Version History
-1.1: I have made alterations based on pawsplay's suggestions. This knocks Killer Shrike up from PL 8.8 to 11.4.
-1.11: Changed up a lot of things based on Ghostwise's observations; better formatting (hopefully). Proposed a new flaw for DCH powers that have Diminishing which isn't like DCA/M&M Diminished Range.
Full history, personality and other notes at Writeups.org_______________________________________________
Killer ShrikeStrength 07 (05), Stamina 04, Agility 02, Dexterity 02, Fighting 07, Intellect 01, Awareness 01, Presence 01
Average PL 11.4PowersAnti-Gravity Implant: Flight 6 (120 MPH) ∙ Points 12 ∙ Descriptors: Technology
Killer Shrike Armor ∙ Points 8 (Removable -2) ∙ Descriptors: Technology
Enhanced Strength 2 ∙
4 pointsLightning Resistance: Enhanced Fortitude 7, Protection 7, Both Limited 3 (only against electrical attacks) ∙
4 pointsProtection 3, Flaws: Limited to Sharp Impacts ∙
2 pointsTalons ∙ Points 14 (Removable -3) ∙ Descriptors: Technology, weaponry
Blades: Strength-based Slashing Damage 2 ∙
2 pointsLightning Blast: Ranged Electrical Damage 9, Diminished Effect (-1 rank per range increment), Diminished Range 3 (18/15/90 ft.) ∙
14 pointsAE -- Lightning Talon: Electrical Damage 10 ∙
1 pointCombat AdvantagesClose Attack 4, Defensive Roll 3, Power Attack, Ranged Attack 7
Skills Athletics 4 (+11), Expertise: Military 5 (+6), Insight 2 (+2), Perception 5 (+5), Technology 6 (+7), Vehicles 2 (+4; Limited 2 to common land vehicles)
OffenseInitiative +2
Unarmed +11, Close, Damage 7
Blades +11, Close, Damage 9
Lightning Talon +11, Close, Damage 10
Lightning +9, Ranged, Damage 9
DefenseDodge 10, Parry 11
Toughness 10/7, Fortitude 9, Will 1
ComplicationsBig Score: Simon Maddicks is always after the "big score". This usually leads to him going up against a superhuman opponent that far outclasses him.
On File: Simon Maddicks does have a public, though obscure, identity.
Tradeoffs Attack and Effect Attack and Effect PL 11, Dodge/Toughness PL 10, Parry/Toughness PL 11, Fortitude/Will PL 5
Points Total 125 Abilities 46, Powers 34, Advantages 15, Skills 12 (24 ranks), Defenses 17 Equiv. PL 9
Design Flaws:Killer Shrike's armor and weapons had a few drawbacks. His original armor was solely defensive and did not feature the strength enhancing properties of his later suit (no Enhanced Strength). His electricity generating wrist-talons could, when slammed together would send the electric current (Damage 10) into Killer Shrike (use Disarm rules to attempt to bash them together).
Notes: Trying to convert another of the pretty smart features from DCH to M&M/DCA I decided to make a new ranked Flat Flaw, Diminished Effect; it can only be used on ranged effects. Each rank of Diminished Effect decreases the ranks of effect per rank per range increment after the first. The maximum number of ranks of Diminished Effect is 3.
So if your character has:
Awesome Blast: Ranged Awesome Damage 10, Diminished Effect [ed. the first rank of the Flaw]
Then the first range for the effect (250ft.) would be at full rank, 10. At 500 ft. it would drop to 9 ranks and at 1000ft it would decrease to 8.