Strength 2, Stamina 2, Agility 0, Dexterity 1, Fighting 3, Intellect 4, Awareness 1, Presence 4PowersElandrin Lich Traits: Darkvision
: Senses 2 -2 ptsFey Step
: Teleport 1 [Limited 2(Once per encounter), Limited(Distance 0)] -1 ptFly
: Flight 1 [Continuous; Limited(Can only fly at flight 0 speed)] -2 ptsNecrotic Resistance
: Impervious Toughness 13 [Limited 3(Necrotic only)], Impervious 13 [Will; Limited 3(Necrotic only)], Impervious 13 [Fortitude; Limited 3(Necrotic only)], Enhanced Fortitude 1 [Limited 3(Necrotic only)] -13 ptsSoul Phylactery
: Immortality 2 [Limited(Cannot come back if phylactery is destroyed)] -2 ptsUndead
: Immunity 5 [Disease, Poison, Sleep, Suffocation Effects ] -5 ptsNecromantic Powers: Phantom Claw
: Blast 7 [Necrotic, Psychic; Alt Res(Will), Linked(Affliction); Diminished Range -1, Variable(Necrotic and Psychic), Split] -22 ptsPhantom Claw
: Ranged Affliction 7 [Resisted by Will(Hindered, Immobile); Linked(Blast); Limited Degrees; Diminished Range -1, Split] -7 ptsPhantom Claw
: Move Object 7 [Reaction(Characters who failed there affliction roll); Limited(Those affected by Phantom Claw only); Diminished Range -1, Split] -28 ptsProfane Fire
: Blast 9 [Fire, Necrotic; Area(Burst), Alt Res(Fort); Limited(Needs time to recharge or recharges when really injured); Diminished Range -1, Diminished Range Area -1(10 ft)] -25 ptsShadow Cloak
: Insubstantial 4 [Limited 2(Once per encounter), Limited(Has partial immunity to physical and energy attacks) ] -8 ptsVampiric Healing
: Healing 7 [Reaction(When Vampiric Touch causes damage); Limited(Self only); Persistent] -29 ptsVampiric Touch
: Damage 7 [Necrotic; Alt Res(Fort)] -14 ptsRing of Dragons:
Removable (-1 points)Chromatic Summons
: Communication 1 [Telepathic; Limited(Dragons only); Feature(Evil dragons within a day's travel know the direction and distance to the ring for 24 hours though this ability can only be used once per day as a free action), Language(Draconic)] -5 ptsDraconic Protector
: Illusion 1 [Visual, Auditory; Area 3(60 ft); Limited(Dragons only), Limited 2(Only lasts until your next turn), Limited 3(Once per day)] -1 ptEquipmentDread Ring
Size: Huge Toughness 7, Defense System 2(Writhing Walls), Feature(Dread Spire a chamber cast in permanent shadow that is also a portal to Shadowfell), Feature(Valindra's suite exists in four areas at once and only one room can be accessed at a time), Library, Living Space, Observatory, Power System, Personnel(Undead)
Writhing Walls Defense System
Damage 8(Necrotic, Attack 6, Multiattack, Reach 1, Split) linked to Affliction 6(Resisted by Dodge then strength, Hindered and Vul, Immobile and Vul, Transformed to part of the wall, Multiattack, Reach 1, Split), Tough 7, Imp 13, Improved Initiative
Notes(A DC 10 Arcana check can cause that part of the wall to not attack for one turn and when the wall takes radiant damage the character trapped gets a minor bonus to resistance checks)Advantages
Benefit 2 [Hand of Szass Tam]
Equipment 3 [Dread Ring]
Improved Initiative 1
Languages 1 [Common(Base: Thayan)]
Tough 5 [+1 bonus to Toughness per rank.]Skills
Acrobatics 4 (+4), Athletics 1 (+3), Close Combat: Vampiric Touch 4 (+7), Deception 2 (+6), Expertise: Arcana 4 (+8), Expertise: Dungeoneering 3 (+4), Expertise: History of the Realms 4 (+8), Expertise: Survival 3 (+4), Insight 6 (+7), Intimidation 2 (+6), Perception 3 (+4), Persuasion 2 (+6), Ranged Combat: Phantom Claw 6 (+7), Stealth 4 (+4)Offense
Vampiric Touch +7, Damage 7, Alt Res(Fort)
Phantom Claw Blast +7, Damage 7, Alt Res(Will), Split
Phantom Claw Affliction +7, Rank 7, Resisted by Will(Hindered, Immobile), Split
Phantom Claw Move Object +7, Rank 7, Reaction, Split
Profane Fire, Damage 9, Area Burst(10 ft), Alt Res(Fort)Defense
Dodge 7, Parry 4
Toughness 7, Fortitude 6, Will 7Power PointsAbilities 34 + Powers 163 + Advantages 13 + Skills 24 + Defenses 18 = Total 252Complications
Arrogance: Underestimates her enemies. She believes her phylactory is so well hidden she is somewhat suicidal in safeguarding her plans.
Obsession: Raising the Chained Worm and accumulating more power.
Power Loss: Phantom Claw and Profane Fire do not work beyond 50 ft.
Responsibility: Serving Szass Tam.
Secret: The Thay almost caused Neverwinter's destruction and if this was ever found out many factions would unify to exact revenge.Design Notes
This is a D&D Fourth Edition Lich named Valindra Shadowmantle. She appears in the Neverwinter Campaign Setting
. Offensively she is PL 9 using Profane Fire. Defensively she is PL 7 using Dodge and Toughness. The nation of Thay is feared and despised throughout Faerun. Those of good stature and evil tyrants often unite to fend off the undead horrors that come from Thay. Many of Thay's operatives are working throughout Neverwinter. Valindra Shadowmantle, the hand of Szass Tam Thay's regent, oversees Thay's interest in the region. Szass Tam was trying to attain godhood using the Dread Ring a circular fortress built over an area leaking magic into the world. To attain godhood he needed an ample amount of magic and Thay's agents used a powerful ritual to summon the Primordial buried deep within the earth. Szass thought summoning the Primordial Maegera would cause enough death to power the Dread Ring. But his plans were foiled and the Primordial slept once again but not before causing tons of destruction to Neverwinter. Valindra hopes to power the Dread Ring once again. She has an uneasy relationship with the Cult of Dragons whose leader, Adimond Kroskas, reluctantly helps her mainly because she possesses his symbol of office the Ring of Dragons. He does not want it damaged or have his superiors find out she took it. She wants the cult to raise Lorragauth an ancient black dragon. Once raised she wants to change it into a Dracolich. Adimond Kroskas would like to see Lorragauth raised but not to see it turned into a Dracolich and does his best to delay Valindra's plans. Valindra is a very dangerous and determined and has armies of undead at her disposal.