-1.1: I have made alterations based on pawsplay's suggestions. This knocks Killer Shrike up from PL 8.8 to 11.4.
-1.11: Changed up a lot of things based on Ghostwise's observations; better formatting (hopefully). Proposed a new flaw for DCH powers that have Diminishing which isn't like DCA/M&M Diminished Range.Full history, personality and other notes at Writeups.org
Strength 07 (05), Stamina 04, Agility 02, Dexterity 02, Fighting 07, Intellect 01, Awareness 01, Presence 01
Average PL 11.4PowersAnti-Gravity Implant:
Flight 6 (120 MPH) ∙ Points 12 ∙ Descriptors: TechnologyKiller Shrike Armor
∙ Points 8 (Removable -2) ∙ Descriptors: Technology
Enhanced Strength 2 ∙ 4 points
Lightning Resistance: Enhanced Fortitude 7, Protection 7, Both Limited 3 (only against electrical attacks) ∙ 4 points
Protection 3, Flaws: Limited to Sharp Impacts ∙ 2 pointsTalons
∙ Points 14 (Removable -3) ∙ Descriptors: Technology, weaponry
Blades: Strength-based Slashing Damage 2 ∙ 2 points
Lightning Blast: Ranged Electrical Damage 9, Diminished Effect (-1 rank per range increment), Diminished Range 3 (18/15/90 ft.) ∙ 14 points
AE -- Lightning Talon: Electrical Damage 10 ∙ 1 pointCombat Advantages
Close Attack 4, Defensive Roll 3, Power Attack, Ranged Attack 7Skills
Athletics 4 (+11), Expertise: Military 5 (+6), Insight 2 (+2), Perception 5 (+5), Technology 6 (+7), Vehicles 2 (+4; Limited 2 to common land vehicles)Offense
Unarmed +11, Close, Damage 7
Blades +11, Close, Damage 9
Lightning Talon +11, Close, Damage 10
Lightning +9, Ranged, Damage 9Defense
Dodge 10, Parry 11
Toughness 10/7, Fortitude 9, Will 1ComplicationsBig Score:
Simon Maddicks is always after the "big score". This usually leads to him going up against a superhuman opponent that far outclasses him.On File:
Simon Maddicks does have a public, though obscure, identity.Tradeoffs
Attack and Effect Attack and Effect PL 11, Dodge/Toughness PL 10, Parry/Toughness PL 11, Fortitude/Will PL 5Points Total 125
Abilities 46, Powers 34, Advantages 15, Skills 12 (24 ranks), Defenses 17 Equiv. PL 9Design Flaws:
Killer Shrike's armor and weapons had a few drawbacks. His original armor was solely defensive and did not feature the strength enhancing properties of his later suit (no Enhanced Strength). His electricity generating wrist-talons could, when slammed together would send the electric current (Damage 10) into Killer Shrike (use Disarm rules to attempt to bash them together).
Notes: Trying to convert another of the pretty smart features from DCH to M&M/DCA I decided to make a new ranked Flat Flaw, Diminished Effect; it can only be used on ranged effects. Each rank of Diminished Effect decreases the ranks of effect per rank per range increment after the first. The maximum number of ranks of Diminished Effect is 3.
So if your character has:
Awesome Blast: Ranged Awesome Damage 10, Diminished Effect [ed. the first rank of the Flaw]
Then the first range for the effect (250ft.) would be at full rank, 10. At 500 ft. it would drop to 9 ranks and at 1000ft it would decrease to 8.