HORSEMAN -WITCH STONE ARMOR
PL: 10 (150 pp)Horseman - Witchstone Armor Abilities
Strength 18, Stamina 4, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 2, Presence 2 Powers
"Horseman Weapon System:
Spirit Binders: Snare 7 [tether]
Alt: Spirit Bolt: Blast 10 [Affects Insubstantial]
Alt: Planar Gateway (Spirit Realm): Movement 1 [Medium: Gateway ; Increased Mass (400 lbs)]
Alt: Spirit Shield: Force Field 10 [Area: Burst , Affects others; Only Against Supernatural Threats]
(25 points)Horseman Battle Suit:
Enhanced Synthetic Musculature: Enhanced Strength 10, Combat Computer: Feature 3 [Onboard combat computer (Assessment, Evasion, Improved initiative)], Thrusters: Flight 5 [Vectored thrust systems.]
Alt: Super-Strength: Enhanced Strength 5
Life Support Systems: Immunity 10 [Life Support, Critical Hits], Next-Gen Carapace Armor: Protection 10 [Advanced armor plating], Sensor Suite: Senses 6 [Detect Weakness (Visual, Ranged, Acute, Analytical), Infravision, Ultravision, Radio, Ladar), Detect Supernatural]
(11 points)" Standard Equipment
Horseman's Stables (HQ) (19 ep), Communications, Computer, Concealed, Defense System, Fire Prevention System, Garage, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop. ( ep)" Advantages
Accurate Attack, Benefit 3 [Wealth: Millionaire], Improvised Tools, Interpose, Inventor, Power Attack, Precise Attack 1 [With Ranged Weapons], Second Chance 1 [TOUGHNESS Saves], Sidekick 27 [135 pts Sidekick: Ichibod], Assessment, Evasion 1, Improved Initiative 1, Equipment 4 [(20 pts) Headquarters]Skills
Athletics 0 (+18), Close Combat: Unarmed 4 (+8), Close Combat: Sword 3 (+7), Close Combat: Axe 3 (+7), Deception (+2), Expertise: Corporation 2 (+4), Expertise: Electronics 4 (+6), Expertise: Mechanical 4 (+6), Insight 2 (+4), Intimidation (+2), Perception 2 (+4), Persuasion 2 (+4), Ranged Combat: Combat Suit Weapons 3 (+6), Ranged Combat: Pistol / Handgun 2 (+5), Stealth 2 (+5), Technology 5 (+7), Treatment 1 (+3), Vehicles 1 (+4)Offense
"Spirit Bolt +6, Damage 10, Affects Insubstantial
Spirit Binders +6, Damage 7, Tethered
Planar Doorway +6, Damage 1, Spirit Realm Only
Spirit Shield +6, Damage 10, Force Field, Burst, Supernatural only"Defense
Dodge 5, Parry 4
Toughness 14 (Def Roll 0), Fortitude 7, Will 4Power PointsAbilities 46 + Powers 36 + Advantages 44 + Skills 20 + Defenses 7 = Total 153Complications
"Secret Identity: Unknown Operator of the Horseman Armor
Dependant: Sister is a Police Officer in Sleepy Hollow, NY
Suit emits very strong magical aura"Design Notes
This suit is VERY specifically designed. Other than the physical strength, all the Offensive systems are only effecting against Supernatural entities. It was built with the idea of fighting ghosts and goblins. This is a major flaw in the suit. Future updates (when I get the points) will add "mortal" weapons as well.
Dr. Fate made contact with Jason Crane about a suit of armor that had appeared to him in a vision. Jason was instructed to build a suit of armor from specifications that Dr. Fate provided. Together they worked on what would become the next major step in the evolution of the Horseman’s armor. This new armor was dubbed the Witch Stone Armor because of the gem-like stone mounted on the chest-plate. The Witch Stone Armor was designed because of the fear that a time when a powerful magic-user could / would rise up and the ensuing battle would require might AND magic.
The Witch Stone Armor looks different than the usual Horseman Armor. But still retains many of the function of the original suit. Although both suits of armor incorporate many of the same operational systems, the Witch Stone Armor differs the most in the weapons
it can employ.
The Witch Stone suit is designed to fight super-natural foes rather than conventional ones. The suit’s GPIL is replaced by a magical array that can project “Spirit Bolts”. It can also cast a large “web” of sorts that is capable of snaring ethereal creatures. One of the biggest advantages that the Witch Stone Armor has is its ability to manifest a “Planar Door” that allows it to travel from one plane of existence to another. This doorway is generated at the expense of offensive abilities. The other major advantage that the Witch Stone Armor has is its “Spirit Field”. The armor generates a powerful force field that is only effective against supernatural energies.
I got the picture from the Deviant Art website. It was orginally called Atlantean Armor. A variant take on Iron Man.