
Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 10,
Intellect 4, Awareness 2, Presence 0
Advantages
Defensive Attack, Defensive Roll 2, Equipment 3, Evasion, Improved Defense, Improved Initiative,
Improved Smash, Online Research, Quick Draw, Power Attack, Uncanny Dodge
Skills
Acrobatics 5 (+10), Athletics 6 (+8), Deception 5 (+5), Expertise: Computers 11 (+15),
Expertise: Streetwise 5 (+9), Insight 2 (+4), Intimidation 5 (+5), Investigation 6 (+10),
Perception 6 (+8), Sleight of Hand 5 (+10), Stealth 5 (+10), Technology 4 (+8),
Vehicles: Air 2 (+7), Vehicles 2: Ground (+7)
Powers
Bow (Easily Removable)
. . Add Increased Range to Specialty Arrows: Feature 5
Specialty Arrows (Removable)
. . Armor Piercing Arrow: Strength-based Damage 3 (Penetrating 5)
. . Blunt Arrow: Strength-based Damage 3 (Improved Critical 3, Variable
Descriptor 2 [any tech])
. . Explosive Arrow: Burst Area Damage 4 (Burst Area: 30 feet radius)
. . Flash Bang Arrow: Dazzle 4 (Affects Sight and Sound, Resisted by: Fortitude,
DC 14; Extra Condition; Reduced Range: close)
. . Net Arrow: Snare 4 (DC 14; Reduced Range: close)
. . Taser Arrow: Cumulative Affliction 4 (Dazed/Stunned/Incapacitated,
Resisted by: Fortitude, DC 14; Cumulative)
Uncanny Aim (Advantages: Improved Aim, Precise Attack 2 (Ranged, All), Ranged Attack 10,
Skill Mastery: Ranged Attack, Throwing Mastery 2, Ultimate Aim)
. . Add Riccochet 2 to any Ranged Attack: Feature 4
. . Add Thrown to any object/close weapon: Feature 2
Equipment
Armored Costume [Protection 4], Computer, Multi-tool, Nightvision Lenses, Shuriken,
Swingline [Movement: Movement 2, Swinging, Wall-crawling 1: -1 speed rank]
Offense
Initiative +9
Armor Piercing Arrow: Strength-based Damage 3, +10/+15 (DC 20)
Blunt Arrow: Strength-based Damage 3, +10/+15 (DC 20; Critical 17-20)
Explosive Arrows: Burst Area Damage 4 (DC 19)
Flash Bang Arrow: Dazzle 4, +10/+15 (DC Fort 14)
Grab, +10 (DC Spec 12)
Shuriken, +15 (DC 18)
Tangler Arrow: Snare 4, +10/+15 (DC Dog 14)
Taser Arrow: Cumulative Affliction 4, +10/+15 (DC Fort 14)
Throw, +15 (DC 19)
Unarmed, +10 (DC 17)
Languages
Native Language: English
Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 9/7 (5/3), Will 9
Power Points
Abilities 62 + Powers 36 + Advantages 14 + Skills 23 + Defenses 20 = 155
Complications
Motivation- Justice: Danny is driven by a need to protect the innocent. He failed once before and he isn't going to fail again.
Relationship: Danny has lived with his Mom for all of his life, with her taking care of him. After her injury, now Danny needs to help take care of her.
Secret: Danny is keeping his identity a secret for his Mom's safety. Also, his past life as an unber-nerd is not something he is extremely proud of right now.
Background
Danny was a typical "live in your Mother's basement" computer nerd. In fact, it never even occurred to him that he had a special ability, until a chance meeting with Ethan Kellar. Ethan watched Danny make an impossible shot with a can of corn to take out a mugger. When he suggested Danny had some real talent, Danny shrugged it off as nothing. Ethan gave Danny his card saying, "People have done more with less."
Unfortunately, the mugger he stopped was a higher up in a local street gang, and he wasn't to happy about being stopped by a nerd using a can of corn. He sent some boys to deal with Danny, only to get his Mom instead. Danny was furious that he couldn't protect his Mom, who was now paralyzed from the waist down.
Finding Ethan's card, he sought out the man. Ethan wasn't really interested in helping Danny get killed while seeking revenge, so he sent him away. When that didn't work, he started to run him through some "tests" designed to demoralize him and send him home to his Mom. That didn't work either, and after one such test Ethan realized it wasn't about revenge for Danny, it was about not letting the same thing happen to anyone else.
So he sent Danny for some intense training with several teachers, including Master Lee. When they said he was ready, Ethan trained him with the bow. Now months later, Danny is ready to make his debut as the new Archer.
Note: I reworked Danny as a PL10 character to be ported into T-Man's Force OPS. I dropped the Range Perception (at BadPenny's recommendation) for many reasons, not least of which is the bow had to be insanely nasty to hit PL caps. As Badpenny pointed out, if he spends a round aiming and uses Ultimate Aim and All Out Attack, that is a 44 which should hit almost anything, so he stays pretty true to character. I split the bow from the arrows to achieve the convoluted effect of being able to use the arrows as weapons even if he is disarmed. Now the bow just adds Increased Range to the Arrows attacks.
Unlike the Paragons version, this Danny is chosen to be a legacy Archer by Ethan Kellar. He gets sent through some intense training, and I could only figure some personal tragedy would inspire him to stick with it and not take the easy way out (gadgets or powersuit). He is still a bit of an uber-nerd, but he is angry for not being there for his Mom and now she has to live the rest of her life in a wheelchair.
Here is the original paragons version:
Green Arrow (Danny Fluke)
PL: 9
Str 10 (+0), Dex 12 (+1), Con 16 (+3), Int 20 (+5), Wis 12 (+1), Cha 12 (+1)
Skills: Bluff 4 (+5), Computers 11 (+16, Discrete Inquiry/Online Research/Well-Informed),
Concentration 6 (+7), Cr (chemical) 5 (+10; Inventor), Cr (electronics) 5 (+10; Inventor),
Cr (mechanical) 5 (+10; Inventor), Diplomacy 4 (+5), Gather Info 4 (+5),
Kn (current events) 3 (+8), Kn (History) 3 (+8), Kn (physical sciences) 3 (+8),
Kn (popular culture) 5 (+10), Kn (technology) 7 (+12), Lang 2 (Leet, Spanish),
Notice 6 (+7), Pe (acting) 3 (+4), Search 6 (+11), Sense Motive 4 (+5)
Feats: Attack focus (melee) 1, Attack Specialist (Unarmed) 1, Challenge (Discrete Inquiry) 1,
Dodge Focus 6, Equipment 5, Inventor, Lightning Calculator, Luck 4, Master Plan,
Online Research, Speed of Thought, Speed Reading, Well-Informed
Powers: Blast 9 (*limited to Toughness of object throwing; E: Range Perception;
PF: Precise 2, Riccochet 2; D: Requires object to throw; Reduced range 2 [thrown]) [30pp]
-AP: Add Range Perception, Precise 2, and Riccochet 2 to any ranged attack upto Rank 9*
-AP: Add Range Perception, Precise 2, and Riccochet 2, Reduced range 2 [thrown] to any
Melee Weapon attack upto Rank 9
Super-senses 2 (Extended 2 Vision) [2pp]
Device 7 (Bow and Trick Arrows; hard to lose; D: Can be disarmed and lose ranged
component on all attacks [-1pp]) [27pp]
"Armor Piercing Arrows" Blast 9 (E: Penetrating)
AP: "Assorted Arrows" Blast 9 (PF: Variable Descriptor 2 [bludgeoning, piercing, acid, fire, electricity])
AP: "Bolo Arrows" Snare 9
AP" "Flash Arrows" Dazzle 9 (audio; E: Area Burst)
AP: "Smoke Arrows" Obscure 9 (visual)
AP: "Taser Arrow" Stun 9 (E: Ranged)
Equipment: Armored Costume (TOU +5; 5ep), cellphone (1 ep), computer (1 ep),
mini-tracer (1 ep)
Condominium (Size: Tiny, Toughness: 10; Features: Communications, Library, Living Space,
Security System; 4ep)
Mustang GTO (use sports car stats, 8 ep)
Saves: Toughness +8/+3, Fort +6, Ref +3, Will +7
Combat: Attack +0, Melee +1, Unarmed +3; Grapple +1;
Damage +0 (unarmed);
Defense +9/+2; Initiative +5
Complications: Phobias (girls)
Rivalry (online hacker named Tesseract)
Reputation (Nut and weirdo)
Relationship (Mother)
Abilities 22 + Skills 22 + Feats 25 + Powers 59 + Saves 11 + Combat 6 = 145
Background: Danny was a six year sophmore working his way towards being a professional student. Danny is the baby, so she lets him get away with things the older kids never got to do. When the DC Tryouts came, he hadn't really considered trying out, but he showed up to watch. He had long figured out he had a unique ability to hit any target with anything he threw or shot. When someone started trying to hit a target as Green Arrow with a type of Telekinesis to simulate trick shots, Danny showed him up.
After getting selected, they started by moving out of his Mom's basement and started grooming him for the role of Green Arrow, including physical fitness training and social grooming.












