Ghostwise wrote:pawsplay wrote:On reflection, I decided SM actually works rather well. It allows her to reliably produce chemical inventions that have modest point totals, which is the desired functionality, rather than being unreliable (no Advantage) or capable of masterstrokes of invention (Ultimate Effort). It fits in well with the idea she is a chemical expert.
She can do that just by taking 10 though - the SM Advantage is there for stressful situations that normally forbid doing that.
This might be your intent, of course - you may remember an old discussion about Jack "Hacker" Marshall having SM because he can do complex computer science work under massive stress and after three days without sleeping without apparent penalties.
It's a plausile extrapolation of her abilities, but since it's not demonstrated on-panel, I think I'll be conservative and strip it for now.
Ghostwise wrote:pawsplay wrote:Summary and refinement of previous discussion.
The core of Intellect is skill use.
(Snip for brevity).
I just have minor notes to add, really.pawsplay wrote:- Take the two highest INT-based skills. INT-based skills are: Detective, Gadgetry, Medicine, Military Science (but only if it includes subskills other than Camouflage, Danger Recognition, and Tracking), and Scientist. Average them. If the character has only one INT-based skill, average that skill and INT-2. If they have no INT-based skills, just use INT-2.
I can see the potential for distortion due to some Subskills - same reasoning as to why you excluded several Military Science Subskills. These are cases that happen somewhat often :
Detective - Legwork and Police procedure both are social skills, and low-Intellect socially adept characters can have them at high levels
Those should be excluded.
Medicine - First Aid is very common (especially for military and police characters) and might induce data bias
It is common, but I'm pretty sure every time it's called out, the character in question is probably going to be presented as smarter. Plenty of skilled normals in the minion writeups section of the book have Intellect 1 anyway.
Military science strikes me as so-so except for Cryptography and maybe Demolitions. At least it's a shorter list.
For the default score I'd strongly suggest WIL -2 rather than INT, given how modern DCH stats are done.
That might help with the cosmetic angle, but on the other hand, detracts from the untrained APs of skills relationship. It occurs to me that it probably wouldn't hurt the scale to use the two best of INT -2, WIL -2, or INT-based skills (excluding the ones mentioned above). Hwever, that does mean the return of the revenge of INT/WILL. I'm trying to think of how many entries would actually be improved by including WIL as well. Most outsized WILL characters are also skilled, with the exception of the vintage Green Lantern writeups (which are obviously not helpful in this case).
Kitty and Beast both have INT equal to or higher than their WIL. Mister Fantastic has a high WIL, but his skill ratings are higher; ditto for Hacker. It might help Spider-Man hit a solid Intellect 4 instead of 3 to 4 (he currently has a gisted 6). I'd probably round Spiderman up anyway, so....