Masquerade
PL10 AbilitiesStrength 2, Stamina 6, Agility 5, Dexterity 4, Fighting 7, Intellect 2, Awareness 2, Presence 2
PowersMutant Physique: Ageless: Immunity 2 [Aging, Disease], Regeneration 8 [2/ 3 rounds; Persistent], Prehensile Tail: Extra Limbs 1 [Subtle], Wall Crawling: Movement 1, Shadow Blending: Concealment 2 [Visual; Blending], Enhanced Advantages 2 [See advantages]
(26 points)
Enhanced Senses: Extended Sight: Senses 1, Extended Hearing: Senses 1, Scent: Senses 3 [Tracking; Extended Accurate, Acute], Low Light Vision: Senses 2
(7 points)
Shape Shifting: Morph 3 [Humanoids; Dynamic]
Dyn: Mimic: Variable 2 [Traits; Move Action]
Voice Mimicry: Feature 1
(19 points)
Admantium Claws: Slashing: Damage 5 [Strength Based; Penetrating (5), Subtle]
(11 points)
Bamf Array: BAMF !: Teleport 7 [Change Direction, Change Velocity, Increased Mass (4), Turnabout]
Alt: Rapid Attack Bamfs: Damage 6 [Blugeoning; Burst Area 2, Selective]
Alt: Rapid Jab Bamfs: Damage 6 [Blugeoning; Burst Area 2, Selective]
Alt: Rapid Slash Bamfs: Damage 6 [Blugeoning; Burst Area 2, Selective]
Alt: Sickening Bamfs: Affliction 6 [Dazed/ Stunned/ Incapacitated; Alt Resistance (Fort), Cumulative, Extra Condition (2)]
(25 points)
EquipmentTelepathic Earplugs Mind Shielding: Immunity 2 [Mind Reading], Enhanced Will 5 [Limited (Mental Effects)]
Twin Light Machine Pistols Machine Guns: Damage 3 [Ballistic; Ranged, Multi Attack; Split]
AdvantagesDiehard,
Great Endurance, Equipment 5, Agile Feint, Attractive 1, Benefit 1 [No ID], Defensive Roll 3, Evasion 1, Grabbing Finesse, Jack-of-all-Trades, Languages 3 [English, French, Japanese, Spanish, Italian], Move-by Action, Precise Attack, Taunt, Well-Informed
SkillsAcrobatics 4 (+9), Athletics 6 (+8), Close Combat: Claws 4 (+11), Deception 5 (+7), Expertise: Computers 3 (+5), Expertise (+2), Expertise (+2), Expertise (+2), Insight 2 (+4), Intimidation 3 (+5), Investigation 5 (+7), Perception (+2), Persuasion 5 (+7), Sleight of Hand 5 (+9), Stealth 8 (+13), Technology 2 (+4), Treatment 2 (+4), Vehicles (+4)
OffenseInitiative +5
Claws +7, Damage 7
Bamf Attacks +NA, Damage 6
DefenseDodge 11, Parry 7
Toughness 9 (Def Roll 3), Fortitude 7, Will 9
Power PointsAbilities 60 + Powers 88 + Advantages 21 + Skills 27 + Defenses 14 = Total 210 ComplicationsEnemies : In addition to inheriting the enemies of her personas, Masquerade has run afoul of several other people…
Identity: Masquerade is quite adept as assuming the roles of Mystique, Nightcrawler, X-23 and even Wolverine
Reputation: Of the person she is masquerading as
Vulnerable : Her claws make her slightly more vulnerable to magnetic attacks
Design Notes
First, props to Thorp. I liberally pillaged his builds to create this pastiche and hella-fanboy character. The character is NOT strictly a conversion of my 2nd edition versions of her.

I'm taking a break from my Transformers setting (even if I don`t have a ton of builds up, I have a veritable sourcebook of notes on combining a low powered DCU/ Marvel/ Freedomverse setting with Transformers...) and I’m revisiting Project Raptor. Project Raptor in my universe is a division of Weapon X, and a modern division at that. The Raptors are a team with variant/ legacy/ new versions of characters from the various Weapon Programs (including the Super Soldier program of World War II). I started them in 2nd Edition but never went very far.

As noted above, Masquerade is a pastiche of Mystique/Nightcrawler/Wolverine (and/or X-23 if you prefer for the last). She can convincingly pass herself off as any of those four due to morphing abilities and her claws. In fact, the first real traces of her appearance are as Nightcrawler, shortly after Fuzzy`s death in mainstream MU. There is no telling how many times she has passed herself off as another hero or villain and kept her own identity secret.

I have an extra two alt powers on Thorp`s BAMF power set - representing powers she would be unlikely to use if passing herself off as Nightcrawler, but still well within her abilities - she can move in quickly and slash or jab at opponents instead of just punching them...

Not much else to say about her that is not already said in her parent builds...
BackgroundMany heroes and villains in the Marvel and DCU are shrouded in mystery or have taken years for their origins to come out. Masquerade is one such character. It is actually a fact that she banks on.
Katrina is Kurt`s twin sister and a sibling he is completely unaware of. She not only gained the same powers as her brother, she also inherited her mother`s powers, making her a formidable adversary. Katrina has been operating in secret ever since her powers emerged, and her exploits are easily attributable to any of her preferred personas. As such, tracing a background on her is next to impossible. She may even have assumed the roles of other heroes and villains, including the Chameleon and possibly Cassandra Cain, Jason Todd and others…
Consequently, it is not known exactly when she obtained adamantium claws or even exactly how the procedure was accomplished as it does not seem that she would have had claws originally like X-23, Wolverine or Dakken for instance.
Her current role as leader of the Raptors has her using the name of Masquerade. She is using a "base form" more reminiscent of the Changelings from Star Trek DS9 or D&D Doppelgangers to cover her true form - which is virtually identital to her mother, Mystique.