Str 12 (+1) Dex 20 (+5) Con 14 (+2) Int 16 (+3) Wis 22 (+6) Cha 22 (+6) Skills:
Acrobatics 4 (+10), Bluff 8 (+14), Craft [Chemical] 10 (+13), Disable Device 10 (+13), Gather Information 8 (+14), Intimidate 8 (+14), Knowledge [Life Sciences] 4 (+7), Knowledge [Tactics] 10 (+13), Medicine 4 (+7), Notice 10 (+16), Ride 4 (+9), Sense Motive 8 (+14), Stealth 8 (+13), Survival 8 (+14)Feats:
Assessment, Attack Focus [Ranged] 2, Attack Spec. [Bow & Arrows] 3, Contacts, Defensive Roll 3, Dodge Focus 4, Evasion, Equipment 8, Favored Opponent [Metahumans] 2, Improved Aim, Improved Critical [Bow & Arrows] 4, Improved Defense, Improved Initiative, Improved Sunder, Luck 2, Master Plan, Move-By Action, Power Attack, Precise Shot, Quick Draw, Ranged Pin, Skill Mastery [Acrobatics, Bluff, Notice, Stealth], Taunt, Track, Uncanny Dodge [visual], Well-InformedPowers:
Device [Hi-Tech Bow & Arrows
] 9 [easy to lose]Envenomed Arrow I:
Blast 5 (Extra: Autofire) & Fatigue 5 (Extras: Autofire, Poison, Ranged)-Envenomed Arrow II:
Blast 5 (Extra: Autofire) & Blast 5 (Extras: Alternate Save [Fortitude], Autofire)-Envenomed Arrow III:
Blast 5 (Extra: Autofire) & Stun 5 (Extras: Autofire, Ranged)-Envenomed Arrow IV:
Blast 5 (Extra: Autofire) & Paralyze 5 (Extras: Alternate Save [Fortitude], Autofire, Poison, Ranged)-Flare Arrow:
Dazzle 12 (Extra: Area [Burst])-Omnium Steel Broadhead Arrow:
Blast 5 (Extra: Penetrating)Saves:
Toughness +9*/+6**/+2 [*Armor & Defensive Roll/**Armor]
Attack +8/+10 (Ranged)/+16 (Bow & Arrows)
Damage +1 (Unarmed)/+ (Shock Knuckles)
Defense +12 (+4 flat-footed)
Body Armor [+4 Toughness; Subtle]Utility Belt: (25 ep)
Explosives [Blast 5 (Explosive Area)]
-Bolos [Snare 4]
-Boomerangs [Blast 6 (Homing, Ricochet 2)]
-Cutting Torch [Blast 1 & Drain Toughness 1]
-Pepper Spray [Dazzle 7 (visual)]
-Power Knuckles [Strike 6 (Improved Critical 2, Mighty)]
-Sleep Gas [Fatigue 4 (Explosive Area)]
-Smoke Pellets [Obscure 3 (visual)]
-Stun Pellets [Stun 5 (Ranged)]
-Tear Gas Pellets [Dazzel 4 (Explosive Area) & Nauseate 4 (Explosive Area)]
-Throwing Blades [Blast 1 (Autofire)]Headquarters:
Abandoned Warehouse (10 ep) [Size: Medium; Toughness: 10] Features: Communications, Computer, Concealed, Garage, Gym, Living Space, Power System, Security SystemCosts: Attributes 46+ Skills 26+ Feats 46+ Powers 27+ Saves 15+ Combat 32= 192 pts. Real Name:
Black (starting to grey)Eye Color:
HazelComplications: Hatred ~Superhumans:
Night Archer cannot stand superhumans, it doesn't matter what kind. They're all reckless fools that need to be taught their place.No Bystanders:
Night Archer will not endanger non-powered people in any way.Background:
Nicholas Teller got his love of bows from hunting with his father, who thought guns took the sport out of hunting. He got his love of poisons from his stint as a mercenary after being discharged from the military.
Teller used to be the leader of a societal group, the ALPHA (Association for the Legitimate Preservation of Human Achievement). This group desired purity of the species, and saw superhumans as a threat to mankind’s position in the world. The group petitioned for superhuman registration acts, civil suits covering property damage, bans on genetic research, and otherwise hassled the superhuman community.
The group’s methods seemed futile and weak, but Teller kept with it, hoping for a peaceful revolution. That changed when his only son was killed by falling rubble from a superhuman battle. Teller decided that it was time to take up arms and remedy the situation and if that called for violence then so be it.
Teller was originally active as Night Archer during the early 80s, having hunted and killed over two dozen superhumans of varying power but by the 90s with all of the laws restricting superhuman activities that came about because of the visciousness of that times 'heroes' he retired. In the years since the abolishment of those laws Teller has been seething, seeing a repeat of history and has finally decided to do something about it and reassumed his activities as Night Archer a couple of years ago. So far Teller has hunted, and ended the lives of, several up and coming heroes; Hammer Maiden, Mister Modify and Photon.
One thing that has changed is that this time around Night Archer has allied himself with a group of similar-minded people; S.H.O.C.K. Kevin Masters, that groups founder, cites Teller's earlier work as one of the insperations for his founding of S.H.O.C.K, was thrilled to be contacted by one of his idols about returning to the fight. S.H.O.C.K. gives Teller aid by keeping him up to date on active superhumans across the country as well as a silent financial support.
Night Archer will never put human bystanders at risk, though he has no qualms about sniping or otherwise fighting dirty while on a hunt and he will often attempt to psyche out his opponents to gain the upper hand. He is fairly well known for using poisonous arrows, and he plays up on people’s fears about that.
Honestly Teller is past his prime at this point and is not happy about it. He secretly wishes he was as young as the brash idiot supers he hunts. But since he can’t change that, he grates on the nerves of his youthful opponents by overtly embarrassing them when he faces them.
Night Archer is a normal human man, seemingly in his late forties, although he’s actually in his mid-sixties and now suffers from a weak heart and takes great care when handling his poisons. When in the field her wears two quivers of arrows on his back, and a utility belt around his waist. He keeps his special arrows grouped in his quivers in a manner that allows him he to pull out the correct arrow he wants without looking. Teller is skilled enough with a bow that he can fire off several arrows in succession quickly before an opponent can return fire.