The Boss - PL 11
Strength 2, Stamina 6, Agility 3, Dexterity 4, Fighting 12, Intellect 2, Awareness 4, Presence 4
AdvantagesAccurate Attack, Assessment, Benefit, Status: War Hero, Connected, Contacts, Defensive Attack, Equipment 1, Improved Initiative, Inspire, Leadership, Minion 2, Ranged Attack 4, Seize Initiative, Takedown, Tracking, Well-informed,
Chokehold, Fast Grab, Improved Critical 4: Grab, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Power Attack, Weapon BindSkillsAcrobatics 3 (+6), Athletics 7 (+9), Close Combat: Grab 1 (+13), Close Combat: Unarmed 2 (+14), Deception 4 (+8), Expertise: Military 12 (+14), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 4 (+8), Ranged Combat: Patriot 2 (+6), Stealth 7 (+10)
PowersCQC (Chokehold, Fast Grab, Improved Disarm, Improved Grab, Improved Hold) (All innate)
Counter: Feature 2 (ignore effects of improved trip/disarm; Improved Defense, Weapon Bind)
Hand to Hand: Strength-based Damage 4
Human Shield: Feature 2 (Total cover while maintaining a hold)
Joint Lock: Enhanced Strength 6 (Limited: Grabs; Improved Critical 4 (Grab))
Bone Breaker: Affliction 10 (1st degree: Impaired, Hindered, 2nd degree: Disabled, Immobile, Resisted by: Fortitude; Extra Condition, Continuous; Limited Degree, Grab-based)
• Field Strip: Transform 4 (Guns to disassembled, Continuous; Grab-based; Alternate; Improved Smash)
• Slice Throat: Strength-based Damage 8 (Easily Removable, Advantages: Power Attack; Limited: Finishing Attacks; Alternate)
• Chokeslam (Linked Effects; Alternate)
Affliction 10 (1st degree: Dazed 2nd degree: Prone 3rd degree: Incapacitated, Resisted by: Fortitude; Grab-based)
Damage: Strength-based Damage 4 (Grab-based)
Patriot (Easily Removable)
Damage 6 (Ranged, Multiattack, Accurate 2)
EquipmentKnife
Sneaking Suit [Protection 2]
OffenseInitiative +7
Bonebreaker, +12 (DC Fort 20)
Chokeslam: Affliction 10 +12 (DC Fort 20)
Chokeslam: Strength-based Damage 4, +12 (DC 21)
Grab, +13 (DC Spec 18) (Crit 16-20)
Hand to Hand, +14 (DC 21)
Knife, +12 (DC 18)
Patriot, +14 (DC 21)
Unarmed, +14 (DC 17)
DefenseDodge 12, Parry 14, Fortitude 9, Toughness 8, Will 13
Power PointsAbilities 74 + Powers 75 + Advantages 20 + Skills 33 + Defenses 23 = 225
Complications:Motivation: Patriotism
Relationship: Snake
Secret: Double agent
_____________________________________________________________________________________________
A war hero and Big Bosses mentor, The Boss's influence on Snake would eventually be responsible for reshaping the world. She's no slouch herself either, a military expert and a master of close quarters combat. Snake does manage to take her down, though she probably wasn't giving it her all, as dying was her ultimate plan.
CQC gives her a lot of nice tricks. The whole fighting style could probably be handled with advantages and some grapple strength, but I decided to flesh it out a bit more. Once the boss gets someone in a grab she has many options.
Field Strip will permanently disarm anyone using a gun,
Bone Breaker will mess someone up pretty bad for the whole fight, and
Chokeslam is a good all around move. If the grab results in bound,
Slice Throat can do some massive damage.
Counter means your never safe when trying to disarm or trip The Boss, she's pretty much someone you don't want to get close to.
I made the
Patriot a device because it's a prototype, and it's unlimited ammo is semi-canonical. It's not really anything special though.
Well that's it for the bosses, time to take a look at the man who conquered them.
I once worked with a guy for three years and never learned his name. Best friend I ever had. We still never talk sometimes - Ron Swanson