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Re: #74

Postby luketheduke86 » Wed Nov 09, 2011 9:41 pm

Thorpacolypse wrote:I didn't stray far from canon with this build, although I did add a bow since I love him having a ranged option as opposed to the mace, which I never liked. In my setting, he and Amadeus are still together as Herc continues to protect his people, have occasional punch-ups with Thor and most importantly, chase skirt like no one outside of his father ever has... 8)

I hope that means we get to see your Thorpacoverse version of Amadeus Cho soon. :D

I really like your Flash build Thorp, the changes you made to him are perfect. I was a little disappointed that the official build hadn't included a multiattack punch or burst area attack, he's been shown to use them frequently enough in the comics.
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.
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Re: Thorpacoverse:Hercules, Jenny Sparks, Flash

Postby catsi563 » Thu Nov 10, 2011 1:08 pm

With Move by Action, they can hit you then technically be in another state and back to smite you again by the next round


All i have to say to that statment is Que some fo the greatest Scene music ever
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Thorpacoverse:Hercules, Jenny Sparks, Flash

Postby Thorpacolypse » Thu Nov 10, 2011 7:45 pm

catsi563 wrote:
With Move by Action, they can hit you then technically be in another state and back to smite you again by the next round


All i have to say to that statment is Que some fo the greatest Scene music ever


I always love that scene. That, and the Great Brain Robbery where Wally and Luthor switch minds are great evidence to my case that there is no more dangerous hero/villain in comicdom (outside of true cosmic threats, mind you) than Flash or Zoom. Super speed is such a ridiculous power that if they wanted to, they could take out pretty much everyone on the planet before people could react. There's no way a non-enhanced human should ever take one of them down, period.

A light speed punch is inconceivably hard, someone moving at light speed would be impossible to catch and being able to go insubstantial could also eliminate damage. It's crazy. I don't care if you can hold up a mountain or unleash an Omega Effect, you can't hit what you can't catch.
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#75

Postby Thorpacolypse » Thu Nov 10, 2011 8:19 pm

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I hate it when Aquaman does monitor duty. He scratches the board up with that harpoon, and the seat smells of carp.

To You-Know Who: I'm getting lectured on child safety from a man who's gone through four Robins?


FLASH (WALLY WEST)

PL: 11 (205 pts) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 4, DEXTERITY 3, FIGHTING 4, INTELLECT 1, AWARENESS 3, PRESENCE 3

SKILLS: Acrobatics 3 (+7/+11) [Agile Feint], Athletics 7 (+9), Close Combat [Unarmed] 1 (+5/+15), Deception 5 (+8), Insight (+3), Intimidation (+3), Perception 2 (+5), Persuasion 2 (+5), Ranged Combat [Throwing] 4 (+7), Stealth (+4)

ADVANTAGES: Equipment (2), Set-Up (1), Teamwork

ENHANCED ADVANTAGES (FASTEST MAN ALIVE): Agile Feint, Defensive Roll (3), Evasion (2), Improved Defense, Improved Disarm, Improved Initiative (10), Instant Up, Interpose, Move-by Action, Seize Initiative

POWERS:
Super Speed Movement: Movement 3 (Wall Crawling 2, Water Running, Flaw: Limited [only when moving]); 3 pts
Speedster Physiology: Immunity 2 (Friction Heat, Poisons [Limited], Diseases [Limited]), Regeneration 3 (1/every 3 rounds); 5 pts
Fastest Man Alive: Enhanced Parry 11, Enhanced Dodge 11, Speed 20 (2,000,000 mph), Quickness 20, Enhanced Advantages 23 (see Advantages), Enhanced Skills 5 (Acrobatics 4, Close Combat [Unarmed] 10 ranks); 92 pts
Super Speed Stunts: 20 pt array; 31 pts
Tornado Blast: Cone Area Move Object 10 (Extra: Area Cone [60 ft.], Flaw: Range [Close]); 20 pts
Whirlwind: Burst Area Move Object 10 (Extra: Area Burst [30 ft.], Flaw: Range [Close]); 1 pt
Air Cushion: Burst Area Movement 1 (Safe Fall, Extra: Area Burst [30 ft]); 1 pt
Rapid Fire Punches: Strength-based Bludgeoning Damage 4 (Extra: Multiattack); 1 pt
Rapid Attack: Burst Area Damage 5 (Extra: Area Burst 2 [60 ft.], Selective); 1 pt
Throwback: Deflect 9 (Extra: Accurate 2, Reflect, Redirect, Flaw: Limited [to Projectiles]); 1 pt
Flattening Wake: Line Area Affliction 10 (Resisted by Dodge; 1st: Dazed, 2nd: Prone, Extra: Reaction [while moving at high speed], Instant Recovery, Flaw: Limited to two degrees, Limited [to Directly Behind You]); 1 pt
Lightning Disarm: Burst Area on Strength for Disarming 2, Enhanced Advantage 1 (Improved Disarm), (Extra: Area Burst 2 [60 ft], Selective); 1 pt
Steal Speed: Nullify 10 (Speed Effects); 1 pt
Share Speed: Speed 20 (Extra: Affects Others, Flaw: Affects other only); 1 pt
Vacuum: Burst Area Cumulative Affliction 5 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Area Burst [30ft], Duration [Concentration]); 1 pt
Vibration: Insubstantial 4 (Intangible); 1 pt


EQUIPMENT:
(10ep)
Flash Costume Ring: Feature 1 (Stores costume); 1ep
Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep

OFFENSE:
Initiative +44
Close Attack +4
Unarmed +15 [Unarmed +2; Rapid Fire Punches +6, Multiattack; Rapid Attack +5, Area Burst]
Ranged Attack +3
Throwing +7
Throwback +9
Special Attack [Tornado Blast Move Object +10, Area Cone; Whirlwind Burst Move Object +10, Area Burst; Flattening Wake Affliction +10, Area Line; Vacuum Affliction +5, Area Burst]

DEFENSES:
Dodge +16 [DC26] Parry +16 [DC26]
Toughness +6, Fortitude +8, Will +9

COMPLICATIONS:
Enemy: The Rogues, Professor Zoom
Relationships: His wife Linda, children Jai and Iris, The Flash Family, Kyle Rayner and his original Teen Titans teammates, Dick Grayson, Roy Harper, Garth and Donna Troy
Responsibility: To protect Central City
Secret Identity: He maintains his secret identity as Wally West
Vulnerable: Using Extra Effort with Speed can cause The Flash to be pulled into the Speed Force

Abilities 46 + Skills 12 (24 ranks) + Advantages 4 + Powers 130 + Defenses 13 = 205 / 205

Comments: Wally is just a slightly more athletic version of Barry with fewer skills. I always liked him, though. His JLU incarnation rocked and he's always gotten some good smart ass lines even back in the Wolfman Teen Titans days when he was more of the Alex P Keaton of the group.

I just couldn't decide which of those quotes to use since they both made me chuckle when I was surfing the wikis so I had to use both. Any dude that can take those kind of shots at Aquaman and Batman deserves mad props. 8)
Last edited by Thorpacolypse on Thu May 24, 2012 8:48 pm, edited 3 times in total.
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Re: Thorpacoverse: Ms. Marvel, Moonstone, Jack, Big Red Cheese

Postby JetstreamGW » Sun Dec 18, 2011 9:44 pm

Ares wrote:I guess it always puzzles me why some of the guys that write up Superman and Captain Marvel tend to make Supes 1 PL higher than Cap, and it just seems to boil down to character favoritism over anything actually shown in the books. But to each his own.


I always figured it was because Supes and Black Adam are supposed to be evenly matched, but Billy's weaker 'cuz he gave up some power to imbue Freddie Freeman.
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Re: Thorpacoverse: Herc, Jenny Sparks, Barry, Wally

Postby Ares » Fri Dec 23, 2011 3:30 pm

JetstreamGW wrote:
Ares wrote:I guess it always puzzles me why some of the guys that write up Superman and Captain Marvel tend to make Supes 1 PL higher than Cap, and it just seems to boil down to character favoritism over anything actually shown in the books. But to each his own.


I always figured it was because Supes and Black Adam are supposed to be evenly matched, but Billy's weaker 'cuz he gave up some power to imbue Freddie Freeman.


Except Cap and Adam have always been portrayed as equals in the comics. It isn't so much that Cap is weaker for having given Freddy his power (at least not since power sharing was done away with), but Cap is the conduit through whom Freddy draws his power. The power still all comes from Shazam, ultimately.
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Re: Thorpacoverse: Herc, Jenny Sparks, Barry, Wally

Postby Thorpacolypse » Fri Dec 23, 2011 8:34 pm

Ares wrote:
JetstreamGW wrote:
Ares wrote:I guess it always puzzles me why some of the guys that write up Superman and Captain Marvel tend to make Supes 1 PL higher than Cap, and it just seems to boil down to character favoritism over anything actually shown in the books. But to each his own.


I always figured it was because Supes and Black Adam are supposed to be evenly matched, but Billy's weaker 'cuz he gave up some power to imbue Freddie Freeman.


Except Cap and Adam have always been portrayed as equals in the comics. It isn't so much that Cap is weaker for having given Freddy his power (at least not since power sharing was done away with), but Cap is the conduit through whom Freddy draws his power. The power still all comes from Shazam, ultimately.


I promise I will make them even here, Ares, I promise! I was just getting ready to come back to this thread so I will make that a priority after I post a few more things here and at J-Mart! You've worn me down! :wink:
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#76

Postby Thorpacolypse » Fri Dec 23, 2011 9:38 pm

Image
You know what is really emasculating? Getting killed. Get over yourself, Harper.

RED HOOD (JASON TODD)
PL: 10 (206 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 5, DEXTERITY 7, FIGHTING 11, INTELLECT 3, AWARENESS 5, PRESENCE 3

SKILLS: Acrobatics 8 (+13), Athletics 10 (+13), Close Combat [Unarmed] 2 (+16), Deception 10 (+13) [Fascinate, Skill Mastery, Taunt], Expertise [Streetwise] 10 (+13), Insight 2 (+7) [Assessment], Intimidation 10 (+13) [Startle], Investigation 9 (+12) [Contacts, Well-Informed], Perception 8 (+13), Persuasion 5 (+8), Ranged Combat [Pistols] 3 (+15), Ranged Combat [Throwing] 3 (+15), Sleight of Hand 6 (+13), Stealth 10 (+15) [Hide in Plain Sight, Skill Mastery], Technology 5 (+8), Treatment 2 (+5), Vehicles 3 (+10), Variable

ADVANTAGES: All-Out Attack, Assessment, Benefit (3) (Wealth 2 [Independently Wealthy], Safe Houses), Chokehold, Close Attack (3), Contacts, Defensive Attack, Defensive Roll (3), Equipment (7), Evasion (1), Fascinate (1) (Deception), Favored Foe (Bat Family), Hide in Plain Sight, Improved Aim, Improved Critical (2) (Firearms, Unarmed), Improved Initiative (1), Improvised Tools, Languages (3) (French, Spanish, Japanese, Mandarin, 6 others, Base: English), Lionheart*, Power Attack, Precise Attack (1) (Ranged, Cover), Quick Draw, Ranged Attack (5), Set-Up (1), Skill Mastery (2) (Deception, Stealth), Startle, Takedown (2), Taunt, Uncanny Dodge, Well-Informed

POWERS:
NONE

EQUIPMENT:
(35ep)
Red Hood Costume: Protection 1, Immunity 12 (Critical Hits [Flaw: Limited to head], Ballistic Damage [Flaw: Limited to half effect]), Senses 2 (Low Light Vision, Infravision); 10ep
Mini-Tracer: Feature 1 (Tracking, 2 Mile range), Miniscule; 1ep
Rebreather: Immunity 2 (Flaw: Limited -20 Rounds of Oxygen), Tiny; 1ep
Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology), Tiny; 1ep
Kris Knife: Piercing Strength-Based Damage 1, Critical 18-20; Small; 3ep
3ep as needed for situation
Arsenal: (16ep)
Heavy Machine Pistol: Ballistic Ranged Damage 4, Extra: Multiattack; 100 ft range, Medium; 12ep
Batarang: Bludgeoning Strength-Based Ranged Damage 2; 50ft range, Medium; 1ep
Smoke Grenade: Cloud Area Concealment 4 (Visual, Resisted by Dodge; Extra: Attack, Cloud Area [30 ft area]; 1ep
1ep as needed for situation

OFFENSE:
Initiative +9
Close Attack +14 [Kris Knife +4, Critical 18-20; Katanas +6, Critical 19-20]
Unarmed +16 [Unarmed +3, Critical 19-20]
Ranged Attack +12
Firearms +15 [Machine Pistols +4, Critical 19-20, Multiattack
Throwing +15 [Batarangs +5]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +7, Fortitude +8, Will +12

COMPLICATIONS:
Conflicted: Despite his outward resolution, he is torn between his current path and need for acceptance by the Bat family
Hatred: The Joker
Motivation: To clean up Gotham City…his way…
Pain In The Ass: Even when his intentions are good, even when he's playing by the rules, his arrogance makes him difficult to deal with
Sibling Rivalry: He feels that Batman has always seen him as less than Dick Grayson as well as Tim Drake. And probably Damian, now, too, and this drives him crazy
Temper: Because of his childhood issues, and possible mental tampering by the Al Ghul's, he can just lose it at times

Abilities 80 + Skills 53 (106 ranks) + Advantages 51 + Powers 0 + Defenses 22 = 206 / 206

Comments: Loves me some Jason Todd and his new book is not that bad. The first issue was "eh" but the last two have been pretty good and are giving more insight about where they want to take Roy, Kori and Jason.

In my setting, Jason is pretty much...Jason. Still wanting to fight crime, but doing it his way. He's generally reconciled with the Bat family, but none of them trust him outside of Bruce, even though he's saved all of their bacon at one time or another recently. He did promise Bruce he was lose the guns, but he can't quite bring himself do it completely, mainly because he still has an inclination to rebel.
Last edited by Thorpacolypse on Mon May 14, 2012 9:09 pm, edited 2 times in total.
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#77

Postby Thorpacolypse » Fri Dec 23, 2011 10:05 pm

Image
We've done this dance for a long time. Too long. Aren't you at all curious?

CATWOMAN
PL: 9 (178 pts) - OPL: 9 ; DPL: 9

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 7, DEXTERITY 6, FIGHTING 9, INTELLECT 2, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 9 (+16) [Agile Feint], Athletics 9 (+11), Close Combat [Whip] 2 (+15), Deception 8 (+12/+14) [Attractive], Expertise [Burglary] 11 (+13), Expertise [Streetwise] 7 (+9), Insight 7 (+11), Intimidation 3 (+7), Investigation 9 (+11) [Contacts, Well-Informed], Perception 4 (+8), Persuasion 8 (+12/+14) [Attractive, Connected], Sleight of Hand 9 (+15) [Skill Mastery], Stealth 8 (+15) [Hide in Plain Sight, Skill Mastery], Technology 7 (+9), Vehicles 3 (+9)

ADVANTAGES: Agile Feint, Animal Empathy, Attractive (1), Clean* (1), Close Attack (4), Connected, Contacts, Defensive Attack, Defensive Roll (1), Equipment (4), Evasion (1), Grabbing Finesse, Hide in Plain Sight, Improved Initiative (1), Languages (1) (French, 1 other, Base: English), Luck (1), Move-by Action, Power Attack, Ranged Attack (3), Redirect, Skill Mastery (2) (Sleight of Hand, Stealth), Takedown (1), Well-Informed

POWERS:
Affinity for Cats: Feature 1 (Cats accept Selina as one of their own); 1 pt

EQUIPMENT:
(20ep)
Costume: Protection 1 (Extra: Subtle); 2ep
Lockpick Kit: Feature 1, Tiny; 1ep
Arsenal: (8ep)
Whip: Bludgeoning Strength-Based Damage 1, Reach 2 (15 ft), Fast Grab, Improved Trip, Improved Grab, Small; 6ep
Taser: Electrical Damage 4, Extra: Reach 2 (15 ft); 1ep
Handclaws: Piercing/Slashing Strength-Based Damage 2, +3 Climb checks; 1ep
Vehicle: (10ep)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8; 10ep

OFFENSE:
Initiative +11
Close Attack +13 [Unarmed +2; Claws +4, Critical 19-20]
Whip +15 [Whip +3]
Ranged Attack +9

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +5, Fortitude +7, Will +9

COMPLICATIONS:
Conflicted: Selina is often torn between her thrill seeking, rule breaking urges and her desire to make a difference
Enemy: Black Mask
Obsession: Selina has a difficult time resisting a thrilling challenge, especially if it involves cats or pretty, shiny baubles
Relationships: She has strong feelings for Batman (but it's complicated), Holly Robinson, Catgirl, her daughter that she gave up for adoption

Abilities 74 + Skills 52 (104 ranks) + Advantages 32 + Powers 1 + Defenses 19 = 178 / 178

Comments: My Selina for the Thorpacoverse is probably overdone, despite being a PL lower than the DCA version. But she is a fave, so I tend to overdo my favorites…

Selina and Bruce are currently really on right now, which has more than a few people in their inner circles a little concerned, but they don't really care and seem to be on their way to serious relationship. At least as serious as two people like them can get. She still pals around with Harley and Ivy and tries to keep them on the right side of the law, but they all tend to cross it more than she would like to admit.
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Re: Thorpacoverse: Herc, Jenny Sparks, Barry, Wally

Postby Ares » Sun Dec 25, 2011 11:02 pm

Thorpacolypse wrote:
Ares wrote:
JetstreamGW wrote:I always figured it was because Supes and Black Adam are supposed to be evenly matched, but Billy's weaker 'cuz he gave up some power to imbue Freddie Freeman.


Except Cap and Adam have always been portrayed as equals in the comics. It isn't so much that Cap is weaker for having given Freddy his power (at least not since power sharing was done away with), but Cap is the conduit through whom Freddy draws his power. The power still all comes from Shazam, ultimately.


I promise I will make them even here, Ares, I promise! I was just getting ready to come back to this thread so I will make that a priority after I post a few more things here and at J-Mart! You've worn me down! :wink:


Heh, not responding to you man, just doing my usual groan and gripe whilst I explain a misconception. :mrgreen: I know you're a convert now. ;)
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#78

Postby Thorpacolypse » Mon Dec 26, 2011 4:18 pm

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New age of crime... meet new age of crimefighter.

BATWOMAN (KATE KANE)
PL: 9 (180 pts) - OPL: 9 ; DPL: 9

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 5, DEXTERITY 5, FIGHTING 10, INTELLECT 3, AWARENESS 3, PRESENCE 3

SKILLS: Acrobatics 8 (+13), Athletics 9 (+11), Deception 8 (+11/+13) [Attractive], Expertise [Military] 7 (+10), Expertise [Streetwise] 4 (+7), Insight 7 (+10) [Assessment], Intimidation 7 (+10), Investigation 8 (+11) [Well-Informed], Perception 8 (+11), Persuasion 8 (+11/+13) [Attractive], Ranged Combat [Throwing] 6 (+14), Sleight of Hand 4 (+9), Stealth 10 (+15) [Hide in Plain Sight], Technology 4 (+7), Treatment 2 (+5), Vehicles 4 (+9), Variable

ADVANTAGES: Assessment, Attractive (1), Benefit (4) (Wealth 4 [Multimillionaire]), Close Attack (4), Defensive Attack, Defensive Roll (2), Equipment (12), Evasion (1), Hide in Plain Sight, Improved Disarm, Improved Initiative (1), Improvised Tools, Move-by Action, Power Attack, Quick Draw, Ranged Attack (3), Redirect, Takedown (1), Tracking, Uncanny Dodge, Well-Informed

POWERS:
NONE

EQUIPMENT:
(60ep)
Costume: Protection 1, Immunity 2 (Critical Hits, Flaw: Limited [Ballistics only]); 2ep
Cowl: Senses 1 (Low Light Vision); 1ep
Utility Belt: (31ep)
Bat Flash Bang Grenade: Ranged Burst Area Affliction 5 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware; resisted by Dodge], Extra: Ranged Area Burst [30 ft radius], Extra Condition), Range 25 ft; 20ep
Batarang: Bludgeoning Strength-Based Ranged Damage 2; 50ft range, Medium; 1ep
Bat-Tons: Bludgeoning Strength-based Damage 2 (Extra: Split); 1ep
Bat Tear Gas Grenades: Ranged Burst Area Affliction 5 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually Disabled, 3rd: Incapacitated, Extra: Area Burst [30 ft], Extra Condition), Range 20ft; 1ep
Exploding Batarangs: Ballistic Damage 5, Extra: Ranged Area Burst, Range 25 ft; 1ep
Smoke Grenade: Concealment 4 (Visual, resisted by Dodge), Extra: Cloud Area, Range 40ft; 1ep
Grapple Gun: Move Object 2, AE: Movement 1 (Swinging); 1ep
Mini-Tracer: Feature 1 (Tracking, 2 Mile range), Miniscule; 1ep
Rebreather: Immunity 2 (Flaw: Limited -20 Rounds of Oxygen), Tiny; 1ep
Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology), Tiny; 1ep
Flashlight: Feature 1 (Illumination), Tiny; 1ep
Binoculars: +5 Perception [Visual at Distance], Tiny [1ep])
Vehicle: (11ep)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features (Navigation System); 11ep
Headquarters: (15ep)
Batwoman Bunker: Size - Medium, Tough - 10, Features (Communications, Computer, Concealed, Defense System, Garage, Gym, Infirmary, Library, Living Space, Power System, Sealed, Workshop)

OFFENSE:
Initiative +9
Close Attack +14 [Unarmed +2; Bat-Tons +4]
Ranged Attack +8
Batarangs +14 [Batarangs +4; Exploding Batarangs +5, Area Burst; Tear Gas Affliction +5, Area Burst; Flash Bang Affliction +5, Area Burst]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +6, Fortitude +7, Will +9

COMPLICATIONS:
Enemy: Alice Liddell, Typhoid Mary, The Religion of Crime
Fame: Batwoman sometimes has traumatic flashbacks of tragic events of her past, such as the kidnapping and murder of her mother and sister
Prejudice: As an openly gay woman, she sometimes encounters prejudice
Relationships: Her father Jacob, her cousin Bette “Flamebird” Kane, her stepmother Catherine, and her former lover and friend Renee Montoya, aka the Question
Secret: Kate Kane, wealthy heiress and socialite

Abilities 68 + Skills 52 (104 ranks) + Advantages 41 + Powers 0 + Defenses 19 = 180 / 180

Comments: My take on Kate Kane for my setting. She came out pricier than I expected, but she has proven herself to be quite capable for a newer hero, just not as wicked as she was depicted in her DCA build.

In my setting, she is still fighting crime in Gotham with Batman’s blessing and she continues to deal with the Religion of Crime, who have also recruited a new member that Kate has now had a couple of run-ins with, one Typhoid Mary.
Last edited by Thorpacolypse on Wed May 16, 2012 7:32 pm, edited 2 times in total.
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#79

Postby Thorpacolypse » Mon Dec 26, 2011 5:21 pm

Image
Am I too far gone for this...?

CATMAN
PL: 10 (163 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 5, DEXTERITY 4, FIGHTING 12, INTELLECT 1, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 6 (+11), Athletics 8 (+12), Close Combat [Short Blades] 1 (+15), Deception 6 (+10), Expertise [Hunter] 13 (+14), Insight 6 (+10) [Assessment], Intimidation 8 (+12), Perception 11 (+15) [Skill Mastery], Persuasion (+4), Ranged Combat [Throwing] 4 (+12), Sleight of Hand 6 (+10), Stealth 8 (+13), Vehicles 3 (+7)

ADVANTAGES: All-Out Attack, Animal Empathy, Assessment, Close Attack (2), Damaging Escape*, Defensive Roll (2), Equipment (2), Improved Critical (1) (Unarmed), Improved Initiative (1), Languages (1) (Swahili, 1 other, Base: English), Leadership, Move-by Action, Power Attack, Precise Attack (1) (Close, Concealment), Ranged Attack (4), Skill Mastery (1) (Perception), Takedown (2), Tough* (2), Tracking, Ultimate Effort (1) (Ultimate Tracking), Uncanny Dodge

POWERS:
Affinity for Cats: Feature 1 (Cats accept Blake as one of their own); 1 pt

EQUIPMENT:
(10ep)
Commlink: Feature 1 (Radio Communication), Miniscule; 1ep
Cat Claw Grapple Gun: Movement 1 (Swinging); 2ep
Arsenal: (6ep)
Catarang: Bludgeoning Strength-Based Ranged Damage 2; 50ft range, Medium; 4ep
Cat Claws: Piercing Strength-Based Damage 1, Critical 19-20, Split, Small; 1ep
Knives: Piercing Strength-Based Damage 1, Critical 19-20, Split, Small; 1ep

OFFENSE:
Initiative +9
Close Attack +14 [Unarmed +4, Critical 19-20; Claws +6, Critical 19-20]
Short Blades +15 [Knives +5, Critical 19-20]
Ranged Attack +8
Throwing +12 [Catarangs +6]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8, Fortitude +9, Will +9

COMPLICATIONS:
Conflicted: Catman is often torn between extremes such as hero or villain, leader or follower, loner or team player
Relationships: Catman has a son, Thomas, Jr. with the villainess Cheshire. He is close to his original Secret Six teammates, Deadshot, Scandal Savage and even Ragdoll. He and the Huntress share a mutual attraction
Reputation: Former loser villain

Abilities 76 + Skills 40 (80 ranks) + Advantages 29 + Powers 1 + Defenses 17 = 163 / 163

Comments: Gail Simone is a goddess. I met her briefly at the last comic convention I went to and she was great on the panel and very congenial when I asked her to sign my Bird of Prey #1. But on top of all that, she did such an incredible frickin’ job with the Secret Six, it’s really unbelievable. She took a bunch of C-D list characters and made them compelling and on top of that, most of them were villains and she made them all intriguing and in the end, actually kind of noble, even as they were being taken down by about 20-30 heroes. Huntress’ narration during it was some of the best you will ever read about that thin line between heroes and villains. And considering the fight that the Six gave pretty much the entire Justice League (including Superman, Captain Marvel, both Batmen, and at least 2 GLs) I may have to eat crow for complaining about Deadshot and Catman being PL11s in the DCA book…

Her resurrection of Thomas Blake as Catman has been everything that Bendis’ writing of Luke Cage or Geoff Johns’ re-invention of Sinestro has been and more. She took a total joke, loser character and turned him into a compelling anti-hero that you can actually buy going toe-to-toe with Batman. My take on Blake is an expansion on that where he is really trying to be the hero Huntress thinks he can be albeit a bit more violent one. I am going to have him use the Catarangs regularly, since I could see him doing that in emulation of Batman.
Last edited by Thorpacolypse on Mon Dec 26, 2011 8:51 pm, edited 1 time in total.
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Thorpacolypse
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Re: Thorpacoverse: Red Hood, Catwoman, Batwoman, Catman

Postby Sidious » Mon Dec 26, 2011 7:22 pm

Just pondering for a few mins but since Kathy Kane is Batwoman and Bruce's mothers maiden name was also Kane, ever wonder if Batwoman is a second or third cousin?

Just a thought. We always hear about the Wayne family but never about the Kane side.
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Re: Thorpacoverse: Red Hood, Catwoman, Batwoman, Catman

Postby JoshuaDunlow » Mon Dec 26, 2011 7:44 pm

Your stuff is always awesome, Thorp.
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Re: Thorpacoverse: Red Hood, Catwoman, Batwoman, Catman

Postby scc » Wed Dec 28, 2011 5:26 pm

Nice stuff Thorp. I miss the Secret Six. It was my favorite comic.
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