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Tattooverse 2.5: WOF builds

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Elektra build #1115

Postby Tattooedman » Thu Nov 24, 2011 8:31 pm

Image
Elektra:
PL: 9
Str 14 (+2) Dex 20 (+5) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 14 (+2)

Skills: Acrobatics 6 (+11), Bluff 6 (+8/+12), Climb 2 (+4), Escape Artist 6 (+11), Gather Information 4 (+6), Intimidate 6 (+8.), Language (Base: Greek; English), Notice 8 (+10), Profession (Assassin) 6 (+8.), Search 4 (+6), Sense Motive 10 (+12), Sleight of Hand 2 (+7), Stealth 8 (+13), Survival 2 (+4), Swim 2 (+4)

Feats: Assessment, Attack Focus [Melee] 4, Attack Spec. [Shuriken] 2, Attractive, Challenges 4 [Accelerated Acrobatics, Accelerated Stealth, Combat Clarity, Vanish], Contacts, Defensive Attack, Defensive Roll 3, Dodge Focus 4, Equipment 2, Evasion, First Strike, Finishing Blow, Follow-Up Strike, Improved Disarm, Improved Feint, Improved Initiative, Improved Trick, Power Attack, Quick Draw, Takedown Attack 2, Taunt, Uncanny Dodge [audio]

Powers: Device [Twin Sai] 2 [easy to lose]
--Blast 2 [thrown sai] (Power Feats: Accurate 2, Improved Critical, Improved Ranged Disarm, Mighty)
-Alt. Power: Strike 2 [sai blades] (Power Feats: Improved Critical 2, Split Attack, Mighty, Weapon Bind, Weapon Break)

Saves: Toughness +6*/+3 [*Defensive Roll]
Fort +5
Ref +9
Will +6

Combat: Attack +8/+10 (shuriken)/+12 (melee/thrown sai)
Damage +1 (shuriken)/+2 (unarmed)/+4 (sai attacks-critical 19-20 {thrown sai}/18-20 {melee})
Defense +12 (+4 flat-footed)
Initiative +9

Equipment: Lock Picks [masterwork]
Mini-Tracers
Shuriken: +1 Damage


Costs: Attributes 32+ Skills 19+ Feats 37+ Powers 6+ Saves 10+ Combat 32= 136 pts.


:arrow: On-again/Off-again girlfriend of Dardevil and one of the characters that defines the face turn trick you see so much nowadays with anti-hero types.

:arrow: Anyways, Elektra is a very skilled martial artist with few peers in Marvel. Not too much else to say aside from her willingness to deal out deadly damage if needed with her sais and her ninja-like sneakiness. She can handle hardes of ninjas types all day long with little trouble.

:arrow: Overall she ends up like most other martial artists in my mind, while highly skilled and able to hold a fight with ease she's only human in the end. So to throw against anyone with some decent powers and she'll end up having to beat them through trickery, which is her bread & butter, but overall she's gonna need to come up with something extra to put them down. Elektra is a great street-level kinda character though and works best in that kind of setting.
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Silver Samurai build #1116

Postby Tattooedman » Thu Nov 24, 2011 8:33 pm

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Silver Samurai:
PL: 10
Str 18 (+4) Dex 16 (+3) Con 18 (+4) Int 12 (+1) Wis 14 (+2) Cha 14 (+2)

Skills: Bluff 8 (+10), Climb 2 (+6), Concentration 8 (+10), Gather Information 8 (+10), Intimidate 12 (+14), Knowledge (Art) 4 (+5), Knowledge (History) 4 (+5), Knowledge (Streetwise) 8 (+9), Knowledge (Tactics) 8 (+9), Language [Base: Japanese; English], Notice 8 (+10), Sense Motive 8 (+10), Stealth 4 (+7), Survival 4 (+6), Swim 2 (+6)

Feats: Assessment, Attack Spec. [Katana] 2, Contacts, Connected, Defensive Attack, Defensive Strike, Distract [Intimidate], Dodge Focus 2, Equipment 3, Finishing Blow, First Strike, Follow-Up Strike, Improved Block 2, Improved Disarm, Improved Initiative, Improved Feint, Improved Sunder, Lionheart, Power Attack, Quick Draw, Startle, Takedown Attack 2, Unbalancing Strike, Uncanny Dodge [audio], Weapon Bind, Weapon Break

Powers: Corrosion 7 [Tachyon Field] (Extra: Penetrating); (Flaw: Medium)

Saves: Toughness +10*/+4 [*Samurai Armor]
Fort +8
Ref +6
Will +7

Combat: Attack +8/+12 (katana)
Damage +4 (unarmed)/+7 (katana)/+7 (tachyon field)
Defense +10 (+4 flat-footed)
Initiative +7

Equipment: Samurai Armor: +6 Toughness
Katana: +3 Damage; Critical 19-20


Costs: Attributes 32+ Skills 22+ Feats 31+ Powers 21+ Saves 12+ Combat 32= 150 pts.


:arrow: Silver Samurai is one of those villains that doesn't get used too often but boy is he a handfull when he does show up. His skill with a sword combined with his mutant power makes him a credible threat to most heroes, backed up with his connections to organized crime and such S.S. is someone who doesn't quite get the respect he deserves I think.

:arrow: Even if you took away his tachyon field he's a respectable, if under-pointed PL 10. The field gives him a fearful attack that makes even the likes of Wolverine give him a little bit of space in a fight. To me alot of that comes form his dedication to his martial skills than anything else, his choices in allies in the criminal world is second reason to take him seriously.
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Re: Tattooverse 2.5: FC builds & conversions

Postby ClassDunce » Thu Nov 24, 2011 8:34 pm

Tattooedman wrote:He's not really been seen since in any other series that I'm aware of, kind of a shame really cause with a good writer Bronze Tiger could carry his own series IMO. He's got the chops for it.


I'll take your work for it lol. I've never read that group of the Suicide Squad. I only really read a few DC titles when I was growing up, Green Lantern, Robin and Young Justice mostly, I honestly didn't start reading a lot of DC until after Gail Simone jumped ship and started working for DC exclusively.

After the major resurgence that Iron Fist got with Matt Fraction a few years ago, he's a frackin Avenger now, I can totally see Bronze Tiger following suit I guess. At least it's possible.
"When they ask how I died, tell them: still angry." - Quellcrist Falconer
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Shrike build #1117

Postby Tattooedman » Thu Nov 24, 2011 8:50 pm

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Shrike:
PL: 9
Str 16 (+3) Dex 18 (+4) Con 16 (+3) Int 12 (+1) Wis 12 (+1) Cha 10 (+0)

Skills: Acrobatics 8 (+12), Bluff 8 (+8.), Climb 4 (+7), Disable Device 6 (+7), Escape Artist 6 (+10), Intimidate 8 (+8.), Knowledge (Streetwise) 6 (+7), Knowledge (Tactics) 8 (+9), Sense Motive 10 (+11), Stealth 8 (+12), Survival 4 (+5), Swim 4 (+7)

Feats: Acrobatic Bluff, Ambidexterity, Assessment, Attack Focus [Melee] 2, Blind-Fight, Challenges 2 [Accelerated Stealth, Vanish], Defensive Roll 2, Dodge Focus 3, Elusive Target, Equipment 4, Evasion, Improved Block 2, Improved Critical [Unarmed] 2, Improved Critical [Bladed Tonfa] 2, Improved Critical [Shuriken] 2, Improved Disarm 2, Improved Initiative, Improved Trick, Move-By Action, Power Attack, Precise Shot, Quick Draw, Redirect, Sneak Attack [+2 damage], Startle, Stunning Attack, Takedown Attack 2, Throwing Mastery 2, Uncanny Dodge [audio]], Weapon Bind

Saves: Toughness +7*/+5**/+3 [*Costume & Defensive Roll/**Costume]
Fort +5
Ref +8
Will +5

Combat: Attack +9/+11 (melee)
Damage +3 (unarmed-critical 18-20)/+3 (shuriken-critical-18-20)/+5 (bladed tonfa-critical 16-20)
Defense +11 (+4 flat-footed)
Initiative +8

Equipment: Costume: +2 Toughness; Subtle
Arsenal: (13 ep)
--Bladed Tonfa: +3 Damage; Critical 18-20; Penetrating; Split Attack
-Knives: +1 Damage; Critical 19-20
-Nunchaku: +2 Damage
-Shuriken: + 1 Damage



Costs: Attributes 24+ Skills 22+ Feats 46+ Saves 10+ Combat 34= 136 pts.


:arrow: Now Shrike is a guy I don't know too much about since I've missed 98% of his showings in comics but I know his history, thanks to various wikis. Basically he's an evil version of Nightwing though he's way more focused on the whole combat end of things. But he still should be challenging for Nightwing despite that focus, not that he could really beat him but he'll give him one helleva good run.

:arrow: Shrike has traveled the world learning whatever he can from all kinds of masters, mostly focusing on the more lethal type of fighting styles and he has incorperated much of that into his own unique acrobatic fighting style. As a result the way he fights is very similar to Nightwing using the best of all he knows and adding his own unique spin on things during a fight.

:arrow: Shrike is kinda like Elektra in regards to his willingness to use lethal moves and tactics in a fight. That's how he's been trained, to kill his foe and move on like it was nothing. That gives him a serious edge until the person he is fighting realizes just how serious a threat Shrike can be and adjusts their own tactics to deal with him.
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Re: Tattooverse 2.5: FC builds & conversions

Postby Tattooedman » Thu Nov 24, 2011 8:57 pm

ClassDunce wrote:I'll take your work for it lol. I've never read that group of the Suicide Squad. I only really read a few DC titles when I was growing up, Green Lantern, Robin and Young Justice mostly, I honestly didn't start reading a lot of DC until after Gail Simone jumped ship and started working for DC exclusively.


That run of the Squad was in the late 80s early 90s (I think), so it's prolly a case of me showing my age at this point.

ClassDunce wrote:After the major resurgence that Iron Fist got with Matt Fraction a few years ago, he's a frackin Avenger now, I can totally see Bronze Tiger following suit I guess. At least it's possible.


Yeah, how well the Iron Fist series went was what got me thinking about Bronze Tiger being able to hold a series of his own. He's on good terms with the likes of Batman, Green Arrow & Black Canary (pretty good company really) plus he's got government connections and not to mention his friends in the martial artist community. It be totally doable IMO, but then I'm not a writer for DC.....
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Enforcer build #1118

Postby Tattooedman » Thu Nov 24, 2011 8:58 pm

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Enforcer:
PL: 8
Str 16 (+3) Dex 16 (+3) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 14 (+2)

Skills: Acrobatics 4 (+7), Bluff 6 (+8.), Climb 4 (+7), Craft (Chemical) 4 (+6), Drive 4 (+7), Disable Device 6 (+8.), Disguise 4 (+6), Gather Information 4 (+6), Intimidate 6 (+8.), Knowledge (Physical Sciences) 4 (+6), Knowledge (Pop Culture) 6 (+8.), Knowledge (Streetwise) 6 (+8.), Perform (Acting) 4 (+7), Notice 6 (+8.), Pilot 4 (+7), Sense Motive 6 (+8.), Stealth 6 (+9), Swim 4 (+7)

Feats: Ambidexterity, Assessment, Attack Focus [Ranged] 2, Challenges 3 [Durable Lie; Forceful Intimidation; Slip Between Cover], Contacts, Connected, Defensive Roll 2, Dodge Focus 2, Equipment 6, Improved Aim, Improved Initiative, Improved Ranged Disarm, Master Plan, Power Attack, Precise Shot, Quick Draw 2, Well-Informed

Powers: Device[Custom .45 Pistols] 4 [easy to lose]
--Fatigue 6 [tranq rounds] (Extra: Ranged)
-Alt. Power: Blast 6 [.45 caliber/Silver rounds] (Extra: Autofire)
-Alt. Power: Ignite 6 [incendiary rounds]

Saves: Toughness +8*/+6**/+3 Fort +5 Ref +5 Will +6
*Defensive Roll & Armored Costume
**Armored Costume

Combat: Attack +8/+10 (ranged), Damage +3 (unarmed)/+6 (custom .45 rounds), Defense +8 (+3 flat-footed), Initiative +7

Equipment: Armored Costume: +3 Toughness; Subtle; Feature [Silvered]
Mask: Infrared Lenses; Flash Goggles; Gas Mask
20 ep for specialized gear as needed


Costs: Attributes 30+ Skills 22+ Feats 28+ Powers 20+ Saves 12+ Combat 28= 140 pts.


:arrow: A guy that hasn't really been heard from in a long time from Marvel, Enforcer is a merc/assassin type who went a couple rounds with the likes of 70s Ghost Rider, Spider-Woman I, and the Werewolf by Night. He even kind of managed to hold his own for the most part too, but despite that he was just another one of the many jobber villains killed by the Scourge of the Underworld.

:arrow: Enforcer had a pretty cool vibe to him I always thought, he kind of reminded me of Deathstroke to a point with his mind games and in-depth planning he'd do. It's just that Enforcer couldn't compete with super humans in a fight even though he'd managed to build most of his weapons himself to help give him an edge against them. It just seemed that he went that little bit outside his weight-class and would get beaten by the better
powered/skilled foe.

:arrow: Enforcer is best suited as either a beginning crime leader building his gang or as the muscle of an established mob leader. Either way he's likely to scout out any possible heroes that may interfere with his plans and develop gear to use against them. Lots of fun & great to surprise the PCs with when they first face him & he mops the floor with them.

:arrow: As for his unique substance known as the Tingler, it's simply a compound that makes the victim highly susceptible to hypnotic suggestion and Enforcer has used it to also cause self immolation due to it's chemical properties. Normally once a target has done as Enforcer has wanted them to do he'll have set up a trigger that will cause them to activate the combustion able mixture themselves.

:arrow: I've done it as a plot device in game and only used it on NPCs that the players deal with. Hypnotizing a PC to kill themselves after they perform a specific task or two for Enforcer would make for some rough feelings obviously and it's much more dramatic for the heroes to save someone they know from that fate instead.
Last edited by Tattooedman on Thu Nov 24, 2011 9:14 pm, edited 1 time in total.
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Shen-Kuei build #1119

Postby Tattooedman » Thu Nov 24, 2011 9:00 pm

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Shen-Kuei:
PL: 10
Str 16 (+3) Dex 20 (+5) Con 18 (+4) Int 14 (+2) Wis 14 (+2) Cha 12 (+1)

Skills: Acrobatics 8 (+13), Bluff 8 (+9), Climb 4 (+7), Disable Device 8 (+10), Drive 2 (+7), Escape Artist 4 (+9), Gather Information 8 (+9), Knowledge (Streetwise) 8 (+9), Notice 8 (+12), Pilot 2 (+7), Search 4 (+6), Sense Motive 6 (+8.), Stealth 8 (+13), Survival 2 (+6), Swim 4 (+7)

Feats: Acrobatic Bluff, Assessment, Attack Focus [Melee] 3, Challenges 4 [Accelerated Acrobatics, Combat Clarity, Perfect Balance, Vanish], Contacts, Defensive Attack, Defensive Roll 2, Distract [Bluff], Evasion, Equipment 2, Finishing Blow, First Strike, Follow-Up Strike, Improved Block, Improved Critical [Unarmed] 2, Improved Initiative, Improved Trick, Luck, Monkey Climber, Move-By Action, Power Attack, Seize Initiative, Skill Mastery [Bluff, Disable Device, Sense Motive, Stealth], Sneak Attack 2 [+3 damage], Sweeping Strike, Stunning Attack, Takedown Attack 2, Taunt, Unbalancing Strike, Uncanny Dodge [audio], Veteran Fighter

Saves: Toughness +6*/+4 [*Defensive Roll]
Fort +6
Ref +9
Will +6

Combat: Attack +8/+11 (melee)
Damage +3 (unarmed-critical 18-20)/+6 (sneak attack unarmed)
Defense +12 (+6 flat-footed)
Initiative +9

Equipment: 10 ep for various equipment for missions


Costs: Attributes 38+ Skills 23+ Feats 41+ Saves 8+ Combat 40= 150 pts.


:arrow: Shen-Kuei is kinda someone I kind of think of as an evil version of Shang-Chi, he’s almost as skilled and can be a serious threat in hand to hand to people of Shang-Chi’s level of skill but his is totally willing to work for whoever pays his fees. He doesn’t care about what the job is, he’ll do it with a smile and hope for a chance to show off his skill. He’s a very vain, self-centered kinda fighter. Insult him or make fun of his fighting ability and you’ll end up k.o.ed in some back alley with lots of bruises and no way to get home.

:arrow: Shang-Chi has surpassed him in overall skill and ability at this point and it really bothers Shen-Kuei, enough to the point that he’ll try to interfere in any mission Shang-Chi’s involved in to try to prove that he’s finally better than the Master of Kung-Fu. He’s so single-minded in that idea that he’ll even sacrifice his mission if he thinks it’ll give him the chance to finally prove his skills are better.

:arrow: Otherwise he’s still a serious pain to deal with as his stealth skills are nothing to take lightly. He’s able to sneak up on the likes of Shang-Chi fairly easy and he’s a master of misdirection and able to b.s. his way through several problems without losing his cool. He’s a top level threat for lower level heroes and a decent challenge even for more experienced heroes given his status as basically a modern-day ninja.
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Sons of the Tiger build #1120

Postby Tattooedman » Thu Nov 24, 2011 9:02 pm

Sons of the Tiger:


Image

One of the minor groups of heroes from the 70s, where martial arts heroes were all the rage no matter how cliché they were. The Sons of the Tiger were 3 friends whose master was killed by a group (I can’t recall their name for the life of me) trying to take over the world using the Jade Tiger Amulet. The Sons ended up splitting the Amulet between themselves and used the enhancements it gave them to fight against them and they did pretty well honestly and they teamed up with Luke Cage & Iron Fist several times keeping them popular and due to the link between the Amulet and K’un L’un. They did end up stopping the group’s goals but they couldn’t really stay together and broke up shortly after the big final showdown. They’ve not really been seen too much since then aside from the very rare solo appearance as a guest in someone else’s title as a background character. Well that and then during House of M where they were part of the Human Resistance.

Overall the Sons are all pretty interchangeable in my mind, they’re all pretty much equally skilled even when they used the their parts of the Amulets. Though those enhancements weren’t anything like what the various White Tiger's get but I figure that’s due to them breaking it up among themselves.

Even with the Amulet broken up between them the Sons still aren't really a full PL 8 IMO. I mean they can handle mooks all day long but against guys like Iron Fist they could only handle him if they worked together. So I felt that making them under-pointed PL 8s covered them well.


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Bob Diamond:
PL: 8
Str 14 [18] (+2/+4) Dex 16 [18] (+3/+4) Con 16 [18] (+3/+4) Int 14 (+2) Wis 14 (+2) Cha 14 (+2)

Skills: Acrobatics 4 (+7), Bluff 6 (+8.), Climb 2 (+4), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge (Current Events) 6 (+8.), Knowledge (Pop Culture) 6 (+8.), Notice 6 (+8.), Sense Motive 6 (+8,), Stealth 4 (+7), Survival 2 (+4), Swim 2 (+4)

Feats: Attack Focus [Melee] 2, Contacts, Connected, Defensive Roll 2, Distract [Bluff], Dodge Focus 5, Fascinate [Diplomacy], Follow-Up Strike, Improved Block, Improved Critical [Unarmed] 2, Improved Disarm, Improved Initiative, Improved Trick, Instant Up, Prone Fighting, Power Attack, Stunning Attack, Takedown Attack

Powers: Device {Tiger Paw Amulet} 3 [hard to lose]
--Enhanced Strength 4
--Enhanced Constitution 2
--Enhanced Dexterity 2
--Enhanced Feats 4 [Endurance, Luck, Set-Up, Teamwork]

Saves: Toughness +6 [+5]*/+4 [+3] [*Defensive Roll]
Fort +5
Ref +6
Will +6

Combat: Attack +6/+8 (melee)
Damage +2 [+4] (unarmed-critical 18-20)
Defense +10 (+2 flat-footed)
Initiative +7


Costs: Attributes 28+ Skills 16+ Feats 25+ Powers 12+ Saves 9+ Combat 22= 112 pts.

:arrow: Bob was the token white guy in the group and played something of the face man for the group more or less. He brought most of the inter-team drama with his relationship with some of the women that were friends of the team that were interested in other members of the Sons.

:arrow: Bob has had most of the later appearances of the Sons, being Iron Fist's sparing partner. Otherwise I read that he later went on into politics after Iron Fist went under being "dead" and really hasn't been to active in the world of Martial Arts.

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Abe Brown:
PL: 8
Str 14 [18] (+2/+4) Dex 16 [18] (+3/+4) Con 16 [18] (+3/+4) Int 14 (+2) Wis 14 (+2) Cha 14 (+2)

Skills: Acrobatics 4 (+7), Bluff 6 (+8.), Climb 2 (+4), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge (Current Events) 6 (+8.), Knowledge (Pop Culture) 6 (+8.), Notice 6 (+8.), Sense Motive 6 (+8,), Stealth 4 (+7), Survival 2 (+4), Swim 2 (+4)

Feats: Attack Focus [Melee] 2, Contacts, Connected, Defensive Roll 2, Distract [Bluff], Dodge Focus 5, Fascinate [Diplomacy], Follow-Up Strike, Improved Block, Improved Critical [Unarmed] 2, Improved Disarm, Improved Initiative, Improved Trick, Instant Up, Prone Fighting, Power Attack, Stunning Attack, Takedown Attack

Powers: Device [Tiger Paw Amulet] 3 [hard to lose]
--Enhanced Strength 4
--Enhanced Constitution 2
--Enhanced Dexterity 2
--Enhanced Feats 4 [Endurance, Luck, Set-Up, Teamwork]

Saves: Toughness +6 [+5]*/+4 [+3] [*Defensive Roll]
Fort +5
Ref +6
Will +6

Combat: Attack +6/+8 (melee)
Damage +2 [+4] (unarmed-critical 18-20)
Defense +10 (+2 flat-footed)
Initiative +7


Costs: Attributes 28+ Skills 16+ Feats 25+ Powers 12+ Saves 9+ Combat 22= 112 pts.

:arrow: Abe was kinda the quiet guy of the Sons as I recall, not really having too much to say unless things got outta hand between Bob and Lin. Otherwise he mostly worked as the hard hitting member tending to favor power attacking alot. I don't really remember him showing up since their gorup's series and their revival in House of M and then back into little-known Limbo after.


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Lin Sun:
PL: 8
Str 14 [18] (+2/+4) Dex 16 [18] (+3/+4) Con 16 [18] (+3/+4) Int 14 (+2) Wis 14 (+2) Cha 14 (+2)

Skills: Acrobatics 4 (+7), Bluff 6 (+8.), Climb 2 (+4), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge (Current Events) 6 (+8.), Knowledge (Pop Culture) 6 (+8.), Notice 6 (+8.), Sense Motive 6 (+8,), Stealth 4 (+7), Survival 2 (+4), Swim 2 (+4)

Feats: Attack Focus [Melee] 2, Contacts, Connected, Defensive Roll 2, Distract [Bluff], Dodge Focus 5, Fascinate [Diplomacy], Follow-Up Strike, Improved Block, Improved Critical [Unarmed] 2, Improved Disarm, Improved Initiative, Improved Trick, Instant Up, Prone Fighting, Power Attack, Stunning Attack, Takedown Attack

Powers: Device [Tiger Head Amulet] 3 [hard to lose]
--Enhanced Strength 4
--Enhanced Constitution 2
--Enhanced Dexterity 2
--Enhanced Feats 4 [Endurance, Luck, Set-Up, Teamwork]

Saves: Toughness +6 [+5]*/+4 [+3] [*Defensive Roll]
Fort +5
Ref +6
Will +6

Combat: Attack +6/+8 (melee)
Damage +2 [+4] (unarmed-critical 18-20)
Defense +10 (+2 flat-footed)
Initiative +7


Costs: Attributes 28+ Skills 16+ Feats 25+ Powers 12+ Saves 9+ Combat 22= 112 pts.

:arrow: Kinda the favored son of the group's dead master. Lin Sun was the one who found him right before he died and he gave Lin the Amulet and told him to keep it safe. So Lin gathered the other two and thus we get the origin of the Sons of the Tiger. Lin was the traditional member and kept clashing with Bob alot since their personalities were very opposite, Bob being a very outspoken kind of guy and Lin was the quiet, reservd guy. Things got more heated when Bob became attracted to Lin's gal-pal and the two ended up fighting over her. That was the biggest problem between the Sons and eventually led to their breaking up the team.

:arrow: Lin's like Abe in that he's not been seen around too much aside from being brought out for House of M.
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Colleen Wing build #1121

Postby Tattooedman » Thu Nov 24, 2011 9:04 pm

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Colleen Wing:
PL: 8
Str 14 (+2) Dex 20 (+5) Con 14 (+2) Int 14 (+2) Wis 16 (+3) Cha 14 (+2)

Skills: Acrobatics 6 (+11), Bluff 4 (+6/+10), Climb 2 (+4), Drive 2 (+7), Gather Information 4 (+6), Intimidate 6 (+8.), Investigate 2 (+4), Knowledge (Streetwise) 6 (+8.), Language (Base: English; Japanese), Notice 6 (+9), Pilot 2 (+7), Search 4 (+6), Sense Motive 8 (+11), Stealth 6 (+11), Survival 4 (+7), Swim 2 (+4)

Feats: Acrobatics Bluff, Assessment, Attack Focus [Melee] 2, Attack Spec. [Katana], Attractive, Challenges 2 [One Hand on the Wheel, One Hand on the Stick], Defensive Attack, Defensive Roll 2, Defensive Strike, Distract [Intimidate], Dodge Focus 4, Equipment 2, First Strike, Follow-Up Strike, Improved Block, Improved Critical [Katana] 2, Improved Critical [Unarmed] 2, Improved Initiative, Improved Feint, Improved Trip, Move-By Action, Power Attack, Quick Draw, Set-Up, Takedown Attack 2, Uncanny Dodge [visual], Weapon Bind

Saves: Toughness +6*+4**/+2 [*Jumpsuit & Defensive Roll/**Jumpsuit]
Fort +5
Ref +8
Will +5

Combat: Attack +7/+9 (melee)/+11 (katana)
Damage +2 (unarmed-critical 18-20)/+5 (katana-critical 16-20)
Defense +10 (+3 flat-footed)
Initiative +9

Equipment: Jumpsuit: +2 Toughness; Subtle
Katana: +3 Damage [masterwork]; Critical 18-20
Cell Phone


Costs: Attributes 32+ Skills 17+ Feats 37+ Saves 8+ Combat 26= 120 pts.


:arrow: Colleen Wing been a part of the Marvel Martial Arts scene for a long time. She’s been allies to the original Heroes for Hire as well as the Sons of the Tiger, heck she’s been partnered with Misty Knight as the duo known as the Daughters of the Dragon.

:arrow: A classic martial artist and probably one of the most well known, non-superhuman martial artists active nowadays, Colleen can hold her own against low-level superhumans with little trouble. Honestly I think the Kill Bill movies had a bit to do with how she was handled last time she was in a regular series, I mean those movies were hella cool and probably gave a huge boost to Colleen’s image.
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Re: Tattooverse 2.5: FC builds & conversions

Postby ClassDunce » Thu Nov 24, 2011 9:06 pm

Shen Kuei is a total badass. He ran Deadpool through with his own sword, and that's after he made him beg to see the tattoo. The Cat is one of those characters that has aged extremely well into a solid role, he's not always a bad guy he's kind of got this moral grey thing going on that totally works for him.

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Re: Tattooverse 2.5: Everyone was kung-fu fighting!!

Postby Tattooedman » Thu Nov 24, 2011 9:19 pm

Yeah, Shen-Kuei is one of my favorites of this martial artist run, for the whole morally grey attitude he sports so well.

Plus the fact that nine out of ten times he's gonna challenge most those he faces is always a bonus, cause he'll do it with some style. Just ask Wade. ^_^
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Re: Tattooverse 2.5: Everyone was kung-fu fighting!!

Postby Tattooedman » Thu Nov 24, 2011 9:24 pm

Well, now that I've worked out my kung-fu themed builds I'm going to try and get around to the last part of my list and get my Spider-Man builds done.

After that I'm shooting to try and finish my Supernatural builds, right now I've only got the Demon-Blooded Kids left there so it shouldn't take me too long to get them done.

After that I know I've got an odd build or two I've had folks asked me for & it's been quite a few months since the requests were made but I'm finally at a point that I'm in the mood to work on builds again. So things should be a little more active around here for a little bit.


Course my short attention span might make that a bit harder than I'm thinking too, so 50/50 odds here folks. :wink:
Last edited by Tattooedman on Sat Nov 26, 2011 9:40 am, edited 1 time in total.
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Re: Tattooverse 2.5: Everyone was kung-fu fighting!!

Postby ClassDunce » Thu Nov 24, 2011 9:33 pm

I guess there's no chance for us to see a few of the Immortal Weapons? Just Dog Brother #1, Fat Cobra and Tigers Beautiful Daughter would be awesome.
"When they ask how I died, tell them: still angry." - Quellcrist Falconer
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Re: Tattooverse 2.5: Everyone was kung-fu fighting!!

Postby Tattooedman » Thu Nov 24, 2011 10:28 pm

ClassDunce wrote:I guess there's no chance for us to see a few of the Immortal Weapons? Just Dog Brother #1, Fat Cobra and Tigers Beautiful Daughter would be awesome.


I was considering doing them as part of the odd & in requests I'd gotten but honestly but I've not read anything with them so they'd be wiki-fueled builds.
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Re: Sons of the Tiger build #1120

Postby Woodclaw » Fri Nov 25, 2011 1:44 am

Tattooedman wrote:Image
Abe Brown:

:arrow: Abe was kinda the quiet guy of the Sons as I recall, not really having too much to say unless things got outta hand between Bob and Lin. Otherwise he mostly worked as the hard hitting member tending to favor power attacking alot. I don't really remember him showing up since their gorup's series and their revival in House of M and then back into little-known Limbo after.


Technically Abe had a number of appearences as a background character in various Spidey title - but he was rarely named - after it was revealed that he was the brother of Obbie Brown aka The Prowler.
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