SAPPHIRE AND STEEL
"All irregularities will be handled by the forces controlling each dimension. Transuranic heavy elements may not be used where there is life. Medium atomic weights are available: Gold, Lead, Copper, Jet, Diamond, Radium, Sapphire, Silver and Steel. Sapphire and Steel have been assigned"
SAPPHIREReal Name: Sapphire
Identity: Secret ID
APPEARANCEGender: Female
Age: unknown
Size: Medium
Height: 5'8”
Weight: 130 lbs
Hair: Blonde
Eyes: Blue
POWER LEVELPower Level: 8
Power Points: 130
Max Attack: 8
Max Defense: 10
Max Save DC: 8
Max Toughness: 6
ABILITIESSTR: 10 (+0)
DEX: 16 (+3)
CON: 16 (+3)
INT: 18 (+4)
WIS: 18 (+4)
CHA: 18 (+4)
COMBATAttack +4 (Melee +6, Ranged +4)
Damage: Unarmed +0 (Bruise)
Defense +10 (+3 flat-footed)
Initiative +3
SAVESToughness +6 (+3 flat-footed)
Fortitude +8
Reflex +8
Will +8
SKILLSDiplomacy 4 (+8); Gather Info 6 (+10); Investigate 4 (+8); Knowledge -History 6 (+10); Notice 4 (+8); Search 4 (+8); Sense Motive 8 (+12)
FEATSAttack Focus, Melee (2); Beginner's Luck; Defensive Roll (3); Dodge Focus (4); Eidetic Memory; Jack-Of-All-Trades; Lionheart (1); Luck (2); Quick Change (2); Teamwork (1); Well-Informed
POWERSSuper Senses [6] (Postcognition; Time Sense; Temporal Awareness)
Comprehend [3] (Speak, read and understand all languages)
Communication [5] (Mental, Limited: Other “elements” only)
ARRAY
Emotion Control [8] --- [a] Illusions [6] (Visual/audible only) (Feats: Selective) (Flaws: Phantasms)
--- [a] Time Stop [2] (Extra: No save allowed for humans & animals only)
DRAWBACKSNoticeable: Eyes glow bright blue when using powers -2pp
SUMMARYAbilities 36 + Skills 9 (36 ranks) + Feats 19 + Powers 34 + Combat 20 + Saves 14 – Drawbacks -2 = 130 / 130
STEELReal Name: Steel
Identity: Secret ID
APPEARANCEGender: Male
Age: unknown
Size: Medium
Height: 6'0”
Weight: 185 lbs
Hair: Blonde
Eyes: Blue
POWER LEVELPower Level: 8
Power Points: 130
Max Attack: 8
Max Defense: 6
Max Save DC: 8
Max Toughness: 10
ABILITIESSTR: 26 (+8/+4)
DEX: 18 (+4)
CON: 18 (+4)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 10 (+0)
COMBATAttack +6 (Melee +8, Ranged +6)
Damage: Unarmed +8 (Bruise)
Defense +6 (+3 flat-footed)
Initiative +8
SAVESToughness +10* (+10 flat-footed)
Fortitude +9
Reflex +7
Will +7
* Impervious +6
SKILLSGather Info 8 (+8); Investigate 6 (+8); Knowledge -History 8 (+10); Notice 6 (+6); Search 6 (+8); Sense Motive 6 (+6)
FEATSAll-out Attack; Assessment; Attack Focus, Melee (2); Beginner's Luck; Dodge Focus (1); Eidetic Memory; Improved Initiative (1); Jack-Of-All-Trades; Lionheart (1); Luck (1); Power Attack; Teamwork (1)
POWERSSuper Senses [2] (Time Sense; Temporal Awareness)
Comprehend [3] (Speak, read and understand all languages)
Communication [5] (Mental, Limited: Other “elements”)
Impervious Protection [6]
Enhanced Strength [8]
ARRAY
Super Strength [4] (heavy 7.4t)
--- [a] Telekinesis [3] (Feats: Precise)
LIFTINGLight: 2.4 tons, Med: 4.9 tons, Heavy: 7.4 tons
Max: 15 tons, Push: 37 tons
SUMMARYAbilities 28 + Skills 10 (40 ranks) + Feats 13 + Powers 42 + Combat 22 + Saves 15 – Drawbacks 0 = 130 / 130
COMMENTS 
For my 100th (and 101st) build I decided to stat up Sapphire and Steel. Sapphire and Steel are the lead characters in a BBC show that I remember seeing in the early to mid 80s which was both enjoyable, confusing and at times terrifying to watch. Given the lack of information I have taken some guesses with the abilities of the characters and at PL8 in a "normal" world can deal easily with most mundane threats.

The following information is provided by Jonathan Day on
this website 
Sapphire and Steel was a late '70s, early '80s British Sci-Fi series, starring David McCallum (Man from U.N.C.L.E.) and Joanna Lumley (The New Avengers). It was set on Earth and involved two extra-terrestrial, paranormal detectives, with unknown abilities, sent by an unknown agency, to investigate and deal with breaks in time and any creatures that escape into the normal Universe through these breaks. At least, that's what they claim....
The agency has three divisions - investigators, operators and specialists. Investigators check over any incidents and forward their findings to the operators, who then carry out the bulk of the work. If expertise in specific fields are required, then specialists in that field can be called upon. More than this is never revealed in the series and even this much is given as vague hints and obscure references.
The main two characters in the series - Sapphire and Steel - are operators. Two others appear - Lead and Silver - but there are a total of 127 on active duty. (115 according to Steel, as the transuranics are unstable.) Both Lead and Silver are specialists - Lead in force-fields and Silver in anything technical.
Other organisations exist, though - and some are not so friendly. Strange creatures exist at the extreme ends of time, with the ability to travel through the time corridor, looking for ways to break through.... Mysterious transient beings, with terrifying powers, can be hired as assassins...Secret, poweful organisations vie for power over time itself... Nothing is safe - nether past norpresent - even from those who guard it...
Definitely one of the strangest series ever produced, Sapphire and Steel blended Gothic Horror with both Science Fiction and Fantasy. If you were to compare it with another series, it would probably be to the X-Files, which has a similar format - two operatives of an agency tackling paranormal mysteries, one friendly, the other colder than liquid ntrogen.
There the similarity ends. Each adventure in Sapphire and Steel spanned approximately half an entire season. Humans, far from being the central figures, were relegated to inconveniences at best to both sides. In the X-Files, the skills, abilities and characteristics of the leading figures are known. In Sapphire and Steel, you know the names they operate under and precious little more. Nothing is explained, absolutely nothing. This is where the series gets most of its dramtic impact - the near-total ignorance of the viewer as to what is going on. No nice pauses in the action whilst the master fiend explains his/her plans for conquest of the Universe. In many of the stories, the master fiend is even invisible, so you never even see what it is that's being dealt with. Either that, or the creature is every possible shape simultaneously, as in adventure 4. (The adventures just have numbers - no names - so even that knowledge is kept from the viewer.)