Mr. Fantastic:PL: 11
Str 10 (+0) Dex 10 (+0) Con 10 (+0) Int 30 (+10) Wis 14 (+2) Cha 14 (+2)
Skills: Computers 8 (+18.), Craft (Chemical) 12 (+26), Craft (Electronic) 12 (+26), Craft (Mechanical) 12 (+26), Diplomacy 4 (+6), Disable Device 6 (+16), Knowledge (Earth Sciences) 8 (+18.), Knowledge (Life Sciences) 10 (+20), Knowledge (Physical Sciences) 12 (+22), Knowledge (Technology) 14 (+24), Pilot 4 (+4), Search 4 (+14), Stealth 6 (+6)
Feats: Attack Focus (Melee) 2, Attack Spec. (Grapple) 2, Benefit 4 [Wealth x4], Challenges 3 [Fast Work 2, Simultaneous Task], Connected, Dodge Focus 2, Eidetic Memory, Equipment 7, Improvised Tools, Inventor, Leadership, Luck 2, Master Plan, Mechanical Genius 3 [Chemical; Electronics; Mechanical], Salvage, Skill Mastery [Craft {Electronic}, Craft {Mechanical}, Knowledge {Physical Sciences}, Knowledge {Technology}], Speed of Thought, Teamwork 2, Ultimate Effort [Ultimate Intelligence Checks]
Powers: Elongation 10 (Dynamic)
-Alt. Power: Flight 2 [Body Sail Shape] (Flaw: Gliding); (Dynamic)
-Alt. Power: Insubstantial 1 [Fluid Form {Putty-like}]
-Alt. Power: Leaping 5 (Dynamic)
-Alt. Power: Morph 5 [any form] (Flaw: Limited [keeps his color scheme]); (Dynamic)
-Alt. Power: Snare 8 (Extra: Engulf); (Power Feats: Improved Grab, Improved Grapple); (Flaw: Entangle)
-Alt. Power: Strike 8 [Rubberband Punch] (Power Feat: Extended Reach 3); (Dynamic)
-Alt. Power: Super Strength 5 (Dynamic)
Protection 4
Protection 10 (Extra: Impervious); (Flaw: Limited [Physical impact attacks only])
Saves: Toughness +16*/+6 [*Impervious 10 vs. Physical Impacts]
Fort +5
Ref +7
Will +9
Combat: Attack +5/+7 (Melee)/+11 (Grapple)
Damage +8 (Rubberband Punch)
Defense +6 (+2 flat-footed)
Initiative +10
Equipment: Costume: +2 Toughness; Subtle; Comm-Link; GPS
Fantasticar: [Air Vehicle] (13 ep)
Str 30, Speed 6, Def 8, Tough 10, Size: MediumHeadquarters (20 ep) [Baxter Building]: Size: Large; Toughness: 15; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System 3 (DC 30), Workshop; Powers: Super-Movement (Dimensional Movement [Negative Zone]; Portal [+2]; Progression 3 [50-ft. x 50-ft.])Drawbacks: Vulnerable [Cold Attacks; Uncommon Frequency; Moderate Intensity {-2 pts}]
Costs: Attributes 28+ Skills 28+ Feats 37+ Powers 37+ Saves 19+ Combat 18- Drawbacks 2= 165 pts.
Probably one of the smartest men in the Marvel Universe, Mr. Fantastic can pretty much figure anything out given enough time. Cause if he can’t then it’s probably a Plot Point in the story just to keep him busy while the real plan of the bad guys is going down. While he’s the recognized leader of the FF, Reed’s not you’re normal leader in the sense of being in the front of the fight. Nope, he’s in the rear with the gear figuring out the super-hi-tech, $20 worded way of explaining it, plan to take down the current problem that’s somehow linked to whatever it is he’s been working on lately. The good news is that with Susan giving him cover and Johnny and Ben keeping whoever busy Reed’s got plenty of time to figure things out.

Not that Reed can’t fight, but mostly he’s better at holding a foe off to set them up for something Johnny, Ben or even Susan can do to them that will do more damage. Though with the right combination of HPs, Power Stunts and dice rolls Reed can be a dangerous foe if he’s pushed. I know that most of the other builders have made part of Reed’s brain power part of his powers but IMO he’s just naturally that smart. I’ve not seen anything where he’s lost his powers and he’s suddenly less smart so in my build he gets the full genius treatment. He’s also probably the only character I’ll build with an Intelligence that high, though Doom would come
very close.