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The Chief's Office: League of Legends Ashe/Blitzcrank/Brand

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Solidus Snake

Postby Angry Police Chief » Sun Feb 20, 2011 9:03 pm

Image
Solidus Snake
If you have a death wish, I'll be happy to accommodate you! See you in hell!

Image Hello Jack, You've certainly grown.

Image What! how do you know me!?

Image Don't tell me you can't recognize... your Father!!

Image No, that's not true, That's impossible!

Image Search your feelings, you know it to be true.

Image Nooo, NOOOOO!

Image Well, maybe not technically, but I did kill your parents and adopt you.

Image Why would you do that!?

Image Because I needed to know if we were really someone else's creation.

Image What? What does that have to do with it? How does Killing my parents and kidnapping me prove anyth-

Image Just come kill me!

Solidus
PL 10 188pp


Abilities 58pp
Strength 7(3), Stamina 4, Agility 4(2), Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 4

Skills 32pp
Athletics 8 (+15), Close Combat (Swords) 2 (+10), Deception 8 (+12), Epertise (Millitary) 10 (+12), Expertise (Politics) 10 (+12), Intimidation 4 (+8), Perception 6 (+8), Persuasion 6 (+10), Ranged Combat (P90) 10 (+14)

Advantages 17pp
All-out Attack, Benefit, Status 3 (Former U.S. President), Connected, Diehard, Equipment 7, Instant Up, Leadership, Power Attack, Well-Informed, Benefit (Ambidexterity), Fast Grab, Improved Grab, Improved Hold, Improved Trip

Powers 63pp

Exoskeleton: Removable 46pp (-11)
-Artificial Musculature: Enhanced Strength 4; Enhanced Agility 2
-Armor: Protection 8, Impervious 12
-Accelerator: Speed 4; Close Shapeable Area Damage 5, Reaction, Limited (Only as trail)
--AE: Leaping 4

Snake Arms: Elongation 2; Extra Limbs 2; Enhanced Strength 3, Limited to Grabs; Ambidexterity, Fast Grab, Improved Hold, Improved Trip; Chokehold: Concentration Cumulative Affliction 8 [Dazed, Stunned, Incapacitated; Fortitude] Grab Based, Instant Recovery; Removable 17pp (-4)
--Micro-Missiles: Ranged Damage 5, Accurate 2, Homing, Multiattack
--Claws and Sensors: Movement 1 (Wall Crawling); Acute Analytical Detect 1 (Nanomachines)

Equipment
P90 Submachine Gun (Ranged Damage 6, Multiattack, Penetrating 6)
2 Swords

Offense
P90 +14 (DC 21)
Swords +10 (DC 25)
Micro-Missiles +8 (DC 20)
Accelerator (DC 20)
Grab +8 (DC 20)
Chokehold (DC 18)

Defense 18pp
Dodge 8, Parry 8
Toughness 12, Fortitude 8, Will 12

Power Points:
Abilities 58 + Skills 32 + Abilities 17 + Powers 63 + Defense 18 = 188pp


Motivation: Like his brothers, Solidus is sterile. Everything he's doing is really just in the name of leaving a legacy.

Complication: Solidus is blind in his left eye.


I like Solidus a lot and I don't think he gets enough credit. He is the "perfect clone" of Big Boss after all (I'm starting to think Kojima might not have the best grasp on the whole cloning thing). Also, he probably has the most noble ambitions of any of the Metal Gear big-bads (even if they are essentially selfish), and the least blood on his hands. Well maybe he did murder Raiden's parents just so he could raise him as a killing machine, but come on, Raiden had it coming.

Not to mention that pedigree, most former presidents are happy to retire, not Solidus. An Ivory tower is no place for George Sears. He's a man of the people, here to get us our freedoms back, even if he has to pry them from our cold, dead hands. Like absolutely every other character in the series however, he ultimately ends up being someone else's pawn. You know, there are other pieces in the game Kojima. At least he goes out on his own terms. Or, seems too. He did not deserve his ultimate fate.

Anyway, Dr. Sixtopus here is a pretty able combatant, and seems to be wearing an army prototype of the exoskeletons we'll come to see in MGS 4. It increases his strength and agility considerably. His snake arms make him a dangerous grappler and he's effective at all ranges. He's also pretty mobile for the series.

Like most of Metal Gears metaphors, his death hits us with all the subtlety of a truck. But there's no time for rumination on that, we've got to deal with the modern pantheon of dead founding fathers who formed an organic AI living in The White House and want to... censor the internet? Or something? Ugh, I don't know... stay tuned.

Up nex-

Wait how the hell did Snake get into the city already!? He jumped off after that Ray like 2 miles off shore! What was he even planning to do if he caught it!? Agh, forget it!

Up Next: Raiden
(I mean he's not even wet! Come on!)
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Raiden

Postby Angry Police Chief » Fri Feb 25, 2011 11:24 pm

Image
Cyborg Raiden PC
There's a lot of pressure on my torso!


Image Well Snake, I don't look so wimpy now, do I?

Image No, give your manicurist my compliments, those are the toughest press on fingernails I've ever seen.

Image Don't patronize me! I'm a grizzled badass now, with a haunted past and-

Image Are those HIGH HEELS!?

Image :cry: They're cool ok! They can pick stuff up! :cry:

Image Aw come on, don't be sad. I heard Vamp say he was really looking forward to seeing you again.

Image Just show the damn thing!


Cyborg Raiden
PL 11 165pp


Abilities 48pp
Strength 6, Stamina -, Agility 8, Dexterity 4, Fighting 9, Intellect 2, Awareness 0, Presence 0

Skills 18pp
Acrobatics 8 (+16), Athletics 4 (+10), Close Combat (Blades) 4 (+13), Insight 6 (+6), Intimidation 6 (+6), Perception 6 (+6), Stealth 2 (+10)

Advantages 30pp
Accurate Attack, Agile Feint, All-out Attack, Benefit 2 (Ambidexterity, including feet), Connected, Defensive Attack, Diehard, Equipment 6, Evasion 2, Extraordinary Effort, Fearless, Move-by Action, Power Attack, Ranged Attack 6, Skill Mastery (Acrobatics), Takedown 2, Ultimate Effort (Toughness)

Powers 44pp

Cyborg Body: Immunity 30 (Fortitude Effects), Protection 6 36pp

Artificial Musculature: Enhanced Strength 6, Limited to lifting 8pp
--AE: Speed 4, Sure Footed 1
--AE: Leaping 5


Equipment
HF Blade: Strength Based Damage 3, Penetrating 9, Improved Critical 4 16ep
2 Knives: Strength Based Damage 1, Improved Critical 4ep
SOCOM: Ranged Damage 4, Accurate, Subtle 10ep

Offense
HF Blade +13 (DC 24) Crit 16-20
Knife +13 (DC 22) Crit 19-20
SOCOM +12 (DC 19)
Throw +10

Defense 25pp
Dodge 16, Parry 16
Toughness 6, Fortitude Immune, Will 10

Power Points
Abilities 48 + Skills 18 + Advantages 30 + Powers 44 + Defense 25 = 165pp

Complications:
Relationship: His girlfriend Rose
Disturbing Appearance: Raiden is an obvious Cyborg, robotic from the jaw down.


Here's our flaxen haired protagonist in his MGS 4 iteration. I went with the cyborg version because MGS 2 Raiden is just an agile, inexperienced Snake. The build turned out simpler than I would've expected and seems pretty effective. He makes a nice PL 11 PC.

Raiden doesn't deflect any bullets in MGS4 as far as I can recall, but he's certainly able. With his high dodge bonus it's probably best done with a simple defensive attack or defend action, but if you want to completely ignore bullets a 5 point immunity can be stunted off of the Artificial Musculature power. I also didn't put in his lightning power. He didn't get it until the end after he lost both arms and he doesn't use it much so for the cost I didn't think it was worth including. I'd most likely build it as selective close burst area damage. Also, Raiden's more than capable with guns, but seems to eschew them. However he does carry a SOCOM on his leg, even if he never uses it, so I threw it in.

Raiden throws Gekko around by breakdancing and stops Outer Heaven from crushing Snake, so he's gotta be pretty damn strong. With extraordinary effort he can bump his lifting strength up to 400 tons. That's kind of peanuts next to the likely 100,000tons the ship probably weighed, but he was stopping it, not lifting it, and it was crashing into a dock so that helped. Giving him more than 12 base lifting strength seems wrong.

So that's it for MGS 2. Before starting 3 I'm going to do a couple of unrelated builds. Then we can get started on my favorite game of the series.
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Sam Gideon - Vanquish

Postby Angry Police Chief » Wed Apr 27, 2011 6:44 pm

Image
Sam Gideon PC - PL 10

Strength 6, Stamina 4, Agility 4, Dexterity 2, Fighting 4, Intellect 2, Awareness 0, Presence 0

Advantages
All-out Attack, Benefit, Security Clearance: DARPA Researcher, Evasion, Improved Critical 4: Assault Rifle: Damage 8, Improved Initiative, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Prone Fighting, Skill Mastery: Acrobatics, Ultimate Effort: Attack, Ultimate Effort: Toughness

Skills
Close Combat: Unarmed 2 (+6), Ranged Combat: BLAdE Weapon System 4 (+12), Technology 4 (+6)

Powers
    Augmented Reaction Suit (Removable)

      Armor and Shields: Protection 4 (Ultimate Effort: Toughness)

      Augmented Reality Mode (Improved Initiative, Precise Attack (Ranged, Cover), Ultimate Effort: Attack)
        Affliction 10 (1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Dodge; Alternate Resistance (Dodge), Reaction, Perception Range; Instant Recovery, Limited Degree, Quirk: Only Vulnerable/Defenseless to Sam)
        Enhanced Trait 3: Ranged Combat +6
      Augmented Reflexes: Enhanced Trait 17 (Traits: Acrobatics +6 (+10), Dodge +6 (+12), Parry +6 (+10); Evasion, Skill Mastery: Acrobatics)

      Boost (Advantages: Prone Fighting)
        Movement 1: (Linked; Slithering)
        Speed 6 (Linked)
      Strength Augmentation
        Enhanced Strength 4
        Leaping 3
        Melee: Strength-based Damage 4 (Alternate; Accurate 3: +6; Distracting)
    BLAdE Weapon System (Easily Removable)
      Weapon Scan: Variable 5 (Guns; Limited: Requires Subject)
      Assault Rifle: Damage 8 (Alternate; Ranged, Multiattack; Improved Critical 4)
      EMP Emitter: Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude; Affects Objects Only, Burst Area, Ranged)
      Grenade: Damage 10 (Alternate; Burst Area, Ranged)
Offense
Initiative +8
Accelerated Perception (DC Dog 20)
Assault Rifle: +12 (DC 23)
EMP Emitter: (DC Fort 20)
Grenade: (DC 25)
Melee: +10 (DC 25)

Complications
    Addiction: Cigarettes: Sam is a hopeless nicotine addict, even stopping to smoke in the middle of battle.


Defense
Dodge 12/6, Parry 10/4, Fortitude 10, Toughness 8, Will 8

Power Points
Abilities 36 + Powers 89 + Advantages 4 + Skills 5 (10 ranks) + Defenses 16 = 150


Sam Gideon, the toughest, most grizzled research assistant you'll ever see. He lives on a steady diet of robots, cigarettes, and one lines. He's fast and deadly, and transfers great to the M&M system.

Vanquish is fun as hell, and Sam is fun to play in M&M too. He basically spends all his time sliding around on his ass at 100 miles an hour spitting out lead. This is surprisingly effective. He get's the +5 circumstance bonus to dodge from being prone all the time, making him one slippery customer. This lets him take the full bonus on all out attack pretty much whenever he wants. Also, just about everyone he attacks is going to be at least vulnerable to him, if not defenseless. He's a force to be reckoned with.

The BLAdE lets him copy any gun he comes across for additional fun. The Augmented Reality Mode is an expensive but awesome power. Sam sees everything in slow motion, making any enemy that can't dodge into some cover a sitting duck. I handled Mass Effect 2 Soldier's accelerated perception in a similar way. I think this is the best model for that kind of time slowdown. If it ever needs to be used for something like seeing something really fast or maneuvering through something it can be stunted, he's got 45 points to work with so it can do anything it needs to.

I put Distracting on the melee as an analogue to overheating in the game. It's kind of a last resort, Sam will want to stay at range as much as possible.

Of all the video game characters built so far this is the one I'd most want to play. I think I'll keep the Platinum train rolling and do Bayonetta next.
Last edited by Angry Police Chief on Sun Oct 09, 2011 6:31 pm, edited 2 times in total.
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Bayonetta

Postby Angry Police Chief » Thu Apr 28, 2011 8:16 am

Image

Bayonetta - PL 12

Strength 8, Stamina 6, Agility 8, Dexterity 6, Fighting 14, Intellect 2, Awareness 3, Presence 3

Advantages
Agile Feint, All-out Attack, Attractive 2, Benefit, Ambidexterity, Connected, Evasion 2, Favored Foe: Angels, Fearless, Improved Critical 4: Unarmed, Improved Initiative, Instant Up, Power Attack, Ritualist, Takedown 2, Uncanny Dodge

Skills
Acrobatics 6 (+14), Athletics 6 (+14), Close Combat: Unarmed 2 (+16), Deception 4 (+7), Expertise: Magic 8 (+10), Insight 4 (+7), Intimidation 3 (+6), Perception 7 (+10), Persuasion 2 (+5), Ranged Combat: Scarborough Fair 12 (+18), Vehicles 6 (+12)

Powers

    Climax (Linked Effects)
      Affliction 12 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude; Perception; Tiring)
      Damage 12 (Perception)
      Wicked Weave: Shapeable Area Damage 12 (Alternate)
    Combo: (Multiattack added to Strength)

    Deal With the Devil: Comprehend 2 (Spirits)

    Girl Power: Power-lifting 4 (+4 STR for lifting)

    Purgatorio: Insubstantial 4 (Incorporeal; Physical body can stay behind if desired.)

    Scarborough Fair (Easily Removable)
      Damage 6 (Multiattack, Split, Ranged)
    The Bat Within: Protection 4

    The Beast Within
      Leaping 3
      Movement 1 (Sure-footed 1)
      Speed 4 (Speed)
      The Crow Within: Flight 5 (Alternate)
    Witch Time: Burst Area Affliction 12 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, Extra Condition, Burst Area, Reaction; Limited Degree, Limited: Can only be used after avoiding an attack)

    Witch Walking: Movement 2 (Wall-crawling 2; Limited: Only if moon is visible)
Offense
Initiative +12
Climax: Affliction 12 (DC Fort 22)
Climax: Damage 12 (DC 27)
Scarborough Fair: +18 (DC 21)
Unarmed, +16 (DC 23)
Wicked Weave: (DC 27)
Witch Time: (DC Will 22)

Defense
Dodge 14, Parry 14, Fortitude 12, Toughness 10, Will 12

Power Points
Abilities 100 + Powers 172 + Advantages 21 + Skills 30 + Defenses 20 = 343

Christ she turned out expensive, I have no idea how I would build her as a PC. Considering she spends her time bitch slapping gods around I guess it makes sense.

I decided not to bother giving her any of the weapons she picks up as the fists/hair + pistol combo is what I most associate with her, even if you only use it for one chapter. Besides, the weapons don't do much in M&M game terms.

The Combo ability mimics her fighting style pretty well. I considered simply adding ranged to strength for Wicked Weave, but I think the shapeable area works better, and the obscenely expensive Climax means it's pretty much free. Climax is pretty devastating but with tiring it can only be pulled off every now and then. I decided to use insubstantial for Purgatorio because although it could be considered a different dimension, it seems more like people there are just kind of out of sync with the real world, not somewhere else. It's not really a defensive ability for her, it just lets her attack the normally incorporeal angels. The description of the bat within is that it mitigates damage, even if it looks like it just avoids, so I though protection fit well.

The Witch Time is another of those bullet time effects, but works differently than Sam's. First an attack needs to miss her before she can use it, then it only lasts for a while. She keeps moving at full speed though, so in addition to the defense penalties her enemies get impaired/disabled. Hindered/Immobile would be another possible choice, but i thought the former's effects fit better.

Anyway that's it for the Platinum stuff as I've never played Madworld, but maybe I'll go back to their Clover roots and stat up Okami/Godhand eventually. Up next though is some Devil May Cry.
Last edited by Angry Police Chief on Wed May 11, 2011 9:42 am, edited 3 times in total.
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Re: The Chief's VG Builds - Vanquish - Sam Gideon; Bayonetta

Postby Arthur Eld » Thu Apr 28, 2011 8:29 am

That's a really nice Bayonetta build. I've been pondering doing one of my own for some time, but was unclear on where to place her Power Level. I think ultimately I'll go with at least 14, maybe 13. She should be able to crush Batman, really. She could whup Superman too, if only cause he's vulnerable to magic.

I'd probably giver her Leaping in her base form, to represent her double jump-possibly with a feature that lets her change her direction while in mid-air.

The problem I think is that for most of any level in the game, she operates one way, using her Wicked Weave attacks and Climax attacks rarely. Then, when she fights bosses, she whips them out all the time. Its almost like she holds back most of the time.

Also, Climax as you've built it doesn't have Tiring on the sheet.

The only things that really bother me about this build are some of the abilities. Presence 6? I'd put it at like a 3-with Attractive 2, I just don't see the need for a score that high. She doesn't really do all that much interpersonal stuff in the game anywway-she's usually too busy killing a lot of angels. Likewise, Intellect and Awareness 4 seem a bit high for someone who usually counts on others (Enzo and Rodin) for her information.
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Re: The Chief's VG Builds - Vanquish - Sam Gideon; Bayonetta

Postby Angry Police Chief » Thu Apr 28, 2011 8:47 am

Arthur Eld wrote:That's a really nice Bayonetta build. I've been pondering doing one of my own for some time, but was unclear on where to place her Power Level. I think ultimately I'll go with at least 14, maybe 13. She should be able to crush Batman, really. She could whup Superman too, if only cause he's vulnerable to magic.


Thanks for the feedback. The PL choice for me was just kind of personal preference. I like to work in the PL8-12 range, anything higher than that is extremely powerful cheap end boss material. I'm not really much of a comics guy so I didn't really think of it in those terms but I guess you're right that she could probably make short work of DC two icons.


I'd probably giver her Leaping in her base form, to represent her double jump-possibly with a feature that lets her change her direction while in mid-air.


As far as I was concerned the beast forms were just flavor in M&M. She can use her speed and leaping whenever she wants as I wrote it.

The problem I think is that for most of any level in the game, she operates one way, using her Wicked Weave attacks and Climax attacks rarely. Then, when she fights bosses, she whips them out all the time. Its almost like she holds back most of the time.


True, she does seem to scale to her competition. Some kind of weird sliding PL. I didn't have any qualms making the Wicked Weave attack useable anytime considering you can pull off more than one every 6 seconds easily with yby or <>y.

Also, Climax as you've built it doesn't have Tiring on the sheet.


Woops, thanks

The only things that really bother me about this build are some of the abilities. Presence 6? I'd put it at like a 3-with Attractive 2, I just don't see the need for a score that high. She doesn't really do all that much interpersonal stuff in the game anywway-she's usually too busy killing a lot of angels. Likewise, Intellect and Awareness 4 seem a bit high for someone who usually counts on others (Enzo and Rodin) for her information.


True, presence may be a bit high, but considering everyone in the game is wrapped around her finger/infatuated with her I think I'll leave it as is. Awareness is at 4 because she's hundreds of years old, and always keeps her head and in control of a situation. Like giving Luka the kid, defeating a boss, then calmly beating him back into the helicopter for instance. Also I think she's very smart, the witches seemed like a somewhat scholarly order, And as far as Enzo and Rodin I think she's more lazy than incapable. Honestly though yeah her stats are probably higher than they need to be.

I look forward to your build.
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Francis York Morgan

Postby Angry Police Chief » Fri Apr 29, 2011 10:21 am

Before I post the DMC guys, I whipped up this York. I doubt anyone here will recognize him, and I both envy and pity you for it.


Image
Just call me York, that's what everyone calls me
Francis York Morgan - PL 4

Strength 1, Stamina 2, Agility 0, Dexterity 2, Fighting 0, Intellect 3, Awareness 2, Presence 2

Advantages
Assessment, Benefit, Security Clearance 2: FBI, Connected, Eidetic Memory, Equipment 3, Fearless, Jack-of-all-trades, Luck 2, Well-informed

Skills
Athletics 1 (+2), Close Combat: Knife 4 (+4), Expertise: Law Enforcement 3 (+6), Expertise: Movie Buff 7 (+10), Insight 6 (+8), Investigation 7 (+10), Perception 8 (+10), Ranged Combat: Heavy Pistol 2 (+4), Technology 2 (+5), Vehicles 2 (+4)

Powers

Profiling: Senses 4 (Postcognition, Precognition) Uncontrolled 4pp

Zach: Feature 1 1pp


Equipment
Cigarettes [Movement 1, Time Travel: up to 6 hours into future]
FBI Custom 9mm
Mission Knife
Turkey Sandwich [Healing 3, Limited: Self Only]

Offense
Initiative +0
FBI Custom, +4 (DC 19)
Mission Knife, +4 (DC 17)
Unarmed, +0 (DC 16)

Defense
Dodge 4, Parry 4, Fortitude 3, Toughness 2, Will 5

Power Points
Abilities 24 + Powers 5 + Advantages 13 + Skills 21 + Defenses 12 = 75

Complications:

Quirk: Talks to himself constantly.

Secret: He's not exactly who he appears, isn't that right Zach?


My main man York. Perhaps not the most worthy contributor to a supers setting, but he is quite the character. Considering how that game controlled I think his meager stats might be too high, but he did manage to take down that end boss. Or at least someone did. Assuming it actually happened at all. Either way, York's a man I'd want on my side.

Zach, did you see that?! Clear as a crisp spring morning, my coffee says Nero is up next.
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Re: The Chief's VG Builds - Bayonetta; Francis York Morgan

Postby Nareik123 » Sat Apr 30, 2011 12:04 am

Is that Mr York from Deadly Preminition? I've only seen a bit of gameplay footage, but he's confusing! And mr Gideon and Miss Bayonetta are some of my favourite Japanese created characters, up there with Lightning from FF13 and Auron FF10.
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Re: The Chief's VG Builds - Bayonetta; Francis York Morgan

Postby Angry Police Chief » Sat Apr 30, 2011 1:16 am

Nareik123 wrote:Is that Mr York from Deadly Preminition? I've only seen a bit of gameplay footage, but he's confusing!

That's the guy, and yes, he is.
And mr Gideon and Miss Bayonetta are some of my favourite Japanese created characters

I'm with you there, those guys at Platinum can make some games. I'm looking forward to what's next, but was disappointed to hear Shinji Mikami(Vanquish, God Hand, Resident Evil 4, Devil May Cry, Viewtiful Joe) left.
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Devil May Cry - Nero

Postby Angry Police Chief » Sat Apr 30, 2011 3:26 am

Image
For the last time, I'm not Dante!
Nero - PL 10

Strength 12, Stamina 8, Agility 4, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
Accurate Attack, Agile Feint, All-out Attack, Benefit, Ambidexterity, Power Attack, Takedown 2, Uncanny Dodge, Fast Grab, Improved Critical 4: Red Queen, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Skills
Acrobatics 6 (+10), Insight 4 (+4), Intimidation 8 (+8), Perception 8 (+8), Ranged Combat [Blue Rose] 8 (+8)

Powers

Air Hike: Leaping 3

Devil Bringer (Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Trip)
    Buster: Affliction 12(Linked; 1st degree: Vulnerable, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Grab-based, Quirk: Ends Hold)
    Snatch: Elongation 3 (Projection; Limited: Right arm only)
    Blue Rose (Alternate; Easily Removable)
      Damage 6(Ranged, Multiattack, Accurate 3)
    Red Queen (Alternate; Easily Removable)
      (Multiattack 12, Penetrating 5, Slashing) added to Strength Damage; Improved Critical 4

Yamato (Removable)
    Devil Trigger (Linked Effects)
      Immunity 80: Toughness Effects (Sustained; Limited - Half Effect, Tiring, Limited: Lasts 6 rounds)
      Immunity 5: Entrapment (Sustained)
      Regeneration 5 (Sustained)
      Speed 3
      Summon 10 (Controlled, Heroic, Mental Link)


Offense
Initiative +4
Blue Rose: +14 (DC 21)
Buster: (DC Fort 22)
Grab: +8 (DC Spec 22)
Red Queen: +8 (DC 27) (Crit 16-20)
Unarmed: +8 (DC 27)

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 8, Will 8

Power Points
Abilities 64 + Powers 85 + Advantages 8 + Skills 17 + Defenses 24 = 198


Complications
    Prejudice: Nero has an obviously demonic arm
    Relationship: His star crossed lover Kyrie


Yamato - PL 10
Strength -, Stamina -, Agility 4, Dexterity 0, Fighting 8, Intellect -, Awareness 0, Presence -
Advantages
Accurate Attack, All-out Attack, Improved Critical 4: Demon Blade, Power Attack, Teamwork
Skills
Acrobatics 6 (+10)
Powers
    Demon Blade: Damage 12 (Affects Corporeal 12, Multiattack, Penetrating 5)
    Elongation 3
    Flight 3
    Immunity 35 (Entrapment; Fortitude Effects)
    Immunity 80 (Toughness Effects; Limited - Half Effect)
    Insubstantial 4 (Incorporeal; Innate; Permanent)
    Protection 5
Offense
Initiative +4
Demon Blade: +8 (DC 27) (Crit 16-20)
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 5, Will Immune
Power Points
Abilities -16 + Powers 151 + Advantages 8 + Skills 3 + Defenses 4 = 150



:arrow: Nero is very easy to convert to a PC build, just remove the Summon from Yamato, get rid of the ranks in Insight and Intimidation, and loose Agile Feint. He loses the offense spike from devil trigger, but is still incredibly tough.


Here's our first protagonist from the DMC series. In my opinion, he's also the most fun to play. The Devil Bringer is an awesome power and while it may loose some of it's oomph in this system, it still looks like it would be pretty fun. Pretty much Nero Makes an unarmed attack for a free grab attempt on enemies within 60 feet. If successful he can reel them in as a free action and smash them on the ground or throw them with Buster. I used the projection modifier from the extra limb power for elongation, as it fits perfectly.

I went back and forth on how to build his devil trigger, but I'm pretty happy with the final result. It's a bit different from how Dante's/Vergil's works, namely the inclusion of the summon ability. Overall it's basically Just an alternate form without any activation flaw. Nero activates all the abilities listed at once. This causes a level of fatigue unless he burns a hero point. Everything, including the summon, lasts only 6 rounds. The summon is basically a big blue ghost with a sword, who stands just behind Nero and does exactly what he does. He should be used for simultaneous attacks, or Team Attacks and Aid with Nero (using Accurate Attack and Teamwork to great effect). Nero and Yamato are just about identical offensively, and working together it should significantly raise his damage output. Plus with their immunities they can All out Attack and possibly Power Attack with relative impunity. For six round bursts Nero can be tough as hell and an offensive powerhouse.

The Red Queen and Blue Rose are his sword and gun respectively. The sword is built purely as extras and a descriptor added onto his strength damage.

Anyway, enough with the knockoffs, the real deal is up next.
Last edited by Angry Police Chief on Tue May 03, 2011 6:48 am, edited 3 times in total.
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Re: The Chief's VG Builds - Vanquish - Sam Gideon; Bayonetta

Postby Angry Police Chief » Sat Apr 30, 2011 5:40 am

Arthur Eld wrote:The only things that really bother me about this build are some of the abilities. Presence 6? I'd put it at like a 3-with Attractive 2, I just don't see the need for a score that high. She doesn't really do all that much interpersonal stuff in the game anywway-she's usually too busy killing a lot of angels. Likewise, Intellect and Awareness 4 seem a bit high for someone who usually counts on others (Enzo and Rodin) for her information.


True, presence may be a bit high, but considering everyone in the game is wrapped around her finger/infatuated with her I think I'll leave it as is. Awareness is at 4 because she's hundreds of years old, and always keeps her head and in control of a situation. Like giving Luka the kid, defeating a boss, then calmly beating him back into the helicopter for instance. Also I think she's very smart, the witches seemed like a somewhat scholarly order, And as far as Enzo and Rodin I think she's more lazy than incapable. Honestly though yeah her stats are probably higher than they need to be.


After thinking about it some more, I agree with you Arthur. Ive knocked her Presence and Awareness down to 3 and int down to 2.
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Devil May Cry - Dante

Postby Angry Police Chief » Sat Apr 30, 2011 6:17 pm

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I'm beginning to think I've got rotten luck with women.
Dante - PL 14

Strength 8[10], Stamina 8, Agility 10[12], Dexterity 6, Fighting 10[12], Intellect 0, Awareness 2, Presence 2
[Devil Trigger]

Advantages
Accurate Attack, All-out Attack, Beginner's Luck, Connected, Diehard, Extraordinary Effort, Favored Foe: Demons, Fearless, Luck, Power Attack, Quick Draw, Ranged Attack 4, Uncanny Dodge; Agile Feint, Evasion, Improved Critical 2: Rebellion, Improved Initiative 2, Move-by Action, Redirect, Seize Initiative, Skill Mastery: Acrobatics, Skill Mastery: Athletics, Takedown 2

Skills
Acrobatics 6 (+16), Athletics 10 (+18), Close Combat: Rebellion 2 (+12), Deception 6 (+8), Expertise: Demons 7 (+7), Insight 4 (+6), Intimidation 8 (+10), Investigation 9 (+9), Perception 6 (+8), Ranged Combat: Ebony & Ivory 6 (+12), Vehicles 10 (+16)

Powers

Air Hike: Leaping 3

Dante's Elements of Style (Array)
    Royal Guard (Defensive Attack, Improved Defense, Interpose, Ultimate Effort: Toughness)
      Dreadnaught: Protection 6 (Impervious [10 extra ranks])
      Block and Release: Deflect 18 (Reflect; Close Range)
    Trickster (Agile Feint, Evasion, Improved Initiative 2, Move-by Action, Redirect, Seize Initiative, Skill Mastery, Skill Mastery, Takedown 2)
      Air Trick: Teleport 2
      Dash: Speed 2 (Stacks with Devil Trigger)
      Quick: Enhanced Trait 12 (Parry +6 , Dodge +6 )
Devil Trigger (Linked Effects)
    Air Raid: Flight 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
    Enhanced Trait 14 (Linked; Agility +2 (+12), Fighting +2 (+12), Strength +2 (+10), Toughness +2 (+10))
    Immunity 5 (Linked; Entrapment; Sustained)
    Immunity 80 (Linked; Toughness Effects; Sustained; Limited - Half Effect, Tiring, Limited: Only lasts 6 rounds)
    Regeneration 5 (Linked; Every 2 rounds; Sustained)
    Speed 2+2 (Linked; Stacks with Trickster)
Rebellion (Easily Removable (indestructible))
    Strength-based Damage 4 (Improved Critical 2; Multiattack [10 extra ranks])
    Ebony & Ivory (Alternate; Easily Removable (indestructible))
      Damage 6 (Ranged, Multiattack, Split, Accurate)

Offense [Devil Trigger]
Initiative +10 (+18) [+20]
Ebony & Ivory: +18 (DC 21)
Rebellion: +12 (DC 27) [+14 (DC 29)]
Unarmed, +10 (DC 23) [+12 (DC 25)]

Defense (Trickster) [Devil Trigger] {Royal Guard}
Dodge 10(16)[18], Parry 10(16)[18], Fortitude 14, Toughness 8[10]{16[18]}, Will 14

Power Points
Abilities 92 + Powers 101 + Advantages 16 + Skills 37 + Defenses 18 = 264


The Son of Sparda in the flesh. This Dante circa DMC4, so the Devil Trigger isn't device based. The build is kind of complicated, but I like it. Dante's fighting styles and Devil trigger make him tough to format, but give him some cool options.

Trickster is basically Dante's base. With it he's an extremely mobile, hard to hit, offensively balanced PL 12. Against hard hitters, or for some occasional fun he can switch to Royal Guard and reflect pretty much any attack that comes his way. When Dante really shines however is in Devil Trigger. When activated (at the cost of fatigue) and combined with trickster he becomes a pretty beastly PL 14 for 6 rounds. I don't like building characters underpowered, but with the way devil trigger works there's not really a way around it.

I haven't really decided if I'm going to do Vergil yet, basically he's just a smart Dante with some damage aura/ranged powers and no royal guard. Maybe I'll hammer him out later.
Last edited by Angry Police Chief on Tue May 03, 2011 4:54 am, edited 1 time in total.
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Re: The Chief's Office - Devil May Cry: Dante; Nero

Postby Angry Police Chief » Sat Apr 30, 2011 7:06 pm

I wasn't really satisfied with the initial build of Nero, so I overhauled it. This version is a bit simpler and despite snatch/buster not working exactly as they do in-game, I think it stays true to to the character.
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Devil May Cry 3: Virgil

Postby Angry Police Chief » Tue May 03, 2011 4:22 am

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Virgil - PL 13

Strength 8[9], Stamina 8[9], Agility 10[11], Dexterity 2, Fighting 10[11], Intellect 2, Awareness 2, Presence 2

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Connected, Defensive Attack, Diehard, Evasion 2, Fearless, Improved Initiative 2, Move-by Action, Power Attack, Quick Draw, Uncanny Dodge

Skills
Acrobatics 4 (+14), Athletics 6 (+14), Deception 10 (+12), Expertise: Demons 8 (+10), Insight 8 (+10), Intimidation 8 (+10), Perception 8 (+10), Persuasion 6 (+8)

Powers
Dark Slayer Style: Teleport 2

Devil Trigger (Linked Effects)
    Enhanced Trait 8 (Stamina +1 (+9), Strength +1 (+9), Fighting +1 (+11), Agility +1 (+11))
    Immunity 85 (Entrapment, Toughness Effects; Limited - Half Effect [Toughness only], Tiring, Limited: Only lasts 6 rounds)
    Regeneration 5
    Speed 4

Summon Swords (Array)
    • Blistering Swords: Damage 10 (Perception, Affects Insubstantial 2, Secondary Effect)
    • Spiral Swords: Damage 10 (Affects Insubstantial 2, Reaction, Reach 5 ft.)

Yamato (Easily Removable)
    Dimension Cut: Strength-based Damage 4 (Cone Area [9 extra ranks], Dimensional 3)
      Rapid Slash: Strength-based Burst Area Damage 4 (Alternate; Burst Area [9 extra ranks]; Quirk: Limited to 10 feet)
    Force Edge (Alternate; Easily Removable)
      Strength-based Damage 2 (Improved Critical 4; Multiattack [9 extra ranks], Accurate 2

Offense [Devil Trigger]
Initiative +18 [19]
Blistering Swords: (DC 25)
Dimensional Cut: (DC 27) [DC 28]
Force Edge: +14 (DC 25) [+15 (DC 26)]
Rapid Slash: (DC 27) [DC 28]
Spiral Swords: (DC 25)

Defense
Dodge 16 [17], Parry 16 [17], Fortitude 10 [11], Toughness 8 [9], Will 14

Power Points
Abilities 88 + Powers 101 + Advantages 16 + Skills 29 (58 ranks) + Defenses 26 = 260



:arrow: Virgil, Dante's twin brother and nemesis. He's based on the Dante build, but the Summoned Swords and somewhat lower versatility would probably make him play pretty differently. His Devil Trigger isn't quite as nice as Dante's though, giving him only a boost of 1PL instead of 2. Outside of DT, Virgil is a balanced PL 12.

I thought a small burst worked best for what the Yamato is capable of, and I decided not to do Beowulf because he only has it for a single scene (At least canonically).

That's it for the DMC crowd, up next: Samus Aran
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Samus Aran

Postby Angry Police Chief » Thu May 05, 2011 11:15 am

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Samus Aran - PL 10

Strength 4, Stamina 4, Agility 6, Dexterity 4, Fighting 2, Intellect 2, Awareness 2, Presence 0

Advantages
Attractive, Connected, Favored Foe: Space Pirates, Great Endurance, Improved Initiative, Jack-of-all-trades, Luck, Move-by Action, Ranged Attack 4, Assessment, Improved Critical 4: Charge Beam, Well-informed

Skills
Acrobatics 6 (+12), Athletics 8 (+12), Insight 6 (+8), Investigation 8 (+16/+10), Perception 6 (+14/+8), Technology 8 (+10), Vehicles 6 (+10)

Powers
Power Suit (Alternate Form, Move Action)
    Arm Cannon (Array)
      Charge Beam: Damage 10 (Improved Critical 4; Variable Descriptor: Elemental, Ranged, Penetrating 2, Accurate; Activation: move action)
      Grapple Beam: Movement 1 (Swinging)
      Missiles: Damage 12 (Ranged, Homing: 1 extra attempt)
      Power Beam: Damage 8 (Variable Descriptor: Elemental, Accurate 2, Multiattack, Ranged)
    Armored: Protection 8

    Morph Ball (Alternate Form, Free Action)
      Bomb: Burst Area Damage 10 (Triggered: Delay)
      Spherical: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Side Effect 2: Absent Dexterity, Permanent)
      Boost: Speed 4
    Physical Enhancement: Enhanced Trait 8 (Traits: Agility +2 (+6), Strength +2 (+4))

    Visor (Array)
      Scan Visor: (Assessment, Well-informed) Feature 1: Database; Enhanced Trait 6 (Perception +6, Investigation +6); Senses 2 (Analytical Vision)
      Thermal Visor: Senses 1 (Alternate; Infravision)
      X-Ray Visor: Senses 4 (Alternate; Vision Penetrates Concealment)

    Space Jump: Leaping 2

    Varia Suit: Immunity 10 (Life Support)

Offense
Initiative +10
Charge Beam: +10 (DC 25)
Bomb: (DC 25)
Missiles: +8 (DC 27)
Power Beam: +12 (DC 23)

Complications
    Disability: Samus looses the use of her right hand and cannot swim while in her suit
    Obsession: Scanning
    Power Loss: Samus has a habit of misplacing her powers.

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10

Power Points
Abilities 40 + Powers 97 + Advantages 12 + Skills 24 + Defenses 22 = 195

_____________________________________________________________________________________________

This is Samus circa Metroid Prime. She's easy enough to convert to a more classic Samus by dropping the visor array and maybe making Space Jump into flight. I didn't make her suit a device because in the lore it can't be removed from her without her consent. The power loss complication seems to fit better, and handles how she often looses only certain aspects it.

I didn't model all the different beams because that would be 6 more AEs and some of them are kind of redundant. I think the variable descriptor is enough to differentiate them.
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