
TALON (HENRY BALLARD)
PL: 9 (146 pts) - OPL: 9 ; DPL: 9
ABILITIES: STRENGTH 5, STAMINA 8, AGILITY 3, DEXTERITY 3, FIGHTING 7, INTELLECT 1, AWARENESS 1, PRESENCE 0
SKILLS: Acrobatics 4 (+7), Athletics 7 (+12), Close Combat [Unarmed] 4 (+13), Expertise [Tactics] 4 (+5), Insight (+1), Intimidation 10 (+10), Perception 4 (+5), Ranged Combat [Thrown Blades] 6 (+9), Sleight of Hand 2 (+5), Stealth 7 (+10) [Hide in Plain Sight]
ADVANTAGES: Close Attack (2), Diehard, Equipment (3), Fearless, Hide in Plain Sight, Improved Critical (3) (Long Blades, Short Blades, Unarmed), Improved Initiative (1), Quick Draw, Takedown (1), Throwing Mastery (1), Tough* (2), Tracking, Withstand Damage* (1)
POWERS:
Drinking from the Cup of Immortality: Feature 1 (Longevity), Regeneration 10 (1/every round), Immortality 11 (1/hour); 33 pts
Eyes in the Back of their heads: Feature 1 (Can rotate head/neck 180 degrees); 1 pt
EQUIPMENT:
(15ep)
Talon Costume: Protection 1, Flight 3 (16 mph; Flaw: Gliding); 4ep
Talon Mask: Senses 3 (Normal Vision [Extended], Darkvision), Feature 1 (Voice Distortion); 4ep
Arsenal: (7ep)
Talon Claws: Piercing/Slashing Strength-Based Damage 2, Critical 19-20, Extra: Split, Small; 4ep
Sword: Slashing Strength-Based Damage 3, Critical 19-20, Medium; 1ep
Lots of Knives: Piercing Strength-Based Damage 1, Critical 19-20, Small; 1ep
Throwing Knives: Piercing Ranged Damage 1, Critical 19-20, Extra: Multiattack; 25ft range, Small; 1ep
OFFENSE:
Initiative +7
Close Attack +9 [Talon Blades +7, Critical 18-20; Knives +6, Critical 18-20; Sword +8, Critical 18-20]
Unarmed +13 [Unarmed +5]
Ranged Attack +3
Thrown Blades +9 [Throwing Knives +2, Critical 18-20, Multiattack]
DEFENSES:
Dodge +7 [DC17] Parry +7 [DC17]
Toughness +11, Fortitude +11, Will +7
COMPLICATIONS:
Power Loss: The Talons' regenerative abilities are derived from a special electrum serum. If denied of it when incapacitated, the Talon's regenerative powers cease to function
Responsibility: To serve the Court of Owls
Vulnerable: Talons are vulnerable to cold effects. They are impaired in all checks against cold based effects and they take an extra degree of failure against them. It also halts their regenerative abilities
Abilities 56 + Skills 24 (48 ranks) + Advantages 19 + Powers 34 + Defenses 13 = 146 / 146
Comments: So as I read more of Night of the Owls, I see that Mary and William are not the only Talons that have been named or have an interesting backstory. Henry Ballard was the Talon that tangled with the Birds of Prey during Night of the Owls. He was apparently the Talon of 1847 and remembered Gotham as a violent place and apparently he still sees it that way as he felt the need to rid the streets of the “strumpets” in Birds of Prey.
And he was bad ass. He had Katana, Black Canary and Starling all on the ropes until Batgirl saved them. The thing I liked about him was that he didn’t use the blades and such that the other Talons have done. He was all bare handed brawling and he took a ton of damage so I made him even tougher than Cobb and even gave him Withstand Damage since he took a full on Canary Cry and just popped back up and kept whooping ass.
Again, if you are not reading Batman, shame on you. The truly great part of this is that Scott Snyder has made these indestructible killers almost sympathetic figures (well, most of them anyway). He usually tells why they were picked to kill certain people that night and in most cases, you almost feel as bad for the Talon as you do for the victim. Being taken as children, tortured to the point of breaking, then being put down because you have outlived your usefulness only to be awoken again as something not quite human...not pretty stuff.
More Talons to come as I get through more of Night of the Owls.












