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jspade wrote:Cool myth-based build, JD. This is intended to be a hybrid comics/myth version, more mythological than Stan Lee's but not totally faithful to legend. I have trouble reading 2e builds never having been very conversant with it, but it looks like you hit all the elements, even the ones I skipped over like his gauntlets.
I'm not seeing the math error though... 3 points per rank (Impede Movement 2/rank, Visibility 1/rank) × 14 ranks = 42 points.










jspade wrote:Mandarin • PL 13Abilities
STR 3, STA 4, AGL 5, DEX 6, FGT 10, INT 7, AWE 6, PRE 5
Powers
Chi Powers: Immunity 3 (Environmental Heat & Cold, Starvation), Penetrating Strength Damage 3 • 6 points
Ten Rings of Power: 60 point Array, Removable (−17), Only usable by the Mandarin or those he allows (+1) • 44 pointsAE Remaker: Ranged Transform 7 (Anything into anything of same mass & atomic composition), Limited (Not vs. Devices) [28]
AE Influence: Ranged Affliction 9 (Fort; Dazed, Stunned, Transformed), Cumulative, Variable Descriptor • 1 pointAE Self-Transformation: Morph 2, Healing 8 • 1 point
AE Spin: Strength-based Damage 4, Enhanced Advantages (Close Attack 4, Improved Initiative 3, Move-By Action), Quickness 6, Speed 6 [24] • 1 pointAE Telekinesis: Move Object 8, Damaging • 1 point
AE Spectral: Concealment 5 (All Visual, Radio) [10] • 1 point
DAE Flight: Flight 12 • 2 points
AE Nightbringer: 250 ft³ Shapable Area Concealment 5 (All Visual, Radio) [30] • 1 pointAE Energy Drain: Nullify 10, Broad (any energy), Simultaneous • 1 point
AE Daimonic: Ranged Affliction 10 (Will; Entranced, Compelled, Controlled), Cumulative [30] • 1 pointAE Mind Trap: Affliction 9 (Will; Entranced, Compelled, Controlled), Progressive, Variable Trigger 2 • 1 point
AE Incandescence: Ranged Damage 13, Secondary Effect 4 [1] • 1 point
AE Puppet: Mental Communication 4, Limited to people controlled, Perception (Visual, Auditory, Mental) • 1 pointAE Flame Blast: 120’ Cone Area Damage 8, Secondary Effect 6 • 1 point
AE Lightning: Ranged Damage 8, Linked Ranged Affliction 7 (Fort; Dazed, Stunned, Incapacitated) [30] • 1 point
AE Starburst: Visual Perception Area Affliction 13 (Dodge/Fort; Impaired, Disabled, Unaware), Limited to Sight • 1 point
AE Radiance: Environment 9 (1 mile; Sunlight, Intense Heat) • 1 pointAE Lightning Storm: 30’ Burst Area Damage 10, Selective • 1 point
AE Liar: Ranged Illusion 10 (All Senses), Limited to one target, Resisted by Will [30] • 1 point
AE Zero: Snare 10, Paralyzing [3] • 1 pointAE Vacuum: 60’ Cone Area Affliction 10 (Fort; Fatigued, Exhausted, Incapacitated), Cumulative • 1 point
AE Wormhole: 60’ Cone Area Movement 1 (Space Travel) Attack • 1 point
Advantages
Benefit (Diplomatic Immunity), Defensive Attack, Defensive Roll 4, Equipment 12, Improved Critical 2 (Unarmed), Improved Smash, Improved Trip, Instant Up, Jack of All Trades, Languages 2 (Cantonese, Farsi, Japanese, Mandarin, English), Power Attack, Startle
Rings: Close Attack 4, Improved Initiative 3, Move-By Action
Skills
Acrobatics 4 (+9), Athletics 8 (+11), Close Combat: Unarmed 5 (+15/+19) [Rings], Deception 7 (+11), Expertise: Business 5 (+12), Expertise: History 7 (+14), Expertise: Tactics 5 (+12), Insight 0 (+6), Intimidation 10 (+12) [Startle], Investigation 2 (+9), Perception 0 (+6) Persuasion 0 (+4), Ranged Combat: Rings 6 (+13), Stealth 0 (+5), Technology 9 (+16)
Equipment
Mandarin City: Awesome, TOU 10. Features: Communications, Computer, Deathtraps 3, Grounds, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop • 26 points
Equipment as required for his latest evil scheme • 34 points
Offense
Init +5/+17, Spin Strike +19 (Damage 7, Crit 18-20), Unarmed +15 (Damage 3, Crit 18-20)
Defenses
Parry 16, Dodge 15, Fort 9, Will 13, Toughness 8/4*
Power Points
Abilities 30 + Powers 32 + Advantages 6 + Skills 13 + Defenses 22 = Total 103 points
Complications
Motivation: The Mandarin sees himself as the heir to Genghis Khan, and wants to rule China and the world
Enemy: Iron Man has consistently foiled the Mandarin’s plans
Honor: The Mandarin keeps his word; he’s too egotistical to do otherwise.
Delusional: The Mandarin is losing his grip on reality, perhaps inadvertently brainwashing himself with the Liar ring. He resists Deception attempts at −5 if they play to his megalomania.
Notes
The Mandarin’s quite a handfull to write up. I went with the more recent, Matt Fraction re-interpretation of his rings rather than the traditional one; the point is he has ten of them, and that’s enough to do most anything. Some have been incredibly poorly defined over the years (the impact beam does magentism?), so I don’t feel too bad about it.
The Mandarin has moved increasingly in the direction of being a mind controller. Brainwashed minions, from the Unicorn and Psylocke to, most recently, Stark himself have become almost his trademark.
The Mandarin is also a schemer; he never comes at anyone directly any more. It’s only when everything’s crumbling and you think you’ve had it that he comes out of the shadows to gloat.
I wanted to make the Mandarin an unarmed threat to Iron Man, if not as big a one as he’d be with his rings, but I just couldn’t justify making him better than Cap or Iron Fist. The Spin ring gave me an excuse; martial arts & low level super speed is a hard combination to detect, but justifies the Mandarin fighting on-PL with his bare hands.

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