Byrvoni Shmack (Uncle Friendly) pl 10 pp 153
The shmee are a cute lovable race of aliens barely four feet tall. They roam the dimensions selling things to other races like their own moons, used tokamak drives, second hand nuclear waste and other similar things that the proud recipient didn't realise they needed so badly. They have avoided war for as long as possible, the last attackers left with 300 tonnes of garvallian whale fodder and a container full of plastic flamingoes. Omega Prime wasn't in the mood for shopping when he destroyed the dimension that the shmee were currently residing in. Omega wasn't threatened by them in any way, they are happy to sell to anyone, the Omega just wanted them gone.
Salesman 3rd class Byrvoni Shmack was consulting the portents when he got the clearest message ever, death was coming, Flee. Luckily the dimensional hopper had just been realigned. Grabbing a small supply of sales goods Byrvoni Shmack leapt in just as the first starbursters reached their target causing his sun to go supernova.
Since then Byrvoni Shmack has been surviving on the edge of shady deals, going from planet to planet looking for others of his race, and a little profit along the way. What humble profit he has made has been spent on detectives, rewards and travel. He goes by the name of Uncle Friendly. What people who meet him don't realise is that under his cuddly exterior he has the morality of a shark and will do just about anything to get revenge on Omega. What he also is not telling anyone is that his people have been selecting for 'luck' for Millenia and many military engagements have been won because of 'bad luck' happening to the enemy. Uncle Friendly has a plan to amass so much information and military power through financial means that he can crush Omega. Unfortunately he is still new to the world of intergalactic trading but hopes to pick it up as he goes along. For a hobby he makes miniature firearms and sells them. Despite his cheerful demeanour and supposedly peaceful nature he does fantasize about getting an agent of Omega and killing him slowly with some archaic weapon or torture device.
Small size +1att/def -4 grapple, +4 stealth, -2 intimidation permanent 2pp
Attack melee 4/ranged 8 DCmax 12 6pp
Defence 6(+6 dodge bonus) 10pp
Toughness 8 toughness=4+defensive roll4
Skills: Bluff15+4=19, craft:weaponry8+0=8, Diplomacy15+4=19, pilot8+3=11, Gather Information10+4=14, Notice8+2=10, Sense Motive 12+2=14, Sleight of Hand8+3=11
Feats: All-out attack, Accurate attack, Attack focus (ranged)+4, Ultimate aim, Defensive roll 4, Distract, Dodge focus 6, Luck 5, Power Attack, Skill Mastery: (Pilot, Bluff, Diplomacy, Sleight of hands),Uncanny dodge (mental).
-You can spend an HP on another characters behalf
-You can spend a hero point to force a reroll and take the lowest 6pp
Probability control rank 10 40pp
AP-"Look out for that..." As a standard action, you can cause a damaging
“accident” to befall someone: a load of bricks falls on them,
they’re hit by a car, or by a bolt of lightning out of the blue;
anything you can reasonably justify to the GM as possible (if
highly improbable). This is a Perception Range Penetrating
Damage effect with rank 10
AP-"That'll leave a mark" He can cause a damaging "accident" to befall someone. This is a ranged penetrating damage effect 12 PF:ricochet1 PF:indirect3 (an attack can come from any direction, even behind the target directed towards you).
AP-"That was close" Attacks just seem to miss you. This is Deflect (all attacks), Free Action, with a rank equal to your Probability Control.
AP-"it was in gear." The forces of chance help you out from time to
time, moving things out of your way (or into someone else’s
way), creating a Move Action Perception Range Move Object
effect at your Probability Control rank.
AP-"not as bad as it looks" Heal rank 12 extra:total PF:persistent PF:regrowth
AP-"The lucky 8 ball" uncontrollable precog.
AP-"banana peel" trip rank 10 extra:area, extra:selective.flaw:range=touch
drain dex rank6, subtle 2.