Jack of Spades: Mystique, Avalanche, Growth, Juggernaut

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Re: Jack of Spades: Cloak & Dagger

Post by Thorpacolypse » Thu Jan 16, 2014 5:58 pm

Good to see you posting again, jspade. 8)
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Re: Jack of Spades: Cloak & Dagger

Post by jspade » Thu Jan 16, 2014 11:52 pm

It's good to be back.

I’ve managed to get interested in the X-Men again, wonder of wonders, and have started running a mutant campaign. We’re set in the period between Messiah Complex and Second Coming at the moment, with the PCs just having joined the X-Men in San Francisco. That’s led to me doing a lot of mutant builds, which I’ll be posting here as I get time.

To start with, the mutant who started it all...
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Jack of Spades: Professor X

Post by jspade » Fri Jan 17, 2014 12:15 am

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Professor XPL 13
  • Charles Francis Xavier
Abilities
STR 1, STA 2, AGL 1, DEX 2, FGT 5, INT 5, AWE 10, PRE 5

Powers
Mind Control: Perception Cumulative Affliction 13 (Will; Dazed, Compelled, Controlled), Dynamic, Insidious, Subtle • 55 points
  • DAE Astral Battle: Perception Affliction 13 (Will/Awareness or psychic attack; Impaired & Vulnerable, Disabled & Defenseless, Incapacitated), Distracting, Extra Degree, Instant Recovery, Subtle, Sustained • 2 points
    DAE Astral Projection: Remote Sensing 17 (500 miles; All Senses), Dimensional (Astral), Side Effect (Physical body is Defenseless & Immobile) • 2 points
    DAE Mass Hallucination: Illusion 10 (All senses), Resistible by Will, Selective • 2 points
    DAE Mental Stun: Perception Affliction 13 (Will; Dazed, Stunned, Incapacitated), Subtle • 2 points
    DAE Mental Paralysis: Perception Affliction 10 (Will; Entranced, Stunned, Incapacitated), Selective Burst Area 30’, Insidious, Reversible, Subtle • 2 points
    DAE Mind Scan: Cumulative Mind Reading 13, Effortless, Subtle • 2 points
    DAE Power Blocks: Perception Nullify Mutant Powers 10, Broad, Concentration, Limited (Cannot target effect’s subject), Simultaneous, Subtle, Sustained • 2 points
    DAE Psychic Assault: Perception Weaken Awareness 13, Subtle • 2 points
    DAE Psychic Healing: Perception Nullify Mental Effects 13, Effortless, Precise, Simultaneous, Subtle • 2 points
    AE Psychic Surgery: Perception Affliction 12 (Will; Transformed), Concentration, Continuous, Insidious, Limited Degree (3rd degree only), Precise, Sustained, Subtle , Variable Descriptor (Mental changes) • 2 points
    DAE Sensory Link: Cumulative Mind Reading 13, Effortless, Limited to Sensory Link • 2 points
Mind Link: Comprehend Languages 3, Affects Others, Communication Dependent; Mental Communication 4, Continuous, Rapid 2 • 18 points

Mind Shield: Enhanced Will 4, Impervious Will 7, Limited to Mental powers, Sustained • 11 points

Psychic Senses: Senses 19 (Accurate Acute Mental Senses, Ranged Radius Detect Emotions, Ranged Radius Detect Minds, Ranged Radius Detect Mutants, Extended Mental 5, Mutant Awareness) • 19 points

Advantages
Assessment, Benefit 4 (Multi-Millionaire), Connected, Contacts, Languages 3 (English, Farsi, French, German, Shi’ar, Spanish, 3 others), Skill Mastery (Insight)

Skills
Athletics 0 (+1), Deception 8 (+13), Expertise: Education 2 (+12), Expertise: Mutants 10 (+20), Insight 5 (+15) [Assessment, Skill Mastery], Intimidation 0 (+5), Investigation 2 (+12), [Contacts] Perception 0 (+10), Persuasion 8 (+13) [Connected], Ranged Combat: Guns 5 (+7), Stealth 0 (+0), Technology 5 (+15), Treatment 4 (+14), Vehicles 3 (+5).

Offense
Initiative +1
Astral Battle (Perception Affliction 13), Mental Stun (Perception Affliction 13), Mental Paralysis (Perception-ranged Area Affliction 10), Power Blocks (Perception Nullify 13), Psychic Assault (Perception Weaken Awareness 13), Psychic Surgery (Perception Affliction 12), Unarmed +5 (Damage 1)

Defenses
Parry 6, Dodge 6, Fort 2, Will 10, Toughness 2

Power Points
Abilities 61 + Powers 124 + Advantages 11 + Skills 26 + Defenses 7 = Total 229 points

Complications
Motivation: Xavier is dedicated to the good of man and mutant alike.
Disability: It’s only a matter of time before Xavier ends up in the wheelchair again. Paralysis leaves him Immobile, with his Agility Disabled.
Enemies: Cassandra Nova, Bastion, the Shadow King, and others, but not at the moment Magneto.
Guilt: Some of the expedient (he’d say necessary) decisions he’s made over the years do haunt him.
Obsession: Xavier’s dream of mutant and human living in peace is all-consuming for him.
Prejudice: Xavier is known to be a mutant.
Relationships: With Lilandra, Magneto, and the Beast.
Rivalry: Increasingly, with Cyclops, over leadership of the mutant community.

Notes
Professor X is the foremost telepath of the Marvel universe, so powerful that the writers have to constantly send him off-world, kill him off, or give every minion anti-telepathic technology to keep him from short-circuiting every plot.

Getting Xavier right required pinning down benchmarks and mechanics for Emma Frost, Psylocke, Rachel Summers/Grey, and others. The Professor can pretty much do anything they can do, better, but in some cases it's a Power Stunt rather than one of his regular tricks.

A few powers are worth calling out. His Astral Battle affliction reflects drawing a foe into combat on the astral plane; it leaves both of them physically vulnerable. His Mental Paralysis move is his signature from the movie, leaving people frozen in place and with "missing time" without lasting harm. Psychic Assault is used to weaken powerful minds, making them vulnerable to Afflictions; it basically stands in for the incremental save penalties Damage usually gets, and for a telepath as powerful as Xavier isn't really necessary most of the time.
Last edited by jspade on Wed Feb 19, 2014 10:19 am, edited 2 times in total.
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Re: Jack of Spades: Cloak & Dagger, Professor X

Post by jspade » Fri Jan 17, 2014 12:27 am

Also posted some tweaks to my house rules
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Jack of Spades: Cyclops

Post by jspade » Fri Jan 17, 2014 11:26 am

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CyclopsPL 11
  • Scott Summers
Abilities
STR 2, STA 4, AGL 4, DEX 4, FGT 5, INT 3, AWE 3, PRE 1

Powers
Intuitive Geometry: Ricochet 3, Variable Descriptor (Any ranged kinetic attack) • 4 points

Man With the Plan: Luck Control 1 (Benefit Another), Luck 4, Innate, Variable Trigger • 10 points

Optic Blast: Ranged Force Damage 12, Accurate +4, Precise • 27 points
  • AE Force Blast: Movement 1 (Slow Fall); Damaging Move Object 11, Accurate +4, Limited to Away, Precise • 1 point
    AE Optic Beam: Ranged Multiattack Force Damage 8, Accurate +6 • 1 point
    AE Wide-Angle Blast: 120’ Cone Area Force Damage 9 • 1 point
Psychic Link: Senses 1 (Communication Link with Emma Frost) • 1 point

Ruby Quartz Visor: Enhanced Advantages 5 (Accurate Attack, Improved Aim, Power Attack, Precise Attack (Ranged Cover & Concealment)); Removable (−1) • 4 points

Summers Brother: Immunity 1 (Summers Brothers’ powers) • 1 point

Advantages
Accurate Attack, Assessment, Benefit 4 (Mutant Leader 2, Reputation* 2), Defensive Attack, Defensive Roll 3, Equipment 19, Focus 2 (Feint & Planner), Improved Aim, Improved Trip, Languages (English, Japanese, Russian), Leadership, Planner, Power Attack, Precise Attack (Ranged Cover & Concealment), Precise Attack (Close Concealment), Seize Initiative, Set-Up

* gives +5 to Intimidation & Persuasion in the mutant community

Skills
Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Unarmed 3 (+8), Deception 12 (+13/+18) [Focus], Expertise: Teacher 3 (+6), Insight 9 (+12/+17) [Assessment, Focus, Planner], Intimidation 0 (+1/+6) [Reputation], Perception 4 (+7), Persuasion 4 (+5/+10) [Reputation], Ranged Combat: Optic Blast 2 (+6), Stealth 2 (+6), Technology 4 (+7), Treatment 1 (+4), Vehicles 8 (+12)

Equipment
Graymalkin Center: Size: Colossal. Toughness: 8. Features: Combat Simulator (Danger Room), Cerebra (Senses 6 (Extended Mental 6)), Communications, Computer, Gym, Hangar, Holding Cells (Cell Block X; TOU 12, Impervious 6, Nullify 10), Infirmary (X-firmary), Laboratory (X-Lab), Living Space ×30, Power System, Security System (DC 30), Workshop • 50 points

Blackbird:Size: Colossal Strength: 13 Speed: Flight 11 (4,000 mph) Toughness: 13 Features: Cloaking (Radio Concealment 2; Visual Concealment 2, Blending), Communications, Navigation System, Remote Control, Sensors (Senses 5 (Infravision, Accurate Extended Radio)) • 43 points

Offense
Initiative +4
Force Blast +10 (Damaging Move Object 11), Optic Beam +12 (Ranged Multiattack Damage 8), Optic Blast +10 (Ranged Damage 12), Unarmed +8 (Damage 2), Wide-Angle Blast (Area Damage 9)

Defenses
Parry 9, Dodge 11, Fort 6, Will 8, Toughness 7/4*
* without Defensive Roll

Power Points
Abilities 52 + Powers 50 + Advantages 37 + Skills 31 + Defenses 18 = Total 188 points

Complications
Motivation: Cyclops feels he must be the leader Professor X brought him up to be.
Accident: Without his visor or glasses, Cyclops’ optic blasts are uncontrollable. He is either visually Unaware or attacks anything he looks at (use any of his Optic Blast effects).
Enemies: Any enemy of mutantkind, but Mister Sinister has been particularly interested in the Summers genome.
Prejudice: Cyclops is the leader of the mutant community.
Relationships: Scott only allows himself any emotional intimacy with Emma Frost; he has become estranged from his only other friends, the original X-Men.
Responsibility: Cyclops takes his responsibilities, all of them, very seriously. His paramount concern is protecting his fellow mutants.
Rivalry: Cyclops’ father figure, Professor X, no longer approves of how Cyclops is leading the mutants and challenges him frequently.
Secrets: Cyclops is keeping the existence of X-Force from the rest of the mutant world, and especially from Emma and Xavier.

Notes
Cyclops is a leader first, and a fighter second. The combination of his Planner Advantage (which works like Inventor, only using Insight or Deception instead of Technology) and Triggered Luck from his Man With the Plan power lets him give his team quite an edge when he has time to prepare them.

Cyclops often says how his visor helps him control his optic blasts; I took that to mean more than just “lets me turn them off.” The visor makes him considerably more flexible with the power, adding a raft of ranged combat advantages.
Last edited by jspade on Wed Feb 19, 2014 10:19 am, edited 4 times in total.
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Jack of Spades: Iceman

Post by jspade » Sun Jan 19, 2014 10:55 am

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IcemanPL 10
  • Robert "Bobby" Drake
Abilities
STR 6/2, STA 2, AGL 3, DEX 3, FGT 4, INT 1, AWE 0, PRE 1

Powers
Freeze: Snare 5, Cumulative, Paralyzing; linked to Ranged Affliction 6 (Fort; Impaired, Exhausted, Incapacitated), Split 1 • 32 points
  • AE Cold Blast: Ranged Cold Damage 10, Alternate Resistance (Fort), Split 1 • 1 points
    AE Cold Weather: Environment 10 (2 miles; Extreme cold, Movement −1) • 1 point
    AE Cryokinetic Blast: Ranged Affliction 10 (Fort; Fatigued, Exhausted, Incapacitated), Cumulative, Split 1 • 1 point
    AE Freeze: Snare 5, Cumulative, Paralyzing; linked to Ranged Affliction 6 (Fort; Impaired, Exhausted, Incapacitated), Split 1 • 1 points
    AE Ice Barrage: 2,000 cf Shapable Selective Area Damage 4, Variable Descriptor (Bludgeoning, cutting, or piercing) • 1 points
    AE Ice Creation: Create Ice 5, Impervious 3, Innate, Permanent; Create Ice 16, Limited (Toughness is thickness rank+8) • 1 point
    AE Ice Slick: Ranged Burst Area Affliction 10 (Dodge; Hindered & Vulnerable, Defenseless & Prone), Extra Condition, Limited Degree • 1 point
    AE Refreeze: Healing 20, Limited to Self, Persistent, Stabilize • 1 point
Ice Form: Enhanced Strength 4, Protection 8; Immunity 20 (Ice & cold effects, Life Support); Movement 2 (Sure-Footed, Trackless), Limited to ice & snow; Noticeable, Sustained • 38 points

Ice Slides: Flight 5 (60mph), Platform • 1 point

Thermal Sense: Senses 1 (Infravision) • 1 point

Advantages
Contacts, Defensive Attack, Evasion, Languages (English, French, Spanish), Move-By Action, Set-Up, Taunt, Teamwork

Skills
Acrobatics 6 (+9), Athletics 4 (+5/+10) [Ice Form], Close Combat: Unarmed 4 (+8) Deception 5 (+6), Expertise: Business 9 (+10), Insight 0 (+0), Intimidation 0 (+1), Perception 5 (+5), Persuasion 0 (+1), Ranged Combat: Ice Powers 7 (+10) Stealth 0 (+3).

Equipment

Offense
Initiative +3
Cold Blast +10 (Ranged Damage 10), Cryokinesis +10 (Ranged Affliction 10), Freeze +10 (Snare 5, Affliction 6), Ice Barrage +10 (Ranged Multiattack Damage 10), Ice Slick (Ranged Area Affliction 10), Unarmed +8 (Damage 6)

Defenses
Parry 10, Dodge 10, Fort 4, Will 4, Toughness 10/2*

* without Ice Form

Power Points
Abilities 40 + Powers 80 + Advantages 8 + Skills 20 + Defenses 19 = Total 167 points

Complications
Motivation – Acceptance: Iceman stands by his friends, and generally believes in the mutant cause.
Relationships: Bobby is close to the original X-Men, Cyclops, Beast, and Archangel.
Weakness: Iceman's Fortitude and Toughness are Disabled vs. heat and fire.

Notes
While I wasn’t looking, Iceman went from being a cryokinetic to an ice elemental. I’m not sure the added powers really add anything to his character, but there it is.

Bobby’s the most happy-go-lucky of the original X-Men. Maybe his frequent breaks from the team (and the absence of writers trying to torture him into the spotlight) have helped him keep sane.
Last edited by jspade on Wed Feb 19, 2014 10:19 am, edited 2 times in total.
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Re: Jack of Spades: Professor X, Cyclops, Iceman

Post by Thorpacolypse » Sun Jan 19, 2014 2:31 pm

Nice Iceman. The recent Wolverine and The X-Men book has done wonders for Bobby, I think. From giving him a decent romantic interest in Kitty Pride to focusing that fun dupe summoning power, he's become pretty interesting for once without draping him in woe. When he turns pulls out that ice giant form that looks like Voltron in the big battle at the end of Battle of the Atom, my geek levels were through the roof. 8)
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Re: Jack of Spades: Cyclops

Post by JoshuaDunlow » Mon Jan 20, 2014 9:32 am

jspade wrote:
Man With the Plan: Luck Control 1 (Benefit Another), Luck 4, Innate, Variable Trigger • 10 points
I like this , alot 8)

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Re: Jack of Spades: Professor X, Cyclops, Iceman

Post by jspade » Mon Jan 20, 2014 11:18 am

I have trouble getting past the amount of Wolverine in Wolverine and the X-Men (Wolverine is negative fun for me), but Logan did manage to correctly identify the reason to recruit Bobby. He's also getting a decent run in All-New X-Men; Bendis is finally writing a book I can enjoy.

And thanks, JD. I like to put things like that on so that players who aren't actual tactical geniuses can still play one in an RPG. On an NPC, it makes a great incentive for players to respect his advice if they know there's a free hero point in it for doing things Scott's way.
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Jack of Spades: The Beast

Post by jspade » Thu Jan 23, 2014 10:55 am

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The BeastPL 10
  • Henry "Hank" McCoy
Abilities
STR 9, STA 7, AGL 9, DEX 0, FGT 9, INT 8, AWE 5, PRE 2

Powers
Feline Mutation: Enhanced Skills 4 (Perception 4); Feature (Lethal Strength Damage); Movement 1 (Safe Fall); Senses 4 (Low-Light Vision, Ranged Acute Scent, Tracking) • 9 points

Pheromones: Enhanced Advantage (Attractive) • 1 point

Simian Mutation: Enhanced Attributes 18 (STR +5, STA +3, AGL +7, FGT +3); Features 3 (Ambidextrous, Fur, Pedaldextrous); Immunity 2 (Own slam damage); Leaping 2 (30’); Movement 3 (Slithering, Swinging, Wall-Crawling); Speed 3 (16 mph); Regeneration 1 • 55 points

Advantages
Agile Feint, Connected, Evasion, Focus (Life Sciences), Improved Hold, Inventor, Languages 2 (English, Japanese, Greek, Latin, Russian), Jack of All Trades, Move-By Action, Power Attack, Set-Up, Redirect, Skill Mastery (Acrobatics), Takedown (Close), Teamwork

Skills
Acrobatics 8 (+17) [Agile Feint, Skill Mastery], Athletics 6 (+13), Close Combat: Unarmed 2 (+11), Deception 0 (+2/+4) [Pheromones], Expertise: Philosophy 6 (+14), Expertise: Science 6 (+14/+19) [Focus], Insight 3 (+8), Intimidation 4 (+6), Perception 0 (+9) [Feline Mutation, Tracking], Perform: Piano 2 (+4), Persuasion 7 (+9/+11) [Pheromones], Stealth 0 (+9), Treatment 11 (+17), Technology 5 (+13) [Inventor], Vehicles 4 (+4).

Offense
Initiative +9
Claws +11 (Lethal Damage 9), Unarmed +11 (Damage 9)

Defenses
Parry 13, Dodge 13, Fort 7, Will 5, Toughness 7

Power Points
Abilities 66 + Powers 63 + Advantages 16 + Skills 32 + Defenses 8 = Total 185 points

Complications
Motivation – Doing Good: Hank is a philosopher, and like the best philosophers he attempts to do what his intellect reveals is the right thing. Which sometimes is punching people in the face.
Accident: Hank is worried that he’s devolving; he sometimes behaves animalisticly, and has been having other mental lapses.
Fame: Hank is well known as a scientist and mutant spokesman; as an Avenger, he’s a high-profile superhero.
Prejudice: The Beast is an obvious mutant, and maintains a high public profile. He’s had to deal with some form of anti-mutant prejudice his whole life.
Quirk – Sesquipedalian Loquaciousness: Hank is not the type to use one syllable when ten will do, and while his catchphrase "Oh my stars and garters!" isn't as well known as "Flame on!", it's definitely a signature.
Relationships: Hank’s dating Abigail Brand. His oldest friends are the original X-Men, Cyclops, Archangel, and Iceman. He shares sophisticated tastes with Emma Frost, and low humor with Wonder Man. He’s considered a colleague and peer by Mr. Fantastic and Gi-Ant Man.

Notes
Hank was the strongman of the original X-Men, but that role’s gone to people with greater power; the Beast became better known first for his agility (in his Avengers days) and, these days, as one of the Eight Smart Men.

Hank’s feline mutation has been undone in current continuity, but in the time frame my game is set in he still has it. Without it, he loses the feline mutation and pheromone powers, but gains DEX 4, for a net 2 point savings.
Last edited by jspade on Wed Feb 19, 2014 10:20 am, edited 2 times in total.
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Jack of Spades: Archangel

Post by jspade » Thu Jan 23, 2014 11:17 am

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ArchangelPL 11
  • Warren Kenneth Worthington III
Abilities
STR 3, STA 7, AGL 7, DEX 4, FGT 9, INT 2, AWE 2, PRE 2

Powers
Avian: Enhanced Attributes (STR +1, STA +4), Permanent; Enhanced Advantages 4 (Agile Feint, Evasion, Move-By Action, Redirect), Limited to while flying; Enhanced Skills 20 (Acrobatics 12, Athletics 8), Limited to while flying; Immunity 2 (Environmental cold, Fatigue), Limited to Half Effect; Senses 1 (Extended Vision) • 19 points

Feather Flechettes: Ranged Lethal Multiattack Damage 6, Accurate +4, Dangerous • 14 points
  • AE Neurotoxin Flechettes: Ranged Multiattack Affliction 6 (Fort; Dazed, Stunned, Incapacitated), Accurate +4 • 1 point
Healing Blood: Healing 5, Tiring when used on others, Persistent • 6 points

Organic Wings: Flight 6, Winged • 6 points
  • AE Wing Strike: Strength-based Damage 4, Reach 2 • 1 point
Techno-Organic Wings: Lethal Damage 9, Dangerous, Reach 2; Enhanced Defenses (Dodge 2, Parry 2), Flight +3 (1,000 mph), Winged • 19 points

Wing Buffet: (Alternate Effect of Strength damage) Cone Area Affliction 3 (Strength/Agility; Hindered, Prone), Limited Degree • 1 point

Advantages
Agile Feint, Attractive, Benefit 3 (Millionaire), Evasion, Favored Environment 2 (Air to Air, Air to Ground), Great Endurance, Move-by Action, Power Attack, Set-up, Redirect, Teamwork

Skills
Acrobatics 0 (+7/+19) [Avian, Agile Feint], Athletics 0 (+3/+13) [Avian], Close Combat: Wings 4 (+13), Deception 0 (+2), Expert: Business 8 (+10), Insight 0 (+2), Intimidation 0 (+2), Perception 8 (+10), Persuasion 8 (+10/+12) [Attractive], Ranged Combat: Flechettes 6 (+10), Stealth 0 (+7), Vehicles 4 (+8)

Offense
Initiative +7
Angel: Wing Buffet (Area Affliction 3), Wing Strike +13 (Damage 7), Unarmed +9 (Damage 3)
Archangel: Feather Flechettes +14 (Ranged Lethal Multiattack Damage 6, Crit 19-20), Neurotoxin Flechettes +14 (Ranged Multiattack Affliction 6), Wing Strike +13 (Lethal Damage 9, Crit 19-20)

Defenses
Parry 15/13*, Dodge 15/13*, Fort 7, Will 4, Toughness 7
* without Techno-Organic Wings

Power Points
Abilities 62 + Powers 67 + Advantages 10 + Skills 19 + Defenses 12 = Total 170 points

Complications
Enemy: Cameron Hodge was Angel’s roommate and has been a persistent rival. He still hates Apocalypse for turning him into Archangel.
Fame: Angel is the most media-friendly of the X-Men, and his charity and healing powers have made him popular.
Prejudice: Angel is a mutant.
Responsibility: Archangel is responsible for Worthington Industries, but seldom pays attention, which can get him embroiled in corporate intrigues.
Relationships: Angel is close to the other original X-Men.
Reputation: Archangel was Apocalypse’s Angel of Death, and is feared by many.
Secret: Warren is trying to keep the return of his Archangel persona from the other X-Men.
Temper: In his Archangel form (with techno-organic wings and feather flechettes), Angel is much more violent.

Notes
Between Messiah Complex and Second Coming, Warren maintained essentially a secret identity; only X-Force was aware that he still had his techno-organic wings. This hindered him significantly; without using them, he’s only PL10.

I don’t like Favored Environment (Airborne); I feel it’s too broad. Archangel gets two Favored Environments to cover air to air and air to ground fighting.

As Angel, his major tactic is to use Agile Feint and Redirect to turn enemies attacks against them, particularly in the air; he also does a lot of Set-Ups, distracting foes so his more powerful teammates can get in good shots.
Last edited by jspade on Wed Feb 19, 2014 10:20 am, edited 2 times in total.
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Re: Jack of Spades: Cyclops, Iceman, Beast, Archangel

Post by Horsenhero » Thu Jan 23, 2014 11:53 am

Nice X-builds jspade. I'm pleased to see them put together in a fashion that is clear and concise, leaving many of their occasional tricks to extra-effort.

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Jack of Spades: Marvel Girl (Jean Grey)

Post by jspade » Fri Jan 24, 2014 12:52 pm

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Marvel GirlPL 10
  • Jean Grey
Abilities
STR 1, STA 3, AGL 2, DEX 3, FGT 3, INT 2, AWE 9, PRE 3

Powers
Levitation: Flight 5 (60 mph), Subtle • 11 points
  • AE Astral Projection: Remote Sensing 5 (900 ft; Visual, Audio, & Mental), Dimensional (Astral), Side Effect (physical body is Defenseless & Immobile) • 1 point
Psychokinesis: 120’ Burst Area Selective Move Object 8 (6 tons), Dynamic, Subtle • 42 points
  • AE Mind Blast: Perception Affliction 10 (Will; Dazed, Stunned, Incapacitated), Cumulative • 1 point
    AE Mind Scan: Cumulative Mind Reading 10, Sensory Link • 1 point
    DAE Personal Force Field: Protection 8, Immunity 2 (Environmental Heat & Cold) • 2 points
    DAE Telekinesis: Damaging Move Object 10 • 2 points
    DAE Telekinetic Force: Create Movable Telekinetic Force Field 10, Selective, Stationary • 2 points
Psychic Senses: Senses 6 (Acute Accurate Ranged Radius Detect Minds, Extended Mental 1) • 7 points

Psychic Shields: Enhanced Will 4, Impervious Will 6, Limited to Mental effects • 8 points

Telepathy: Comprehend Languages 3, Affects Others, Communication Dependent; Mental Communication 3, Rapid 2; Senses 1 (Communication Link with Cyclops) • 13 points

Advantages
Attractive, Extraordinary Effort, Improved Disarm, Teamwork

Skills
Acrobatics 2 (+4), Athletics 4 (+5), Close Combat: Unarmed 4 (+7), Deception 0 (+3/+5) [Attractive], Expertise: Teacher 3 (+5), Insight 0 (+9), Intimidation 0 (+0), Perception 0 (+9), Persuasion 5 (+8/+10) [Attractive], Ranged Combat: Telekinesis 7 (+10), Stealth 0 (+0), Vehicles 3 (+6)

Offense
Initiative +2
Mind Blast (Perception Affliction 10), Telekinesis +10 (Damaging Move Object 10), Unarmed +7 (Damage 1)

Defenses
Parry 7, Dodge 9, Fort 3, Will 9, Toughness 11/3*
* without Force Field

Power Points
Abilities 52 + Powers 90 + Advantages 4 + Skills 14 + Defenses 11 = Total 171 points

Complications
Motivation: Jean is dedicated to Xavier’s dream of peaceful co-existence between all peoples.
Prejudice: Jean is a mutant.
Relationships: Especially with Cyclops, but also Wolverine, Storm, and Professor X.

Notes
Jean is a remarkably pivotal character for someone whose story arguably hit it’s climax over twenty years ago. She still casts a shadow over every psychic in the Marvel universe, and of course Scott is never going to get over her.

This is Jean in her own right, not with the Phoenix Force – though is she ever actually without it? When she’s missing her telepathy, initially as a student and then later in X-Factor, remove her Psychic Senses, Psychic Shields, Telepathy, and Mind Blast, Astral Projection, & Mind Scan alternate effects. In her earlier days she didn’t have the personal force field alternate effect or levitation. These days those are de rigueur for a telekinetic.

I don’t regard Jean’s telepathy and telekinesis as separate powers. Most if not all mutant telepaths are also telekinetic (even Xavier a little, though not so far Emma Frost). Also, splitting them into separate arrays makes Jean’s best tactic to use telekinesis for defense while going offensive telepathically, which doesn’t seem to me like what she does most of the time.

One could give Jean a laundry list of alternate telepathic effects, but she doesn’t seem to use anything consistently other than basic mind-reading so I chose to regard them as power stunts. Like most of the mutant telepaths and telekinetics, a GM should be liberal in what he allows.
Last edited by jspade on Wed Feb 12, 2014 1:11 pm, edited 2 times in total.
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Jack of Spades: Havok

Post by jspade » Fri Jan 24, 2014 1:07 pm

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HavokPL 10
  • Alex Summers
Abilities
STR 2, STA 3, AGL 2, DEX 2, FGT 4, INT 1, AWE 1, PRE 3

Powers
Cosmic Energy Absorption: Enhanced Plasma Detonation 2, Fades; Immunity 11 (Heat effects, Radiation effects, Summers brothers’ powers) • 15 points

Plasma Detonation: 120’ Burst Area Damage 10 • 30 points
  • AE Plasma Blast: 120’ Line Area Damage 10 • 1 point
    AE Plasma Stream: Ranged Multiattack Damage 10 • 1 point
Really Impressive Glow: Environment 1 (30'; daylight) • 2 points

Advantages
Defensive Roll 3, Equipment 1, Extraordinary Effort, Focus (Geophysics), Leadership, Ranged Attack 4

Skills
Acrobatics 2 (+4), Athletics 4 (+6), Close Combat: Unarmed 6 (+9), Deception 0 (+3), Expertise: Science 2 (+3/+8) [Focus] Insight 0 (+1), Intimidation 0 (+3), Investigation 3 (+4), Perception 3 (+4), Persuasion 0 (+3), Ranged Combat: Plasma 2 (+8), Stealth 0 (+2), Vehicles 6 (+8).

Offense
Initiative +2

Plasma Blast (Area Damage 10), Plasma Detonation (Area Damage 10), Plasma Stream +8 (Ranged Multiattack Damage 10), Unarmed +9 (Damage 2)

Defenses
Parry 10, Dodge 12, Fort 3, Will 4, Toughness 6/3*
* without Defensive Roll

Power Points
Abilities 36 + Powers 49 + Advantages 11 + Skills 14 + Defenses 19 = Total 129 points

Complications
Motivation (Doing Good): Havok is mostly interested in protecting the innocent, but given the nature of his powers the best way he can do that is to blast bad guys into next week.
Accident: Havok’s control of his powers is impaired; he needs his containment suit to ensure that he doesn’t accidentally trigger a plasma detonation.
Power Loss: Havok has to absorb energy from a star to fuel his powers; prolonged periods in the dark, or extensive use of his powers, can leave him drained or without a way to recharge. Losing his containment suit removes all his Alternate Effects, though he can still do them as Power Stunts.
Prejudice: Havok is a mutant, though he can usually pass for human.
Relationships: Alex has been in a long-term on-and-off relationship with Polaris.
Rivalry: With his brother, Cyclops.

Notes
Havok, or, as I think of him, “Cyclops Lite”. His powers are hard to control, but won’t kill someone if he sneezes hard; he’s serious, but not grim; he’s an ophan, but his adoptive parents weren’t abusive telepaths; he’s a leader, but not the leader.

Havok looks more powerful than Cyclops, but doesn’t (to my eye and recollection anyway) seem to actually hit any harder. My reading is he does more collateral damage; his primary attack is a line area, and even when using his plasma stream some nonessential stuff is going to get wrecked by the bit that doesn’t hit. He also has that really impressive looking concentric circle glow, which seems to be bright enough to navigate by. A lot of other writeups give him a dazzle attack, but I’ve never seen him do that; he can stunt it if he wants.
Last edited by jspade on Wed Feb 12, 2014 1:18 pm, edited 1 time in total.
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Jack of Spades: Polaris

Post by jspade » Fri Jan 24, 2014 1:15 pm

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PolarisPL 10
  • Lorna Dane
Abilities
STR 0, STA 2, AGL 2, DEX 3, FGT 4, INT 1, AWE 4, PRE 1

Powers
Magnetic Senses: Senses 5 (Mental Detect Magnetic Fields, Acute, Radius; Extended Mental 1; Direction Sense) • 5 points

Magnetism: Selective Burst Area 60' Move Object 10, Dynamic, Limited to metal, Precise • 42 points
  • DAE Electromagnetic Blast: Ranged Damage 10, Variable Descriptor (Force or Electrical) • 2 points
    AE EMP: Burst Area Weaken Electronics 10, Affects Objects, Broad • 1 point
    DAE Metal Binding: Snare 10, Cumulative, Limited: Requires metal • 2 points
    DAE Magnetic Force Field: Protection 10, Impervious 5; Flight 5 (60 mph), Subtle • 2 points
    AE Shape Metal: Ranged Transform 10 (metal from one shape to another), Continuous • 1 point
Pestilence: Immunity 2 (Disease, Poisons) • 2 points

Advantages
Focus (Geophysics)

Skills
Athletics 0 (+0), Deception 4 (+5), Expertise: Science 2 (+3/+8) [Focus], Insight 1 (+5), Intimidation 0 (+1), Perception 1 (+5), Persuasion 1 (+2), Ranged Combat: Magnetism 7 (+10), Stealth 0 (+2)

Offense
Initiative +2
Electromagnetic Blast +10 (Ranged Damage 10), Magnetism +10 (Ranged Selective Area Move Object 10), Metal Binding +10 (Cumulative Snare 10), Shape Metal +10 (Ranged Transform 10), Unarmed +4 (Damage 0)

Defenses
Parry 8, Dodge 8, Fort 2, Will 4, Toughness 12/2

Power Points
Abilities 34 + Powers 57 + Advantages 1 + Skills 8 + Defenses 10 = Total 110 points

Complications
Enemy: Lorna has recurring problems with the Shi’ar.
Prejudice: As a green-haired woman, Lorna gets to experience mutant prejudice.
Relationships: Lorna’s been in a long-term off-and-on relationship with Havok. She’s conflicted about her relationship with Magneto.

Notes
In theory, Polaris has all of Magneto’s powers, but she doesn’t have his technical aptitude or his full strength. She only hits her defensive caps by shutting down all her offense; in a fight she’s more typically Toughness 7 or so, counting on a strong offense.

Surprisingly, Polaris never became one of Claremont’s omnipotent X-women, despite her ties to Magneto. Maybe he doesn’t like green.
Last edited by jspade on Wed Feb 12, 2014 1:19 pm, edited 1 time in total.
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