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hehe, I love having a creative license.
Thanks to the efforts of AEGIS’ Tech Section and Project: Ironmonger, Jack Simmons has been able to keep fighting against the likes of SHADOW and VIPER when his flesh and blood body finally lost it’s battle against cancer. Now living as a synthetic being, the Patriot still works as trouble shooter for AEGIS who is answerable to Director Powers and certain higher-ups in the U.S. government. Jack operated this way for several years, working with various other superhumans across the country (some who worked for other government organizations, like the FBI, the military and such, while others were independent of any such sponsorship), the whole time pushing for Director Powers to create a team of super-agents for AEGIS.
Finally after the last Terminus Invasion Jack got his wish, with the demise of the Arsenal of Democracy Director Powers allowed him to recruit some of the people he’d been keeping tabs on over the last couple of years. Soon enough there was a full team who was being put through the paces under the Patriot’s watchful eyes. Their first mission was a raid on the Foundry, and while they weren’t able to capture Keres thanks to Scylla’s use of Charibdrones to keep them busy while he made his getaway, they were able to capture several potential customers Keres had been showing new Foundry developments too as well as destroying the majority of that base. It was enough for Director Powers to consider it a victory and proof that the Reserve was a worthwhile project to have active. The presence of the members of the Reserve was the cause for a serious decline in agent injuries during the raid, as compared to past raids where there were always a high rate of injury to agents involved (so much so that agents commonly referred to raids on Foundry bases as “Grind Runs”).
From there the Reserve has become a very busy unit of AEGIS, they’re called in whenever agents become aware of plans by SHADOW and VIPER, particularly if members of VIPER’s Dragon Branch are suspected of being involved, plus anything that the members of the Reserve happen to run across on their own.
For his part, Jack is happy that his team is working as well as they are, he’s still leery of dealing with the Freedom League though. There are a couple members who remember him from his days before his “downloading” into his body and even though AEGIS has devised an “origin” for his cover identity of Faraday Irons, he has considered the idea of coming clean to those few members he knows he could trust with his secret. For now though he leads his team against any and all threats that come their way, secure in the knowledge they are the best ones suited for the job.
Basically Jack’s having the time of his second life.
The odd little guy who controls a crap-ton of monsters, Terra-King is someone that holds a lot of Silver Age style IMO. I'm sure at some point I'll be having the players of my FORCE Ops PbP game deal with this guy.....it'll be fun.
Common!! Giant monsters from a remote island now running amok in the big city, while Terra-King is yelling about making the world feel his wrath! Nothing else screams good times like that.....
Strength 2 Agility 0 Fighting 2 Awareness 0
Stamina 2 Dexterity 0 Intellect -2 Presence 0
Skills: Athletics 3 (+5), Expertise [Survival] 3 (+3), Perception 4 (+4)
Advantages: Great Endurance, Teamwork
Powers: Mutated Physiology:
Power Lifting 2
Senses 2 [Darkvision]
Offense: Initiative +0
Melee Attack +2 // Unarmed Damage +2
Ranged Attack +0
Defense: Dodge +2
Equipment: Visor [acts as Flash Goggles & counters their Disability]
Disabled: Dayblind; Sub-Terrans are blinded by normal levels of daylight.
Costs: Abilities 8+ Skills 5+ Advantages 2+ Powers 4+ Defense 4= 23 pts.
Every would-be king has gotta have someone to rule over and the Sub-Terrans are Terra-King's subjects. They follow his every whim and do as they're told without question. Not that they're worth much in a fight but in a sense of seer numbers? They could be useful from time to time.
Terra-King has made it a point to craft visor for them to wear for when he takes the topside so they're not totatly worthless. Still a good burst of intense light will send them scurrying off real quick.
Yojimbo28 wrote:Is that it for 2E builds?
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