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catsi563 wrote:it is aweosme both character and pic, heck shes in HUverse![]()
now minor nitpick. You mentioned she had super strength and stamina in her write up but her abilities are decidedly average. oversight?

Tattooedman wrote:
Darkness:
PL: 10
Str 16 [24] (+3/+7) Dex 16 (+3) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 14 (+2)
Skills: Bluff 6 (+8/+12), Climb 2 (+5/+9), Diplomacy 6 (+8/+12), Gather Information 6 (+8.), Intimidate 4 (+10), Knowledge (Streetwise) 6 (+8.), Notice 4 (+6), Profession (Hitman) 4 (+6), Sense Motive 4 (+6), Stealth 8 (+11), Swim 2 (+5/+9)
Feats: Assessment, Attack Focus (Ranged) 2, Attack Spec. (Rifles), Attack Spec. (Pistols), Attractive, Contacts, Dodge Focus 6, Equipment 3, Improved Aim, Improved Critical (Pistols), Improved Initiative, Luck 2, Power Attack, Precise Shot, Quick Draw, Sneak Attack 2 [+4 damage], Talented (Intimidate x2)
Powers: Container {The Darkness} 10 (Flaw: Limited-Only in darkness)
--Additional Limbs 3 [4 tentacles] (Power Feat: Improved Grapple)
--Enhanced Strength 8
--Elongation 3 (Flaw: Limited-Only applies to Tentacles)
--Protection 5
--Summon Minions 6 (Extra: General Type {Darklings}, Horde); (Power Feats: Mental Link, Progression 3)
--Super-Senses 2 (Darkvision)
Saves: Toughness +8*/+3 [*Darkness Protection]
Fort +5
Ref +7
Will +8
Combat: Attack +8/+10 (ranged)/+12 (rifles/pistols)
Damage +3 (unarmed)/+4 (heavy pistol-critical 18-20)/+7 (unarmed-Darkness enhanced)
Defense +12 (+3 flat-footed)
Initiative +7
Equipment: Cell Phone
Hitman Arsenal: (14 ep)
-Sniper Rifle: +5 Damage; Critical 19-20; Range 250 ft.
-Heavy Pistol: +4 Damage; Critical 19-20; Range 40 ft.
Costs: Attributes 30+ Skills 13+ Feats 27+ Powers 40+ Saves 12+ Combat 28= 150 pts.
Well here’s the second part of Luke’s request build, the Darkness.
I knew even less about him than I did Luke’s other request the Witchblade. I even ended up having to ask Luke for a little bit of info on Jackie just so I could finish the build, so thanks for the assist Luke, and he was kind enough to share via a PM what I needed. I’m fairly happy with the build, I even managed to hit it right on the 150 mark to boot without having to edit anything out!
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That said this is a very bare bones build but that was what I was going for since I had never read anything about him. Jackie’s fairly challenging even without the Darkness powers as a hitman he knows how to handle himself with a pistol or with his hands. Something to surprise the occasional mook or mid-level baddie who thinks they’ve gotten the better of him.
Oh yeah, I thought it would probably be a good idea to include the Darklings Jackie summons for his lite-work and in true hack fashion I "borrowed" them from Thorpacolypse. His take on them fits right with what I was thinking overall, plus he's actually read some of the books so it's probably a good idea for me to go off his experience on this one. Thanks Boss!
The Bossman wrote:DARKLING IMPS
PL: 6 (90 pp)
ABILITIES: STR: 14 (+2) DEX: 16 (+3) CON: 14 (+2) INT: 8 (-1) WIS: 12 (+1) CHA: 8 (-1)
SKILLS: Acrobatics 4 (+7), Bluff (-1), Climb (+2), Concentration (+1), Diplomacy (-1), Disguise (-1), Escape Artist (+3), Gather Info (-1), Handle Animal (-1), Intimidate 6 (+5), Notice (+1), Search (-1), Sense Motive (+1), Stealth 8 (+11), Survival (+1), Swim (+2)
FEATS: Attack Focus (Ranged) (1), Chokehold, Equipment (2), Fearsome Presence (3), Improved Initiative (1), Teamwork (1), Tough (2)
POWERS:
Shrinking (Extra: Continuous, Flaw: Permanent, PF: Innate) [4]
Atk/Def +1, Grapple -4, Stealth +4, Intimidate -2, Space 5ft, Reach 5ft, Carrying x3/4
Immunity (Acid, Aging, Cold, Disease, Heat, Fire, Electricity, Poison) [24]
EQUIPMENT:
(10ep)
Cell Phone (1ep) [Note: C'mon, what self respecting gangsta imp does NOT have a cell phone?]
Arsenal (Weapon Array [7ep]):
Light Pistol (6ep) [3] - DC:18:tough
Knife (PF: Thrown [1ep]) [1] - DC:18:tough
COMBAT: Base Attack +6, Melee +6, Ranged +7, Grapple +8 [Unarmed +2 (Bruise), Light Pistol +3 (Lethal), Knife +1, 19-20 Critical (Lethal)] Defense 18 (15 flat-footed); Init +7; Knockback -2 (-1 flat-footed)
SAVES: Toughness +4 (+4 flat-footed), Fortitude +4, Reflex +6, Will +2
Abilities 16 + Skills 4 (16 ranks) + Feats 11 + Powers 29 + Combat 24 + Saves 6 – Drawbacks 0 = 90 / 90


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