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Re: [Writeups.org] [3E]Human Torch,Doom Zombie,Synth,Mr Fantasti

Postby Ghostwise » Fri Jan 20, 2012 5:24 am

Several texts-polishing jobs have turned into much fuller rewrites of late, and as long as I've got me hands in the engine of these cars... And actually, Nemesis works better in DCA than in DCH.

First three pictures from http://dc-microheroes.wikia.com

-------------------------------------------

Nemesis (Soseh Mykros)
DC Universe


A fallen associate of the JSA who feels like a Player Character (and is basically a balanced PL10). Biography, characterisation, pictures, power description and the like at writeups.org

Image Image Image

Abilities
Strength 05, Stamina 03 (05), Agility 04 (05), Dexterity 03 (05), Fighting 06 (08), Intellect 01, Awareness 02, Presence 01

Averaged PL 10

Powers
Regenerative durability • 21 points (Permanent) • Descriptor: Genetic engineering
- Enhanced Stamina 2, Enhanced Fortitude 2, Diehard
- Regeneration 3, Immortality 9 (negated by decapitation or massive heart damage)

Eidetic kinaesthesia (EK) • 28 points (Sustained) • Descriptor: Genetic engineering
- Adapt and counter opposing moves -- Close Attack 3, Ranged Attack 6, Defensive Roll 1, Improved Initiative
- Muscle memory -- Enhanced Agility 1, Enhanced Dexterity 2, Enhanced Fighting 2
- Replicate moves -- Variable 1 (Skill Descriptor) (Free Action +2, Limited 2 (to reproducing moves she just saw - often a Combat Advantage, more rarely a physical Skill or a Power with a Skills Descriptor)

Enhanced speed • 4 points • Descriptor: Genetic engineering
- Enhanced strength and speed -- Speed 4

Devices
Tulwars • 6 points
- Strength-based Slashing Damage 3
- Improved Critical 1
- Feature 1 (Very tough steel, doesn't dent), Feature 1 (One extra sword)

Combat Advantages
All-out Attack, Close Attack 2 <i>(5 w/EK)</i>, Defensive Attack, Defensive Roll 2 (<i>(3 w/EK)</i>, Evasion 1, Improved critical (Unarmed, Swords) 1, Improved Defense, <i>Improved Initiative</i>, Power attack, Ranged Attack 2 <i>(8 w/EK)</i>, Takedown

Other Advantages
Equipment 1, <i>Diehard</i>, Instant Up, Languages 2 (Greek, Armenian)

Skills
Acrobatics 6 (+11), Athletics 6 (+11), Deception 2 (+3), Expertise (Musician) 4 (+5), Insight 4 (+6), Intimidation 2 (+3), Investigation (Search) 3 (+4), Perception 6 (+8), Persuasion 1 (+2), Stealth 2 (+7)

Equipment
Shuriken

Offense
Initiative +0
Unarmed +13, Close, Damage 5, Critical 19-20
Sabres +13, Close, Damage 8, Critical 18-20
Shuriken +13, Ranged, Multiattack Damage 1

Defense
Dodge 12, Parry 12
Toughness 8, Fortitude 9, Will 7

Complications
Obsession Mykros dedicated her life to destroying the Council
Addiction/Temper Nemesis is apparently genetically addicted to killing and violence
Enemy The Council, her father, her sister
Quirk Obsessive and lonely

Image

Power levels
Trade-off areas. Attack & Effect PL 11, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort & Will PL 8
Point total 164 Abilities 50, Defences 20, Skills 18, Powers 53, Devices 6, Advantages 17. Equiv. PL 11
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Re: [Writeups.org] [3E]Human Torch,Doom Zombie,Synth,Mr Fantasti

Postby pawsplay » Fri Jan 20, 2012 11:02 am

Ghostwise wrote:Several texts-polishing jobs have turned into much fuller rewrites of late, and as long as I've got me hands in the engine of these cars... And actually, Nemesis works better in DCA than in DCH.


I can see that. In DCH she could probably use some kind of Power Reserve, but who knows how that would work?
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Re: [Writeups.org] [3E]Human Torch,Doom Zombie,Synth,Mr Fantasti

Postby Ghostwise » Fri Jan 20, 2012 2:05 pm

pawsplay wrote:I can see that. In DCH she could probably use some kind of Power Reserve, but who knows how that would work?


She used to have APs of Photographic Reflexes in DCH (a packaged version of Adaptation that works on Skills) but it wasn't doing much since she already has superlative, very broad fighting and physical skills.

Whereas DCA allows her to copy all sorts of little schticks and techniques, up to ten Ranks of Expertise used to perform physical actions (such as an Expertise in sports or skiing or horse riding or whichever), etc.

I suppose a redevelopment of DCH's Photographic Reflexes to includes Schticks, Familiarities/Expertises, etc. would cover the proper ground but I just can't fit DCH rules dev in me schedule anymore.
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Re: [Writeups.org] [3E] Doom Zombie,Synth,Mr Fantastic,Nemesis

Postby Ghostwise » Sat Jan 21, 2012 10:38 am

More rewrites that grew much more thorough than planned. Keepin' it Greek !

-------------------------------------------

Fury (Lyta Hall) (Infinity, Inc. era)
DC Universe


Lyta back in the 80s. Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 11, Stamina 08, Agility 04, Dexterity 02, Fighting 07, Intellect 01, Awareness 01, Presence 02

Averaged PL 9.6

Powers
Super-strong legs • 9 points (Permanent) • Descriptor: Super-strength
Speed 5, Leaping 2, Evasion 1, Move-by Action

Devices
Light body armour • 3 point (Removable)
Impervious Toughness 4

Combat Advantages
Close attack 1, Defensive Roll 1, <i>Evasion 1</i>, Improved initiative, <i>Move-by action</i>, Ranged Attack 3

Other Advantages
Benefit 1 (Daughter of Admiral Trevor), Language (a bit of Italian)

Skills
Acrobatics 5 (+9), Athletics 1 (+12), Close combat (Unarmed) 2 (+10), Deception 2 (+4), Expertise (Mounts care and riding) 5 (+6), Insight 2 (+3), Perception 4 (+5), Treatment 3 (+4), Vehicles 5 (+7) (Limited 1 to common land and air vehicles)

Offense
Initiative +8
Unarmed +10, Close, Damage 11

Defense
Dodge 10, Parry 11
Toughness 9/8*, Fortitude 11, Will 5
* Without Defensive Roll bonus

Complications
Temper The Fury can be rash and violent, and visibly has a temper
Identity That Lyta and Hec are the Fury and the Scarab is public knowledge
Quirk Lyta just has terrible luck in life
Relationships Romantic relationship with Hector, and conflict with her adoptive mother

Image

Power levels
Trade-off areas. Attack & Effect PL 11, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort & Will PL 8
Point total 123 Abilities 72, Defences 17, Skills 14, Powers 9, Devices 3, Advantages 8. Equiv. PL 9
Last edited by Ghostwise on Sun Jan 22, 2012 6:28 am, edited 2 times in total.
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Re: [Writeups.org] [3E] Doom Zombie,Synth,Mr Fantastic,Nemesis

Postby pawsplay » Sat Jan 21, 2012 10:36 pm

Ghostwise wrote:More rewrites that grew much more thorough than planned. Keepin' it Greek !

Fury (Lyta Hall) (Infinity, Inc. era)


Oh, good one!

Powers
Might of the Fury • 10 points (Permanent) • Descriptor: Super-strength
- Super-strong legs -- Speed 5, Leaping 2, Evasion 1, Move-by Action
- Super-durable physique -- Protection 2 (Quirk - not vs. Sharp Impact)

Devices
Light body armour • 1 point (Removable)
Protection (Limited 2 to Sharp Impact)


Hmm... since her Attack vulnerability seems to be of the "can be hurt by bullets and bleeds but is really tough variety," I'm not sure Quirked protection is the way to go, especially as it's not an explicit weakness in the comics. Her durability is basically her amazing physique and vitality. I suggest simply adding 2 to her Stamina and then having her armor simply provide Impervious Toughness 7 (which will stop handguns but not a flamethrower). It's a little different than how I handled Spider-Man but adheres to the same tropes, is closer to iconic Wonder Woman, and puts her Stamina closer to the OMACS estimate (which would be 7 or 8 ). What do you think?
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby Ghostwise » Sun Jan 22, 2012 3:56 am

As briefly noted in the entry there's not a real way to establish her durability beyond a rough benchmark - she gets into but a few actual fights. The notion that she has an Amazonian vulnerability is just supported by the DCH stats (which were approved by DC), the boob plate over her heart (the only real hint that weak points are protected to alleviate her Amazonian vuln.) and her historical origin.

So it's down to aesthetics (and should be slight - a nod - since it's not primary-source-supported). IMHO the Impervious approach is cleaner, yeah. It feels weird to add Impervious to what looks like a swimsuit with a few bits of metal strapped on, though. The Protection approach is murkier, but it does a good job at representing the fact that it's not really a significant thing.
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby Ghostwise » Sun Jan 22, 2012 6:45 am

The rest of the Fury's stats are essentially variations upon the base stats, since there almost never was enough material to benchmark her properly. So the stats in themselves are not hugely interesting, it's more about the articles's texts.

-------------------------------------------

Fury (Lyta Hall) (Sandman era)
DC Universe


Lyta back in the The Kindly Ones arc. Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 09, Stamina 07, Agility 02, Dexterity 01, Fighting 04, Intellect 01, Awareness 00, Presence 00

Averaged PL 6.8

Powers
Super-strong legs • 5 points (Permanent) • Descriptor: Super-strength
Speed 4, Leaping 1

Paranoia • 1 point (Permanent) • Descriptor: Intuition
Senses 1 (Danger Sense (Mental), applies to Daniel rather then herself)

Combat Advantages
Defensive Roll 1, Ranged Attack 1

Other Advantages
Benefit 1 (Daughter of Admiral Trevor), Benefit 1 (Lyta may already be an imago at this point, see the third writeup), Language (a bit of Italian)

Skills
Acrobatics 3 (+5), Athletics 1 (+10), Close combat (Unarmed) 2 (+6), Deception 2 (+2), Expertise (Mounts care and riding) 4 (+4), Insight 1 (+1), Perception 3 (+3), Treatment 3 (+3), Vehicles 4 (+5) (Limited 1 to common land and air vehicles)

Offense
Initiative +2
Unarmed +6, Close, Damage 9

Defense
Dodge 6, Parry 6
Toughness 8/7*, Fortitude 10, Will 2
* Without Defensive Roll Bonus

Complications
Temper The Fury can be rash and violent, and visibly has a temper
Disability Lyta subsists in a dire state of depression and paranoia and is but a shadow of whom she was
Dependent Her son is everything to her

Image

Power levels
Trade-off areas. Attack & Effect PL 8, Dodge/Toughness PL 7, Parry/Toughness PL 7, Fort & Will PL 6
Point total 81 Abilities 48, Defences 11, Skills 11, Powers 6, Devices 0, Advantages 5. Equiv. PL 6
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby Ghostwise » Mon Jan 23, 2012 3:32 am

More variant stats reflecting the evolution of the character along the years. Nothing particularly sexy but it does the job.

-------------------------------------------

Fury (Lyta Hall) (second half of the 1990s)
DC Universe


Lyta between The Wake in Sandman and Sandman Presents : The Furies. Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 09, Stamina 08, Agility 02, Dexterity 01, Fighting 05, Intellect 01, Awareness 01, Presence 01

Averaged PL 8.2

Powers
Super-strong legs • 7 points (Permanent) • Descriptor: Super-strength
Speed 4, Leaping 2, Evasion 1

Combat Advantages
Close attack 1, Defensive Roll 1, <i>Evasion 1</i>, Ranged Attack 1

Other Advantages
Benefit 1 (Daughter of Admiral Trevor), Benefit 1 (Imago tied to Ancient Greek mythicals), Benefit 1 (Hall bears the Mark of Dream, though it fades to nothing as time goes by), Languages 2 (a bit of Italian, modern Greek, some Ancient Greek)

Skills
Acrobatics 4 (+6), Athletics 1 (+10), Close combat (Unarmed) 2 (+8), Deception 2 (+3), Expertise (Mounts care and riding) 4 (+5), Expertise (Ancient Greek mythology) 4 (+5), Insight 2 (+3), Perception 3 (+4), Treatment 2 (+3), Vehicles 4 (+5) (Limited 1 to common land and air vehicles)

Offense
Initiative +2
Unarmed +8, Close, Damage 9

Defense
Dodge 8, Parry 9
Toughness 9/8*, Fortitude 10, Will 4
* Without Defensive Roll bonus

Complications
Temper The Fury can be rash and violent, and visibly has a temper
Disability Lyta is still struggling with serious issues of grief and depression

Power levels
Trade-off areas. Attack & Effect PL 9, Dodge/Toughness PL 9, Parry/Toughness PL 9, Fort & Will PL 7
Point total 99 Abilities 56, Defences 15, Skills 13, Powers 7, Devices 0, Advantages 8. Equiv. PL 7
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby Ghostwise » Mon Jan 23, 2012 4:00 am

Lyta channels the other three but very briefly, but there was no reason to think she couldn't do so again. There's not enough material for full stats, so this section is notes about how it seems to work.

-------------------------------------------

Fury (Lyta Hall) (as a Fury of Myth)
DC Universe


Lyta in Sandman Presents : The Furies during the brief period where she channels the Kindly Ones. Biography, characterisation, pictures, power description and the like at writeups.org

Image

The Furies of Myth apparently keep a sort of watch on Lyta. After Mrs. Hall acquires her imago qualities, the Good Ladies can unerringly sense whether a person Lyta meets has the blood of kin on their hands - provided the person thinks about it (Senses 5 (Detect 1 - Mental, Penetrates Concealment) - superficial thoughts linked with the murder of a person of the same blood). If Lyta meets such a person her eyes go black, the Kindly Ones take over as Lyta loses consciousness, and they start accusing the murderer in their Fury of Myth voice.

The Furies can physically manifest, extruding their three-in-one body from Lyta's dazed form. They can only do this if Lyta is in the presence of a person against whom a supplication to the Furies exist, though - making it a rare occurrence indeed. If Lyta is killed or made comatose whilst in this state, the Furies disperse for a while.

Lyta once channels, of her own initiative, the power of the Furies in herself. She physically turns into what can only be called a fourth Fury of Myth, with a terrible face, snakes for hair and two whips/tentacles tipped with scorpions. Her comment indicates she may only be able to do that in Greece - and, of course, the power of the Furies is only useful against somebody who has shed the blood of a family member. It is further possible that she can only go Fury to face someone against whom a correct supplication to the Furies has been made. In game terms this is likely an Alternate Form with a much, much higher point total than her normal form.

Lyta's form as the fourth Fury of Myth may have the full power of the other three, known to be able to destroy Dream of the Endless (but not whilst he is in the Dreaming) or Cronus (the leading Titan of myth, castrator of Ouranos, and thus a semi-primal entity), though they feared Death. From what we've seen all defenses are somewhere in the low 20s, she has 10 Ranks of Protection and Enhanced Fortitude both Quirked so they can only apply to a single Limited 2 Group Descriptor at a time but can be recalibrated with a Move Action (see our New Rules article for the Descriptors in this group), Movement 2 (mystical dimensions and the astral plane), and scorpion-tipped whips with an offence bonus of +30 and a damage of about 20 (27 on the uncapped scale). The first strike from the whip will normally be coup-counting by slashing open the victim's left cheek - inflicting no more than two degrees of Toughness failure.

As a Fury of Myth she also has an Intimidation bonus of about +14 (Quirked down to +11 against targets unaware of the nature of the Good Ladies) and plenty of Immortality Ranks that work in all but the rarest circumstances.
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby Ghostwise » Mon Jan 23, 2012 4:56 am

And the final set of stats for Lyta during the 2000s. There was this subplot in JSA over the months were Lyta was back and she finished dealing with the events in Sandman, returning to full strength and beyond and fighting along with the JSA then... nothing until she and Hector were summarily written out of the DCU. I'm still scratching me head.

-------------------------------------------

Fury (Lyta Hall) (the 2000s)
DC Universe


Lyta in her JSA appearances. Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 12, Stamina 09, Agility 04, Dexterity 02, Fighting 07, Intellect 01, Awareness 01, Presence 02

Averaged PL 10.2

Powers
Super-strong legs • 9 points (Permanent) • Descriptor: Super-strength
Speed 5, Leaping 2, Evasion 1, Move-by Action

Devices
Light body armour • 3 point (Removable)
Impervious Toughness 4

Combat Advantages
Close attack 1, Defensive Roll 1, <i>Evasion 1</i>, Improved initiative, <i>Move-by action</i>, Ranged Attack 3

Other Advantages
Benefit 1 (Daughter of Admiral Trevor), Benefit 1 (Imago tied to Ancient Greek mythicals), Benefit 1 (Immortal), Languages 2 (a bit of Italian, modern Greek, some Ancient Greek), Second chance (Fear/Intimidation)

Skills
Acrobatics 5 (+9), Athletics 1 (+12), Close combat (Unarmed) 2 (+10), Deception 2 (+4), Expertise (Mounts care and riding) 5 (+6), Expertise (Ancient Greek mythology) 5 (+6), Insight 2 (+3), Perception 4 (+5), Treatment 3 (+4), Vehicles 5 (+7) (Limited 1 to common land and air vehicles)

Offense
Initiative +8
Unarmed +10, Close, Damage 12

Defense
Dodge 10, Parry 11
Toughness 10/9*, Fortitude 11, Will 9
* Without Defensive Roll bonus

Complications
Temper Now seems to be under much better control
Relationship With Hector/Dr. Fate

Power levels
Trade-off areas. Attack & Effect PL 11, Dodge/Toughness PL 10, Parry/Toughness PL 11, Fort & Will PL 10
Point total 135 Abilities 76, Defences 19, Skills 16, Powers 9, Devices 3, Advantages 12. Equiv. PL 9
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby pawsplay » Mon Jan 23, 2012 6:14 am

What is Benefit 1 (Immortal)?
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby Ghostwise » Mon Jan 23, 2012 6:24 am

pawsplay wrote:What is Benefit 1 (Immortal)?


Unlimited lifespan/no ageing.
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby pawsplay » Mon Jan 23, 2012 11:03 am

Ghostwise wrote:
pawsplay wrote:What is Benefit 1 (Immortal)?


Unlimited lifespan/no ageing.


Immunity 1 (Aging)?
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby Ghostwise » Mon Jan 23, 2012 11:39 am

pawsplay wrote:
Ghostwise wrote:
pawsplay wrote:What is Benefit 1 (Immortal)?


Unlimited lifespan/no ageing.


Immunity 1 (Aging)?


Immunity 1 (Unageing and with an unlimited natural lifespan) would avoid any and all confusion at the cost of being a tad verbose.
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Re: [Writeups.org] [3E] Synth, Mr Fantastic, Nemesis, Fury

Postby pawsplay » Mon Jan 23, 2012 4:36 pm

Ghostwise wrote:Immunity 1 (Unageing and with an unlimited natural lifespan) would avoid any and all confusion at the cost of being a tad verbose.


Hopefully the writeup itself would suggest in what manner a character is immune to aging. Or you could do this:

Immunity 1 (Aging) @ 1 point - Descriptors: Natural Lifespan

or this:

Unlimited Natural Lifespan: Immunity 1 (Aging) @ 1 point
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