pawsplay wrote:I kind of hate to bring this up again, but in looking at Battlestar and Pistolera and Thundarr, I continue to be dissatisfied with the "skilled equipment use" writeups. I still wonder if some custom Advantage-based method isn't the way to go.
Snipping for brevity (the original post is the last one on page 25 using the default layout). Main points :
- for this sort of "little rubber duck power", we are keeping an eye on points efficiency, because it's something that'd be useful for player characters
- in this regard, you may remember that the alternative we have to keep in mind is just to, say, slap a Multiattack on Pistolera's gats. This is very cheap and mostly does the job - but it creates a magical pair of pistols that anybody can pick to go all Chow-Yun Fat, and means that our girl can't do rapid-fire with guns procured from opponents when she runs dry. This is bad, but not so bad as to justify people having to take something significantly more expensive (see point 1).
- note how you end up with a rubber duck power worth 7 points instead of 3. Which is chiefly the product of not being able to roll the cost of the guns into Equipment. Combined with point 2, that suggests that we'd like to stick with Equipment.
- an important remark you make is about Battlestar not missing his shield half the time. The Limited is also intended to reflect that fact that disarming the character takes away a lot of bonuses. Which means that it should reflect the difficulty in depriving the character of equipment, which means that using Removable or Easily Removable as per your suggestion strikes me as the correct approach for this case.
- keeping the gear and the extra bonus separate creates a lot of nuance with little effort. With the Equipment/Device + rubber duck power we can have Battlestar pick a trash can lid in a pinch and derive surprising effectiveness out of it (but clearly not as much as with his shield), and have Mockingbird pick Cap's shield and get some mileage out of it (but only a fraction of what Cap can do). We can have Pistolera pick a pair of magnums and not get any rapid-fire bonus because she can't rapid-fire magnums, or pick a pair of derringers and squeeze a lot of efficiency out of those because she places her shots very well (in game terms, three Ranks of damage for Equipment that does 4 or 2 Ranks of Damage).
So I think we can have an hybrid solution involving
- little rubber duck powers that use Removable or Easily Removable rather than Limited as the basic Flaw. This takes care of Battlestar since there's no reason I can see now for his Shieldsman bonuses to be priced differently than the bonuses from the Device. The Device is Noticeable, but the Shieldsman can be used with improvised equipment in a pinch so heh, it's a wash.
- an aggressive use of Limited if there are further constraints - for instance the necessity of having two fans rather than one (as with Lotus) or of having two working , loaded semi-automatic handguns (as with Pistolera). This is something that would normally be a Quirk, but as per point 1 we're trying to keep costs competitive so PCs can consider the more detailed option without feeling ripped off. In this approach, the aggressive use of Limited needs to be noted in the usage notes.
With this approach :
Rapid fire ● 2 points (Easily Removable) ● Descriptor: Skill
Ranged Damage 3, Multiattack, Limited 1 (Only when wielding two useable, loaded, semi-auto or double action handguns) ● Damage descriptor as per handguns (usually Ballistic)
Equipment remains equipment, it reflects that's its easier to deprive her of one or both guns that to deprive Battlestar of his shield, cost is competitive against "screw it, I'll just use machine pistols", no corner cases I can think of.




