IRON GUARDIAN
Image by ProlificPen / Colorshift by Emerald FlameOK!! It is a shameless rip-off of the Iron Man suit. I accept that. Originally, I was going to play the
Horseman in our new campaign, but I found myself in a position where I felt the Horseman has "lived" it's life and I thought that I would leave him where he is. I then opted to try a different character. While debating what that character would be, I sat down and watched the Avengers movie with my son.. after seeing Iron Man in that movie, I knew that I wanted to play an Iron Man-esque clone. I initally thought of Warmachine, but then I looked at our setting and the game we were going to play and realized that Warmachine didn't seem to me to fit in all that well.. SO... I then opted to clone Iron Man and use that. I borrowed some tweaks from here and there and dubbed the finished product, the IRON GUARDIAN!!
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Iron Guardian - PL 9
Strength 4
Stamina 1
Agility 3
Dexterity 3
Fighting 1
Intellect 4
Awareness 2
Presence 0
AdvantagesBenefit, Wealth 3 (millionare), Equipment 4, Improved Initiative, Improvised Tools, Inventor, Minion 3,
Minion 3, Power Attack, Second Chance: TOUGH Saves
SkillsAthletics 1 (+5), Close Combat: Unarmed 1 (+2), Expertise: Industry 2 (+6), Insight 1 (+3), Perception 1
(+3), Technology 5 (+9)
PowersIron Guardian U.C.M. (Urban Combat Module) (Removable)
* Energy Blasters: Blast 9 (technological, DC 24; Extended Range 2, Penetrating, Precise)
> Bunker Buster "Ex-Wife": Line Area Damage 9 (Alternate; DC 24; Line Area: 5 feet wide by 30
feet long, Increased Range: ranged, Penetrating 5; Tiring, Unreliable (5 uses))
> Forearm Blade: Strength-based Strike 2 (Alternate; technological, DC 21; Penetrating)
> Harpoon and Winch
+ Harpoon Launcher: Strike 8 (Linked; choose descriptor, technological, DC 23; Increased Range:
ranged, Penetrating)
+ Power Winch: Move Object 5 (Linked; technological, 1600 lbs.; Limited: Pulls towards only)
> High Output Cutting Laser
+ Damage: Damage 7 (Linked; DC 22; Increased Range: ranged, Penetrating)
+ Weaken: Weaken 6 (Linked; Affects: TOUGHNESS, Resisted by: Fortitude, DC 16)
> Micro Missle System: Blast 7 (Alternate; DC 22; Multiattack)
> Multi-Target Anti-Personnel Weapon: Blast 8 (Alternate; technological, DC 23; Split 4: 5 targets)
> Poly-Steel Binders: Snare 7 (Alternate; technological, DC 17)
> Stun Pulse System: Cumulative Affliction 7 (Alternate; technological, 1st degree: Dazed, 2nd
degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range:
ranged)
> Super-Cruiser Mode: Flight 6 (Alternate; technological, Speed: 120 miles/hour, 1800 feet/round;
Stacks with: Thrusters: Flight 6)
* Enhanced AGL: Enhanced Agility 3 (+3 AGL)
* Enhanced Dexterity: Enhanced Dexterity 3 (+3 DEX)
* Enhanced Synth_Muscles: Enhanced Strength 3 (technological, +3 STR)
* Enviromental Adaptation System: Variable 1 (technological; Reaction 3: reaction; Limited: Limited to
environmental effects, Limited: Must encounter effect before change)
* Kinetic-Reactive Armor: Protection 10 (technological, +10 Toughness; Impervious)
* Life Support: Immunity 4 (Suffocation (All), Uncommon Descriptor: EMP)
* O.R.A.C.L.E. On-Board Computer: Enhanced Trait 3 (technological, Advantages: Minion 3)
On-Board Tactical Computer: Enhanced Trait 2 (technological, Ranged Combat +4 (+7))
* Psi-Shielding: Enhanced Trait 4 (technological, Will +4 (+8); Limited: Only -vs- Mental Attacks/Effects)
* R.O.V.E.R.: Enhanced Trait 3 (technological, Advantages: Minion 3)
* Sensor Suite: Senses 10 (technological, Danger Sense: Visual, Detect: Visual 1, Direction Sense,
Distance Sense, Extended: Visual 2: x100, Infravision, Radio, Time Sense, Ultravision)
* Thrusters: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round)
EquipmentSkyscraper HQ
OffenseInitiative +7
Bunker Buster "Ex-Wife": Line Area Damage 9 (DC 24)
Damage: Damage 7, +3 (DC 22)
Energy Blasters: Blast 9, +7 (DC 24)
Forearm Blade: Strength-based Strike 2, +2 (DC 21)
Grab, +2 (DC Spec 14)
Harpoon Launcher: Strike 8, +7 (DC 23)
Micro Missle System: Blast 7, +7 (DC 22)
Multi-Target Anti-Personnel Weapon: Blast 8, +7 (DC 23)
Poly-Steel Binders: Snare 7, +11 (DC Dog 17)
Power Winch: Move Object 5, +3 (DC 15)
Stun Pulse System: Cumulative Affliction 7, +7 (DC Fort 17)
Throw, +3 (DC 19)
Unarmed, +2 (DC 19)
Weaken: Weaken 6, +1 (DC Fort 16)
ComplicationsMotivation: Thrills: Being a hero gives Carter Crane a feeling of "being alive"
Secret: Secret Identity: Carter Crane is the owner of Crane Technologies... A think-tank for prototyping
and developing new technologies. Nobody in the general public knows that Carter is the person in the
Iron Guardian suit.
LanguagesEnglish
DefenseDodge 5, Parry 3, Fortitude 4, Toughness 11, Will 8/4
Power PointsAbilities 18 + Powers 90 + Advantages 12 + Skills 6 (11 ranks) + Defenses 9 = 135
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If you follow my work.. you will notice that this suit design is really and truly a repackage of the Paladin/Horseman suits. I did this because there are aspects of both suits that I really like. This is also the first suit that I will "hopefully" be able to play for an extended length of time.

Keep your eyes on this character... I have some cool ideas for him as he gets more experience in game.

Image by ubald007 / Colorshift by Emerald Flame