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JD's 3E: Cosmic Herald Template, Weapon X Template

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Re: JD's 3E: Heavy Ordinance, Ruby, Count Orzaiz

Postby JoshuaDunlow » Sun May 27, 2012 9:51 am

That must be one powerful kid :wink:
Notice the last affliction is "Transform" to change a person's mind.
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Marvel: Spectrum

Postby JoshuaDunlow » Sun May 27, 2012 10:17 am

Spectrum - PL 8
Personal: Real Name: Heather Cosgrave , Identity: Secret, Marital Status: Single, Place of Birth: Manhatten, NY, Place of Residence: Manhatten, NY, Family: Derik Cosgrave (father), Rose Cosgrave (mother), Peter Cosgrave (brother)

Abilities
Strength 0, Stamina 2, Agility 4, Dexterity 6, Fighting 4, Intellect 2, Awareness 3, Presence 1

Advantages
Accurate Attack, Attractive, Defensive Roll 4, Equipment 1, Improved Aim, Improved Initiative, Precise Attack (Ranged, Concealment)

Skills
Acrobatics 6 (+10), Athletics 2 (+2), Perception 9 (+12), Persuasion 3 (+4), Ranged Combat: Spectrum Bow 2 (+8), Technology 2 (+4), Vehicles 2 (+8)

Powers
Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
Light Refraction: Immunity 10 (Common Descriptor: Light)
Quick Change: Feature 1
Spectrum Bow
. . Blue arrow: Blast 8 (cold, DC 23)
. . Dazzle Arrow: Dazzle 8 (light, Affects Sense: Vision, DC 18; Alternate Resistance (Dodge))
. . Green Arrow: Blast 7 (light, DC 22; Extended Range)
. . Red Arrow: Blast 8 (heat, DC 23)
. . Violet Arrow: Line Area Blast 7 (light, DC 22; Line Area: 5 feet wide by 30 feet long, Subtle 2: undetectable; Reduced Range: close)
. . White Arrow: Blast 5 (heat, DC 20; Secondary Effect)
. . Yellow Arrow: Blast 5 (heat, DC 20; Penetrating 6)
Spectrum Vision: Senses 9 (Darkvision, Infravision, Low-light Vision, Penetrates Concealment: Visual, Ultravision)
Transparency Shift: Concealment 2 (Sense - Sight; Passive)

Equipment
X-Men Costume [Commlink, Insulation: Feature 2; Protection: Protection 2, +2 Toughness]

Offense
Initiative +8
Blue arrow: Blast 8, +8 (DC 23)
Dazzle Arrow: Dazzle 8, +8 (DC Dog/Fort/Will 18)
Grab, +4 (DC Spec 10)
Green Arrow: Blast 7, +8 (DC 22)
Red Arrow: Blast 8, +8 (DC 23)
Throw, +6 (DC 15)
Unarmed, +4 (DC 15)
Violet Arrow: Line Area Blast 7 (DC 22)
White Arrow: Blast 5, +8 (DC 20)
Yellow Arrow: Blast 5, +8 (DC 20)

Complications
Prejudice: Mutie!
Secret: Identity

Languages
English

Defense
Dodge 8, Parry 5, Fortitude 5, Toughness 8/2, Will 5

Power Points
Abilities 44 + Powers 47 + Advantages 10 + Skills 9 (26 ranks) + Defenses 10 = 120


Background Notes:
Appearance: Spectrum is an attractive woman with dark borwn hair, and green eyes. Though they often change colors with her mood. She stands 5'8" tall, weighs 140 lbs, and is 18 years old.

Costume: Spectrum wears a skin tight body suit, that constantly shifts in a multitude of colors. Making it very hard for her to look at it. With a full mask that covers the upper portion of her face.

Powers: Spectrum has the ability to generate an energy weapon shaped very much like a bow, and used in a very simular manner. By concentrating, spectrum can change the color of each energy arrow so it does something completely different. She can also shift the color spectrum around herself making herself literally transparent, and thus partially invisible. She also has the ability to see in any spectrum of light without hinderance, and even have a chance of seeing through illusions and invisibility. As well as leap great distances.

Background: Heather Cosgrave has always had a love for archery, and her mutant powers did not surface till she was a junior in High School. The stress of performing well during a Archery Tournament, caused her bow to be destroyed and be replaced by a bow of pure light energy. She would have won the competition if it was not for the emergance of her powers. So she was hearded off to Xavier's Institute to not only learn her powers, but to protect her from the growing mutant resentment building up. She has been living in the X-Mansion for the last 2 years now.

Builder's Notes: This character was an original character from my MSHRPG days, and her original name was Rainbow. Yeah i know, corny name, lol. So spectrum was born!
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Re: JD's 3E: Heavy Ordinance, Ruby, Count Orzaiz

Postby Thorpacolypse » Sun May 27, 2012 10:44 am

JoshuaDunlow wrote:That must be one powerful kid :wink:
Notice the last affliction is "Transform" to change a person's mind.


Oh, that fits him alright.

Him: Can we get a dog dad?

Me: No

Can we get a dog, dad?

Me: No

Can we get a dog, dad? He activates his Affliction.

Me: (rolls, fails save). OK

:D
Shop J-Mart!

Service with a smilie! :)
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Re: LOTR: Aragorn

Postby JoshuaDunlow » Sun May 27, 2012 10:52 am

Aragorn has been updated. Power Levels are getting down shifted, so he goes from PL 9 to PL 7.

JoshuaDunlow wrote:Image

"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil's son of Gondor. Here is the Sword that was Broken and is forged again! Will you aid me or thwart me? Choose swiftly!"
The Two Towers: "The Riders of Rohan," p. 36


Aragorn - PL 7

Strength 2, Stamina 3, Agility 3, Dexterity 4, Fighting 5, Intellect 3, Awareness 5, Presence 5

Advantages
Animal Empathy, Benefit, Status: Chief of the Dunadan, Benefit, Status: Heir of Gondor, Benefit: Elf Friend, Close Attack 2, Luck 3, Defensive Roll 3, Equipment 3, Favored Foe: Orcs, Fearless, Great Endurance, Improved Critical 3: The Blade that was broken: Strength-based Damage 4, Languages 4, Leadership, Ranged Attack 3

Skills
Athletics 4 (+7), Deception 4 (+9), Expertise: Herbs & Plants 4 (+7), Expertise: Rangers 4 (+7), Expertise: Survival 8 (+11), Insight 4 (+9), Perception 8 (+13), Persuasion 2 (+7), Stealth 5 (+8), Treatment 5 (+8)

Powers
Anduril Flame of the West (Easily Removable)
. . The Blade that was broken: Strength-based Damage 5 (DC 22, Advantages: Improved Critical 3; Affects Insubstantial 2: full rank, Penetrating* (Full, 5 ranks))
Elven Cloak (Removable)
. . Concealment: Concealment 2 (Sense - Sight; Blending)
One of the Dunedain
. . Grace of Numenor: Feature 1
. . Men of the West: Feature 1
Rune Inscribed Sword Scabbard (Removable)
. . Feature 2: Improved Critical Advantaged, and Incurable Extra (Variable (to any sword sheathed)

Equipment
Bow, Elf Stone Brooch 1, Knife, Leather Armor, Sword, The Ring of Barahir 1

Offense
Initiative +3
Bow, +7 (DC 21)
Grab, +7 (DC Spec 13)
Knife, +7 (DC 19)
Sword, +7 (DC 21)
The Blade that was broken: Strength-based Damage 4, +7 (DC 22)
Throw, +7 (DC 18)
Unarmed, +7 (DC 18)

Complications
Enemy: Aragorn is actively sought out by the Servants of the Shadow, so he cannot fulfill his legacy.
Honor: Doing what is right and Just, never taking advantage of a foe in combat. Always shoe mercy.
Motivation: At first Aragorn’s Motivation is “Doing Good”, but this changes to “Responsibility” by the time he leaves Rivendel after the Council Meeting.
Quirk: Aragorn’s Quirk before the Council Meeting, is a fear of his own Responsibility to be King. Any time after this, the Quirk disappears.
Relationship: Arwen is the most important person in his life, she inspires him and gives him the strength to keep on going during those times he looses hope.
Responsibility: Aragorn is a ranger, and it is his duty to fight the Servants of the Shadow; For all the Free People of Middle Earth.

Languages
Adunaic, Black Speech, Elvish, Orcish, Rohirim, Westron

Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 7/3, Will 7

Power Points
Abilities 60 + Powers 18 + Advantages 26 + Skills 24 (48 ranks) + Defenses 12 = 138

Builders Notes:
Elven Cloak: Aragorn doesn’t have this cloak till after the fellowship leaves Lothlorien.
Rune Inscribed Scabbard: Don’t include this unless the company has left lothlorien, this is the gift that Galadriel gives him.
The elf stone brooch, is a beryl stone placed in a brooch. It allows elves to recognize him as a friend.
The ring of barahir.In the books Aragorn gives this to Arwen when they are in Rivendel, as an engagement ring. So if you play him after the Council Meeting he wont have this. This ring would also identify him to anyone that he was the Heir of Gondor. This ring adds or grants 1 rank of the Majestic Advantage.
Last edited by JoshuaDunlow on Sun May 27, 2012 10:58 am, edited 1 time in total.
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Re: JD's 3E: Heavy Ordinance, Ruby, Count Orzaiz

Postby JoshuaDunlow » Sun May 27, 2012 10:53 am

Thorpacolypse wrote:
JoshuaDunlow wrote:That must be one powerful kid :wink:
Notice the last affliction is "Transform" to change a person's mind.


Oh, that fits him alright.

Him: Can we get a dog dad?

Me: No

Can we get a dog, dad?

Me: No

Can we get a dog, dad? He activates his Affliction.

Me: (rolls, fails save). OK

:D



Lol :lol:
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LOTR: Boromir Update

Postby JoshuaDunlow » Sun May 27, 2012 11:04 am

JoshuaDunlow wrote:Image
"True-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch through long years of trial. We do not desire the power of wizard-lords, only strength to defend ourselves, strength in a just cause. And behold! In our need chance brings to light the Ring of Power. It is a gift, I say; a gift to the foes of Mordor. It is mad not to use it, to use the power of the Enemy against him. The fearless, the ruthless, these alone will achieve victory. What could not a warrior do in this hour, a great leader? What could not Aragorn do? Or if he refuses, why not Boromir? The Ring would give me power of Command. How I would drive the hosts of Mordor, and all men would flock to my banner!"
— The Fellowship of the Ring, "The Breaking of the Fellowship"


Boromir - PL 7

Strength 3, Stamina 4, Agility 1, Dexterity 4, Fighting 5, Intellect 2, Awareness 2, Presence 2

Advantages
Benefit, Status 2: Captain of Gondor, Benefit, Status: The Line of Stewards, Benefit, Wealth 3 (millionare), Close Attack, Equipment 3, Favored Foe: Orcs, Fearless, Improved Critical: Sword, Improved Smash, Inspire 3, Interpose, Leadership, Luck, Power Attack, Startle, Takedown, Weapon Break

Skills
Athletics 4 (+7), Deception 1 (+3), Expertise: Gondorian Lore 3 (+5), Expertise: Oratory 4 (+6), Expertise: Tactics 5 (+7), Insight 3 (+5), Intimidation 5 (+7), Perception 2 (+4), Persuasion 2 (+4)

Powers
Sword Mastery: Feature 2 (Adds Improved Critical, Variable Descriptor: close group - All Swords)
The Horn of Gondor (Easily Removable)
. . Bolster Courage: Enhanced Trait 3 (Advantages: Inspire 3)
. . Fearsome Call : Perception Area Affliction 6 (1st degree: Impaired, 2nd degree: Compelled, Resisted by: Will, DC 16; Perception Area, Selective; Limited Degree)
. . The Horn can be Heard regardless of distance: Feature 1

Equipment
Chain-mail, Medium Wooden Shield, Sword

Offense
Initiative +1
Fearsome Call : Perception Area Affliction 6 (DC Will 16)
Grab, +6 (DC Spec 13)
Sword, +6 (DC 21)
Throw, +4 (DC 18)
Unarmed, +6 (DC 18)

Languages
Westron

Defense
Dodge 5, Parry 7, Fortitude 8, Toughness 7, Will 4

Power Points
Abilities 46 + Powers 13 + Advantages 21 + Skills 10 (29 ranks) + Defenses 8 = 98


Complications:
* Responsibility to Gondor: Boromir's loyalty lies first with Gondor. Perhaps near the end of the fellowship , we find him finally seeing that there is more to this , than just what his father wants. And it costs him his life.
* Family Responsibilities: Boromor is Denethor's first born son, and has much to live up to in his eyes. He has always tried to do his father's will. And has succeeded in every endeavor.

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Re: LOTR: Legolas

Postby JoshuaDunlow » Sun May 27, 2012 11:11 am

Legolas gets updated , and reduced to PL 6, just below boromir and aragorn in skill.

JoshuaDunlow wrote:Image

Legolas 3e - PL 6

Strength 2, Stamina 2, Agility 3, Dexterity 6, Fighting 5, Intellect 1, Awareness 2, Presence 2

Advantages
Animal Empathy, Attractive, Benefit, Status 2: Prince of Mirkwood, Benefit, Wealth 4 (multimillionare), Defensive Roll 2, Eidetic Memory, Equipment 2, Favored Foe: Orcs, Improved Critical: Bow of the Galadrim: Strength-based Damage 4, Improved Initiative, Languages 2, Luck 2, Quick Draw, The Art, Tracking

Skills
Acrobatics 3 (+6), Athletics 4 (+6), Expertise: Mirkwood Forest 4 (+5), Expertise: Music 2 (+3), Expertise: Survival 5 (+6), Insight 3 (+5), Perception 6 (+8), Persuasion 4 (+6), Stealth 5 (+8)

Powers
Bow of the Galadrim (Easily Removable)
. . Bow of the Galadrim: Strength-based Damage 4 (DC 21, Advantages: Improved Critical; Increased Range: ranged)
Elf Physiology
. . Elven Grace: Immunity 5 (Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Sleep)
. . Elven Senses: Senses 3 (Detect: Magic 1, Detect: Evil 1, Extended: Vision 1: x10)
. . Light Footedness: Movement 2 (Sure-footed 1, Trackless: Choose Sense 1)
Elven Cloak (Removable)
. . Concealment: Concealment 2 (Sense - Sight; Blending)
Master Archer: Feature 2 (Advantages: Quick Draw; Variable Descriptor: close group - Any Bow)

Equipment
Bow, Knife, Leather Armor

Offense
Initiative +7
Bow, +6 (DC 20)
Bow of the Galadrim: Strength-based Damage 4, +6 (DC 21)
Grab, +5 (DC Spec 12)
Knife, +5 (DC 18)
Throw, +6 (DC 17)
Unarmed, +5 (DC 17)

Complications
Fame: Legolas is the Prince of Mirkwood.
Motivation: Doing Good
Quirk: Like many , elves have a natural hatred for Orcs from long years of struggle.
Rivalry: Legolas develops a friendly rivalry with Gimli, a game to prove who is the better warrior.

Languages
Elven, Ent, Westron

Defense
Dodge 7, Parry 5, Fortitude 5, Toughness 5/2, Will 7

Power Points
Abilities 46 + Powers 23 + Advantages 21 + Skills 12 (36 ranks) + Defenses 12 = 114
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Re: LOTR: Gandalf

Postby JoshuaDunlow » Sun May 27, 2012 12:00 pm

Gandalf is updated :)

JoshuaDunlow wrote:Image
"Saruman," Gandalf said, standing away from him, "only one hand at a time can wield the One, and you know that well, so do not trouble to say we!"

Gandalf the Grey - PL 8

Strength 0, Stamina 3, Agility 1, Dexterity 3, Fighting 3, Intellect 5, Awareness 7, Presence 2

Advantages
Artificer, Benefit, Status: Wizard, Fearless, Great Endurance, Improved Critical: Glamdring Blade: Strength-based Damage 3, Inspire 2, Jack-of-all-trades, Leadership, Luck 1/3, Ritualist, Sidekick 20, Speed of Thought, Skill Mastery: Expertise: Magic, Well-informed

Skills
Athletics 2 (+2), Expertise: Fireworks 4 (+9), Expertise: History 5 (+10), Expertise: Magic 8 (+13), Insight 6 (+13), Intimidation 3 (+5), Investigation 6 (+11), Perception 6 (+13), Persuasion 4 (+6), Sleight of Hand 5 (+8), Treatment 2 (+7), Vehicles 2 (+5)

Powers
Glamdring "Foe hammer" (Easily Removable)
. . Detect Orcs: Senses 3 (Detect: Orcs 1, Extended: Detect Orcs 1: x10, Radius: Detect Orcs; Noticeable: Glows)
. . Glamdring Blade: Strength-based Damage 3 (DC 18, Advantages: Improved Critical; Accurate: +2, Penetrating 8, Secondary Effect; Quirk 2: Secondary Effect Only applies to Orcs)
Magic of the Maiar
. . Ball of Fire: Burst Area Blast 4 (DC 19; Burst Area: 30 feet radius sphere, Secondary Effect)
. . Dazzling Display: Environment 9 (Light, Visibility (-2), Radius: 1 mile)
. . Healing: Healing 6 (Restorative)
. . LIght of the Valar (Fear): Concentration Cylinder Area Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Cylinder Area: 30 feet cylinder, Concentration, Increased Range: ranged; Limited: supernatural creatures, Limited Degree)
. . Lightning: Blast 7 (DC 22; Indirect 3: any point in fixed direction or fixed point in any direction)
. . Sunder: Weaken 6 (Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Increased Range 2: perception)
. . Unseen Passage
. . . . Concealment: Concealment 4 (All Visual Senses; Limited: Only while Moving)
. . . . Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Valar's Burning Light: Blast 9 (DC 24; Penetrating 9; Limited: Supernatural Creatures)
. . Valiant Defense: Force Field 7 (+7 Toughness; Impervious [4 extra ranks])
Magical Awareness: Senses 4 (Acute: Detect Magic, Detect: magic (mental) 1, Extended: Detect Magic 1: x10, Radius: Detect Magic)
Narya "Ring of Fire" (Removable)
. . Boost: Broad Simultaneous Weaken 4 (Resisted by: Will, DC 14; Broad: Magical array, Simultaneous)
. . Hope: Enhanced Trait 2 (Advantages: Inspire 2)
. . Preservation: Immunity 6 (Aging, Damage Effect: Fire; Limited - Half Effect)
One of the Maiar
. . Does not age: Immunity 1 (Aging)
. . Grace of the Valar: Immunity 3 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Advantages: Fearless, Great Endurance, Jack-of-all-trades, Luck 2; Limited - Half Effect)
. . Majestic: Feature 2
Wizards Staff (Easily Removable)
. . Glowing Light: Environment 1 (Light, Light (Bright), Radius: 30 feet)
. . Staff Strike: Strength-based Damage 2 (DC 17; Accurate: +2, Penetrating 6)

Offense
Initiative +5
Ball of Fire: Burst Area Blast 4 (DC 19)
Boost: Broad Simultaneous Weaken 4, +3 (DC Will 14)
Glamdring Blade: Strength-based Damage 3, +5 (DC 18)
Grab, +3 (DC Spec 10)
LIght of the Valar (Fear): Concentration Cylinder Area Affliction 8 (DC Will 18)
Lightning: Blast 7, +3 (DC 22)
Staff Strike: Strength-based Damage 2, +5 (DC 17)
Sunder: Weaken 6 (DC Fort 16)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)
Valar's Burning Light: Blast 9, +3 (DC 24)

Equipment [1ep]: Cloak, Pip, Tobacco, Grey Wizard Robes (+1 toughness)

Complications:
· Motivation: Doing Good. Gandalf does good because he is compelled to, all Maiar help all good people of Middle Earth to the best of their ability. Defending the weak, and foiling the plans of Sauron or his minions.
· Motivation: Responsibility. It is the Responsibility of all Maiar to help educate others, give advice and wisdom when available.
· Enemy: Gandalf is an Enemy of all Supernatural minions of Sauron.
· Honor: Gandalf does not believe in killing, if he can help it. Everyone deserves a second chance. Such as the compassion that he shows Gollum, or any of his friends when things look grim. He will show Mercy, and take no unfair advantage in combat.
· Fame: Gandalf is known by many names in different lands. This Fame is not always a good thing though.


Languages
Westron

Defense
Dodge 5, Parry 5, Fortitude 6, Toughness 3/10, Will 10

Power Points
Abilities 48 + Powers 72 + Advantages 28 + Skills 18 (53 ranks) + Defenses 12 = 178



Builders Notes:
Well I took on the challenge of converting Gandalf, and that was a tall order indeed. I had to do a lot of wrangling and wriggling with every aspect I could find to get him just right. There is nothing you could do to simulate all of what Gandalf is capable of. But I have done my best.

Shadow Fax (Sidekick 20/100pp)
Abilities [56pp]: Strength 6, Stamina 6, Agility 5, Dexterity 0, Fighting 5, Intellect 3, Awareness 3, Presence 3
Defenses [12pp] *: Dodge 8, Fortitude 7, Parry 0, Toughness 8, Will 9, Initiative +5
* Includes Size Modifiers
Offensive (dc): Kick, Bite, etc.. +5 (dc 21)
Skills [8pp]: Athletics 8 (14), Intimidation 0 (4), Perception 8 (+11)
Feats [4pp]: Fearless, Majestic*, Move by Attack, Lion Hearted
Powers [20pp]:
Lord of the Maeris (innate)
- Enhanced Trait 1: Lion hearted [Perception, Area (perception), limited (horses)] = 3
- Comprehend 1 [Languages]
Equine Body (Innate)
- Protection 2
- Speed 2
- Senses 2 (Extended Vision, Low light Vision)
- Power Lifting 1
- Growth 2 [permanent]
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Re: LOTR: Barliman Butterbur

Postby JoshuaDunlow » Sun May 27, 2012 7:22 pm

Barliman updated.

JoshuaDunlow wrote:Image
"He is wise enough on his own ground. He thinks less than he talks, and slower; yet he can see through a brick wall in time (as they say in Bree). "
-- Gandalf on Barliman


Barliman Butterbur - PL 2

Strength 0, Stamina 0, Agility 0, Dexterity 1, Fighting 1, Intellect 0, Awareness 0, Presence 1

Advantages
Connected, Equipment 2

Skills
Expertise: Brewing 4 (+4), Expertise: Cooking 4 (+4), Expertise: Streetwise 2 (+2), Persuasion 2 (+3)

Equipment
Club, The Prancing Pony

Offense
Initiative +0
Club, +1 (DC 17)
Grab, +1 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +1 (DC 15)

Languages
Westron

Defense
Dodge 0, Parry 1, Fortitude 1, Toughness 0, Will 0

Power Points
Abilities 6 + Powers 0 + Advantages 3 + Skills 4 (12 ranks) + Defenses 1 = 14


Builder’s notes:
Barliman is a good man, but not a sharp one. He is wise enough in his own way, but it takes him a good while to come around to a though. Most of the time, he seems like a bumbling fool, but this is mostly because he tries to do too much. When he slows down and takes his time, he can normally come up with some solid thinking.

Barliman is a man, but not a prize by any measure. He is short, fat, bald, and is always red faced from some great effort. He runs the Inn with his wife Gwendolyn, and with no children; No one is quite sure who will inherit the establishment. He is good friends with Gandalf, who thinks rather highly of the Butterbur. Seeing him as the Glue that holds the village of Bree together. If it weren’t for the Inn , Bree would not be such a hospitable place.

The Prancing Pony - PL 4

Toughness 8, Size Medium

Features:
Living Space, Personnel, Stables 1, Workshop

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 6
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Re: LOTR: Bilbo

Postby JoshuaDunlow » Sun May 27, 2012 7:42 pm

Bilbo Updated
JoshuaDunlow wrote:Image

“In a hole in the ground there lived a Hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole and that means comfort."

Bilbo Baggins - PL 3

Strength -1, Stamina 1, Agility 2, Dexterity 2, Fighting 0, Intellect 2, Awareness 2, Presence 2

Advantages
Benefit, Wealth 3 (millionare), Benefit: Elf Friend, Defensive Roll, Equipment 1, Innate Physiology, Languages 1, Luck

Skills
Acrobatics 2 (+4), Athletics 2 (+1), Expertise: History 2 (+4), Expertise: Riddles 2 (+4), Insight 2 (+4), Perception 3 (+5), Sleight of Hand 2 (+4), Stealth 4 (+10)

Powers
Hobbit (Advantages: Innate Physiology)
. . Hafling: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Permanent)
. . Hobbit Resilience: Feature 1

Equipment
Bagend, Bagshot Row, Pack 0, Pipe & Pipeweed 0, Walking Stick 1

Offense
Initiative +2
Grab, +0 (DC Spec 9)
Throw, +2 (DC 14)
Unarmed, +0 (DC 14)

Complications
Cracked. : Bilbo is Queer or Cracked. He isn't like the other Hobbits, he has an adventuring streak. If it wasn't for the fact he was one of the better folk of his kind, they probably wouldn't have put up with it for as long as most of his neighbors have.
Enemy: Bilbo after the events of the Hobbit, he is hunted by Gollum.
Had his share: Bilbo just wants to settle down and live out the rest of his days in comfort. But the desire of the Ring will always torment him, for as long as he had and carried it.

Languages
Elf, Westron

Defense
Dodge 4, Parry 2, Fortitude 3, Toughness 2/1, Will 3

Power Points
Abilities 22 + Powers 10 + Advantages 8 + Skills 7 (19 ranks) + Defenses 3 = 50

Bagend, Bagshot Row - PL 4

Toughness 8, Size Medium

Features:
Concealed 1, Living Space

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 4
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Re: JD's 3E: Spectrum, LOTR updates

Postby JoshuaDunlow » Tue May 29, 2012 8:09 am

Well I had been reinstalling everything on my computer, and was just about done when , i got up this morning and my computer wouldn't turn on. Not sure what happened, but ive lost all my documents, and art/image work i had ever done. And most of my music.. So im sharing my wifes laptop which isn't easy, not used to typing on it. Thankfully a lot of my books are on PDF, thank goodness I still got those.
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Re: JD's 3E: Spectrum, LOTR updates

Postby Woodclaw » Tue May 29, 2012 1:20 pm

JoshuaDunlow wrote:Well I had been reinstalling everything on my computer, and was just about done when , i got up this morning and my computer wouldn't turn on. Not sure what happened, but ive lost all my documents, and art/image work i had ever done. And most of my music.. So im sharing my wifes laptop which isn't easy, not used to typing on it. Thankfully a lot of my books are on PDF, thank goodness I still got those.


I feel your pain, the same happened to me a couple of weeks ago.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
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Character in the Works

Postby JoshuaDunlow » Tue May 29, 2012 8:07 pm

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Been meaning to put up some gods from my Myths & Legends ruleset. This will be one.
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Re: JD's 3E: Spectrum, LOTR updates

Postby prodigyduck » Thu May 31, 2012 12:34 am

You have my attention...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.
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Karmyth Pantheon: Horlia

Postby JoshuaDunlow » Thu May 31, 2012 8:50 am

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"In my arms you can find comfort, knowing that with your loss, they have found a place in paradise."

Horlia, Goddess of the Red Moon - PL 18
Pantheon: Karmyth
Providence: Winter, Air, Comfort, and the Underworld

Abilities
Strength 10, Stamina 14, Agility 5, Dexterity 12, Fighting 10, Intellect 10, Awareness 16, Presence 12

Advantages
Attractive 2, Benefit 4: Stature, Benefit, Status 4: Greater God, Close Attack 6, Grabbing Finesse, Great Endurance, Improved Hold, Languages 1, Ranged Attack 10, Startle

Skills
Deception 8 (+20), Expertise: Arcane 12 (+22), Expertise: History 16 (+26), Expertise: Philosophy 8 (+18), Insight 4 (+20), Intimidation 8 (+20), Perception 8 (+24), Persuasion 8 (+20), Stealth 5 (+10), Treatment 5 (+15)

Powers
Cosmic Powers
. . Breath of Winter: Cone Area Affliction 18 (1st degree: Fatigued, Hindered, 2nd degree: Exhausted, Immobile, Resisted by: Fortitude, DC 28; Cone Area 2: 120 feet cone, Extra Condition; Limited Degree)
. . Comforting Touch: Affliction 18 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 28; Increased Duration 3: continuous; Grab-based, Limited: Soothing others)
. . Command the Winds: Element Control 18 (Element: Air, 6 ktons, DC 33; Damaging)
. . Ghastly Visage: Cumulative Perception Area Affliction 14 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Fortitude, DC 24; Perception Area, Cumulative, Increased Duration 2: sustained; Limited: Limited to fear)
. . Light of the Redmoon: Environment 4 (Light, Radius: 250 feet)
. . Providence of the Underworld: Healing 13 (Energizing, Persistent, Restorative, Resurrection, Stabilize; Temporary)
. . Summon the Dead: Summon 4 (Heroic, Horde, Multiple Minions 3: 8 minions, Type (Broad): The Dead)
. . Touch of Death: Concentration Progressive Weaken 14 (Affects: Stamina, Resisted by: Fortitude, DC 24; Concentration, Progressive)
. . Winter's Grasp: Environment 8 (Cold (Extreme), Impede Movement (2 ranks), Visibility (-5), Radius: 0.5 miles; Selective)
Karmyth Goddess
. . Immune to Harm: Impervious Toughness 14 (Affects Insubstantial 2: full rank)
. . Keeper of the Gates: Immortality 10 (Return after 1 hour; Quirk 2: Does not apply to weapons and powers with the Cosmic descriptor)
. . Rapid healing: Regeneration 20 (2 per round)
. . Self Sustenance: Immunity 11 (Aging, Life Support)
. . Senses: Senses 4 (Awareness: Cosmic (mental), Awareness: Undead (mental), Radius (Type): Mental Senses)
. . Flight: Flight 5

Offense
Initiative +5
Breath of Winter: Cone Area Affliction 18 (DC Fort 28)
Comforting Touch: Affliction 18, +16 (DC Will 28)
Command the Winds: Element Control 18 (DC 33)
Ghastly Visage: Cumulative Perception Area Affliction 14 (DC Fort 24)
Grab, +16 (DC Spec 22)
Throw, +22 (DC 25)
Touch of Death: Concentration Progressive Weaken 14, +16 (DC Fort 24)
Unarmed, +16 (DC 25)

Complications
God Complex: As a god, and rightly so, Horlia thinks she is better than the mortal races. And can often look down on them , with disdain and at the very least, tolerant of their actions.
Reputation: The Goddess Horlia, is often portrayed as a fickle and fleeting goddess who often finds herself in the arms of others to console and comfort them. That and she is also known for her Anger and Wrath, one must tread carefully around her.

Languages
Celestial, Endrian

Defense
Dodge 15, Parry 21, Fortitude 14, Toughness 14, Will 20

Power Points
Abilities 178 + Powers 143 + Advantages 31 + Skills 28 (82 ranks) + Defenses 25 = 405

Builders Notes:
Horlia is part of the Karmyth pantheon, as one of the top four gods, which follows a seasonal cycle. One prime deity for each season. Horlia is the season of Winter, and is the embodiement of the Red Moon, which only grows full during that time of the year. The three other gods, are Deragor god of Harvest, Autumn time. Allandria, goddess of Spring and water. And ?? , the flame and Summer God. Never could come up with a name I liked for him.


Being the wife of Deragor, god of death, she is the keeper to the gates of the underworld. Her providence, is Air, Winter, undead, Comfort, and Fear. And she is also the goddess of Rebirth, which is an odd relationship comforting her dying husband through the winter so he can be reborn by the goddess of Spring, Allandria.

Horlia is one woman, you DO not want to mess with. Being the wife of the god of Harvests and Death, she can bring undead creatures under her call to do her bidding. And is difficult enough to harm, save through more powerful beings. But even in combat, she is quite the foe all on her own. Let her even touch you once, and she can strike you dead.

Her role as comforter, was added on much later on, and which humanizes her greatly. Among the decadent galenites her worship, can be quite Amorous in nature.
Last edited by JoshuaDunlow on Sun Jun 24, 2012 1:40 pm, edited 1 time in total.
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