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Icicle (Dr. Joar Makent)
DC Universe
Biography, characterisation, pictures, power description and the like at writeups.org

Abilities
Strength 00, Stamina 02, Agility 02, Dexterity 03, Fighting 01, Intellect 07, Awareness 03, Presence 01
Averaged PL 7.2
Powers
'Cold ray' technology • 4 points • Descriptor: Skill
Enhanced Intellect 4 (Limited 1 to his cold technology)
Devices
Insulated suit • 6 points (Removable) • Descriptor: Technology
- Immunity 1 (Environmental cold)
- Impervious Protection 8 and Impervious Enhanced Fortitude 8 (both Limited 3 to Cold)
- Special soles -- Movement 1 (Sure-footed, Limited 1 to icy surfaces), Movement 2 (Wall-crawling 2, Limited 1 to icy surfaces, Limited 1 (works on steep inclines but not vertical or inverted surfaces)
Cold gun MkI • 30 points (Easily Removable) • Descriptor: Cold ray technology
- Shoots a wide beam -- Ranged attack 2, Precise Attack (Ranged Concealment), Takedown
- Cold beam applications (Array)
- - Sweeping cold beam -- Environment 2 (Extreme cold with a 30 metres radius)
- Sweeping cold beam -- Environment 1 (Impede movement by 1 Rank using ice with a 15m radius)
- Focused cold beam -- Ranged Cold Damage 11, Feature (-3 Ranks of Burst Area)
- Entrap in ice -- Ranged Affliction 10 (Resisted by Dodge, break-out done with Strength or Effects with a heat descriptor, Cumulative, Effects - Hindered & Vulnerable, Defenceless & Immobilised, Paralysed & Asleep) w/Feature (Paralysed & Asleep targets are in suspended animation) and Feature (-3 Ranks of Burst Area)
- Ice structures - Create 10 (Limited 1 - needs a mass of water weighing as many Ranks as the Ranks of Create)
- Affect weather -- Environment 10 (-2 Perception over a 8km radius through snow, hail, sleet, etc.) Linked w/Feature (lowers temperature through the area, but not significantly in game terms)
Combat Advantages
Defensive roll 2, Evasion 1, Improved Initiative, Ranged attack 3
Other Advantages
Benefit 2 (Independently Wealthy), Contacts, Language 1 (Norwegian)
Skills
Athletics 3 (+3), Close combat (Unarmed) 2 (+3), Deception 1 (+2), Expertise (Criminal) 4 (+11), Expertise (Physics) 11 (+18), Insight 6 (+9), Perception 7 (+10), Persuasion 1 (+2), Ranged combat (Handguns) 2 (+8), Stealth 5 (+7), Technology 11 (+16), Vehicles 3 (+6)
Offense
Initiative +6
Unarmed +3, Close, Damage 0
Cold gun +10, Ranged, Damage 12 or Affliction 11 (assuming Mk2 gun)
Defense
Dodge 10, Parry 3
Toughness 4/2*, Fortitude 6, Will 4
*Without Defensive Roll bonus
Complications
Identity Dr. Makent was soon unmasked but latter subplots involved hiding his past or being mistaken for a criminal
Disability Dr. Makent seemed farsighted

Power levels
Trade-off areas. Attack & Effect PL 11, Dodge/Toughness PL 7, Parry/Toughness PL 4, Fort & Will PL 5
Point total 135 Abilities 38, Defences 15, Skills 28, Powers 4, Devices 39, Advantages 11. Equiv. PL 9.
Notes
Early on the Icicle had some Minions - 3 basic thugs with handguns and weaker versions of his costume. Much later in his career his Benefit (Wealth) rose to 3 then 4, and he built a Headquarters.
EDIT - mmm, this looks surprisingly nice. If you like detailed profiles, of course.









