
Hexenhammer:
PL: 11
Str 18 (+4) Dex 14 (+2) Con 22 (+6) Int 12 (+1) Wis 18 (+4) Cha 14 (+2)
Skills: Acrobatics 3 (+5), Climb 4 (+8.), Concentration 8 (+12), Intimidate 10 (+12), Investigate 5 (+6), Knowledge [Arcane Lore] 4 (+5), Knowledge [Life Sciences] 8 (+9), Languages [German; Latin], Notice 6 (+10), Perform [Oratory] 8 (+10), Sense Motive 6 (+10), Stealth 8 (+10), Swim 4 (+8.)
Feats: All-Out Attack, Attack Spec. [Hexenhammer] 2, Defensive Roll 2, Evasion, Favored Opponent [Mystics/Mages], Improved Critical [Hammer] 2, Improved Initiative, Improved Trip, Power Attack, Quick Draw, Skill Mastery [Intimidate, Investigate, Knowledge (Arcane Lore), Perform (Oratory)], Startle, Takedown Attack, Task Focus [Knowledge (Life Sciences): Torture], Weapon Bind, Weapon Break
Powers: Fanatical Fervor: Enhanced Feats 4 [Fascinate (Perform [Oratory]), Inspire 2, Leadership] (Flaw: Limited [Only usable on his followers])
Device [Hexenhammer] 11 [easy to lose] (Power Feat: Indestructible)
Anti-Magic Wards: Immunity 10 [Magical Effects]
Hammer Time!: Strike 6 (Extra: Penetrating 10); (Power Feats: Affects Insubstantial 2, Mighty) & Nullify 10 [Magic] (Extra: Sustained Duration); (Flaw: Touch Range)
-Heal Wielder: Regeneration 8 [Recovery Rate: Injured: 1/round; Staggered: 1/round] (Power Feat: Regrowth)
Soul Vessel: Feature 1 [hold the soul of wielder when not in a host body]
Witchfinder: Super-Senses 3 [Ranged, Tracking Detect (Mystics & Potential Mystics)]
Saves: Toughness +8*/+6 [*Defensive Roll]
Fort +10
Ref +10
Will +12
Combat: Attack +8/+12 (Hexenhammer)
Damage +4 (Unarmed)/+10 (Hexenhammer)
Defense +14 (+7 flat-footed)
Initiative +6
Costs: Attributes 38+ Skills 19+ Feats 19+ Powers 37+ Saves 20+ Combat 44= 177 pts.
Complications:
Hatred: Hexenhammer hates all magic-users, mystics, and occultist, believing them corrupt, godless, and evil.
Motivation ~Annihilation: Hexenhammer is on a holy crusade to destroy all magic, magical beings, supernatural creatures, and mystic objects. He will not rest until he achieves his goal.
Trapped Soul: Hexenhammer’s spirit is bound to his enchanted hammer and is trapped inside it whenever he is without a host body. His spirit cannot rest until he has purged humanity of mystics, sorcerers, and their descendants.
Background: In the works....









