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JoshuaDunlow wrote:That must be one powerful kid
Notice the last affliction is "Transform" to change a person's mind.
"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil's son of Gondor. Here is the Sword that was Broken and is forged again! Will you aid me or thwart me? Choose swiftly!"
The Two Towers: "The Riders of Rohan," p. 36
Aragorn - PL 7
Strength 2, Stamina 3, Agility 3, Dexterity 4, Fighting 5, Intellect 3, Awareness 5, Presence 5
Animal Empathy, Benefit, Status: Chief of the Dunadan, Benefit, Status: Heir of Gondor, Benefit: Elf Friend, Close Attack 2, Luck 3, Defensive Roll 3, Equipment 3, Favored Foe: Orcs, Fearless, Great Endurance, Improved Critical 3: The Blade that was broken: Strength-based Damage 4, Languages 4, Leadership, Ranged Attack 3
Athletics 4 (+7), Deception 4 (+9), Expertise: Herbs & Plants 4 (+7), Expertise: Rangers 4 (+7), Expertise: Survival 8 (+11), Insight 4 (+9), Perception 8 (+13), Persuasion 2 (+7), Stealth 5 (+8), Treatment 5 (+8)
Anduril Flame of the West (Easily Removable)
. . The Blade that was broken: Strength-based Damage 5 (DC 22, Advantages: Improved Critical 3; Affects Insubstantial 2: full rank, Penetrating* (Full, 5 ranks))
Elven Cloak (Removable)
. . Concealment: Concealment 2 (Sense - Sight; Blending)
One of the Dunedain
. . Grace of Numenor: Feature 1
. . Men of the West: Feature 1
Rune Inscribed Sword Scabbard (Removable)
. . Feature 2: Improved Critical Advantaged, and Incurable Extra (Variable (to any sword sheathed)
Bow, Elf Stone Brooch 1, Knife, Leather Armor, Sword, The Ring of Barahir 1
Bow, +7 (DC 21)
Grab, +7 (DC Spec 13)
Knife, +7 (DC 19)
Sword, +7 (DC 21)
The Blade that was broken: Strength-based Damage 4, +7 (DC 22)
Throw, +7 (DC 18)
Unarmed, +7 (DC 18)
Enemy: Aragorn is actively sought out by the Servants of the Shadow, so he cannot fulfill his legacy.
Honor: Doing what is right and Just, never taking advantage of a foe in combat. Always shoe mercy.
Motivation: At first Aragorn’s Motivation is “Doing Good”, but this changes to “Responsibility” by the time he leaves Rivendel after the Council Meeting.
Quirk: Aragorn’s Quirk before the Council Meeting, is a fear of his own Responsibility to be King. Any time after this, the Quirk disappears.
Relationship: Arwen is the most important person in his life, she inspires him and gives him the strength to keep on going during those times he looses hope.
Responsibility: Aragorn is a ranger, and it is his duty to fight the Servants of the Shadow; For all the Free People of Middle Earth.
Adunaic, Black Speech, Elvish, Orcish, Rohirim, Westron
Dodge 7, Parry 7, Fortitude 7, Toughness 7/3, Will 7
Abilities 60 + Powers 18 + Advantages 26 + Skills 24 (48 ranks) + Defenses 12 = 138
Elven Cloak: Aragorn doesn’t have this cloak till after the fellowship leaves Lothlorien.
Rune Inscribed Scabbard: Don’t include this unless the company has left lothlorien, this is the gift that Galadriel gives him.
The elf stone brooch, is a beryl stone placed in a brooch. It allows elves to recognize him as a friend.
The ring of barahir.In the books Aragorn gives this to Arwen when they are in Rivendel, as an engagement ring. So if you play him after the Council Meeting he wont have this. This ring would also identify him to anyone that he was the Heir of Gondor. This ring adds or grants 1 rank of the Majestic Advantage.
Thorpacolypse wrote:JoshuaDunlow wrote:That must be one powerful kid
Notice the last affliction is "Transform" to change a person's mind.
Oh, that fits him alright.
Him: Can we get a dog dad?
Can we get a dog, dad?
Can we get a dog, dad? He activates his Affliction.
Me: (rolls, fails save). OK
"True-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch through long years of trial. We do not desire the power of wizard-lords, only strength to defend ourselves, strength in a just cause. And behold! In our need chance brings to light the Ring of Power. It is a gift, I say; a gift to the foes of Mordor. It is mad not to use it, to use the power of the Enemy against him. The fearless, the ruthless, these alone will achieve victory. What could not a warrior do in this hour, a great leader? What could not Aragorn do? Or if he refuses, why not Boromir? The Ring would give me power of Command. How I would drive the hosts of Mordor, and all men would flock to my banner!"
— The Fellowship of the Ring, "The Breaking of the Fellowship"
Boromir - PL 7
Strength 3, Stamina 4, Agility 1, Dexterity 4, Fighting 5, Intellect 2, Awareness 2, Presence 2
Benefit, Status 2: Captain of Gondor, Benefit, Status: The Line of Stewards, Benefit, Wealth 3 (millionare), Close Attack, Equipment 3, Favored Foe: Orcs, Fearless, Improved Critical: Sword, Improved Smash, Inspire 3, Interpose, Leadership, Luck, Power Attack, Startle, Takedown, Weapon Break
Athletics 4 (+7), Deception 1 (+3), Expertise: Gondorian Lore 3 (+5), Expertise: Oratory 4 (+6), Expertise: Tactics 5 (+7), Insight 3 (+5), Intimidation 5 (+7), Perception 2 (+4), Persuasion 2 (+4)
Sword Mastery: Feature 2 (Adds Improved Critical, Variable Descriptor: close group - All Swords)
The Horn of Gondor (Easily Removable)
. . Bolster Courage: Enhanced Trait 3 (Advantages: Inspire 3)
. . Fearsome Call : Perception Area Affliction 6 (1st degree: Impaired, 2nd degree: Compelled, Resisted by: Will, DC 16; Perception Area, Selective; Limited Degree)
. . The Horn can be Heard regardless of distance: Feature 1
Chain-mail, Medium Wooden Shield, Sword
Fearsome Call : Perception Area Affliction 6 (DC Will 16)
Grab, +6 (DC Spec 13)
Sword, +6 (DC 21)
Throw, +4 (DC 18)
Unarmed, +6 (DC 18)
Dodge 5, Parry 7, Fortitude 8, Toughness 7, Will 4
Abilities 46 + Powers 13 + Advantages 21 + Skills 10 (29 ranks) + Defenses 8 = 98
* Responsibility to Gondor: Boromir's loyalty lies first with Gondor. Perhaps near the end of the fellowship , we find him finally seeing that there is more to this , than just what his father wants. And it costs him his life.
* Family Responsibilities: Boromor is Denethor's first born son, and has much to live up to in his eyes. He has always tried to do his father's will. And has succeeded in every endeavor.
Legolas 3e - PL 6
Strength 2, Stamina 2, Agility 3, Dexterity 6, Fighting 5, Intellect 1, Awareness 2, Presence 2
Animal Empathy, Attractive, Benefit, Status 2: Prince of Mirkwood, Benefit, Wealth 4 (multimillionare), Defensive Roll 2, Eidetic Memory, Equipment 2, Favored Foe: Orcs, Improved Critical: Bow of the Galadrim: Strength-based Damage 4, Improved Initiative, Languages 2, Luck 2, Quick Draw, The Art, Tracking
Acrobatics 3 (+6), Athletics 4 (+6), Expertise: Mirkwood Forest 4 (+5), Expertise: Music 2 (+3), Expertise: Survival 5 (+6), Insight 3 (+5), Perception 6 (+8), Persuasion 4 (+6), Stealth 5 (+8)
Bow of the Galadrim (Easily Removable)
. . Bow of the Galadrim: Strength-based Damage 4 (DC 21, Advantages: Improved Critical; Increased Range: ranged)
. . Elven Grace: Immunity 5 (Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Sleep)
. . Elven Senses: Senses 3 (Detect: Magic 1, Detect: Evil 1, Extended: Vision 1: x10)
. . Light Footedness: Movement 2 (Sure-footed 1, Trackless: Choose Sense 1)
Elven Cloak (Removable)
. . Concealment: Concealment 2 (Sense - Sight; Blending)
Master Archer: Feature 2 (Advantages: Quick Draw; Variable Descriptor: close group - Any Bow)
Bow, Knife, Leather Armor
Bow, +6 (DC 20)
Bow of the Galadrim: Strength-based Damage 4, +6 (DC 21)
Grab, +5 (DC Spec 12)
Knife, +5 (DC 18)
Throw, +6 (DC 17)
Unarmed, +5 (DC 17)
Fame: Legolas is the Prince of Mirkwood.
Motivation: Doing Good
Quirk: Like many , elves have a natural hatred for Orcs from long years of struggle.
Rivalry: Legolas develops a friendly rivalry with Gimli, a game to prove who is the better warrior.
Elven, Ent, Westron
Dodge 7, Parry 5, Fortitude 5, Toughness 5/2, Will 7
Abilities 46 + Powers 23 + Advantages 21 + Skills 12 (36 ranks) + Defenses 12 = 114
"Saruman," Gandalf said, standing away from him, "only one hand at a time can wield the One, and you know that well, so do not trouble to say we!"
Gandalf the Grey - PL 8
Strength 0, Stamina 3, Agility 1, Dexterity 3, Fighting 3, Intellect 5, Awareness 7, Presence 2
Artificer, Benefit, Status: Wizard, Fearless, Great Endurance, Improved Critical: Glamdring Blade: Strength-based Damage 3, Inspire 2, Jack-of-all-trades, Leadership, Luck 1/3, Ritualist, Sidekick 20, Speed of Thought, Skill Mastery: Expertise: Magic, Well-informed
Athletics 2 (+2), Expertise: Fireworks 4 (+9), Expertise: History 5 (+10), Expertise: Magic 8 (+13), Insight 6 (+13), Intimidation 3 (+5), Investigation 6 (+11), Perception 6 (+13), Persuasion 4 (+6), Sleight of Hand 5 (+8), Treatment 2 (+7), Vehicles 2 (+5)
Glamdring "Foe hammer" (Easily Removable)
. . Detect Orcs: Senses 3 (Detect: Orcs 1, Extended: Detect Orcs 1: x10, Radius: Detect Orcs; Noticeable: Glows)
. . Glamdring Blade: Strength-based Damage 3 (DC 18, Advantages: Improved Critical; Accurate: +2, Penetrating 8, Secondary Effect; Quirk 2: Secondary Effect Only applies to Orcs)
Magic of the Maiar
. . Ball of Fire: Burst Area Blast 4 (DC 19; Burst Area: 30 feet radius sphere, Secondary Effect)
. . Dazzling Display: Environment 9 (Light, Visibility (-2), Radius: 1 mile)
. . Healing: Healing 6 (Restorative)
. . LIght of the Valar (Fear): Concentration Cylinder Area Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Cylinder Area: 30 feet cylinder, Concentration, Increased Range: ranged; Limited: supernatural creatures, Limited Degree)
. . Lightning: Blast 7 (DC 22; Indirect 3: any point in fixed direction or fixed point in any direction)
. . Sunder: Weaken 6 (Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Increased Range 2: perception)
. . Unseen Passage
. . . . Concealment: Concealment 4 (All Visual Senses; Limited: Only while Moving)
. . . . Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Valar's Burning Light: Blast 9 (DC 24; Penetrating 9; Limited: Supernatural Creatures)
. . Valiant Defense: Force Field 7 (+7 Toughness; Impervious [4 extra ranks])
Magical Awareness: Senses 4 (Acute: Detect Magic, Detect: magic (mental) 1, Extended: Detect Magic 1: x10, Radius: Detect Magic)
Narya "Ring of Fire" (Removable)
. . Boost: Broad Simultaneous Weaken 4 (Resisted by: Will, DC 14; Broad: Magical array, Simultaneous)
. . Hope: Enhanced Trait 2 (Advantages: Inspire 2)
. . Preservation: Immunity 6 (Aging, Damage Effect: Fire; Limited - Half Effect)
One of the Maiar
. . Does not age: Immunity 1 (Aging)
. . Grace of the Valar: Immunity 3 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Advantages: Fearless, Great Endurance, Jack-of-all-trades, Luck 2; Limited - Half Effect)
. . Majestic: Feature 2
Wizards Staff (Easily Removable)
. . Glowing Light: Environment 1 (Light, Light (Bright), Radius: 30 feet)
. . Staff Strike: Strength-based Damage 2 (DC 17; Accurate: +2, Penetrating 6)
Ball of Fire: Burst Area Blast 4 (DC 19)
Boost: Broad Simultaneous Weaken 4, +3 (DC Will 14)
Glamdring Blade: Strength-based Damage 3, +5 (DC 18)
Grab, +3 (DC Spec 10)
LIght of the Valar (Fear): Concentration Cylinder Area Affliction 8 (DC Will 18)
Lightning: Blast 7, +3 (DC 22)
Staff Strike: Strength-based Damage 2, +5 (DC 17)
Sunder: Weaken 6 (DC Fort 16)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)
Valar's Burning Light: Blast 9, +3 (DC 24)
Equipment [1ep]: Cloak, Pip, Tobacco, Grey Wizard Robes (+1 toughness)
· Motivation: Doing Good. Gandalf does good because he is compelled to, all Maiar help all good people of Middle Earth to the best of their ability. Defending the weak, and foiling the plans of Sauron or his minions.
· Motivation: Responsibility. It is the Responsibility of all Maiar to help educate others, give advice and wisdom when available.
· Enemy: Gandalf is an Enemy of all Supernatural minions of Sauron.
· Honor: Gandalf does not believe in killing, if he can help it. Everyone deserves a second chance. Such as the compassion that he shows Gollum, or any of his friends when things look grim. He will show Mercy, and take no unfair advantage in combat.
· Fame: Gandalf is known by many names in different lands. This Fame is not always a good thing though.
Dodge 5, Parry 5, Fortitude 6, Toughness 3/10, Will 10
Abilities 48 + Powers 72 + Advantages 28 + Skills 18 (53 ranks) + Defenses 12 = 178
Well I took on the challenge of converting Gandalf, and that was a tall order indeed. I had to do a lot of wrangling and wriggling with every aspect I could find to get him just right. There is nothing you could do to simulate all of what Gandalf is capable of. But I have done my best.Shadow Fax (Sidekick 20/100pp)
Abilities [56pp]: Strength 6, Stamina 6, Agility 5, Dexterity 0, Fighting 5, Intellect 3, Awareness 3, Presence 3
Defenses [12pp] *: Dodge 8, Fortitude 7, Parry 0, Toughness 8, Will 9, Initiative +5
* Includes Size Modifiers
Offensive (dc): Kick, Bite, etc.. +5 (dc 21)
Skills [8pp]: Athletics 8 (14), Intimidation 0 (4), Perception 8 (+11)
Feats [4pp]: Fearless, Majestic*, Move by Attack, Lion Hearted
Lord of the Maeris (innate)
- Enhanced Trait 1: Lion hearted [Perception, Area (perception), limited (horses)] = 3
- Comprehend 1 [Languages]
Equine Body (Innate)
- Protection 2
- Speed 2
- Senses 2 (Extended Vision, Low light Vision)
- Power Lifting 1
- Growth 2 [permanent]
"He is wise enough on his own ground. He thinks less than he talks, and slower; yet he can see through a brick wall in time (as they say in Bree). "
-- Gandalf on Barliman
Barliman Butterbur - PL 2
Strength 0, Stamina 0, Agility 0, Dexterity 1, Fighting 1, Intellect 0, Awareness 0, Presence 1
Connected, Equipment 2
Expertise: Brewing 4 (+4), Expertise: Cooking 4 (+4), Expertise: Streetwise 2 (+2), Persuasion 2 (+3)
Club, The Prancing Pony
Club, +1 (DC 17)
Grab, +1 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +1 (DC 15)
Dodge 0, Parry 1, Fortitude 1, Toughness 0, Will 0
Abilities 6 + Powers 0 + Advantages 3 + Skills 4 (12 ranks) + Defenses 1 = 14
Barliman is a good man, but not a sharp one. He is wise enough in his own way, but it takes him a good while to come around to a though. Most of the time, he seems like a bumbling fool, but this is mostly because he tries to do too much. When he slows down and takes his time, he can normally come up with some solid thinking.
Barliman is a man, but not a prize by any measure. He is short, fat, bald, and is always red faced from some great effort. He runs the Inn with his wife Gwendolyn, and with no children; No one is quite sure who will inherit the establishment. He is good friends with Gandalf, who thinks rather highly of the Butterbur. Seeing him as the Glue that holds the village of Bree together. If it weren’t for the Inn , Bree would not be such a hospitable place.The Prancing Pony - PL 4
Toughness 8, Size Medium
Living Space, Personnel, Stables 1, Workshop
Abilities 1 + Powers 0 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 6
“In a hole in the ground there lived a Hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole and that means comfort."
Bilbo Baggins - PL 3
Strength -1, Stamina 1, Agility 2, Dexterity 2, Fighting 0, Intellect 2, Awareness 2, Presence 2
Benefit, Wealth 3 (millionare), Benefit: Elf Friend, Defensive Roll, Equipment 1, Innate Physiology, Languages 1, Luck
Acrobatics 2 (+4), Athletics 2 (+1), Expertise: History 2 (+4), Expertise: Riddles 2 (+4), Insight 2 (+4), Perception 3 (+5), Sleight of Hand 2 (+4), Stealth 4 (+10)
Hobbit (Advantages: Innate Physiology)
. . Hafling: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Permanent)
. . Hobbit Resilience: Feature 1
Bagend, Bagshot Row, Pack 0, Pipe & Pipeweed 0, Walking Stick 1
Grab, +0 (DC Spec 9)
Throw, +2 (DC 14)
Unarmed, +0 (DC 14)
Cracked. : Bilbo is Queer or Cracked. He isn't like the other Hobbits, he has an adventuring streak. If it wasn't for the fact he was one of the better folk of his kind, they probably wouldn't have put up with it for as long as most of his neighbors have.
Enemy: Bilbo after the events of the Hobbit, he is hunted by Gollum.
Had his share: Bilbo just wants to settle down and live out the rest of his days in comfort. But the desire of the Ring will always torment him, for as long as he had and carried it.
Dodge 4, Parry 2, Fortitude 3, Toughness 2/1, Will 3
Abilities 22 + Powers 10 + Advantages 8 + Skills 7 (19 ranks) + Defenses 3 = 50Bagend, Bagshot Row - PL 4
Toughness 8, Size Medium
Concealed 1, Living Space
Abilities 1 + Powers 0 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 4
JoshuaDunlow wrote:Well I had been reinstalling everything on my computer, and was just about done when , i got up this morning and my computer wouldn't turn on. Not sure what happened, but ive lost all my documents, and art/image work i had ever done. And most of my music.. So im sharing my wifes laptop which isn't easy, not used to typing on it. Thankfully a lot of my books are on PDF, thank goodness I still got those.
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