Preliminary notes. Watchdog probably needs some level of innate Shrinking.
Also, the wirteups.org says his name is Robert "Bob" Roberts, should be Reynolds.
Sentry
Marvel Universe Biography, characterisation, pictures, power description and the like at writeups.orgAbilitiesStrength 01 (19), Stamina 01 (20), Agility 00 (04), Dexterity 00 (04), Fighting 01 (08), Intellect 08, Awareness 05, Presence 04
Averaged PL 18.4
PowersSuperhuman Might • 140 points • Descriptors: Temporal, Solar
- Enhanced Strength 18, Enhanced Stamina 19, Enhanced Agility 4, Enhanced Dexterity 4, Enhanced Fighting 7
-Power Lifting--Enhanced Strength 4, Limited (Lifting Only)
-Life Support-- Immunity 11 (Aging, Life Support)
-Invulnerability--Impervious Toughness 20
-Keen Senses--Senses 1 (Infravision)
Super Speed • 82 points • Descriptors: Temporal, Solar
-Flight--Flight 21
• Acceleration --Speed 8, Quickness 2
-Fast--Quickness 8, Enhanced Advantage (Improved Initiative), Enhanced Dodge 10, Enhanced Parry 6, Enhanced Advantage (Close Attack 8, Ranged Attack 6)
Solar Energy Power • 49 points • Descriptors: Energy, Solar, Temporal
-Explosive Force --Damage 12, Area (Burst, Distance Rank 2)
-Energy Blast --Ranged Damage 14, Accurate
Mental Powers • 15 points • Descriptors: Mental, Temporal
- Memory Alteration -- Perception Ranged Affliction 13 (resisted by Will; impaired, disabled, transformed), Limited (to removing memories of his existence), Uncontrollable
- Psychic Link -- Senses 2 (Psychic Communication Link with C.L.O.C., Psychic Communication Link with Watchdog)
Transformation • 1 point
Feature (turns from Bob Reynolds to Sentry and back as a move action)
Combat AdvantagesClose Attack 8,
Improved Initiative, Power Attack,
Ranged Attack 6, Ultimate Effort (Toughness)
Other AdvantagesBenefit 2 (Popularity, sometimes), Inventor
SkillsDeception 4 (+8), Expertise: Animal Handling 2 (+10), Expertise: Computer Science 12 (+20), Insight 6 (+11), Perception 9 (+14), Persuasion 4 (+8), Ranged Combat: Energy Blast 10 (+20), Technology 12 (+20)
OffenseInitiative +8
Unarmed +16, Close, Damage 19
Energy Blast +20, Ranged, Damage 14
Explosive Force, Close Area, Damage 12
DefenseDodge 14, Parry 14
Toughness 20, Fortitude 20, Will 10
ComplicationsPsychological Instability -- Sentry, Bob Reynolds, and the Void are different aspects of the same mind. Bob regards himself as a normal person with no powers. He shares memories with the Sentry, his heroic alter ego, but regards the Void as a separate being. Sentry and the Void, however, are aware of and oppose each other.
Upholds Good-- Sentry is a hero’s hero dedicated to saving and improving lives.
Public Identity-- Sentry’s real identity is now known to the public.
Void-- Sentry is aware of the Void’s actions and strives to oppose him, suffering from considerable guilt. In some environments, like the Negative Zone, the Void begins to irresistibly assert itself.
Power Loss -- Sentry will gradually lose his powers without regular exposure to the Sun. This effect is even more pronounced in the Negative Zone.
Forgotten Hero -- Bob sometimes withdraws, not becoming the Sentry at all. Over time, his powers will gradually erase his existence from the minds of others, eventually affecting everyone on Earth. As Sentry becomes more active, this effect begins to fade.
Married -- Rob is married to Lindy.
Power levelsTrade-off areas. Attack & Effect PL 18, Dodge/Toughness PL 17, Parry/Toughness PL 17, Fort & Will PL 15.
Point total 367 Abilities 40, Defences 5, Skills 30, Powers 287, Advantages 5. Equiv. PL 25.
Uncapped VersionIf using the optional uncapped benchmarks, replace Power Lifting with 5 more ranks of Enhanced Strength (Damage 24), Energy Blast increases to 16, and he gains Impervious Protection 6 and Enhanced Fortitude 4.
Power levelsTrade-off areas. Attack & Effect PL 20, Dodge/Toughness PL 20, Parry/Toughness PL 20, Fort & Will PL 17.
Point total 387 Abilities 40, Defences 5, Skills 30, Powers 307, Advantages 5. Equiv. PL 26.
Average PL 20.6
Void AbilitiesStrength 18, Stamina 20, Agility 04, Dexterity 05, Fighting 08, Intellect 08, Awareness 05, Presence 04
Averaged PL 19.0
PowersSuperhuman Might • 36 points • Descriptors: Temporal, Negative
-Power Lifting--Enhanced Strength 4, Limited (Lifting Only)
-Life Support-- Immunity 11 (Aging, Life Support)
-Invulnerability--Impervious Toughness 20
-Keen Senses--Senses 1 (Infravision)
Super Speed • 82 points • Descriptors: Temporal, Negative
-Flight--Flight 21
• Acceleration --Speed 8, Quickness 2
-Fast--Quickness 8, Enhanced Advantage (Improved Initiative), Enhanced Dodge 10, Enhanced Parry 6, Enhanced Advantage (Close Attack 8, Ranged Attack 5)
Manifestation • 114 points • Descriptors: Negative, Temporal
- Shifting Form - Elongation 6; Morph 4; Variable (shapeshifting) 2, Action (move)
- Infini-tendrils -- Affliction 12 (resisted by Will; impaired, disabled, incapacitated)
- Darkness -- Atack Ranged Concealment 4, Area (Burst, Distance 2)
- Weather Control -- Variable (weather effects) 4, Action (move)
Combat AdvantagesClose Attack 8,
Improved Initiative, Power Attack,
Ranged Attack 5, Ultimate Effort (Toughness)
Other AdvantagesInventor
SkillsDeception 5 (+9), Expertise: Computer Science 12 (+20), Insight 6 (+11), Intimidation 4 (+8), Perception 9 (+14), Persuasion 4 (+8), Ranged Combat: Guns 6 (+16), Technology 12 (+20)
OffenseInitiative +8
Unarmed +16, Close, Damage 19
Infini-tendrils +16, Close, Affliction 12 (Will DC 22)
DefenseDodge 14, Parry 14
Toughness 20, Fortitude 20, Will 11
ComplicationsPure Evil -- The Void is a manifestation of pure evil as Bob understands it, and is driven by a desire to destroy all life.
Dark Side of Bob --- The Void comes from Bob’s mind. At least part of the time, the Void actually manifests as some kind of psychic construct and roams independently of him. Void can be weakened and even dispelled if Bob is able to calm himself down and acknowledge the truth.
Power levelsTrade-off areas. Attack & Effect PL 21, Dodge/Toughness PL 17, Parry/Toughness PL 17, Fort & Will PL 16.
Point total 416 Abilities 144, Defences 6, Skills 29, Powers 232, Advantages 5. Equiv. PL 28.
Uncapped VersionIf using the optional uncapped benchmarks, replace Power Lifting with 5 more ranks of Enhanced Strength (Damage 23), and add Impervious Protection 6 and Enhanced Fortitude 4.
Power levelsTrade-off areas. Attack & Effect PL 23, Dodge/Toughness PL 20, Parry/Toughness PL 20, Fort & Will PL 18.
Point total 432 Abilities 144, Defences 6, Skills 29, Powers 248, Advantages 5. Equiv. PL 29.
Average PL 20.6
Watchdog AbilitiesStrength 13, Stamina 08, Agility 02, Dexterity 01, Fighting 04, Intellect -2, Awareness 00, Presence 00
Averaged PL 10.2
PowersSuper Pet • 58 points • Descriptors: Temporal
-Power Lifting--Enhanced Strength 2, Limited (Lifting Only)
-Life Support-- Immunity 11 (Aging, Life Support)
-Flight--Flight 21
- Tough Guy - Protection 3
Combat AdvantagesImproved Initiative
Other AdvantagesNone demonstrated
SkillsClose Combat: Unarmed 6 (+10)
OffenseInitiative +6
Unarmed +10, Close, Damage 13
DefenseDodge 10, Parry 10
Toughness 11, Fortitude 14, Will 1
ComplicationsWatchdog -- Watchdog pretty much does whatever Sentry says.
Power levelsTrade-off areas. Attack & Effect PL 12, Dodge/Toughness PL 11, Parry/Toughness PL 11, Fort & Will PL 8.
Point total 135 Abilities 52, Defences 21, Skills 3, Powers 58, Advantages 1. Equiv. PL 9.