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Tattooedman wrote:Maybe, maybe not.
Eclipse isn't from the Threat Report book, he's from the old Palladium Books Villains Unlimited with some tweaks by me. For some reason I can't find my old, worn out copy of it now and the build is from what I can recall of the character but I saw where Crinos covered all those characters and there are a few of them I like and thought I'd add them to my WOF setting. So you'll be seeing a couple more of them in one form or another here in the next week or so but since I can't locate the book I'll have to make use of my search-fu for images to use for their builds.
And for those wondering who I'll being doing builds of from that book, here's a list.
the Masters of Speed (Hellbent, Fullbore, Blur, Cheetah, Slo-Mo, Whiplash, & Whirligig)
But those will be coming later on (or sooner as time permits) so for now I'll go back to posting the 2e conversions of some of the Threat Report characters that have caught my eyes.
catsi563 wrote:Sweet you should throw the Usurper in there too I imagine hed make a great villain for the league to smack around.
catsi563 wrote:Interesting I thought I recognized the basic power sets and character name the art work was different though. hell a good chunk of the gramercy crew, and VU and century city crews all show up in Heros Unlimited.
Tattooedman wrote:I'd also been debating on pulling some races from Aliens Unlimited & info from the Galaxy Guide to add to the space setting but I'm of the mind lately that I don't want to add things into the setting that I'm not going to get a chance to really use.
Tattooedman wrote:1) A good name for the country.
Tattooedman wrote:2) A good name for said villain
Shock wrote:Tattooedman wrote:I'd also been debating on pulling some races from Aliens Unlimited & info from the Galaxy Guide to add to the space setting but I'm of the mind lately that I don't want to add things into the setting that I'm not going to get a chance to really use.
The obvious solution there is to start up a space based game
robotic minions wrote:Warhounds:
Str 26 (+8.) Dex 16 (+3) Con -- Int -- Wis 20 (+5) Cha 10 (+0)
Skills: Acrobatics 6 (+9), Climb 4 (+12), Intimidate 10 (+10), Notice 8 (+13), Swim 8 (+12)
Feats: Attack Focus [Melee] 10, Teamwork 2
Powers: Large, Armored, Mechanical Beasts:
Growth 4 [Large Size: 8 ft tall; +8 Strength, +4 Protection, +2 Intimidate, +4 Grapple, +5 Carry Capacity; -4 Stealth, -1 Attack/Defense] (Extra: Continuous Duration); (Power Feat: Innate); (Flaw: Permanent)
Immunity 60 [Fortitude Effects, Mental Effects]
Leg Actuators: Speed 4
Razor Sharp Claws & Teeth: Strike 2 (Extra: Penetrating 10); (Power Feat: Mighty)
Self-Repairing: Regeneration 19 [Recovery Bonus: +5; Recovery Rate: Injured: 1/round; Staggered: 1/round; Disabled: 1/round] (Power Feat: Regrowth)
Sensors: Super-Senses 8 [Scent (Acute, Tracking), Darkvision, Extended Vision, Infravision, Direction Sense, Communication Link w/Huntmaster]
Saves: Toughness +8
Combat: Attack +0/+10 (Melee)
Damage +10 (Claws & Teeth)
Defense +8 (+4 flat-footed)
Drawbacks: Disability [No Hands] (-4 pts)
Disability [No Language] (-4 pts)
Costs: Attributes 4+ Skills 9+ Feats 12+ Powers 114+ Saves 3+ Combat 16 - Drawbacks 8= 150 pts.
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