This titanic humanoid wears gilt-edged armor of ancient make and carries an immense hammer made of gleaming metal. -Pathfinder Roleplaying Game: Bestiary 2
Elysian Titan
PL 16AbilitiesStrength 11, Stamina 10, Agility 1, Dexterity 3, Fighting 10, Intellect 4, Awareness 6, Presence 5
PowersTitan Traits: Colossal: Growth 14 [Permanent; Innate, Quirk 2(Speed 1 movement)], Power-Lifting 2, Elongation 1 [Quirk(No grab bonus), Reduced Range -2(30 ft)] -30 pts
Chaotic Good Outsider: Feature 3 [Does not have a Dual Nature, soul and body form one unit. Attacks to overcome damage reduction are chaotic and good.] -3 pts
Damage Resistance: Impervious Toughness 15 [Limited(Not versus energy, spells, spell like and supernatural abilities)] -8 pts
Darkvision: Senses 2 -2 pts
Immortality 18 [Limited(Still suffers from damage conditions), Limited(Can be killed if regeneration stops working)] -9 pts
Immunity 11 [Aging, Disease, Death Effects, Sleep, Starvation and Thirst] -11 pts
Regeneration 8 [Persistent; Regrowth] -17 pts
Shapechanging: Morph 3 [Humanoid Forms; Linked(Shrinking, Variable)], Shrinking 18 [Normal Strength; Limited(Size Rank -2 to -3), Limited(Only when changing shape)], Variable 1 [Humanoid Form Abilities; Limited 2(Senses and Movement only)] -29 pts
Spell Resistance: Nullify 10 [Magical Effects; Action 3(Reaction), Effortless; Range 2(Personal)] -30 pts
Telepathy: Communication 1 [Close Range] -4 pts
Trample: Damage 13 [Strength-based; Area(Shapeable), Selective; Limited(Only through areas the Titan moved through)] -15 pts
Vital Strike: Strike 3 [Strength-based; Limited 3(When using Maul of the Titans)] -1 pt
Spell-Like Abilities: Air Walk: Flight 1 [Continuous; Limited(Max of 45 degree angle up or down); Quirk(Speed reduced by half)] -1 pt
Bestow Curse: Weaken 7 [Weaken Attack, Saves, and Skills(Resisted by Will); Broad, Continuous, Simultaneous; Quirk 3(Max of a -4 penalty)] -39 pts
Alt:
Bestow Curse: Weaken 7 [Weaken Abilities(Resisted by Will); Broad, Continuous; Quirk 4(Max of 5 reduced ranks and abilities can't go below -5)]
Greater Planar Ally: Summon 10 [Active, Heroic, Horde, Multiple Minions 2(3 Minions), Range; Limited 3(Once per day), Limited(Creatures require some form of payment before doing anything, Uncontrolled(Deity decides on what Outsider you get); Diminished Range -2, Quirk 2(Limited to one simple or complex task that the creature understands), Variable Type(Outsiders)] -57 pts
Alt:
Greater Planar Ally: Summon 20 [Active, Heroic, Range; Limited 3(Once per day), Limited(Creatures require some form of payment before doing anything, Uncontrolled(Deity decides on what Outsider you get); Diminished Range -2, Quirk 2(Limited to one simple or complex task that the creature understands), Variable Type(Outsiders)]
Mind Blank: Enhanced Will 2 [Limited(Mind-Affecting effects only) ], Immunity 2 [Spells and Devices that gather info on the target through divination magic] -3 pts
True Seeing: Senses 13 [Counters Concealment(All Visual), Counters Illusion, Detect Ranged(Secret doors hidden by magic), Detect Ranged Acute Analytical(True form of polymorphed, changed, or transmuted things); Dimensional(Ethereal Plane), Extended(All True Seeing senses)] -39 pts
Magic ArrayGreater Dispel Magic: Nullify 10 [Magical Effects; Area(Burst), Effortless, Selective, Simultaneous; Quirk(No effect on magic items)] -49 pts
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Divination: Senses 4 [Precognition]
Alt:
Sending: Communication 5 [Mental; Limited(Someone or something you are familiar with); Dimensional]
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Greater Scrying: Remote Sensing 22 [Visual and Auditory; Action 2(Standard), Limited 2(Only 3 times per day), Resistible(Will); Dimensional 3, Subtle, Quirk 4(Resistible is only DC 18 and the subject of the remote viewing can get situational bonuses depending on how much the viewer knows about the character, the less the bigger the bonus, and if they are in another dimension)]
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Heal: Healing 10 [Energizing, Restorative ; Limited 2(Only 3 times per day); Persistent]
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Mass Suggestion: Ranged Affliction 8 [Resisted by Will(Compelled); Area(Burst), Selective ; Limited Degree, Limited(Compelled only), Limited 2(To a single reasonable suggestion that applies to all characters), Limited 2(Only 3 times per day); Diminished Range -1]
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Freedom: Immunity 27 [Sleep, Maze, Hindering Effects, Entrapment, Paralysis, Petrification, Stunning, Temporal Statis; Affects Others Only, Perception ; Limited 3(Once per day)]
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Meteor Storm: Blast 10 [Bludgeoning; Linked(Weaken); Limited 3(Once per day); Extended Range 2, Quirk 2(Max of 5 damage to a single individual), Split 3], Weaken 10 [Fire Toughness(Resisted by Fort); Linked(Blast), Range; Limited 3(Once per day), Limited 3(Fire Resistance only); Extended Range 2, Quirk 2(Max of 4 Toughness reduction to a single individual), Split 3], Blast 14 [Fire; Area 4(Shapable), Linked(Blast, Weaken); Limited 3(Once per day), Limited(Area Shapable is limited to four 40 ft burst where meteors landed); Extended 2, Quirk 2(Damage starts at 9 and increase by two for each overlapping area burst a character is in to a max of 14)Triggered(One round after Meteor Storm Blast and Weaken are used)]
Maul of the Titans: Easily Removable (-4 points)
Maul Smash: Strike 5 [Strength-based; Improved Critical 3, Restricted(Strength 4 or higher to wield it properly), Close Combat Skill +1(Maul of the Titans)] -10 pts
Standard EquipmentArmor(Protection 2)
AdvantagesEquipment 1 [Armor]
Improved Initiative 1
Languages 2 [Abyssal, Common, Base: Celestial]
Power Attack
Tough 2 [+2 bonus to Toughness per rank]
SkillsAthletics (+11), Close Combat: Maul of the Titans 2 (+12), Close Combat: Unarmed 2 (+12), Deception 8 (+13), Expertise: Crafting Weapons 8 (+12), Expertise: Engineering(Architecture) 7 (+11), Expertise: Planes 8 (+12), Expertise: Oratory 7 (+12), Expertise: Spellcraft 8 (+12), Expertise: Use Magic Device 8 (+13), Insight 7 (+13), Intimidation 3 (+15), Perception 7 (+13), Persuasion 8 (+13), Stealth (-13)
OffenseInitiative +5
Maul of the Titans +13, Damage 19, Improved Critical(17-20)
Trample, Damage 13, Area Shapable(30 ft)
Greater Dispel Magic, Rank 10, Area Burst(30 ft)
Meteor Storm Blast +3, Damage 10, Extended Range 2, Split 3, Quirk(Max 5 damage to an individual)
Meteor Storm Weaken +3, Damage 10, Resisted by Fort(Weaken Fire Toughness), Extended Range 2, Split 3, Quirk(Max 4 Toughness reduction)
Meteor Storm Triggered Blast, Damage 14, Area Shapable(Up to four 40 ft burst), Quirk 2(Damage starts at 9 and increase by two for each overlapping area burst a character is in to a max of 14), Triggered(One round after Meteor Storm Blast and Weaken are used)
DefenseDodge 5, Parry 8
Toughness 14, Fortitude 10, Will 10
Power PointsAbilities 44 + Powers 351 + Advantages 7 + Skills 42 + Defenses 20 = Total 464ComplicationsPower Loss: Evil attacks stop regeneration from working the next round it is used. Evil attacks bypass damage resistance. Darkvision and True Seeing do not work beyond 120 feet. Greater Dispel Magic does not work beyond 300 ft. Mass Suggestion does not work beyond 75 ft. Freedom does not work beyond 75 ft. For Freedom to work on maze or imprisonment the Titan must know it's name and background, and for maze you must cast it at the spot where character was banished. Greater Planar Ally is limited to 75 ft.
Design NotesThis is a Pathfinder Elysian Titan. Offensively she is PL 16 using the Maul of the Titans. Defensively she is only PL 11 due to Parry and Toughness. Elysian Titans are very powerful and have a lot of abilities. Some I didn't include like Break Enchantment which is basically magical nullify limited to curses and enchantments but Greater Dispel Magic seems to cover that and more. Many of these powers can have other alternate effects like Bestow Curse. I kept Bestow Curse and constant powers out of the array since they are either continuous or constantly on. Not sure if my build for Meteor Storm is legal but the initial effect is the target is hit with blunt spheres that cause damage and weaken fire resistance and then a powerful blast is triggered the next round where the meteors landed. Like most Spell-Like Abilities in Pathfinder they have a lot of limitations built into the power and as complications.
A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.