
Longshot:
PL: 10 [150 pp]
M&M Ready to Play
Degree of Player Difficulty (Novice/Experienced/Advanced)
Degree of GM Difficulty (Novice/Experienced/Advanced)
Str 12 (+1) Dex 22 (+5) Con 14 (+2) Int 14 (+2) Wis 12 (+1) Cha 14 (+2)
Skills: Acrobatics 4 (+13), Climb 4 (+9), Diplomacy 4 (+6/+10), Drive 4 (+9), Escape Artist 4 (+13), Notice 4 (+5), Pilot 4 (+9), Sense Motive 4 (+5), Stealth 4 (+13)
Feats: Equipment 2, Set-Up, Teamwork
Powers: Genetically Engineered:
Enhanced Feat 1 [Attractive]
Enhanced Reflex Save 5
Enhanced Skills 3 [Acrobatics +4; Escape Artist +4; Stealth +4]
Wild Luck:
Enhanced Feats 43 [Acrobatic Bluff, Attack Focus (Melee) 4, Attack Spec. (Thrown Item) 4, Defensive Roll 4, Dodge Focus 8, Elusive Target, Evasion 2, Improved Defense 2, Improved Initiative, Improved Ranged Disarm, Luck 4, Precise Shot, Ranged Pin, Throwing Mastery 7, Uncanny Dodge 2 (audio, visual)]
Probability Control 10 (Flaw: Side Effect [turn Jinx on him if his motives are selfish, or evil]); (Drawback: Noticeable [Glowing Eye])
Saves: Toughness +8*/+3**/+2 [*Leather Jacket & Defensive Roll/**Leather Jacket]
Fort +8
Ref +10
Will +7
Combat: Attack +4/+8 (Melee)/+12 (Thrown Items)
Defense +12 (+2 flat-footed)
Initiative +9
Equipment: Leather Jacket [+1 Toughness; Subtle]
Throwing Blades [+1 Damage; Critical 19-20]
Costs: Attributes 28+ Skills 9+ Feats 4+ Powers 83+ Saves 10+ Combat 16= 150 pts.
Complications:
Not From Around Here: Longshot’s lack of understanding of general knowledge of the world (such as working for a paycheck, how to spend money, asking why people eat slaughtered baby chickens with slices of burnt pig sides and many, many other things) combined with his only having three fingers per hand, mark him as someone not normal and tends to make him stand out.
Luck Is Fickle: If Longshot overuses the Probability Control of his Wild Luck power it can backfire against him, creating an equal and opposite "bad luck" effect on him or his teammates.










