
NAME: The Shadow III. REAL NAME: Adrienne Margo Cranston.
CONCEPT: Legacy character psychic detective/crime fighter.
Hero Points 1. Languages: English (Native).
PL8: 120pp
BACKSTORY
My family.... Is complicated to say the least. Well. Let's start from the beginning, with my Grandfather, Lamont Cranston. To the public, he was a man about town, a rich dilletant playboy. In reality, he started out as a Master spy during the first world war and somehow wound up in the Orient, where he became Ying-Ko, a ruthless warlord, drug-kingpin and all around really bad guy. He was saved, redeemed by a Tulku, a holy man, who trained him in the mental and physical arts and sent him on a quest of atonement, to protect the helpless and serve justice upon the wicked. Cliche, I know. But here we are, three generations later, doing the same thing. It's the family business, the wealthy dilletantes we are, is just a cover. A really nice cover, but a mask all the same.
The mantle of the Shadow goes to the eldest child and as luck would have it, that eldest child is me. Well, I'm an only child, my mum died in childbirth and my dad got his knee shot out once too many times for him to comfortably gallavant around beating the snot (and sometimes the life) out of criminals and terrorists. Now, don't get me wrong, I've been training pretty much my whole life to get to where I am, though my dad, granddad and I know I've still got more training in my future, but sometimes, only experience can make or break someone. So. My dad retired to the life of a rich playboy and gave me the cloak, guns and whole deal.
My first adventure was up against the old family foe, the Khans, the current one is a real piece of work Chao Da Kahn. The little.... Okay. Let's not give every psychic in a twelve mile radius a migraine. Anyway.
More or less, the sorry son of an ugly pig was plotting to cover the city in Ricin, a nasty poison that would have killed thousands horribly. I stopped it by the skin of my teeth and from there, well the relationship went downhill fast.
I've also had run-ins with the Sigh Brotherhood, another nasty outfit specializing in piracy, drug smuggling, human trafficking... Who am I kidding? They don't specialize in anything, but instead gleefully dip their spidery, fat fingers in just about any vice you can think of. They are straight crooks, worse than the Yakuza or the Russian Mafia and I'm in agreement with the Phantom on those guys. They need to go down. I happily help out with that little chore whenever they try to operate in New York... Or the United States really. Just on general principles alone. It gives me the warm fuzzies when I do shut down their operations, usually violently, but oh well. Criminals and such tend to not positively respond to anything but a good curb-stomping. So, there you have it, the family business lives on. And gods willing, it will continue on in the future.
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COMPLICATIONS
Enemies: The Khans, a family enemy composed of super-criminals and terrorists, masterminds and more or less the evil counterpart to the Cranstons. Needless to say, they don't like each other much. The current head of the Khan's is Chao Da Khan.
-Sigh Brotherhood: An ancient band of pirates that have lately turned their sights on the United States. The Shadow has teamed up with the Phantom on numerous occasions to combat this threat.
Legacy (Responsibility): Adriene has the responsibility to live up to the reputation of her family and keep up the Shadow name, instilling fear into the wicked and hope into the helpless, making sure that the underworld knows that there is a price to pay for their wickedness and the Shadow is all to willing to make sure they meet that price.
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Abilities [48pp]
Strength: 0; Stamina: 2; Agility: 4; Dexterity: 4; Fighting: 4; Intellect: 4; Awareness: 4; Presence: 2 [48pp]
Advantages: Benefit-Wealth (4), Connected, Contacts, Eidetic Memory, Equipment (4), Fearless, Hide in plain sight. Improved Initiative, Jack-of-All-Trades, Power Attack, Well Informed [16pp]
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Skills: [12pp 37skill ranks/3]
Close Combat-Unarmed 9 (4base +7skills)
Deception 7 (2base +5skills)
Intimidate 10 (2base +8skills)
Perception 5 (4base +1skills)
Persuasion 7 (2base +5skills)
Ranged Combat-heavy Pistol 10 (4base +6skills)
Sleight of Hand 5 (4base +1skills)
Stealth 8 (4base + 4skills)
Vehicles 5 (4base +1skills)
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POWERS [39pp]
Power to Cloud Men's Minds [Array 4] 9 pp
DEFAULT: Invisibility: Invisibility 4 (Total concealment from all visual senses; Quirk: shadow is visible in light and Enhanced Dodge 4 (Resitable by Will -1;)
ALT: Morph: Morph 2 (+20 Deception checks to disguise; Narrow group (Humanoid females)(Flaws: Limited: Resitable by Will -1)
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Expanded Awareness (Super Senses 1 (Danger Sense [Mental] (Power Feats: Defencive Roll 2, Uncanny Dodge) 4pp
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Who knows What Evil [(Array 11] 26pp
@ The Shadow Knows (Mind reading 5 ; Linked Mental Communication 2 [1 Mile], and Comprehend 2[Understand and Anyone Can Understand])
AE: My Will is Your Will (Mind Control (Affliction 5 [Resisted Will (Dazed, Compelled, Controlled)](Extras: Perception Range +2, Culmulative +1)
AE: Shadow Step (Teleport 6 (Extras: Accurate +1, Easy +1; Flaws: Limited to shadows/darkness -1; Power Feats: Turnabout, change direction, change velocity)
AE: Open your Mind to the Darkness (Super Senses 18 (Ranged Awareness [Psionic], Ranged Awareness [Cosmic], Spatial Awreness 4 [Accurate, Ranged, Radius, Mental Sense], Dark vision 2, Precognition, Postcognition (Flaws: Postcognition and Precognition (Distracting -1, Unreliable -1)
AE: Whispers of the Shadows (ALT: Remote Sensing: Remote Sensing 10 [Visual - Hearing], Range: 8 miles; Flaw: Medium [Shadows] -1; Power Feats: Subtle 2) [1pp]
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Equipment: [20pp, 4 points of equipment]
Paired Heavy Pistols (Blast 4 Split attack) [9ep]
Shadow Costume and Cloak (Protection 2, Subtle) [3ep]
Multi-tool [1pp]
Mini-Tracer [1pp]
Binoculars [1pp]
Gas Mask [1pp]
Restraints [1pp]
Lock Release Gun [1pp]
2 floating EP as needed
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Stately Manor 16ep (Points Spent per GM approval)
Toughness 10. Size Huge
FEATURES
Communications, Computer, Garage, Library, Gym, Living Space, Power System, Security System [DC 20], Personnel, Alternate [Secret Sanctum of the Shadow]
3 ABILITIES +2 Defenses + 8 features = 13EP
ALTERNATE OF STATELY MANOR SANCTUM 1EP
Size: Large; Toughness: 10
Features: Concealed, Computer, Communciations, Laboratory, Library, Workshop, Holding cells, Power system, Living Space, Security System 2 [DC30]
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Combat:
Unarmed: +8, Firearms: +10
Damage: +0 (Unarmed), +4 (Twin Heavy Pistols [Split Attack])
Initiative: +8
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Defences: (6 pp)
Toughness +2, +4 (Defencive Roll), +6 (Shadow Costume [Ballistic only], Dodge 4, +8 (One with the Shadows), Parry 8, Fortitude 2, Will 6
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Power Points
Abilities 48 + Skills 11 + Advantages 16 + Powers 39 + Defenses 6 = 120pp












