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Randomly Generated Heroes- Post yours here!

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Re: Randomly Generated Heroes- Post yours here!

Postby OptimusPrimieval » Fri Jul 29, 2011 7:39 am

Playing with the GM Kit has become one of my favorite waste-times at work :twisted:

The Cybertribe has been slowly growing on me and I decided to come up with a GM Kit team of tech heros. Here they be:

Crimefighter/Inventor - PL 10

Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 8, Intellect 7, Awareness 2, Presence 1

Advantages
Benefit, Wealth 3 (millionare), Close Attack 2, Connected, Defensive Attack, Defensive Roll 4, Equipment 1, Improved Initiative, Inventor, Jack-of-all-trades, Power Attack, Ranged Attack 7, Skill Mastery: Investigation, Skill Mastery: Technology, Tracking, Uncanny Dodge, Well-informed

Skills
Expertise: Science 4 (+11), Expertise: Streetwise 4 (+11), Insight 5 (+7), Investigation 8 (+15), Perception 9 (+11), Technology 8 (+15), Treatment 6 (+13)

Powers
Stealth Suit (Removable)
. . Affliction: Affliction 6 (1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Fortitude, DC 16; Accurate: +2, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
. . Concealment: Concealment 4 (All Visual Senses; Passive)
. . Movement: Movement 1 (Wall-crawling 1: -1 speed rank)

Equipment
- Custom Headquarters -

Offense
Initiative +9
Affliction: Affliction 6, +14 (DC Fort 16)
Grab, +10 (DC Spec 13)
Throw, +12 (DC 18)
Unarmed, +10 (DC 18)

Complications
Motivation: Justice
Obsession

Languages
English

Defense
Dodge 12, Parry 13, Fortitude 7, Toughness 7/3, Will 10

Power Points
Abilities 68 + Powers 8 + Advantages 28 + Skills 22 (44 ranks) + Defenses 24 = 150
---------------------------------------------------------------------------------------------------------------------------------

Gadgeteer/Adventurer - PL 10

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 8, Awareness 3, Presence 2

Advantages
Beginner's Luck, Eidetic Memory, Equipment 1, Evasion, Improvised Tools, Inventor, Skill Mastery: Technology, Speed of Thought, Uncanny Dodge

Skills
Close Combat: Unarmed 6 (+10), Expertise: Science 10 (+18), Insight 4 (+7), Investigation 7 (+15), Perception 5 (+8), Ranged Combat: Gadgets 6 (+8), Technology 10 (+18), Vehicles 4 (+6)

Powers
Force Armor (Removable)
. . Energy Absorption
. . . . Protection: Protection 10 (+10 Toughness; Impervious [6 ranks only])
. . Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
. . Force Armor (Activation: Move Action)
. . . . Strength Boost: Enhanced Strength 8 (+8 STR)
. . . . . . Concussion Blast: Damage 7 (Alternate; DC 22; Accurate 2: +4, Increased Range: ranged)
. . . . . . Concussion Wave: Burst Area Damage 8 (Alternate; DC 23; Burst Area: 30 feet radius sphere)
. . . . . . Force Objects: Create 8 (Alternate; Volume: 250 cft., DC 18)
. . . . . . Kinetic Feedback: Damage 4 (Alternate; DC 19; Reaction 3: reaction)
. . . . . . Stun Wave: Burst Area Affliction 8 (Alternate; 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, Extra Condition; Limited Degree)
. . . . . . Telekinesis: Move Object 8 (Alternate; 6 tons)
Polymath: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Type: Mental)

Equipment
- Custom Headquarters -

Offense
Initiative +8
Concussion Blast: Damage 7, +12 (DC 22)
Concussion Wave: Burst Area Damage 8 (DC 23)
Grab, +4 (DC Spec 12)
Kinetic Feedback: Damage 4, +4 (DC 19)
Stun Wave: Burst Area Affliction 8 (DC Fort 18)
Telekinesis: Move Object 8, +8 (DC 18)
Throw, +2 (DC 17)
Unarmed, +10 (DC 17)

Complications
Motivation: Recognition
Quirk

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 12, Will 11

Power Points
Abilities 50 + Powers 40 + Advantages 9 + Skills 26 (52 ranks) + Defenses 25 = 150
------------------------------------------------------------------------------------------------------------------------------

Battlesuit (genius) - PL 10

Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 2, Intellect 8, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Equipment 1, Interpose, Inventor, Move-by Action, Skill Mastery: Expertise: Science, Skill Mastery: Technology, Speed of Thought

Skills
Expertise: Business 4 (+12), Expertise: Science 6 (+14), Insight 4 (+6), Perception 8 (+10), Persuasion 4 (+6), Technology 6 (+14)

Powers
Battlesuit (Removable)
. . Bio-Amplifier: Enhanced Trait 16 (Traits: Dodge +4 (+9), Fortitude +4 (+7), Parry +4 (+9), Will +4 (+10))
. . Comm-System: Radio Communication 2
. . Hyper-Alloy Shell: Protection 8 (+8 Toughness; Impervious)
. . Rocket Turbines: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
. . . . Aquatic Turbines
. . . . . . Movement: Movement 1 (Environmental Adaptation: Aquatic)
. . . . . . Swimming: Swimming 8 (Speed: 120 miles/hour, 1800 feet/round)
. . Sealed Systems: Immunity 10 (Life Support)
. . Sensors: Senses 2 (Extended: Vision 1: x10, Infravision)
. . Weapon Array
. . . . Combat Enhancer: Enhanced Trait 22 (Traits: Strength +8 (+8), Advantages: Close Attack 6)
. . . . Micro-Rockets: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, Increased Range: ranged)
. . . . Omni-Blaster: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone, Penetrating 4)
. . . . Plasma Blast: Damage 10 (DC 25; Accurate 4: +8, Increased Range: ranged)
. . . . Plasma Bolts: Damage 6 (DC 21; Accurate 6: +12, Multiattack)

Equipment
- Custom Headquarters -

Offense
Initiative +8
Grab, +2 (DC Spec 10)
Micro-Rockets: Burst Area Damage 8 (DC 23)
Omni-Blaster: Cone Area Damage 10 (DC 25)
Plasma Blast: Damage 10, +10 (DC 25)
Plasma Bolts: Damage 6, +14 (DC 21)
Throw, +2 (DC 15)
Unarmed, +2 (DC 15)

Complications
Motivation: Responsibility
Responsibility

Languages
Native Language

Defense
Dodge 9/5, Parry 9/5, Fortitude 7/3, Toughness 9, Will 10/6

Power Points
Abilities 36 + Powers 76 + Advantages 9 + Skills 16 (32 ranks) + Defenses 13 = 150
----------------------------------------------------------------------------------------------------------------------------

Contsruct (tech) - PL 10

Strength 12/8, Stamina -, Agility 0, Dexterity 2, Fighting 6, Intellect 4, Awareness 1, Presence 1

Advantages
Close Attack 2, Eidetic Memory, Well-informed

Skills
Investigation 5 (+9), Perception 7 (+8), Persuasion 4 (+5), Technology 8 (+12)

Powers
Hyper-Alloy Construct
. . Enhanced Trait: Enhanced Trait 8 (Traits: Dodge +6 (+6), Parry +2 (+8))
. . Immunity: Immunity 38 (Aging, Critical Hits, Fortitude Effects, Sensory Affliction Effects)
. . Protection: Protection 12 (+12 Toughness; Impervious)
Juggernaut
. . Enhanced Trait: Enhanced Trait 10 (Traits: Strength +4 (+12), Advantages: Close Attack 2)
. . Immortality: Immortality 5 (Return after 1 day)
. . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
Nearly Human
. . Enhanced Trait: Enhanced Trait 5 (Traits: Will +5 (+6))
. . Immunity: Immunity 5 (Emotion Effects)

Offense
Initiative +0
Grab, +8 (DC Spec 22)
Throw, +2 (DC 27)
Unarmed, +8 (DC 27)

Complications
Motivation: Acceptance
Prejudice

Languages
Native Language

Defense
Dodge 6/0, Parry 8/6, Fortitude Immune, Toughness 12, Will 6/1

Power Points
Abilities 34 + Powers 102 + Advantages 2 + Skills 12 (24 ranks) + Defenses 0 = 150


Thought it was a nifty concept and the stuff these guys can do given a little time can be game breaking, lol.
This space for rent.

Optimus's 150 Threadhttp://www.atomicthinktank.com/viewtopic.php?f=14&t=40520
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Re: Randomly Generated Heroes- Post yours here!

Postby MorningKnight » Fri Jul 29, 2011 12:23 pm

For the love of a woman, he fought his way out of Hell. For the chance to live a life free of malice and agony, he fights to protect his adoptive world. He is Damien Rose, but to those in need of a burning shield against the darkness, his name is Emblaze!


Image
Image credit - Alex Photopaint

Emblaze - PL 10

Strength 8, Stamina 6, Agility 2, Dexterity 2, Fighting 10, Intellect 1, Awareness 2, Presence 2

Advantages
Attractive, Close Attack 2, Daze (Deception), Fascinate (Deception), Inspire

Skills
Deception 8 (+10), Expertise: Magic 6 (+7), Expertise: Theology 4 (+5), Insight 6 (+8), Perception 6 (+8)

Powers
Demonic Physiology: Protection 3 (+3 Toughness)
Giant Bat Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
Hellfire Control
. . Flaming Form: Damage 5 (DC 20; Reaction 3: reaction)
. . Shapechange: Morph 4 (+20 Deception checks to disguise; Any form)
Supernatural Might
. . Enhanced Ability: Enhanced Strength 2 (Linked; +2 STR)
. . Enhanced Trait: Enhanced Trait 2 (Linked; Advantages: Close Attack 2)
. . Power-lifting: Power-lifting 2 (Linked; +2 STR for lifting)
Supernatural Resistance: Immunity 15 (Alteration Effects, Damage Effect: Electricity Damage, Disease, Poison, Starvation & Thirst, Suffocation (All))

Offense
Initiative +2
Flaming Form: Damage 5, +12 (DC 20)
Grab, +12 (DC Spec 18)
Throw, +2 (DC 23)
Unarmed, +12 (DC 23)

Complications
Motivation: Acceptance
Power Loss: On Holy Ground

Languages
Native Language

Defense
Dodge 8, Parry 10, Fortitude 11, Toughness 9, Will 8

Power Points
Abilities 62 + Powers 52 + Advantages 4 + Skills 15 (30 ranks) + Defenses 17 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.

When I saw Supernatural Creature pop up, I was afraid I'd get a werewolf too.
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Re: Randomly Generated Heroes- Post yours here!

Postby jakelinford » Sat Jul 30, 2011 9:10 pm

BioMax - PL 10

Strength 10/2, Stamina 1, Agility 2, Dexterity 2,
Fighting 4, Intellect 9, Awareness 4, Presence 1

Advantages
Beginner's Luck, Benefit, Wealth 3 (Millionaire), Eidetic Memory, Equipment 3, Improvised Tools, Inventor, Minion 3, Move-by Action, Skill Mastery: Technology

Skills
Close Combat: Unarmed 6 (+10), Expertise: Science 10 (+19), Insight 4 (+8), Investigation 7 (+16), Perception 5 (+9). Ranged Combat: Thrown Weapons 6 (+8), Technology 10(+19), Vehicles 4(+6)

Powers
Force Field Belt (Removable): Force Field Projector [Protection 10 {Sustained, Linked); Immunity 6 (Critical Hits, Environmental Conditions: High Pressure, Cold, Heat, Radiation)]
Physical Boosters with Biological Overclocking(Removable):
Advantage: Move-by Action;
Enhanced Strength 8 (Activation: move action);
Leaping 4 (120ft, 30 mph);
Quickness 2, +2 Quickness (Activation: move action);
Speed 5, +2 Speed (Activation: move action)
Technopath: Comprehend 2 (Machines / Electronics; Distracting)

Equipment
Custom Headquarters: Toughness 10, Size Large, Features: Communications, Computer, Fire Prevention System, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 1, Workshop

Complications
Addiction: BioMax is addicted to the use of his powers. If he goes for too long without hooking up to his physical boosters, he gets ill and twitchy, and his focus gets wrecked.
Relationship: BioMax's staff is like an extended family, for whom he feels responsible.

Offense
Initiative +2, Grab +4, Throw +8 (DC 25), Unarmed +10 (DC 25)
Defense
Dodge 8, Parry 8, Toughness 11/1, Will 10

Power Points
Abilities 50 + Powers 37 + Advantages 14 + Skills 26 + Defenses 23 = 150
Huntress: (over a cellphone) So, what are you wearing?
Question: Blue overcoat, fedora...
Huntress: You really stink at this.
Question: ...orange socks.
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Re: Randomly Generated Heroes- Post yours here!

Postby jakelinford » Tue Aug 02, 2011 7:11 am

I had to tweak a bit to bring the Toughness save in line, but I thought the loss of a couple of ranks of acrobatics were well worth it.

Fuzzyclaws Deathyowl - PL 10

Strength 8, Stamina 6, Agility 6, Dexterity 6, Fighting 8, Intellect 0, Awareness 4, Presence 2

Advantages
Daze (Deception), Defensive Roll 2, Evasion, Hide in Plain Sight, Improved Critical: Claws, Improved Initiative, Luck 2, Redirect, Taunt

Skills
Acrobatics 10 (+16), Athletics 4 (+12), Deception 6 (+8), Intimidation 6 (+8), Perception 4 (+8), Sleight of Hand 4 (+10), Stealth 4 (+10)

Powers
Claws: Strength-based Damage 2 (DC 25, Advantages: Improved Critical)
Bestial
Enhanced Ability: Enhanced Agility 4 (+4 AGL)
Enhanced Ability: Enhanced Dexterity 4 (+4 DEX)
Enhanced Ability: Enhanced Fighting 4 (+4 FGT)
Enhanced Ability: Enhanced Stamina 2 (+2 STA)
Enhanced Ability: Enhanced Strength 4 (+4 STR)
Feline Movement
Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
Movement: Movement 3 (Safe Fall, Sure-footed 1, Trackless: Visual 1)
Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
Feline Senses
Cat's Eyes and Nose: Senses 3 (Acute: Olfactory, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
Jinx: Luck Control 1 (Force a Re-roll, Advantages: Luck 2)

Offense
Initiative +10
Claws: Strength-based Damage 2, +8 (DC 25)
Grab, +8 (DC Spec 18)
Throw, +6 (DC 23)
Unarmed, +8 (DC 23)

Complications
Motivation: Acceptance: Wants to be loved, but acts like a cat - often aloof and hostile - so it can be hard to get what she wants.
Quirk: Acts like a cat - licks her fur, nests in the sun, looks for a litter box - things that make it tricky to adapt to human society.

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 8/6, Will 10

Power Points
Abilities 44 + Powers 59 + Advantages 8 + Skills 19 (38 ranks) + Defenses 20 = 150
Huntress: (over a cellphone) So, what are you wearing?
Question: Blue overcoat, fedora...
Huntress: You really stink at this.
Question: ...orange socks.
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Re: Randomly Generated Heroes- Post yours here!

Postby AdamColeman » Sat Aug 06, 2011 10:24 pm

Well Jon since you're so eager to see what people can come up with, here is a Weaponmaster:
-Self Made
-Alert
-Peak Conditioning
-Quick
-Set I Skills
-Time Displaced
-Flamboyant
-Forceful Personality
-Perfect Aim
and
-Super Soldier

Afghan War Vet with a distinguished family history of military and public service. Wears a replica of his grandfather's WWII uniform as a costume.

Old Soldier - PL 10

Strength 3, Stamina 3, Agility 6, Dexterity 6, Fighting 7, Intellect 0, Awareness 2, Presence 1

Advantages
Accurate Attack, Agile Feint, Defensive Roll 3, Diehard, Evasion 2, Great Endurance, Power Attack, Precise Attack (Ranged, Concealment), Skill Mastery: Athletics, Uncanny Dodge

Skills
Acrobatics 12 (+18), Athletics 8 (+11), Close Combat: Knife 6 (+13), Close Combat: Unarmed 4 (+11), Deception 8 (+9), Expertise: History 6 (+6), Expertise: Military 6 (+6), Expertise: Tech 6 (+6), Intimidation 8 (+9), Perception 8 (+10), Ranged Combat: Guns 4 (+10), Sleight of Hand 4 (+10)

Powers
Perfect Aim: Damage 5 (DC 20; Increased Range 2: perception [1 extra rank]; Custom: Easily Removable Ranged or Improvised Weapon [3 extra ranks])
Super Soldier: Enhanced Trait 2 (Traits: Fortitude +2 (+10))
Super Soldier: Regeneration 2 (Every 5 rounds)
Super Soldier: Speed 2 (Speed: 8 miles/hour, 120 feet/round)

Offense
Initiative +6
Grab, +7 (DC Spec 13)
Perfect Aim: Damage 5 (DC 20)
Throw, +6 (DC 18)
Unarmed, +17 (DC 18)

Complications
Honor
Motivation: Doing Good

Languages
English

Defense
Dodge 13, Parry 13, Fortitude 10/8, Toughness 6/3, Will 10

Power Points
Abilities 56 + Powers 15 + Advantages 13 + Skills 40 (80 ranks) + Defenses 26 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
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Re: Randomly Generated Heroes- Post yours here!

Postby Radical » Wed Aug 10, 2011 9:43 pm

I tried to bring mine as close to the requirements as possible. Here are the more successful ones:

DR. ACHILLES
PL 8/120 pp.

Abilities
STR 12 STA 4 AGI 4 DEX 4 FGT 4 INT 4 AWE 4 PRE 3
(62 pp.)

Skills
Expertise: Science 12 (+16)
Investigation 11 (+15)
Perception 12 (+16)
Technology 11 (+15)
Treatment 12 (+16)
(29 pp./58 ranks)

Powers
Enhanced Strength 8
Immunity 2 (aging [Flaw: Limited to half effect], disease)
Protection 8 (Extra: Impervious 4)
(29 pp.)

Offense
Init.: +4
Unarmed: +4 (close, Damage 12)

Defenses
Dodge: 4
Fortitude: 4
Parry: 4
Toughness: 12
Will: 4

NIGHTMARE
PL 8/120 pp.

Complications: Addiction (blood), Secret (vampire), Weaknesses (garlic, sunlight)

Abilities
STR 8 STA -- AGI 6 DEX 5 FGT 6 INT 5 AWE 6 PRE 5
(38 -10 pp.)

Skills
Close Combat: Unarmed 2 (+8)
Expertise: Current Events 7 (+12)
Expertise: Magic 8 (+13)
Intimidation 8 (+13)
Perception 7 (+13)
Stealth 8 (+14)
(20 pp./40 ranks)

Advantages
Fascinate 2 (Intimidation), Fearless
(3 pp.)

Powers
Enhanced Strength 3
Flight 2
Immortality 5 (Flaw: Limited - not when brain is destroyed)
Immunity 30 (Fortitude Effects)
Mind Control 2 (Flaw: Sense-dependent [eye contact])
Protection 4
Regeneration 8 (Flaw: Source - blood)
(40 pp.)

Offense
Init.: +6
Unarmed: +8 (close, Damage 8 )

Defenses
Dodge: 8
Fortitude: Immune
Parry: 8
Toughness: 8
Will: 8
(10 pp.)

INVADER
PL 10/150 pp.

Complications: Secret (extraterrestrial)

Abilities
STR 4 STA 5 AGI 5 DEX 5 FGT 3 INT 4 AWE 7 PRE 4
(74 pp.)

Skills
Close Combat: Unarmed 8 (+13)
Deception 9 (+13)
Insight 8 (+15)
Intimidation 8 (+12)
Persuasion 9 (+13)
Ranged Combat: Blaster 9 (+14)
Stealth 8 (+13)
Technology 9 (+13)
Vehicles 8 (+13)
(38 pp./76 pp.)

Powers
Blast 6 (Flaw: Removable [easily], -2/5 pp.)
Force Field 12 (Flaw: Removable, -1/5 pp.)
Morph 2
Teleport 6 (Flaw: Removable, -1/5 pp.)
(38 pp.)

Offense
Init.: +5
Blaster: +14 (ranged, Damage 6)
Unarmed: +13 (close, Damage 4)

Defenses
Dodge: 5
Fortitude: 3
Parry: 5
Toughness: 3 (15 w/Force Field)
Will: 7

SHAPE
PL 10/150 pp.

Complications: Quirk (bisexual)

Abilities
STR 4 STA 4 AGI 4 DEX 4 FGT 4 INT 4 AWE 4 PRE 5
(66 pp.)

Skills
Athletics 6 (+10)
Close Combat: Unarmed 12 (+16)
Deception 7 (+16)
Expertise: Actress 7 (+11)
Insight 7 (+11)
Intimidation 6 (+11)
Perception 6 (+10)
Persuasion 7 (+16)
Stealth 6 (+10)
(32 pp./64 ranks)

Advantages
Attractive 2, Hide in Plain Sight
(3 pp.)

Powers
Shapeshift 7 (Flaw: Limited to organic/living forms)
(49 pp.)

Offense
Init.: +4
Unarmed: +16 (close, Damage 4)

Defenses
Dodge: 4 (maximum 11)
Fortitude: 4 (maximum 11)
Parry: 4 (maximum 11)
Toughness: 4 (maximum 11)
Will: 4

SHOTGUN
PL 10/150 pp.

Abilities
STR 9 STA 5 AGI 9 DEX 9 FGT 4 INT 4 AWE 4 PRE 4
(66 pp.)

Skills
Acrobatics 8 (+17)
Athletics 8 (+17)
Close Combat: Unarmed 7 (+11)
Insight 8 (+12)
Intimidation 9 (+13)
Perception 8 (+12)
Ranged Combat: "Emma" 4 (+13)
Technology 8 (+12)
Vehicles 8 (+17)
(34 pp./68 ranks)

Advantages
Assessment
(1 pp.)

Powers
Blast 7 (Flaw: Removable [easily], -2/5 pp.)
Enhanced Agility 5
Enhanced Dexterity 5
Enhanced Strength 5
Protection 6 (Extra: Impervious 3)
(49 pp.)

Offense
Init: +9
Emma: +13 (ranged, Damage 7)
Unarmed: +11 (close, Damage 9)

Defenses
Dodge: 9
Fortitude: 5
Parry: 4
Toughness: 11
Will: 4

The reason I used power points to bump up Nightmare's defenses is because I knew you guys would pick up on that, and I had no other use for them anyway. The others...well, I tend not to think that far ahead.
Check out my stories to see what kind of characters I wanna create!
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Re: Randomly Generated Heroes- Post yours here!

Postby Radical » Thu Aug 11, 2011 11:05 pm

HYPNOSNAKE
PL 5/75 pp.

Abilities

STR 7 STA 7 AGI 3 DEX 2 FGT 3 INT 2 AWE 3 PRE 3
(32 pp.)

Skills

Athletics 8 (+15)
Intimidation 8 (+11)
Perception 8 (+11)
Stealth 8 (+11)
(16 pp./32 ranks)

Advantages

Fascinate 2 (Intimidation)
(2 pp.)

Powers

Feature 1 (unhingeable jaw)
Growth 7 (Extra: Innate, flat +1; Flaw: Permanent, -1/rank)
Mind Control 2 (Flaw: Sense-dependent, eye contact)
Movement 1 (slithering)
Senses 1 (infravision)
Weaken 7 (Stamina)
(25 pp.)

Offense

Init.: +3
Unarmed: +3 (close, Damage 7)
Weaken (Stamina) +3 (close, Damage 7)

Defenses

Dodge: 3
Fortitude: 7
Parry: 3
Toughness: 7
Will: 3

The next two are actual attempts at applying some power points to the defenses.

SHARIZAD
PL8/120 pp.

Abilities

STR 3 STA 4 AGI 4 DEX 3 FGT 4 INT 4 AWE 4 PRE 4
(60 pp.)

Skills

Athletics 4 (+7)
Close Combat: Unarmed 10 (+13)
Expertise: Current Events 3 (+7)
Expertise: Dancer 4 (+8)
Expertise: Diplomacy 3 (+7)
Perception 3 (+7)
Persuasion 3 (+9)
Stealth 3 (+7)
Treatment 3 (+7)
(18 pp./36 ranks)

Advantages

Attractive 1, Languages 1 (English; native language is Arabic)
(2 pp.)

Powers

Genie Lamp: Summon Jinni 8 (Extra: Heroic, +2/rank; Flaw: Removable [easily], -2/5 pp.)
(20 pp.)

Offense

Init.: +4
Unarmed: +13 (close, Damage 3)

Defenses

Dodge: 8
Fortitude: 8
Parry: 8
Toughness: 8
Will: 8
(20 pp.)

JINNI
PL 8/120 pp.

Abilities

STR 4 STA 3 AGI 3 DEX 3 FGT 3 INT 4 AWE 3 PRE 3
(44 pp.)

Skills

Close Combat: Unarmed 9 (+12)
Expertise: Diplomacy 3 (+7)
Expertise: Jinni Culture 3 (+7)
Perception 2 (+5)
Ranged Combat: Magic 5 (+8)
(11 pp./22 ranks)

Powers

Wish Granting: Variable Effect 8 (Flaws: Limited to lamp holder's commands/request/wishes, -1/rank; Limited to physical reality only [no mental effects], -1/rank)
(40 pp.)

Offense

Init.: +3
Magic: +8 (ranged, Damage 8)
Unarmed: +12 (close, Damage 4)

Defenses

Dodge: 8
Fortitude: 8
Parry: 8
Toughness: 8
Will: 8
(25 pp.)
Check out my stories to see what kind of characters I wanna create!
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Re: Randomly Generated Heroes- Post yours here!

Postby Devastation Bob » Sun Aug 12, 2012 8:35 pm

(placeholder)

Transformed-Feuergeist: You are a human whose body has been transformed into something other than flesh and blood.
ABILITIES — TRANSFORMED
STR STA AGL DEX FGT INT AWE PRE
1 2 3 2 6 0 1 2

ADVANTAGES
Choose one: Power Attack or Accurate Attack
ADVANTAGES — IMPOSING
Daze (Choose one: Deception or Intimidation), Choose one: Startle or Taunt

SKILLS
Ranged Combat: Element Control 8; Choose one Close Combat: Unarmed 4; Choose one: Intimidation 8
SKILLS — SOLDIER
Athletics 4, Expertise: Military 8

POWERS
Elemental Constitution: Immunity 12 (Critical Hits, Life Support) • 12 points
Fire Elemental: You are made of living fire, held together by sheer willpower or a containment suit.

PRIMARY POWERS
Flame Form: Immunity 5 (Fire Damage); Insubstantial 3, Permanent • 20 points
Flight: Flight 6 (120 MPH) • 12 points

Containment Suit: Enhanced Strength 6, Affects Corporeal 8, Removable (-4 points) • 16 points

OFFENSIVE POWERS
Fire Control: Array (20 points plus two Alternate Effects)
• Fire Blast: Ranged Damage 10 • 20 points
• Fire Ball: Ranged Burst Area Damage 6 • 1 point
• Open Flame: Environment 5 (Extreme Heat, Bright
Light) • 1 point


DEFENSES
DODGE PARRY FORTITUDE TOUGHNESS WILL
+1 +0 +8 +0 +6

Feuergeist, German soldier transformed into being of elemental flame, no longer human, but still driven by duty and acceptance.
We really shook the pillars of heaven, didn't we, Wang? --Jack Burton
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Devastation Bob
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