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Tattooverse 2.5: WOF builds

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Pulsar build #1079

Postby Tattooedman » Mon Oct 03, 2011 10:59 am

Image
Pulsar:
PL: 10
Str 14 (+2) Dex 16 (+3) Con 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 12 (+1)

Skills: Bluff 8 (+9), Climb 2 (+4), Disable Device 8 (+8.), Drive 4 (+7), Intimidate 8 (+9), Knowledge (Streetwise) 8 (+8.), Language (Base: English; Spanish), Medicine 4 (+4), Notice 6 (+8.), Pilot 4 (+7), Sense Motive 6 (+8.), Stealth 8 (+11), Survival 4 (+6), Swim 2 (+4)

Feats: Attack Focus (Melee) 2, Attack Spec. (Photonic Array) 2, Distract [Bluff], Dodge Focus 4, Improved Feint, Improved Initiative, Power Attack, Precise Shot, Set-Up, Taunt, Teamwork, Track

Powers: Photonic Array:
Blast 10 [Light] (Extra: Penetrating)
-Alt. Power: Blast 10 [Heatwave] (Extra: Area [Explosion])
-Alt. Power: Dazzle 10 [visual] [Lightwave] (Extra: Area [Burst]); (Flaw: Touch Range)
-Alt. Power: Dazzle 10 [visual] [Lightray]
-Alt. Power: Strike 10 [Heat Field] (Extra: Aura); (Power Feat: Improved Critical 3)

Force Field 10
Immunity 10 (Light/Heat Damage)
Sensory Shield 3 [visual] (Flaw: Limited [Only against light based Dazzles])
Super -Senses 1 (Infravision)

Saves: Toughness +12*/+2 [*Force Field]
Fort +6
Ref +6
Will +6

Combat: Attack +6/+8 (Melee)/+10 (Photonic Array)
Damage +2 (Unarmed)/+10 (Light Blast/Heatwave/Heat Field-critical 17-20)
Defense +8 (+2 flat-footed)
Initiative +7

Drawbacks: Vulnerable [Cold Based Attacks; +50 % damage] (-3 pts)


Costs: Attributes 20+ Skills 20+ Feats 17+ Powers 48+ Saves 11+ Combat 20- Drawbacks 3= 133 pts.


Complications:
Gimme the CASH!: Pulsar is greedy, plain and simple. He wants money and lots of it.

I’m the MAN!: Pulsar tends to think a little too much of his powers and what he can do with them, sometimes a foe can take advantage of that to defeat him.

Normal Life: Amazingly enough and despite his losing streak, Pulsar has managed to get free of imprisonment before his identity as Frank Carstairs is discovered by law enforcement agencies.


Real Name: Franklin “Frank” Carstairs
Height: 5’ 10”
Weight: 180 lbs
Hair: Brown
Eye Color: Brown


Background: In the works……
Last edited by Tattooedman on Mon Oct 03, 2011 1:28 pm, edited 1 time in total.
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Lady Blue build #1080

Postby Tattooedman » Mon Oct 03, 2011 11:02 am

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Lady Blue:
PL: 11
Str 10 [30] (+0/+10) Dex 14 (+2) Con 14 (+2) Int 16 (+3) Wis 20 (+5) Cha 16 (+3)

Skills: Bluff 8 (+11), Computers 6 (+9), Concentration 8 (+13), Craft (Electronic) 8 (+11), Craft (Mechanical) 8 (+11), Diplomacy 6 (+9), Disable Device 8 (+11), Gather Information 8 (+11), Knowledge (Physical Sciences) (+11), Knowledge (Streetwise) 6 (+9), Knowledge (Technology) 8 (+11), Notice 6 (+11), Search 4 (+7), Sense Motive 6 (+11), Stealth 6 (+8.)

Feats: Attack Focus (Melee) 4, Attack Spec. (Gravity Blasts) 4, Contacts, Defensive Attack, Dodge Focus 3, Eidetic Memory, Improved Feint, Improved Initiative, Inventor, Luck, Master Plan, Power Attack, Precise Shot, Skill Mastery [Craft (Electronic); Craft (Mechanical); Disable Device; Knowledge (Technology)], Teamwork

Powers: Gravity Control 12
-Alt. Power: Blast 12 [Gravitonic Blast]
-Alt. Power: Blast 8 [Gravitonic Wave] (Extra: Area [Burst])
-Alt. Power: Move Object 11 (Power Feat: Precise)
-Alt. Power: Enhanced Strength 20 & Super Strength 2 [Hi-Density Field]

Flight 6 (Linked to Gravity Control)
Force Field 11 (Extra: Impervious); (Linked to Gravity Control)

Saves: Toughness +13*/+2 [*Impervious Force Field 11]
Fort +5
Ref +8
Will +9

Combat: Attack +4/+8 (Melee)/+10 (Gravity Control Blasts)
Damage +8 (Gravitonic Wave)/+10 (Hi-Density Field Unarmed)/+12 (Gravitonic Blasts)
Defense +9 (+3 flat-footed)
Initiative +6

Drawbacks: Vulnerable [Laser based attacks; +50% damage] (-3 pts.)


Costs: Attributes 30+ Skills 26+ Feats 23+ Powers 62+ Saves 13+ Combat 20- Drawbacks 3= pts.



Complications:
Honest Crook: Lady Blue holds up any agreement or deal she makes with anyone, hero or villain.

No Kids: Lady Blue will not put children in any kind of danger and will intervene personally to keep them safe.

Normal Life: Lady Blue’s identity as Margaret Trevail isn’t known to law enforcement agencies.


Real Name: Margaret Trevail
Height: 5’ 7”
Weight: 128 lbs
Hair: Blonde
Eye Color: Blue


Background: In the works…….
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Grond build #1081

Postby Tattooedman » Mon Oct 03, 2011 11:04 am

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Grond:
PL: 12
Str 38 (+14) Dex 14 (+2) Con 38 (+14) Int 6 (-2) Wis 8 (-1) Cha 10 (+0)

Skills: Intimidate 12 (+14), Sense Motive 8 (+7), Stealth 4 (+0)

Feats: All-Out Attack, Attack Focus [Melee] 2, Blind-Fight, Challenge [Mass Intimidate], Diehard, Distract [Intimidate], Endurance, Fearsome Presence 5 [DC 15; 25 ft radius], Improved Demoralize, Improved Grab, Improved Grapple, Improved Initiative, Improved Overrun, Improved Pin, Power Attack, Startle, Tough 2

Powers: Additional Limbs 2 [Pair of Arms] (Power Feat: Ambidexterity)
Density 12 [+24 Strength; Impervious Toughness 6; Immovable 4; Super Strength 4] (Extra: Continuous Duration); (Power Feat: Innate); (Flaw: Permanent)
Immunity 8 (Aging, Environmental Cold, Environmental Heat, Environmental Pressure, Environmental Radiation, Disease, Poison, Suffocation [vacuum])
Growth 4 [12 ft tall-Large Size; +8 Strength; +4 Constitution; +4 Grapple; +2 Initimidate; -1 attack/defense; -4 Stealth; Space/Reach: 10 ft/10 ft] (Extra: Continuous Duration); (Power Feat: Innate); (Flaw: Permanent)
Impervious Toughness 6
Mind Shield 5
Sensory Shield 3 [visual]
Super Strength 2 (Power Feats: Bracing, Groundstrike, Shockwave, Thunderclap)
-Alt. Power: Leaping 5

Saves: Toughness +16* [*Impervious 12]
Fort +15
Ref +4
Will +8 [+13 vs. mental attacks]

Combat: Attack +8/+10 (Melee)
Damage +14 (Unarmed)
Defense +8 (+4 flat-footed)
Initiative +6


Costs: Attributes 18+ Skills 7+ Feats 23+ Powers 83+ Saves 12+ Combat 32= 175 pts.


Complications:
Beserker: Grond’s not a total engine of destruction, but normally once someone tries to trick him or manages to hurt him, he starts to become very unhappy, taking it out on anyone he sees nearby.

OH NO! IT’S GROND!!!: Probably one of the most recognizable superhumans in the United States, when people see Grond they start to scream, panic and scatter as fast as possible. It’s a well known fact that Grond destroys entire city blocks before any hero can come close to stopping him.

Secret Past: No law enforcement agency knows what Grond’s real identity is, he simply just showed up at some point and started to demolish his surroundings.


Real Name: Unknown
Height: 12’
Weight: 833 lbs
Hair: None
Eye Color: Red


Background: Nobody knows where Grond came from, he simply appeared one day on a rampage in San Francisco over twenty years ago. The fact that Grond can barely talk above the level of a 3-year old and has some serious anger problems doesn’t help, since most of the time he’s little more than destruction on two legs.

Over the years Grond has been used by the likes of Mastermind, VIPER, Overthrow, and several others since he’s so easily manipulated with his emotional and mental limits. It’s taken the likes of Centurion in the past to put Grond down for a reasonable amount of time and since his passing it’s always taken several members of the Freedom League with a bit of creative teamwork thrown in to halt his rampages.

It’s gotten to the point now that Grond is recognized almost immediately on sight by the average person on the street and his appearances normally cause a massive public panic because of his reputation. Most the time the best way to deal with Grond is to mediate the damage he could do and try to steer him away from people.
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Re: Tattooverse 2.5: FC builds & conversions

Postby Aerlwyn » Mon Oct 03, 2011 12:28 pm

Really like Lady Blue. A solid build and a lovely picture to go with.
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Re: Tattooverse 2.5: FC builds & conversions

Postby catsi563 » Mon Oct 03, 2011 12:54 pm

lady Blues always been a favorite for me, loved the moral question that coems with a confrontation with her given her robin hood style of crime fighting.

Pulsars always fun especially to kick around poor dumb loser doesnt know when hes beaten half the time.

Love Grond and hate him. hes so bloody tough to fight for a brick character or paragon that he makes the best sparring partner.

acouple notes on the builds specificaly.

Pulsar should be a pl 11??? his defence is 10 and toughness 12 while his att is 8 and damage 10 or are you floating his caps in this isntance counting the total and diving by 4?

PS: TM im sending you a pm about your force ops game something about the current adventures got me interested. let me know what you think ok?
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Re: Tattooverse 2.5: FC builds & conversions

Postby Tattooedman » Mon Oct 03, 2011 1:31 pm

catsi563 wrote:acouple notes on the builds specificaly.

Pulsar should be a pl 11??? his defence is 10 and toughness 12 while his att is 8 and damage 10 or are you floating his caps in this isntance counting the total and diving by 4?


No, that was some bad editing on my part before posting the build. I've straightened it all out now so he balances correctly on his PL. Thanks for pointing that out to me, it'd have been a bit before I caught it. Though Pulsar's attack is a +8 only in melee, with his powers it's a +10 (thanks to Attack Spec.).

PS: TM im sending you a pm about your force ops game something about the current adventures got me interested. let me know what you think ok?


I'll keep an eye out for it.
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Re: Tattooverse 2.5: FC builds & conversions

Postby catsi563 » Mon Oct 03, 2011 2:13 pm

Awesome and youre very welcome=^_^=
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Re: Tattooverse 2.5: FC builds & conversions

Postby Shock » Mon Oct 03, 2011 4:42 pm

catsi563 wrote:PS: TM im sending you a pm about your force ops game something about the current adventures got me interested. let me know what you think ok?

No, we're not interested in fighting any sort of kraken. Thanks anyway :lol:
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Re: Tattooverse 2.5: FC builds & conversions

Postby catsi563 » Mon Oct 03, 2011 5:42 pm

LMAO no not that bad though in the pm I sent TM i did make a fish joke LOL :lol:
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Re: Tattooverse 2.5: FC builds & conversions

Postby Shock » Mon Oct 03, 2011 6:25 pm

Fish jokes I'm OK with. In fact, I encourage them. Still, if T-man has a kraken up his sleeve, I'm blaming you whether or not it's warranted ;}
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Re: Tattooverse 2.5: FC builds & conversions

Postby Tattooedman » Mon Oct 03, 2011 6:34 pm

One kraken.


Coming shortly........ :twisted:
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Re: Tattooverse 2.5: FC builds & conversions

Postby catsi563 » Mon Oct 03, 2011 6:35 pm

You do realize you just made a sleeve joke about something with 8 arms dont you? :P
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Re: Tattooverse 2.5: FC builds & conversions

Postby Tattooedman » Mon Oct 03, 2011 8:26 pm

Who me? :wink:
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Devil Ray build #1082

Postby Tattooedman » Mon Oct 03, 2011 8:32 pm

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Devil Ray:
PL: 10
Str 14 [32] (+2/+11) Dex 12 [20] (+1/+5) Con 16 (+3) Int 10 (+0) Wis 12 (+1) Cha 12 (+1)

Skills: Disable Device 8 (+8.), Knowledge [Earth Sciences] 4 (+4), Notice 6 (+7), Search 8 (+8.), Sense Motive 4 (+5), Survival 4 (+4), Swim 10 (+12)

Feats: Dodge Focus 2, Environmental Adaptation [Aquatic], Favored Environment [Aquatic] 2 (+2/attack), Improved Initiative, Move-By Action, Power Attack, Precise Shot

Powers: Device [MANTA Suit] 20 [hard to lose]
--Blast 10 [blue-green laser] (Extra: Penetrating)
-Alt. Power: Blast 10 [electrical]
-Alt. Power: Stun 7 (Extra: Ranged)
--Enhanced Strength 18
--Enhanced Dexterity 8
--Immunity 9 (Life Support)
--Protection 9
--Super-Senses 8 [Blindsight (audio; sonar; radius), Darkvision; Radio]
--Super Strength 3
--Swimming 8
-Alt. Power: Flight 4

Saves: Toughness +12*/+3 [*MANTA Suit]
Fort +7
Ref +3 [+7]
Will +5

Combat: Attack +8
Damage +10 (laser & electrical blast)/+11 (unarmed)
Defense +8 (+3 flat-footed)
Initiative +9

Drawbacks: Normal Identity [full round action] (-4 pts)


Costs: Attributes 16+ Skills 11+ Feats 9+ Powers 80+ Saves 10+ Combat 28- Drawbacks 4= 150 pts.


Real Name: Carl Mattus
Height: 5' 10"
Weight: 170 lbs
Hair: Black
Eye Color: Brown


Complications:
Just the muscle.....: Many of the other members of the Crime League view Devil Ray as a glorified mook under their employ, as most the time he can't seem to pull of any crimes on his own that are noteworthy. Thus many of Devil Ray's peers look down upon him.



Background: Devil Ray continues to be counted among the 'lesser' members of the Crime League, often called upon to perform the physical labor their different heists and plots. It's a role that Devil Ray is content to do, as he sees it he isn't lacking for anything to do and part of the Crime League's charter states that members will be broken out jail as soon as possible. So it's not really that much of a risk in Devil Ray's eyes, and he makes the most of that clause - running his own hi-jacking and smuggling operation on the outskirts of the waters near Freedom City and abroad.

Currently it's the newly formed Trident organization that's been giving Devil Ray problems. For a little while now he'd been suffering with Steelhead's attempts to break into his area of piracy and smuggling but Devil Ray had a better operation overall and was working on slowly crushing his competition when Steelhead joined the Trident. Now he's on almost equal footing against Devil Ray thanks to the backing of the other two superhuman members of his group. Devil Ray is considering reaching out into the criminal underworld to put together his own small group of sea-themed criminals to put the odds back in his favor against Steelhead and Trident, but he wonders if it would be possible to keep any group he could assemble truely seperate from his work with the Crime League.
Last edited by Tattooedman on Tue Oct 04, 2011 9:02 am, edited 1 time in total.
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Re: Tattooverse 2.5: FC builds & conversions

Postby catsi563 » Mon Oct 03, 2011 8:34 pm

Tattooedman wrote:Who me? :wink:


hehehe no shock with his Kraken up his sleeve comment, though now that you mentioned it Hes going to blame me :( *cry*

still reading but some of what ive read is classic Abbadons diahrea of the mouth to troll, and K-9s han soloesque attempt at bluffing agent Hale are classics which would stop an entire group in mid play.
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