The Cybertribe has been slowly growing on me and I decided to come up with a GM Kit team of tech heros. Here they be:
Crimefighter/Inventor - PL 10
Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 8, Intellect 7, Awareness 2, Presence 1
Advantages
Benefit, Wealth 3 (millionare), Close Attack 2, Connected, Defensive Attack, Defensive Roll 4, Equipment 1, Improved Initiative, Inventor, Jack-of-all-trades, Power Attack, Ranged Attack 7, Skill Mastery: Investigation, Skill Mastery: Technology, Tracking, Uncanny Dodge, Well-informed
Skills
Expertise: Science 4 (+11), Expertise: Streetwise 4 (+11), Insight 5 (+7), Investigation 8 (+15), Perception 9 (+11), Technology 8 (+15), Treatment 6 (+13)
Powers
Stealth Suit (Removable)
. . Affliction: Affliction 6 (1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Fortitude, DC 16; Accurate: +2, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
. . Concealment: Concealment 4 (All Visual Senses; Passive)
. . Movement: Movement 1 (Wall-crawling 1: -1 speed rank)
Equipment
- Custom Headquarters -
Offense
Initiative +9
Affliction: Affliction 6, +14 (DC Fort 16)
Grab, +10 (DC Spec 13)
Throw, +12 (DC 18)
Unarmed, +10 (DC 18)
Complications
Motivation: Justice
Obsession
Languages
English
Defense
Dodge 12, Parry 13, Fortitude 7, Toughness 7/3, Will 10
Power Points
Abilities 68 + Powers 8 + Advantages 28 + Skills 22 (44 ranks) + Defenses 24 = 150
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Gadgeteer/Adventurer - PL 10
Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 8, Awareness 3, Presence 2
Advantages
Beginner's Luck, Eidetic Memory, Equipment 1, Evasion, Improvised Tools, Inventor, Skill Mastery: Technology, Speed of Thought, Uncanny Dodge
Skills
Close Combat: Unarmed 6 (+10), Expertise: Science 10 (+18), Insight 4 (+7), Investigation 7 (+15), Perception 5 (+8), Ranged Combat: Gadgets 6 (+8), Technology 10 (+18), Vehicles 4 (+6)
Powers
Force Armor (Removable)
. . Energy Absorption
. . . . Protection: Protection 10 (+10 Toughness; Impervious [6 ranks only])
. . Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
. . Force Armor (Activation: Move Action)
. . . . Strength Boost: Enhanced Strength 8 (+8 STR)
. . . . . . Concussion Blast: Damage 7 (Alternate; DC 22; Accurate 2: +4, Increased Range: ranged)
. . . . . . Concussion Wave: Burst Area Damage 8 (Alternate; DC 23; Burst Area: 30 feet radius sphere)
. . . . . . Force Objects: Create 8 (Alternate; Volume: 250 cft., DC 18)
. . . . . . Kinetic Feedback: Damage 4 (Alternate; DC 19; Reaction 3: reaction)
. . . . . . Stun Wave: Burst Area Affliction 8 (Alternate; 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, Extra Condition; Limited Degree)
. . . . . . Telekinesis: Move Object 8 (Alternate; 6 tons)
Polymath: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Type: Mental)
Equipment
- Custom Headquarters -
Offense
Initiative +8
Concussion Blast: Damage 7, +12 (DC 22)
Concussion Wave: Burst Area Damage 8 (DC 23)
Grab, +4 (DC Spec 12)
Kinetic Feedback: Damage 4, +4 (DC 19)
Stun Wave: Burst Area Affliction 8 (DC Fort 18)
Telekinesis: Move Object 8, +8 (DC 18)
Throw, +2 (DC 17)
Unarmed, +10 (DC 17)
Complications
Motivation: Recognition
Quirk
Languages
English
Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 12, Will 11
Power Points
Abilities 50 + Powers 40 + Advantages 9 + Skills 26 (52 ranks) + Defenses 25 = 150
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Battlesuit (genius) - PL 10
Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 2, Intellect 8, Awareness 2, Presence 2
Advantages
Accurate Attack, All-out Attack, Equipment 1, Interpose, Inventor, Move-by Action, Skill Mastery: Expertise: Science, Skill Mastery: Technology, Speed of Thought
Skills
Expertise: Business 4 (+12), Expertise: Science 6 (+14), Insight 4 (+6), Perception 8 (+10), Persuasion 4 (+6), Technology 6 (+14)
Powers
Battlesuit (Removable)
. . Bio-Amplifier: Enhanced Trait 16 (Traits: Dodge +4 (+9), Fortitude +4 (+7), Parry +4 (+9), Will +4 (+10))
. . Comm-System: Radio Communication 2
. . Hyper-Alloy Shell: Protection 8 (+8 Toughness; Impervious)
. . Rocket Turbines: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
. . . . Aquatic Turbines
. . . . . . Movement: Movement 1 (Environmental Adaptation: Aquatic)
. . . . . . Swimming: Swimming 8 (Speed: 120 miles/hour, 1800 feet/round)
. . Sealed Systems: Immunity 10 (Life Support)
. . Sensors: Senses 2 (Extended: Vision 1: x10, Infravision)
. . Weapon Array
. . . . Combat Enhancer: Enhanced Trait 22 (Traits: Strength +8 (+8), Advantages: Close Attack 6)
. . . . Micro-Rockets: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, Increased Range: ranged)
. . . . Omni-Blaster: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone, Penetrating 4)
. . . . Plasma Blast: Damage 10 (DC 25; Accurate 4: +8, Increased Range: ranged)
. . . . Plasma Bolts: Damage 6 (DC 21; Accurate 6: +12, Multiattack)
Equipment
- Custom Headquarters -
Offense
Initiative +8
Grab, +2 (DC Spec 10)
Micro-Rockets: Burst Area Damage 8 (DC 23)
Omni-Blaster: Cone Area Damage 10 (DC 25)
Plasma Blast: Damage 10, +10 (DC 25)
Plasma Bolts: Damage 6, +14 (DC 21)
Throw, +2 (DC 15)
Unarmed, +2 (DC 15)
Complications
Motivation: Responsibility
Responsibility
Languages
Native Language
Defense
Dodge 9/5, Parry 9/5, Fortitude 7/3, Toughness 9, Will 10/6
Power Points
Abilities 36 + Powers 76 + Advantages 9 + Skills 16 (32 ranks) + Defenses 13 = 150
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Contsruct (tech) - PL 10
Strength 12/8, Stamina -, Agility 0, Dexterity 2, Fighting 6, Intellect 4, Awareness 1, Presence 1
Advantages
Close Attack 2, Eidetic Memory, Well-informed
Skills
Investigation 5 (+9), Perception 7 (+8), Persuasion 4 (+5), Technology 8 (+12)
Powers
Hyper-Alloy Construct
. . Enhanced Trait: Enhanced Trait 8 (Traits: Dodge +6 (+6), Parry +2 (+8))
. . Immunity: Immunity 38 (Aging, Critical Hits, Fortitude Effects, Sensory Affliction Effects)
. . Protection: Protection 12 (+12 Toughness; Impervious)
Juggernaut
. . Enhanced Trait: Enhanced Trait 10 (Traits: Strength +4 (+12), Advantages: Close Attack 2)
. . Immortality: Immortality 5 (Return after 1 day)
. . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
Nearly Human
. . Enhanced Trait: Enhanced Trait 5 (Traits: Will +5 (+6))
. . Immunity: Immunity 5 (Emotion Effects)
Offense
Initiative +0
Grab, +8 (DC Spec 22)
Throw, +2 (DC 27)
Unarmed, +8 (DC 27)
Complications
Motivation: Acceptance
Prejudice
Languages
Native Language
Defense
Dodge 6/0, Parry 8/6, Fortitude Immune, Toughness 12, Will 6/1
Power Points
Abilities 34 + Powers 102 + Advantages 2 + Skills 12 (24 ranks) + Defenses 0 = 150
Thought it was a nifty concept and the stuff these guys can do given a little time can be game breaking, lol.






