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WanderingMystic wrote:hey in case you want to take a look this is work I have been doing along with JDRook. In my game we have a summoner as a character but unfortunately our game is on hiatus so I haven't been making new champions
Angry Police Chief wrote:
Sam Gideon PC - PL 10
Strength 6, Stamina 4, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 0, Presence 0
All-out Attack, Benefit, Security Clearance: DARPA Researcher, Evasion, Improved Critical 4: Assault Rifle: Damage 8, Improved Initiative, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Prone Fighting, Skill Mastery: Acrobatics, Ultimate Effort: Attack, Ultimate Effort: Toughness
Close Combat: Unarmed 2 (+6), Ranged Combat: BLAdE Weapon System 4 (+12), Technology 4 (+6)
Augmented Reaction Suit (Removable)Offense
Armor and Shields: Protection 4 (Ultimate Effort: Toughness)BLAdE Weapon System (Easily Removable)
Augmented Reality Mode (Improved Initiative, Precise Attack (Ranged, Cover), Ultimate Effort: Attack)
Affliction 10 (1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Dodge; Alternate Resistance (Dodge), Reaction, Perception Range; Instant Recovery, Limited Degree, Quirk: Only Vulnerable/Defenseless to Sam)Augmented Reflexes: Enhanced Trait 17 (Traits: Acrobatics +6 (+10), Dodge +6 (+12), Parry +6 (+10); Evasion, Skill Mastery: Acrobatics)
Enhanced Trait 3: Ranged Combat +6
Boost (Advantages: Prone Fighting)
Movement 1: (Linked; Slithering)Strength Augmentation
Speed 6 (Linked)
Enhanced Strength 4
• Melee: Strength-based Damage 4 (Alternate; Accurate 3: +6; Distracting)
Weapon Scan: Variable 5 (Guns; Limited: Requires Subject)
• Assault Rifle: Damage 8 (Alternate; Ranged, Multiattack; Improved Critical 4)
• EMP Emitter: Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude; Affects Objects Only, Burst Area, Ranged)
• Grenade: Damage 10 (Alternate; Burst Area, Ranged)
Accelerated Perception (DC Dog 20)
Assault Rifle: +12 (DC 23)
EMP Emitter: (DC Fort 20)
Grenade: (DC 25)
Melee: +10 (DC 25)
Addiction: Cigarettes: Sam is a hopeless nicotine addict, even stopping to smoke in the middle of battle.
Dodge 12/6, Parry 10/4, Fortitude 10, Toughness 8, Will 8
Abilities 36 + Powers 89 + Advantages 4 + Skills 5 (10 ranks) + Defenses 16 = 150
Sam Gideon, the toughest, most grizzled research assistant you'll ever see. He lives on a steady diet of robots, cigarettes, and one lines. He's fast and deadly, and transfers great to the M&M system.
Vanquish is fun as hell, and Sam is fun to play in M&M too. He basically spends all his time sliding around on his ass at 100 miles an hour spitting out lead. This is surprisingly effective. He get's the +5 circumstance bonus to dodge from being prone all the time, making him one slippery customer. This lets him take the full bonus on all out attack pretty much whenever he wants. Also, just about everyone he attacks is going to be at least vulnerable to him, if not defenseless. He's a force to be reckoned with.
The BLAdE lets him copy any gun he comes across for additional fun. The Augmented Reality Mode is an expensive but awesome power. Sam sees everything in slow motion, making any enemy that can't dodge into some cover a sitting duck. I handled Mass Effect 2 Soldier's accelerated perception in a similar way. I think this is the best model for that kind of time slowdown. If it ever needs to be used for something like seeing something really fast or maneuvering through something it can be stunted, he's got 45 points to work with so it can do anything it needs to.
I put Distracting on the melee as an analogue to overheating in the game. It's kind of a last resort, Sam will want to stay at range as much as possible.
Of all the video game characters built so far this is the one I'd most want to play. I think I'll keep the Platinum train rolling and do Bayonetta next.