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Gilliam's Builds [2E]

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Re: Gilliam's Builds [2E]

Postby Gilliam » Fri Mar 30, 2012 3:36 am

HustlerOne wrote:Hey Gilliam your Thundercats and Ben 10 builds have been pretty good so far. Have you ever considered converting them to Third Edition? I probably would do so myself but I feel like I would just be copying your work.


To be honest I haven't purchased any 3E rulebooks yet so you are more than welcome to do a third edition version and as I am happy enough with 2E, I can't see that changing anytime soon :)
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Re: Gilliam's Builds [2E]

Postby Gilliam » Fri Mar 30, 2012 3:45 am

As I am coming up to my 100th build i was planning to stat the following characters up

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but it has been harder than I thought to decide on just what their abilities actually are, so I may have to think of something else.
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Re: Gilliam's Builds [2E]

Postby SCKnight » Fri Mar 30, 2012 2:40 pm

Do you take requests?
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Re: Gilliam's Builds [2E]

Postby Gilliam » Fri Mar 30, 2012 3:59 pm

Let me know what you are looking for and I will see what I can do.
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Re: Gilliam's Builds [2E]

Postby SCKnight » Fri Mar 30, 2012 4:12 pm

Gilliam wrote:Let me know what you are looking for and I will see what I can do.


Cool! Thanks!

Sally Acorn:
http://archiesonic.wikia.com/wiki/Sally_Acorn#Abilities
http://sonic.wikia.com/wiki/Sally_Acorn (The profile on the side has the info about her abilities, skills, and talents)

Mecha-Sally:
http://archiesonic.wikia.com/wiki/Mecha ... d_Enforcer
http://sonic.wikia.com/wiki/Mecha_Sally#Abilities

The version of Mecha-Sally is the one after Dr. Eggman modifies and weaponizes her. Also, from the comics, she still retains her martial art, acrobatics, and hand-to-hand skills and abilities. She likes to taunt and demoralize her opponents.
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Re: Gilliam's Builds [2E]

Postby Gilliam » Sat Mar 31, 2012 1:41 pm

There are a couple of builds I want to get out of the way first then I will have a go. Is there any particular PL you want the characters to be?
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Build #99: Libra

Postby Gilliam » Sat Mar 31, 2012 2:19 pm

LIBRA

Image

"Wings? Why would I want to fly"

Artwork is from Storn’s Art Thread on the drawing board.

Real Name: Alan Doyle
Identity: Secret ID

APPEARANCE
Gender: Male
Age: 28
Size: Medium
Height: 6'2”
Weight: 196 lbs
Hair: Brown
Eyes: Green

POWER LEVEL
Power Level: 10
Power Points: 150
Max Attack: 12
Max Defense: 12
Max Save DC: 8
Max Toughness: 8

ABILITIES
STR: 18 (+4)
DEX: 16 (+3)
CON: 18 (+4)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 12 (+1)

COMBAT
Attack +8 (Melee +8, Ranged +8, Shield* +12)
Damage: Unarmed +4 (Bruise), Shield +8
Defense +12 (+4 flat-footed)
Initiative +7

* Improved Critical Shield 19-20

SAVES
Toughness +8 (+7 flat-footed)
Fortitude +9
Reflex +11
Will +8

SKILLS
Acrobatics 8 (+11); Climb 8 (+12); Concentration 4 (+6); Diplomacy 8 (+9); Escape Artist 4 (+7); Gather Info 10 (+11); Intimidate 8 (+9); Investigate 6 (+8); Knowledge -Streetwise 6 (+8); Knowledge -Current Events 6 (+8); Notice 8 (+10); Search 6 (+8); Sense Motive 8 (+10); Stealth 12 (+15)

LANGUAGES
English, Spanish, Italian

FEATS
Acrobatic Bluff; All-out Attack; Attack Specialization - Shield (2 or +4 attack); Defensive Attack; Defensive Roll (1); Diehard; Dodge Focus (1); Elusive Target; Equipment (3 or 15eps); Evasion (1); Improved Initiative (1); Improved Ranged Disarm; Luck (2); Move-by Action; Power Attack; Precise Shot (1); Quick Draw (1); Startle; Takedown Attack (1)

DEVICE
"Shield of Justice" (Device 3, Hard to Lose)
-- Shield [4]
-- "Shield Bash" Strike [4] (ARRAY) (Feats: Mighty, Improved Critical)
---- [a] "Shield Throw" Blast [4] (Feats: Improved Critical, Mighty, Split Attack, Ricochet) (Drawback: Disarmed if miss ranged attack)

"Costume" (Device 2, Hard to Lose)
-- Immunity [7] (Bullets, Environmental Heat & Cold)
-- Protection [3]

EQUIPMENT
Pickup Truck (Extra: Hidden compartments) (10eps)
Night vision goggles, handcuffs, smart phone, re-breather, swingline (Supermovement: swinging) (5eps)

MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 15 ft/5 ft/5 ft

LIFTING
Light: 100 lbs, Med: 200 lbs, Heavy: 300 lbs
Max: 600 lbs, Push: 1500 lbs

COMPLICATIONS
DIABETIC - Alan is a diabetic and has to watch his diet and take regular shots of insulin to maintain his health.
RESPONSIBILITY - Alan is a legacy hero and wants to live up to the reputation of his Nana who was the previous Libra.
ATTITUDE - Alan has a small problem with super powered heroes as he feels they have it too easy while he relies on hard work and a lot of training. Alan often rubs super powered heroes up the wrong way on first or even fourth meetings.

SUMMARY
Abilities 32 + Skills 26 (104 ranks) + Feats 23 + Powers 20 + Combat 30 + Saves 19 – Drawbacks 0 = 150 / 150

BACKGROUND
Alan always loved going to stay at his Nana's place with his older sister. While his sister dreaded doing the games that Nana always had her do, Alan loved joining in the activities like shuttle runs, learning to roll properly. self defense and others. After a number of years his sister refused to participate and Nana started to focus on training Alan.

It wasn't until his mid teens that Alan learnt that his Nana had been the shield wielding heroine Libra over 50 years ago. Her daughter never had the right temperament to be a crime fighter and so she had decided to train Alan's sister to carry on the legacy and then Alan was her last option.

Continuing to study and train Alan was presented with the Shield on his 21st birthday party as well as a specially designed costume that one of his Nana's old companions had created. Since then Libra has forged a reputation as a solo crime fighter.
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Build #100: Sapphire and Steel

Postby Gilliam » Sat Mar 31, 2012 7:20 pm

SAPPHIRE AND STEEL

Image

"All irregularities will be handled by the forces controlling each dimension. Transuranic heavy elements may not be used where there is life. Medium atomic weights are available: Gold, Lead, Copper, Jet, Diamond, Radium, Sapphire, Silver and Steel. Sapphire and Steel have been assigned"

Image

SAPPHIRE

Real Name: Sapphire
Identity: Secret ID

APPEARANCE
Gender: Female
Age: unknown
Size: Medium
Height: 5'8”
Weight: 130 lbs
Hair: Blonde
Eyes: Blue

POWER LEVEL
Power Level: 8
Power Points: 130
Max Attack: 8
Max Defense: 10
Max Save DC: 8
Max Toughness: 6

ABILITIES
STR: 10 (+0)
DEX: 16 (+3)
CON: 16 (+3)
INT: 18 (+4)
WIS: 18 (+4)
CHA: 18 (+4)

COMBAT
Attack +4 (Melee +6, Ranged +4)
Damage: Unarmed +0 (Bruise)
Defense +10 (+3 flat-footed)
Initiative +3

SAVES
Toughness +6 (+3 flat-footed)
Fortitude +8
Reflex +8
Will +8

SKILLS
Diplomacy 4 (+8); Gather Info 6 (+10); Investigate 4 (+8); Knowledge -History 6 (+10); Notice 4 (+8); Search 4 (+8); Sense Motive 8 (+12)

FEATS
Attack Focus, Melee (2); Beginner's Luck; Defensive Roll (3); Dodge Focus (4); Eidetic Memory; Jack-Of-All-Trades; Lionheart (1); Luck (2); Quick Change (2); Teamwork (1); Well-Informed

POWERS
Super Senses [6] (Postcognition; Time Sense; Temporal Awareness)
Comprehend [3] (Speak, read and understand all languages)
Communication [5] (Mental, Limited: Other “elements” only)
ARRAY Emotion Control [8]
--- [a] Illusions [6] (Visual/audible only) (Feats: Selective) (Flaws: Phantasms)
--- [a] Time Stop [2] (Extra: No save allowed for humans & animals only)

DRAWBACKS
Noticeable: Eyes glow bright blue when using powers -2pp

SUMMARY
Abilities 36 + Skills 9 (36 ranks) + Feats 19 + Powers 34 + Combat 20 + Saves 14 – Drawbacks -2 = 130 / 130



STEEL

Real Name: Steel
Identity: Secret ID

APPEARANCE
Gender: Male
Age: unknown
Size: Medium
Height: 6'0”
Weight: 185 lbs
Hair: Blonde
Eyes: Blue

POWER LEVEL
Power Level: 8
Power Points: 130
Max Attack: 8
Max Defense: 6
Max Save DC: 8
Max Toughness: 10

ABILITIES
STR: 26 (+8/+4)
DEX: 18 (+4)
CON: 18 (+4)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 10 (+0)

COMBAT
Attack +6 (Melee +8, Ranged +6)
Damage: Unarmed +8 (Bruise)
Defense +6 (+3 flat-footed)
Initiative +8

SAVES
Toughness +10* (+10 flat-footed)
Fortitude +9
Reflex +7
Will +7

* Impervious +6

SKILLS
Gather Info 8 (+8); Investigate 6 (+8); Knowledge -History 8 (+10); Notice 6 (+6); Search 6 (+8); Sense Motive 6 (+6)

FEATS
All-out Attack; Assessment; Attack Focus, Melee (2); Beginner's Luck; Dodge Focus (1); Eidetic Memory; Improved Initiative (1); Jack-Of-All-Trades; Lionheart (1); Luck (1); Power Attack; Teamwork (1)

POWERS
Super Senses [2] (Time Sense; Temporal Awareness)
Comprehend [3] (Speak, read and understand all languages)
Communication [5] (Mental, Limited: Other “elements”)
Impervious Protection [6]
Enhanced Strength [8]
ARRAY Super Strength [4] (heavy 7.4t)
--- [a] Telekinesis [3] (Feats: Precise)

LIFTING
Light: 2.4 tons, Med: 4.9 tons, Heavy: 7.4 tons
Max: 15 tons, Push: 37 tons

SUMMARY
Abilities 28 + Skills 10 (40 ranks) + Feats 13 + Powers 42 + Combat 22 + Saves 15 – Drawbacks 0 = 130 / 130


COMMENTS
:arrow: For my 100th (and 101st) build I decided to stat up Sapphire and Steel. Sapphire and Steel are the lead characters in a BBC show that I remember seeing in the early to mid 80s which was both enjoyable, confusing and at times terrifying to watch. Given the lack of information I have taken some guesses with the abilities of the characters and at PL8 in a "normal" world can deal easily with most mundane threats.

:arrow: The following information is provided by Jonathan Day on this website

:arrow: Sapphire and Steel was a late '70s, early '80s British Sci-Fi series, starring David McCallum (Man from U.N.C.L.E.) and Joanna Lumley (The New Avengers). It was set on Earth and involved two extra-terrestrial, paranormal detectives, with unknown abilities, sent by an unknown agency, to investigate and deal with breaks in time and any creatures that escape into the normal Universe through these breaks. At least, that's what they claim....

The agency has three divisions - investigators, operators and specialists. Investigators check over any incidents and forward their findings to the operators, who then carry out the bulk of the work. If expertise in specific fields are required, then specialists in that field can be called upon. More than this is never revealed in the series and even this much is given as vague hints and obscure references.

The main two characters in the series - Sapphire and Steel - are operators. Two others appear - Lead and Silver - but there are a total of 127 on active duty. (115 according to Steel, as the transuranics are unstable.) Both Lead and Silver are specialists - Lead in force-fields and Silver in anything technical.

Other organisations exist, though - and some are not so friendly. Strange creatures exist at the extreme ends of time, with the ability to travel through the time corridor, looking for ways to break through.... Mysterious transient beings, with terrifying powers, can be hired as assassins...Secret, poweful organisations vie for power over time itself... Nothing is safe - nether past norpresent - even from those who guard it...

Definitely one of the strangest series ever produced, Sapphire and Steel blended Gothic Horror with both Science Fiction and Fantasy. If you were to compare it with another series, it would probably be to the X-Files, which has a similar format - two operatives of an agency tackling paranormal mysteries, one friendly, the other colder than liquid ntrogen.

There the similarity ends. Each adventure in Sapphire and Steel spanned approximately half an entire season. Humans, far from being the central figures, were relegated to inconveniences at best to both sides. In the X-Files, the skills, abilities and characteristics of the leading figures are known. In Sapphire and Steel, you know the names they operate under and precious little more. Nothing is explained, absolutely nothing. This is where the series gets most of its dramtic impact - the near-total ignorance of the viewer as to what is going on. No nice pauses in the action whilst the master fiend explains his/her plans for conquest of the Universe. In many of the stories, the master fiend is even invisible, so you never even see what it is that's being dealt with. Either that, or the creature is every possible shape simultaneously, as in adventure 4. (The adventures just have numbers - no names - so even that knowledge is kept from the viewer.)
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Re: Gilliam's Builds [2E]

Postby SCKnight » Sat Mar 31, 2012 9:34 pm

Gilliam wrote:There are a couple of builds I want to get out of the way first then I will have a go. Is there any particular PL you want the characters to be?


I understand.

For PLs....Hm....

For Sally Acorn PL 10 would be fine.

As for Mecha-Sally, PL 12 would be suitable. I almost forgot. In the Sonic Universe comic (a spinoff of the main series), Mecha-Sally has a powerful laser inside one of her locks of hair (Hair laser? That's a first ;) ). From one of the covers, she has the ability to create a force field around herself too. Sorry about that, seems they updated the wikis the info after I had posted the links here.


Now if you feel like Mecha-Sally is much more powerful than PL 12, you can increase the PL.
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Re: Gilliam's Builds [2E]

Postby Woodclaw » Sun Apr 01, 2012 1:05 am

My congratulations for reaching 100 builds and mayor major kudos for chosing Sapphire & Steel, I don't think anyone ever tried to build the so far.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
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Re: Gilliam's Builds [2E]

Postby Gilliam » Mon Apr 02, 2012 3:20 am

Thanks Woodclaw I have to admit that I never thought I would make 100 builds. I still have a soft spot for Sapphire and Steel even though it has been a long time since I saw it, it was one of those shows that you always remember.

Coming up Sally Acorn and Mecha Sally.
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Re: Gilliam's Builds [2E]

Postby SCKnight » Tue Apr 03, 2012 9:59 pm

Gilliam wrote:Thanks Woodclaw I have to admit that I never thought I would make 100 builds. I still have a soft spot for Sapphire and Steel even though it has been a long time since I saw it, it was one of those shows that you always remember.

Coming up Sally Acorn and Mecha Sally.


Cool. Appreciate you doing these requests. And congrats on getting to a 100 builds! Someday (curse you real life!) I might even get there myself.
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Build #102: Sally Acorn

Postby Gilliam » Fri Apr 06, 2012 6:24 pm

SALLY ACORN

Image

"One of these days you'll learn that speed is no substitute for common sense!"

Real Name: Princess Sally Alicia Acorn
Identity: Public ID

APPEARANCE
Gender: Female
Age: 17
Size: Medium
Height: 3'3”
Weight: State secret
Hair: Dark Auburn
Eyes: Blue

POWER LEVEL
Power Level: 10
Power Points: 150
Max Attack: 14
Max Defense: 12
Max Save DC: 6
Max Toughness: 8

ABILITIES
STR: 10 (+0)
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 18 (+4)
CHA: 18 (+4)

COMBAT
Attack +8 (Melee +8, Ranged +14, Unarmed +12*)
Damage: Unarmed +2 (Bruise); Energy Blaster +5
Defense +12 (+4 flat-footed)
Initiative +4

* Improved Critical - Unarmed (19-20)

SAVES
Toughness +8 (+4 flat-footed)
Fortitude +8
Reflex +11
Will +8

SKILLS
Acrobatics 8 (+12); Bluff* 10 (+14); Climb 6 (+6); Computers 6 (+8); Concentration 4 (+8); Diplomacy* 12 (+16); Drive 6 (+10); Gather Info 8 (+12); Knowledge -Civics 8 (+10); Knowledge -Technology 6 (+8); Knowledge -Tactics 6 (+8); Notice 8 (+12); Pilot 6 (+10); Search 8 (+10); Sense Motive 8 (+12); Stealth 6 (+10)

* Includes +4 bonus from attractiveness

FEATS
Acrobatic Bluff; All-out Attack; Attack Focus, Ranged (6); Attack Specialization - Unarmed (2 or +4 attack); Attractive (1 or +4 bonus bluff & diplomacy); Benefit (Royalty & Wealth); Connected; Defensive Roll (4); Dodge Focus (4); Equipment (2 or 10eps); Evasion (1); Improved Critical - Unarmed* (1 or 19-20); Inspire (2); Leadership; Luck (2); Master Plan; Monkey Climber; Power Attack; Precise Shot (1); Quick Draw (1); Taunt; Teamwork (1); Tough (2)

* Purchased via Power

POWERS
"Combat Training"
Strike [2] (Feats Improved Critical)

EQUIPMENT
Energy Blaster (Blast 5) (10eps)

COMPLICATIONS
RESPONSIBILITY - Sally Acorn is a member of the Royal Family and is responsible for the safety and well bring of the people in her Kingdom.
RELATIONSHIP - Sonic the Hedgehog. Sonic both fascinates and annoys Sally.
ENEMY - Eggman.

SUMMARY
Abilities 32 + Skills 27 (108 ranks) + Feats 39 + Powers 3 + Combat 32 + Saves 17 – Drawbacks 0 = 150 / 150

COMMENTS
:arrow: A build for SCKnight. I have to admit that I know very little about Sonic the Hedgehog and so relied on the websites provided by him for making this build.

:arrow: Sally is often logical and focused with a playful side. She prefers to plan ahead in almost all situations. She often takes the role of a leader, not only in directing and organizing people en masse but also through mediation and offering suggestions or compromises to difficult situations. Her attitude towards her title of princess is one of duty; she loves her people and strives to do the best she can for them. Sally is a bit of a tomboy, not hesitating to get into rough or messy situations if needed. (from the Sonic Wiki)
Last edited by Gilliam on Fri Apr 06, 2012 8:45 pm, edited 1 time in total.
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Re: Gilliam's Builds [2E]

Postby SCKnight » Fri Apr 06, 2012 6:34 pm

Excellent work. I've been reading your other builds here and I must say, you have done an amazing and astounding job here.
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Re: Gilliam's Builds [2E]

Postby Gilliam » Fri Apr 06, 2012 8:44 pm

Thanks, glad that you like her. I should have Mecha Sally done in the next day or so.
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