Strength 6, Stamina 5, Agility 5, Dexterity 5, Fighting 10, Intellect -2, Awareness 6, Presence 5PowersThoon Hulk Traits: Darkvision
: Senses 2Extra Limbs
: Strike 11 [Strength-based; Limited(Damage limited to 14 unless creature is grabbed); Reach 1]Large Aberrant Mind Flayer
: Growth 4 [Permanent; Innate]Mind Blast
: Damage 8 [Psychic, Resisted by Will; Alt Res(Will), Area(Cone), Linked(Affliction), Selective(Enemies in cone); Limited(Needs time to recharge); Diminished Range -1(25 ft)]Mind Blast
: Affliction 11 [Resisted by Will(Dazed); Area(Cone), Linked(Damage), Selective(Enemies in cone); Limited Degrees, Limited(Needs time to recharge); Diminished Range -1(25 ft)]Psychic Explosion
: Damage 8 [Alt Res(Will), Area(Burst), Reaction(When Thoon Hulk dies), Secondary Effect, Selective(Enemies in cone); Diminished Range -1(10 ft)]
Alt: Call of Thoon
: Mental Blast 16 [Psychic, Targets Will; Linked(Affliction); Limited(Once per encounter), Range; Diminished Range -2]Call of Thoon
: Affliction 11 [Charm, Targets Will, Resisted by Will(Compelled); Linked(Mental Blast), Range; Limited(Once per encounter), Limited Degree, Limited(Compelled only), Limited(To coming closer to Thoon Hulk); Diminished Range -2]Psychic Resistance
: Impervious 13 [Will; Limited(Psychic damage only)]Telepathy
: Mind Reading 10 [Effortless; Limited(To surface thoughts)]Tentacles
: Strike 0 [Action(Move), Extra Limbs(Tentacles); Limited(Grappling only); Fast Grab]Advantages
Improved Initiative 1
Languages 0 [Deep Speech]
Tough 3 [+1 bonus to Toughness per rank.]Skills
Acrobatics 4 (+9), Athletics 4 (+10), Close Combat: Eviscerate 2 (+12), Close Combat: Tentacles 1 (+11), Deception 4 (+9), Expertise: Arcana 8 (+6), Expertise: Dungeoneering 3 (+9), Expertise: History of the Realms 8 (+6), Expertise: Survival 3 (+9), Insight 3 (+9), Intimidation 2 (+9), Perception 3 (+9), Persuasion 4 (+9), Ranged Combat: Call of the Thoon 6 (+11), Stealth 7 (+8)Offense
Call of Thoon Mental Blast +11, Damage 16, Targets Will
Call of Thoon Affliction +11, Damage 11, Targets Will, Resisted by Will(Compelled)
Eviscerate +12, Damage 17, Reach 1, Damage limited to 14 unless creature is grabbed
Mind Blast Damage, Damage 8, Area Cone(25 ft)
Mind Blast Affliction, Rank 11, Area Cone(25 ft), Resisted by Will(Dazed)
Psychic Explosion +8, Damage 8, Area Burst(10 ft), Reaction, Secondary Effect
Tentacles +11, Damage 0, Action(Move), Fast Grab, Improved GrabDefense
Dodge 10, Parry 9
Toughness 8, Fortitude 11, Will 10Power PointsAbilities 64 + Powers 144 + Advantages 4 + Skills 31 + Defenses 18 = Total 261Complications
Obsession: Seek the downfall and subjugation of all other races.
Obsession: Extremely loyal to it's master.
Power Loss: Call of Thoon and Telepathy do not work beyond 50 feet.
Reputation: Feared throughout the Underdark.
Temper: Transformation has put it on the brink of madness.Design Notes
This is a D&D Fourth Edition Thoon Hulk. It appeared in Monster Manual 3. Offensively it is PL 14.5 when it uses Eviscerate against grappled foes. Defensively it is PL 10.5 due to it's Will and Fortitude. Illithids are known to perform vile experiments on captives, but they also do it to their own kind. A Thoon Hulk is a product of generations of psychic and alchemical enhancements. It produces a creature with it's powers enhanced, mind dulled, with a body pushed to the limits of physical endurance. It is loyal to it's master but the transformation has pushed to the brink of insanity. It use Mind Blast to daze it's foes then uses Eviscerate to finish them off. It uses Call of Thoon to bring ranged attackers closer. It's insanity has given it a better understanding of what Thoon is.