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[Writeups.org] [3E] El Jaguar, Ma Mayhem, Old West guns

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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby Ghostwise » Thu Dec 01, 2011 9:09 am

pawsplay wrote:Add
"However, a character who has a powerful Permanent alternate form, but who can still transform into a normal form, would use an alternate form Feature. Enhanced traits, being Sustained, would be inadequate, while applying Continuous to multiple linked effects would be expensive while providing little meaningful benefit."]


Ooops, yeah. My bad. Added.

New version of the document with defensive powers usage and alternate human form usage added ; I moved you to co-author so you too can experience the fame and fortune that come with it.

Do we have a final-for-now of the more detailed disguise rules ?

Ta.

(Now bracing before I revise defensive powers and alternate forms in writeups on WORG, and adding the oh-so-modern drop-down menus in those entries that'd gain from it.)
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby pawsplay » Thu Dec 01, 2011 3:17 pm

Ghostwise wrote:New version of the document with defensive powers usage and alternate human form usage added ; I moved you to co-author so you too can experience the fame and fortune that come with it.


Ultimate power!!!!!!!!!!!

Do we have a final-for-now of the more detailed disguise rules ?


No one ever offered any more feedback than, "Wow, that's long/that's unnecessary." So.... I guess it's good for now. :)
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby MisterO » Thu Dec 01, 2011 4:54 pm

Say on the Colossus writeups his Strength score is off. On his first writeup he should have Strength 14 but it's listed as 15 and on his Early writeup his Strength is 12 when it should be 11.

EDIT: On another note I was curious: Why did you give Angel just a limited Enhanced Dodge and not the Favored Environment (Airborn) Advantage?
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby pawsplay » Thu Dec 01, 2011 9:33 pm

MisterO wrote:Say on the Colossus writeups his Strength score is off. On his first writeup he should have Strength 14 but it's listed as 15 and on his Early writeup his Strength is 12 when it should be 11.


If you mean what I think you mean, you probably missed Growth 1 in his steel body power.

EDIT: On another note I was curious: Why did you give Angel just a limited Enhanced Dodge and not the Favored Environment (Airborn) Advantage?


Mostly because I wasn't familiar with it and didn't realize it worked that way. In fact, it's better, since it also replaces the Aerobatics for AV aspect which is not currently a part of that writeup. Thanks! That mention should go into our Acrobatics writeup.
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby Ghostwise » Fri Dec 02, 2011 7:34 am

What's online now has proper terminology and pricing for limited defensive abilities.

Two examples of alternate human form were found and standardised (Sally Sonic and the servants of Grendel).

And everything has the nice lil' drop-down menus to avoid the Wall Of Statistics effect.

I'm gonna take a small break then upload a half-dozen of the older entries in this thread that aren't on writeups.org (fixing the protective abilities that still need to be fixed - frex for the two Nazis), plus the more detailed Disguise rules. And check for the OMACS contribution I haven't reviewed yet if I can.

The search engine is still down :cry: , but there'll be direct links to the newly-dual-statted entries from both the first post in this thread and a new post in the news section of WORG.

I need coffee.
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby Ghostwise » Fri Dec 02, 2011 7:50 am

MisterO wrote:The White Tiger (Hector Ayala) entry is very nifty. The drop downs menus look nice and the grey background makes reading the entries much easier.


I think it's the different font used in the library rather than the tan background. On recent Windows OSes it'll display as Segoe UI, which is a nice and clear font (but wouldn't have been my choice since it's not native on Macs and *nixes and displays like crap on older versions of Windows).

But it sure drew my attention to the font choices for the rest of the texts, I'll do some tests to see if I can improve legibility.
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby Ghostwise » Fri Dec 02, 2011 11:46 am

Now working on these entries in the thread :

- Electrocutioner
- Master Man
- Warrior Woman
- Spider-Man
- Early Kitty Pryde (x3)
- Razor-Fist I (William Young)
- Razor-Fist III (William Scott)
- Razor-Fist II (Douglas Scott)

Don't nobody touch nothing, modifications will be done on request on writeups.org. Ta.
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby Ghostwise » Fri Dec 02, 2011 12:06 pm

For the Electrocutioner - http://www.writeups.org/fiche.php?id=2384 - I think that the Ranged Attack 11 was meant to be part of the Array but had a formatting issue. Is that correct ?
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby pawsplay » Fri Dec 02, 2011 12:08 pm

Ghostwise wrote:For the Electrocutioner - http://www.writeups.org/fiche.php?id=2384 - I think that the Ranged Attack 11 was meant to be part of the Array but had a formatting issue. Is that correct ?


Correct
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby MisterO » Fri Dec 02, 2011 3:42 pm

Thanks for pointing out Colossus' Growth, I totally missed that.

Say Ghostwise and pawsplay, would it be alright if I did a character conversion? I'm been using your guys' notes to do a conversion for Killer Shrike and another one for the original character Marianne. Would there be any objections to me doing writeups for these characters?
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby Ghostwise » Fri Dec 02, 2011 4:53 pm

Go ahead, O ! There's free beer, too.

Paws, Spidey is online ( http://www.writeups.org/fiche.php?id=2739 ) - with a slightly different presentation of the Attributes. LMK if it suits you.

FWIW, Master Man and Warrior Woman also look a bit different than they did in the thread, what with the defensive powers changed, the enhanced attributes, etc.
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby MisterO » Fri Dec 02, 2011 5:15 pm

Ghostwise wrote:Go ahead, O ! There's free beer, too.


Woot! :lol: I think I can have Killer Shrike up this evening for review.

Ghostwise wrote:Paws, Spidey is online ( http://www.writeups.org/fiche.php?id=2739 ) - with a slightly different presentation of the Attributes. LMK if it suits you.


I noticed that Spider-Man's Web-Shooters don't have removable on them. And I think it's pretty funny that one of the iconic "street level" heroes is the same PL as Superman!
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby MisterO » Fri Dec 02, 2011 5:47 pm

Version History
-1.1: I have made alterations based on pawsplay's suggestions. This knocks Killer Shrike up from PL 8.8 to 11.4.
-1.11: Changed up a lot of things based on Ghostwise's observations; better formatting (hopefully). Proposed a new flaw for DCH powers that have Diminishing which isn't like DCA/M&M Diminished Range.

Full history, personality and other notes at Writeups.org
_______________________________________________
Killer Shrike

Strength 07 (05), Stamina 04, Agility 02, Dexterity 02, Fighting 07, Intellect 01, Awareness 01, Presence 01

Average PL 11.4


Powers
Anti-Gravity Implant: Flight 6 (120 MPH) ∙ Points 12 ∙ Descriptors: Technology

Killer Shrike Armor ∙ Points 8 (Removable -2) ∙ Descriptors: Technology
Enhanced Strength 2 ∙ 4 points
Lightning Resistance: Enhanced Fortitude 7, Protection 7, Both Limited 3 (only against electrical attacks) ∙ 4 points
Protection 3, Flaws: Limited to Sharp Impacts ∙ 2 points

Talons ∙ Points 14 (Removable -3) ∙ Descriptors: Technology, weaponry
Blades: Strength-based Slashing Damage 2 ∙ 2 points
Lightning Blast: Ranged Electrical Damage 9, Diminished Effect (-1 rank per range increment), Diminished Range 3 (18/15/90 ft.) ∙ 14 points
AE -- Lightning Talon: Electrical Damage 10 ∙ 1 point

Combat Advantages
Close Attack 4, Defensive Roll 3, Power Attack, Ranged Attack 7

Skills
Athletics 4 (+11), Expertise: Military 5 (+6), Insight 2 (+2), Perception 5 (+5), Technology 6 (+7), Vehicles 2 (+4; Limited 2 to common land vehicles)

Offense
Initiative +2
Unarmed +11, Close, Damage 7
Blades +11, Close, Damage 9
Lightning Talon +11, Close, Damage 10
Lightning +9, Ranged, Damage 9

Defense
Dodge 10, Parry 11
Toughness 10/7, Fortitude 9, Will 1

Complications
Big Score: Simon Maddicks is always after the "big score". This usually leads to him going up against a superhuman opponent that far outclasses him.
On File: Simon Maddicks does have a public, though obscure, identity.

Tradeoffs Attack and Effect Attack and Effect PL 11, Dodge/Toughness PL 10, Parry/Toughness PL 11, Fortitude/Will PL 5
Points Total 125 Abilities 46, Powers 34, Advantages 15, Skills 12 (24 ranks), Defenses 17 Equiv. PL 9

Design Flaws:
Killer Shrike's armor and weapons had a few drawbacks. His original armor was solely defensive and did not feature the strength enhancing properties of his later suit (no Enhanced Strength). His electricity generating wrist-talons could, when slammed together would send the electric current (Damage 10) into Killer Shrike (use Disarm rules to attempt to bash them together).

Notes: Trying to convert another of the pretty smart features from DCH to M&M/DCA I decided to make a new ranked Flat Flaw, Diminished Effect; it can only be used on ranged effects. Each rank of Diminished Effect decreases the ranks of effect per rank per range increment after the first. The maximum number of ranks of Diminished Effect is 3.

So if your character has:
Awesome Blast: Ranged Awesome Damage 10, Diminished Effect [ed. the first rank of the Flaw]

Then the first range for the effect (250ft.) would be at full rank, 10. At 500 ft. it would drop to 9 ranks and at 1000ft it would decrease to 8.
Last edited by MisterO on Wed Dec 07, 2011 7:05 pm, edited 14 times in total.
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby pawsplay » Fri Dec 02, 2011 6:28 pm

Ghostwise wrote:Paws, Spidey is online ( http://www.writeups.org/fiche.php?id=2739 ) - with a slightly different presentation of the Attributes. LMK if it suits you.


Looks like you re-organized a couple of things and let his abilities "show the work" again. Looks pretty good. However, if you call out his Enhanced Abilities, then these two lines need to have Permanent added:

Enhanced Strength 7, Enhanced Stamina 3, Enhanced Fortitude 5
Enhanced Agility 6, Enhanced Dexterity 2, Enhanced Fighting 4

MisterO wrote:I noticed that Spider-Man's Web-Shooters don't have removable on them.


You know, I didn't even think about it, but that is a thing that happens. He rates Removable (but not Easily Removable), for -6 points. It could be hand-waved, but he is sometimes without his gear, and also, hand-waving is not the WORG way. ;)

And I think it's pretty funny that one of the iconic "street level" heroes is the same PL as Superman!


It is funny, but it's just because he's so durned tough! He's fought the entire Fantastic Four at once before, and he probably could give Superman a run for his money, at least, in an area with breathable atmosphere.

Stray typos: under his Advantages, the summarized Close Attack incorrectly says 8 instead of 4, and Skill Mastery( Acrobatics) is missing a y. GLue has an extra capital letter.
Last edited by pawsplay on Fri Dec 02, 2011 9:47 pm, edited 1 time in total.
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Re: [Writeups.org] [3E] Razor-Fist, Colossus, Puck, early X-Men

Postby pawsplay » Fri Dec 02, 2011 7:21 pm

MisterO wrote:Here is the Killer Shrike. I'm not sure I got everything right but I hope that I am close enough.


Awesome!

Strength 07 (05), Stamina 04, Agility 02, Dexterity 02, Fighting 07, Intellect 01, Awareness 00, Presence 01


Those all seem to be by the book. With Awareness, you are somewhere in the 0 or 1 range. I think I might go with 1, since he has above average INT and WILL both, and it is conveniently equal to his mediocre Will of 1.

Killer Shrike Armor Points 8 (Removable)
Enhanced Strength 2
Enhanced Advantages: Second Chance (Electrical Damage)
Immunity 5 (Electricity Damage, Half Effect)


Just glancing at his stats, his Lightning Immunity isn't high enough relative to his RV I'd be inclined to use Second Chance in that way. Also, while he may have corrected flaws with his system later, the mention about his early suit shorting when he crossed his talons implies it is not present.

Immunity, Half Effect is one way to handle his resistance. I don't know well the character well enough to say whether this is the best way to go, but just looking at him as a character with moderately boosted defenses against several attacks, my inclination is to handle this with increase Protection and Enhanced Fortitude (as mentioned in http://www.writeups.org/fiche.php?id=5135#45 ). With the Electrocutioner, who has a very similar rig, it was discussed this was a better way to handle characters with definite upper limits to their resistances. That is, it's armor, not something that would protect him from overwhelming force.

Protection 3, Flaws: Limited: only versus blades and bullets


In the current style, that corresponds to Limited 2 (Limited to Penetrating) --- uh, Ghostwise? That item needs to be renamed, Penetrating Damage already means something else! Maybe Edged? Sharp Impact?

Talons Points 14 (Removable) Descriptors: Technology, weaponry
Blades: Strength-based Slashing Damage 2
Lightning: Ranged Electrical Damage 9, Flaws: Diminished Range 3, Quirk: Cannot do killing damage if target isn't grounded
AE -- Lightning Talon: Sharp Electricity Damage 10


That Quirk isn't needed... DCA doesn't make a distinction between killing and nonlethal damage. Essentially, all damage is nonlethal and superficial unless a character makes a deliberate Finishing Attack or the GM says otherwise.

Skills: Athletics 3 (+10), Close Combat: Unarmed 4 (+11), Expertise: Killer Shrike Equipment 7 (+8), Expertise: Military 5 (+6), Insight 2 (+2), Perception 5 (+5), Technology 5 (+6), Vehicles 2 (+4; Limited 2 only land vehicles)


Expertise: Killer Shrike Equipment looks out of place. That's awfully specific. In DC Heroes terms, I think it's there to make him reasonably competent at self-repair. In DCA I think it could reasonably justify 4 ranks of Technology (but he already has more than that). So I think I would be looking at something more like one of the following:

- Do it Yourself: Enhanced Technology 2, Limited (Body armor and personal weapons)
- Killer Shrike Self Repair: Enhanced Technology 2, Limited 2 (Killer Shrike Equipment)
- Just raise his Technology by +1. He doesn't have Inventor, and his Familiarity is more informed than anything, since it supposes the ability to maintain his equipment, considering the obvious fact he isn't otherwise known for his technological skill.
- Improvised Tools, Limited (Only to repairing the Killer Shrike gear)

depending on what you think the Familiarity would normally be used for.

Offense
Initiative +2
Unarmed +11, Close, Damage 7
Blades +7, Close, Damage 9
Lightning Talon +7, Close, Damage 10
Lightning +9, Ranged, Damage 9


Unless I'm mistaken, I'm pretty sure his Martial Artist is supposed to be used as the AV for his talons, in which case blades and such should also be +11 to hit. The easiest way to do that is to give him Close Attack rather than a specific Close combat skill. His background implies broad ability, so I would feel comfortable assuming his Martial Artist is his AV with any melee weapon.

Complications:
Small Fish: Simon Maddicks has the misfortune of frequently going up against opponents far more powerful and competent than he.


True, but not itself much of a complication. Rather, I think that's partly the result of his Motivation. Mercenary, or even a personalized phrase like, The Big Score (pulling a quote from one of the panels in the article) might convey this better.
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