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[Writeups.org] [3E] El Jaguar, Ma Mayhem, Old West guns

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Re: [Writeups.org] [3E] Killer Shrike, Mystery Men, Heavy Mettle

Postby BlindPugh » Thu Aug 23, 2012 5:46 pm

Oh. and while I'm here can I put in a request? If you guys get the time between your planned projects would you be able to convert Silver Dagger for me?

And somewhat of a bigger request as it would be a ground up build, so I understand if you don't have the time for it, I'd love to see Grottu.
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Re: [Writeups.org] [3E] Killer Shrike,No-Name,Mademoiselle Marie

Postby Ghostwise » Fri Aug 24, 2012 6:18 am

BlindPugh wrote:Yeah the overall numbers look perfect, it was just the base that threw me.


Our method starts with the final numbers, and Fighting is considered a 'hollow' score since points optimisation is unimportant. The Fighting score is usually slapped in based on Pawsplay's formula, most of the work going into Advantages, Skills and Powers to express the fighting style of the character and how versatile they are.

BlindPugh wrote:Thanks for taking the time to explain it guys.


Com prazer - this thread doesn't see enough discussion. :-)
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Re: [Writeups.org] [3E] Killer Shrike, Mystery Men, Heavy Mettle

Postby pawsplay » Fri Aug 24, 2012 9:36 am

BlindPugh wrote:Oh. and while I'm here can I put in a request? If you guys get the time between your planned projects would you be able to convert Silver Dagger for me?


At first glance, he has a bunch of fiddly traits. However, some of those things are easier to do in DCA than in DCH. I can take a stab at it. I'll have to gist the Fangs, I suppose.
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Re: [Writeups.org] [3E] Killer Shrike, Mystery Men, Heavy Mettle

Postby Ghostwise » Fri Aug 24, 2012 11:31 am

Just rewrote our old Firestrike entry and redid the art, so we can close the Heavy Mettle arc :

Firestrike
Marvel Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 01 (06), Stamina 02 (06), Agility 01, Dexterity 02, Fighting 04, Intellect 02, Awareness 01, Presence 01

Averaged PL 7.4

Devices
Firestrike light power armour • 41 points (Removable) • Descriptor: Technology
- Power armour -- Enhanced Strength 5
- Armour, goggles, filters, etc. -- Enhanced Stamina 4, Protection 4), Immunity 4 (Cold, Pressure, Drowning, Toxic atmosphere)
- Fireproofed -- Impervious Protection 4, Impervious Enhanced Fortitude 4 (both Limited 3 to Fire/Heat), Immunity 1 (Environmental heat)
- Flamethrowers -- Ranged Fire Damage 7 (Diminished Range 2)
- Flight 5

Combat Advantages
Close attack 1, Grabbing Finesse, Power Attack, Ranged attack 2

Other Advantages
Attractive, Connected

Skills
Athletics 3 (+4), Deception 3 (+4), Expertise (Arson investigator) 4 (+5), Expertise (Criminal) 4 (+5), Expertise (Firefighter) 4 (+5), Insight 3 (+4), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Firestrike armour) 3 (+7), Treatment 4 (+6) (Limited 2 to Revive and Stabilise), Vehicles 2 (+4) (Limited 2 to common land vehicles)

Offense
Initiative +1
Unarmed +5, Close, Damage 1
Unarmed whilst armoured +5, Close, Damage 6
Flamethrowers +7, Ranged (Diminished 2), Damage 7

Defense
Dodge 7, Parry 6
Toughness 10*/2, Fortitude 10*/6, Will 4
* With armour

Complications
Mercenary Heavy Mettle members serve the underworld for money
Redemption/enemy Firestrike decided to reform by betraying the Maggia

Power levels
Trade-off areas. Attack & Effect PL 7, Dodge/Toughness PL 9, Parry/Toughness PL 8, Fort & Will PL 7
Point total 106 Abilities 28, Defences 15, Skills 15, Powers 0, Devices 41, Advantages 7. Equiv. PL 8.
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Re: [Writeups.org] [3E] Killer Shrike, Mystery Men, Heavy Mettle

Postby BlindPugh » Fri Aug 24, 2012 2:54 pm

pawsplay wrote:
BlindPugh wrote:Oh. and while I'm here can I put in a request? If you guys get the time between your planned projects would you be able to convert Silver Dagger for me?


At first glance, he has a bunch of fiddly traits. However, some of those things are easier to do in DCA than in DCH. I can take a stab at it. I'll have to gist the Fangs, I suppose.

That's great, thank you. :)

I guess Grottu was a request too far.
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Re: [Writeups.org] [3E] Killer Shrike, Mystery Men, Heavy Mettle

Postby BlindPugh » Sat Aug 25, 2012 11:31 am

Where would be the right place to request characters who aren't on Writes.org yet? Is there a section on there I'm missing/
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Re: [Writeups.org] [3E] Killer Shrike, Mystery Men, Heavy Mettle

Postby pawsplay » Sat Aug 25, 2012 5:49 pm

Essentially, the writeups in this thread piggyback off the research done on the DC Heroes list, which is dedicated to that game system. The rationale of the conversion project is basically that the research done on that list is so exhaustive, it can shared and re-used by players of M&M. If you want an entry done from scratch according to writeups.org standard, that would be the place to start.
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Re: [Writeups.org] [3E] Killer Shrike, Mystery Men, Heavy Mettle

Postby BlindPugh » Sun Aug 26, 2012 4:46 am

Thanks :)
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Re: [Writeups.org] [3E] Killer Shrike, Mystery Men, Heavy Mettle

Postby Ghostwise » Sun Aug 26, 2012 4:07 pm

I'm not supposed to have the time and our Mass Effect entries ain't high-traffic but heh, screw that. As noted this entry only covers the first game - his second writeup (covering ME2) has more and better abilities as we see more of Joker in action.

----------------

Flight Lieutenant Jeff "Joker" Moreau (writeup 1)
Mass Effect (this entry only covers the first game)


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength -2, Stamina -2, Agility -2, Dexterity 05, Fighting -2, Intellect 02, Awareness 00, Presence 01

Averaged PL 0.8

Powers
Not your average helmsman • 9 points (Removable - must be piloting an appropriate spaceship) (Quirk - these applies to the vehicle Joker is helming, not Joker himself) • Descriptor: Skill
Defensive attack, Defensive roll 2, Diehard, Evasion 1, Improved Critical (main shipboard cannons) 2, Improved defense, Improved initiative 2, Power attack, Ranged attack 1, Seize initiative

Combat Advantages
None demonstrated

Other Advantages
Benefit 1 (Systems Alliance military officer)

Skills
Expertise (Military) 4 (+6), Expertise (Spaceships and astronavigation) 10 (+12), Insight 1 (+1), Perception 2 (+2), Ranged combat (Naval weaponry) 2 (+8), Vehicles 7 (+12) (Limited 2 to Systems Alliance lighter SSVs)

Offense
Initiative -2 (+6 when piloting)
Unarmed -2, Close, Damage -2

Defense
Dodge 0, Parry -2
Toughness -2, Fortitude 0, Will 4

Complications
Disability Joker's bones are extremely brittle
Disability At this stage Joker can only move around using crutches and braces
Temper Joker will be irrationally defensive if he expects to be judged due to his medical condition
Approval Joker craves the approval and friendship of his legendary COs - Captain Anderson and Commander Shepard

Image

Power levels
Trade-off areas. Attack & Effect PL 0, Dodge/Toughness PL 0, Parry/Toughness PL 0, Fort & Will PL 2
Point total 29 Abilities 0, Defences 8, Skills 11, Powers 9, Devices 00, Advantages 1. Equiv. PL 2.

Note Joker can be considered to be PL2 (his highest Skill minus ten).
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Re: [Writeups.org] [3E] Mystery Men, Heavy Mettle, Joker (ME)

Postby Ghostwise » Mon Aug 27, 2012 11:06 am

My recollection of Grottu is that it's just a basic giant ant, though with insect control, telepathy and high intelligence.
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Re: [Writeups.org] [3E] Mystery Men, Heavy Mettle, Joker (ME)

Postby BlindPugh » Mon Aug 27, 2012 1:58 pm

I'll recheck my DCA book when I get it back to see if there's a giant insect minion template. If not then Jab seems to build quite a few animals. I might poke my head in there to check :)
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Re: [Writeups.org] [3E] Mystery Men, Heavy Mettle, Joker (ME)

Postby Ghostwise » Mon Aug 27, 2012 3:01 pm

BlindPugh wrote:I'll recheck my DCA book when I get it back to see if there's a giant insect minion template. If not then Jab seems to build quite a few animals. I might poke my head in there to check :)


There wasn't much in the two stories I read (the original and the retelling with Ulysses Bloodstone in it) - plus the retelling was significantly different from the original, IIRC.
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Re: [Writeups.org] [3E] Mystery Men, Heavy Mettle, Joker (ME)

Postby BlindPugh » Mon Aug 27, 2012 5:01 pm

I didn't know if he'd had appearances I hadn't read.
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Re: [Writeups.org] [3E] Lira, I Spyder, Sgt. Gorilla, Shape

Postby Ghostwise » Wed Aug 29, 2012 6:28 am

Mink
Marvel Universe


What an embarrassingly old DCH writeup. :| I didn't even remember that I had written it, and it's clearly a MSHRPG adaptation.

I've done minimal DCH modernisation with no impact on the DCA stats, and I'll try to schedule a full rewrite.
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Re: [Writeups.org] [3E] Mystery Men, Heavy Mettle, Joker (ME)

Postby Ghostwise » Wed Aug 29, 2012 8:13 am

The Squadron Supreme stuff has been published on writeups.org.

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