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Re: [Writeups.org] [3E] Mass Effect, Onyx, Carol Danvers

Postby Ghostwise » Mon Mar 26, 2012 10:57 am

The third entry for Ms. Marvel (describing the chaotic first 20 months of her career) has finally been rebuilt and finalised.

So let's get the stuff nobody cares about out of the way first - the stats for Carol's human form. The first set is for the earliest issues of Ms. Marvel vol. 1.

-------------------------------------------

Carol Danvers (human form, early, writeup 3)
Marvel Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 00, Stamina 01, Agility 00, Dexterity 03, Fighting 04, Intellect 02, Awareness 01, Presence 01

Averaged PL 4

Powers
Seventh sense • 8 points • Descriptor: Mental
Senses 8 (Danger sense w/ Precognition, Extended 2, Acute 1)

Combat Advantages
Defensive roll 1, Improved trip

Other Advantages
Benefit 1 (Slowed ageing), Language 1 (Russian)

Skills
Athletics 1 (+1), Close combat (Unarmed) 2 (+5), Deception 5 (+6), Expertise (Non-fiction writer) 7 (+9), Expertise (Fighter pilot) 6 (+9), Expertise (Espionage) 4 (+6), Insight 4 (+5), Perception 4 (+5), Ranged combat (Firearms) 3 (+6), Stealth 5 (+5), Vehicles 4 (+8)

Offense
Initiative +0
Unarmed +6, Close, Damage 0

Defense
Dodge 6, Parry 5
Toughness 2/1*, Fortitude 4, Will 4
* Without Defensive Roll Bonuses

Complications
Prejudice Carol still regularly experiences gender discrimination as a liberated woman
Handicap Carol experiences migraines so severe that they can lead to loss of consciousness


Power levels
Trade-off areas. Attack & Effect PL 3, Dodge/Toughness PL 4, Parry/Toughness PL 4, Fort & Will PL 4
Point total 72 Abilities 24, Defences 13, Skills 23, Powers 8, Devices 0, Advantages 4. Equiv. PL 5
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Re: [Writeups.org] [3E] Mass Effect, Onyx, Carol Danvers

Postby Ghostwise » Mon Mar 26, 2012 1:00 pm

Human form stats for Carol for but a few months before she stops having a full alter ego - so, 1977. Not Earth-shattering information, but we have a reputation for anal-retentiveness to uphold. These stats are partially inspired by her human stats as Binary, as later seen in Uncanny.

Note that in these entries I'm using a generic Vehicles skill rather than distinguishing her as a great pilot and merely good driver. That took a lot of restraint !

Note to self - some skill bonuses off by one point in previous writeup, correct when publishing.

-------------------------------------------

Carol Danvers (human form, late, writeup 3)
Marvel Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 01, Stamina 03, Agility 02, Dexterity 04, Fighting 07, Intellect 02, Awareness 01, Presence 01

Averaged PL 7.4

Powers
Seventh sense • 8 points • Descriptor: Mental
Senses 8 (Danger sense w/ Precognition, Extended 2, Acute 1)

Combat Advantages
Defensive attack, Defensive roll 2, Evasion, Grabbing Finesse, Improved trip, Precise attack (Close, Concealment)

Other Advantages
Benefit 1 (Slowed ageing), Language 1 (Russian), Skill Mastery (Vehicles)

Skills
Athletics 4 (+5), Close combat (Unarmed) 3 (+10), Deception 5 (+6), Expertise (Non-fiction writer) 7 (+9), Expertise (Fighter pilot) 6 (+8), Expertise (Espionage) 4 (+6), Insight 4 (+5), Perception 6 (+7), Persuasion 3 (+4), Ranged combat (Firearms) 5 (+9), Stealth 5 (+7), Vehicles 5 (+9)

Offense
Initiative +2
Unarmed +10, Close, Damage 1

Defense
Dodge 11, Parry 10
Toughness 5/3*, Fortitude 7, Will 7
* Without Defensive Roll Bonuses

Complications
Prejudice Carol still regularly experiences gender discrimination as a liberated woman
Handicap Carol still suffers from bad migraines, but this is quickly becoming milder

Image

Power levels
Trade-off areas. Attack & Effect PL 6, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort & Will PL 7
Point total 111 Abilities 42, Defences 22, Skills 29, Powers 8, Devices 0, Advantages 10. Equiv. PL 8
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Re: [Writeups.org] [3E] Mass Effect, Onyx, Carol Danvers

Postby Ghostwise » Fri Mar 30, 2012 10:32 am

Likewise there are two sets of stats for early Ms. Marvel - pre-integration and post-integration. The differences aren't huge, it was just clearer that way.

The Marginal mechanics (and the subtle differences between the two writeups) do not translate well, as usual. Their role in DCH was to mark her technological skills as one of those "but then why doesn't she do that stuff all that time ?" capabilities. I'll let it slide in DCA - during this era she does use it fairly often, and she doesn't have access to a lab most of the time, so let's not make this more complicated than it needs to be.

-------------------------------------------

Ms. Marvel (early, pre-integration)
Marvel Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 01 (12), Stamina 02 (11), Agility 03 (04), Dexterity 04, Fighting 07, Intellect 02 (03), Awareness 03, Presence 02

Averaged PL 12.2

Powers
Unique hybrid physiology • 79 points • Descriptor: Genetic fusion
- Super-strong -- Enhanced Strength 11, Enhanced Agility 1
- Super-tough -- Luck 2 (Limited 1 to Toughness and Fortitude rolls), Enhanced Stamina 9, Impervious Toughness 6
- Acute vision -- Senses 2 (Extended visual, Microscopic vision 1)
- Power of flight -- Flight 14

Seventh sense • 8 points • Descriptor: Mental
Senses 8 (Danger sense w/ Precognition, Extended 2, Acute 1)

Kree science • 9 points • Descriptor: Mental
- Technology 8 (+11)
- Enhanced Intellect 1, Quickness 5 (Limited 2 to Technology)
- Inventor

Combat Advantages
Defensive roll 1, Improved Initiative, Interpose, Move-by Action, Power Attack, Ranged Attack 4

Other Advantages
Benefit 1 (Slowed ageing), Benefit 1 (Can turn into Carol Danvers as needed), Language 1 (Kree)

Skills
Athletics 1 (+13), Close combat (Unarmed) 5 (+12), Expertise (Kree military knowledge) 11 (+14), Insight 4 (+7), Perception 5 (+8), Persuasion 3 (+5)

Offense
Initiative +8
Unarmed +12, Close, Damage 12

Defense
Dodge 13, Parry 11
Toughness 12/11*, Fortitude 12, Will 10
* Without Defensive Roll Bonuses

Complications
Temper Ms. Marvel is particularly brash and gung-ho (particularly vs. Skrulls)
Disability Ms. Marvel is more or less amnesiac
Identity Ms. Marvel must protect Carol Danvers' secret identity

Image

Power levels
Trade-off areas. Attack & Effect PL 12, Dodge/Toughness PL 13, Parry/Toughness PL 12, Fort & Will PL 11
Point total 192 Abilities 48, Defences 21, Skills 15, Powers 96, Devices 0, Advantages 12. Equiv. PL 13
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Re: [Writeups.org] [3E] Onyx, Carol Danvers, Ms. Marvel

Postby Ghostwise » Fri Mar 30, 2012 11:15 am

The stats for Ms. Marvel during the last six months of this era are basically Ms. Marvel with the Carol Danvers skills slapped on are the two are now fully the same person. Her Presence score is now rounded up rather than down to reflect her increased confidence and social power after she integrates.

-------------------------------------------

Ms. Marvel (early, post-integration)
Marvel Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 01 (12), Stamina 02 (11), Agility 03 (04), Dexterity 04, Fighting 07, Intellect 02 (03), Awareness 03, Presence 03

Averaged PL 12.4

Powers
Unique hybrid physiology • 79 points • Descriptor: Genetic fusion
- Super-strong -- Enhanced Strength 11, Enhanced Agility 1
- Super-tough -- Luck 2 (Limited 1 to Toughness and Fortitude rolls), Enhanced Stamina 9, Impervious Toughness 6
- Acute vision -- Senses 2 (Extended visual, Microscopic vision 1)
- Power of flight -- Flight 14

Seventh sense • 8 points • Descriptor: Mental
Senses 8 (Danger sense w/ Precognition, Extended 2, Acute 1)

Kree science • 9 points • Descriptor: Mental
- Technology 8 (+11)
- Enhanced Intellect 1, Quickness 5 (Limited 2 to Technology)
- Inventor

Combat Advantages
Defensive roll 1, Improved Initiative, Interpose, Move-by Action, Power Attack, Ranged Attack 4

Other Advantages
Benefit 1 (Slowed ageing), Benefit 1 (Can turn into Carol Danvers as needed), Language 1 (Kree)

Skills
Athletics 1 (+13), Close combat (Unarmed) 5 (+12), Deception 5 (+8), Expertise (Kree military knowledge) 11 (+14), Expertise (Non-fiction writer) 7 (+10), Expertise (Fighter pilot) 6 (+9), Expertise (Espionage) 5 (+8), Insight 4 (+7), Perception 5 (+8), Persuasion 3 (+6), Ranged combat (Firearms) 3 (+11), Stealth 4 (+8), Vehicles 5 (+9)

Offense
Initiative +8
Unarmed +12, Close, Damage 12

Defense
Dodge 13, Parry 11
Toughness 12/11*, Fortitude 12, Will 10
* Without Defensive Roll Bonuses

Complications
Temper Ms. Marvel is brash and gung-ho
Identity Secret identity

Image

Power levels
Trade-off areas. Attack & Effect PL 12, Dodge/Toughness PL 13, Parry/Toughness PL 12, Fort & Will PL 11
Point total 210 Abilities 50, Defences 21, Skills 31, Powers 96, Devices 0, Advantages 12. Equiv. PL 14
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Re: [Writeups.org] [3E] Onyx, Carol Danvers, Ms. Marvel

Postby Ghostwise » Fri Mar 30, 2012 11:42 am

There's two boxed sections with game stats that need to be addressed in DCA.

----------------

Diminished clothes
Ms. Marvel's original costume includes a sophisticated, ultra-thin electronic webbing - but her powers grew so she could operate without these reinforcements. Originally, the costume was a Device heightening her ability to sail the Earth's electromagnetic field and made her able to survive in space.

Its original properties as a Device (with the Removable Flaw) were Luck 2 (Limited 1 to Toughness and Fortitude rolls), Enhanced Strength 2, Enhanced Stamina 2, Flight 14. It also has a Quirk (using up the Luck severely damaged the Device) and Immunity 1 (Heat/friction from atmospheric entry). Conversely, Ms. Marvel was missing the Luck and Flight, and her Enhanced Strength and Stamina were lower by two Ranks.

The properties of the Device gradually migrated from it to Ms. Marvel - this mostly occurs in <i>Ms. Marvel</i> vol. 1 #04 though she only realises it two issues later. Luck was the last ability to migrate, circa issue #13.

All the stats above are with the abilities having fully migrated from the costume to Ms. Marvel's body.

----------------

Danger bird -- Ms. Marvel's seventh sense

The Danger Sense Power in DCH describes how increasing degrees of success bring more information - a standard DCH procedure. At this stage I don't think it really fits DCA, which has a considerably looser approach to super-senses.

So the current stance would be to reinforce the textual description of her seventh sense and not add a technical boxed section about it to her DCA stats. Thoughts ?
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Re: [Writeups.org] [3E] Onyx, Carol Danvers, Ms. Marvel

Postby Ghostwise » Sun Apr 01, 2012 7:40 am

The Cadre guys are convenient, generic jobbers for most campaigns set in the DC Universe. Check the recently-rewritten main article about the Cadre for context.

-------------------------------------------

Shatterfist I
DC Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 03 (05), Stamina 03 (04), Agility 02, Dexterity 02, Fighting 08, Intellect 00, Awareness 01, Presence 01

Averaged PL 9.4

Powers
Augmented strength • 10 points • Descriptor: Overmaster enhancement
Enhanced Strength 2, Enhanced Stamina 1, Enhanced Fortitude 4

Iron fist Array • 31 points • Descriptor: Chi, Overmaster enhancement
    Charged blows -- Strength-based Damage 5 • Descriptor: Blunt (rather than Unarmed)
    Ground punch -- Burst-Area 2 Close Damage 10 (Limited 2 to attacking unmoving objects anchored to the ground, like buildings) Linked w/Burst-Area 2 Close Affliction 10 (resisted by Dodge or Toughness, one degree is dazed & hindered and two degrees is stunned & prone)
Combat Advantages
All-out Attack, Defensive roll 3, Evasion, Instant Up, Power Attack

Other Advantages
Benefit 1 (Cadre member), Language 2 (probably Japanese and an Indian language), Second Chance (Fear/intimidation)

Skills
Acrobatics 3 (+5), Athletics 3 (+8), Close combat (Unarmed) 4 (+12), Expertise (Evil martial arts lore) 4 (+4), Insight 2 (+3), Intimidation 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Stealth 6 (+8)

Offense
Initiative +2
Unarmed +12, Close, Damage 5
Charged blows +12, Close, Damage 10

Defense
Dodge 11, Parry 12
Toughness 7/4*, Fortitude 9, Will 7
* Without Defensive Roll Bonuses

Complications
Temper Shatterfist is extremely aggressive and driven to dominance

Image

Power levels
Trade-off areas. Attack & Effect PL 11, Dodge/Toughness PL 9, Parry/Toughness PL 10, Fort & Will PL 8
Point total 127 Abilities 40, Defences 20, Skills 15, Powers 41, Devices 0, Advantages 11. Equiv. PL 9
Last edited by Ghostwise on Tue Apr 10, 2012 7:14 am, edited 1 time in total.
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Re: [Writeups.org] [3E] Carol Danvers, Ms. Marvel, Shatterfist

Postby Ghostwise » Mon Apr 02, 2012 6:03 am

The second Shatterfist is even more basic - fighty dude with blasts.

-------------------------------------------

Shatterfist II
DC Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 02 (04), Stamina 02 (03), Agility 02, Dexterity 02, Fighting 06, Intellect 00, Awareness 01, Presence 01

Averaged PL 7.8

Powers
Augmented strength • 10 points • Descriptor: Overmaster enhancement
Enhanced Strength 2, Enhanced Stamina 1, Enhanced Fortitude 4

Iron fist Array • 19 points • Descriptor: Overmaster enhancement
    Charged blows -- Strength-based Damage 6 • Descriptor: Blunt (rather than Unarmed)
    Energy blast -- Ranged Damage 10 w/Diminished Range 2 • Descriptor: Unknown, Blunt or Energy
Combat Advantages
All-out Attack, Close attack 2, Defensive roll 2, Ranged Attack 2

Other Advantages
Benefit 1 (Cadre member)

Skills
Athletics 2 (+6), Close combat (Unarmed) 2 (+10), Perception 2 (+3), Ranged combat (Energy blasts) 4 (+8)

Offense
Initiative +2
Unarmed +10, Close, Damage 4
Charged blows +10, Close, Damage 10
Energy blasts +8, Ranged (Dim. Range 2), Damage 10

Defense
Dodge 10, Parry 10
Toughness 5/3*, Fortitude 8, Will 4
* Without Defensive Roll Bonuses

Complications
Temper At least early on, Shatterfist II is a reckless and aggressive killer

Power levels
Trade-off areas. Attack & Effect PL 10, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort & Will PL 6
Point total 91 Abilities 32, Defences 17, Skills 5, Powers 29, Devices 0, Advantages 8. Equiv. PL 7
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Re: [Writeups.org] [3E] Onyx, Carol Danvers, Ms. Marvel

Postby pawsplay » Mon Apr 02, 2012 6:05 pm

Ghostwise wrote:There's two boxed sections with game stats that need to be addressed in DCA.

Danger bird -- Ms. Marvel's seventh sense

The Danger Sense Power in DCH describes how increasing degrees of success bring more information - a standard DCH procedure. At this stage I don't think it really fits DCA, which has a considerably looser approach to super-senses.

So the current stance would be to reinforce the textual description of her seventh sense and not add a technical boxed section about it to her DCA stats. Thoughts ?


You could do something with degress of success, but since danger sense is a fairly standard power, it might be better to leave it more open to general interpretation.

Also, I'm wondering if her suite could be improved by Remote Sensing, No Conduit, Reaction, Simultaneous, Limited (dangers) and replacing Extended on her Senses with a stand-alone Detect Danger.
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Re: [Writeups.org] [3E] Onyx, Carol Danvers, Ms. Marvel

Postby Ghostwise » Wed Apr 04, 2012 9:18 am

pawsplay wrote:You could do something with degress of success, but since danger sense is a fairly standard power, it might be better to leave it more open to general interpretation.


Yep. The success scale was done in DCH because that's how DCH handles danger sense, but DCA's approach to super-senses is much more vague. Which is not a bad thing given how comic book super-senses work, really.

pawsplay wrote:Also, I'm wondering if her suite could be improved by Remote Sensing, No Conduit, Reaction, Simultaneous, Limited (dangers) and replacing Extended on her Senses with a stand-alone Detect Danger.


The remote sensing only appears when she "rolls well", so to speak. Sometime she sees exactly what will happen and can precisely locate it, sometimes she sees a confused and partial scene, sometimes she just gets a hunch with a purely Mental descriptor - no sight or sound involved. How much forewarning she gets also varies dramatically, from none to hours. It usually helps her defenses as per Danger Sense, but not always.

It has a strong "whatever works best for the story" component. Even for a comic book power.
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Re: [Writeups.org] [3E] Ms. Marvel, Shatterfist I & II

Postby pawsplay » Wed Apr 04, 2012 10:24 am

What about Uncontrolled, Simultaneous Remote Sensing?
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Re: [Writeups.org] [3E] Ms. Marvel, Shatterfist I & II

Postby Ghostwise » Fri Apr 06, 2012 9:11 am

The entry for Shadowoman/Sepulcre just got revised, so she might as well get DCA stats. And she'd make a decent PC, though definitely not an optimised one.

Not too sure about how to model the "can boost the shadow energies of others", though. But the sleight of hand thing works very nicely with her demonstrated and suspected abilities.

-------------------------------------------

Shadowoman
Marvel Universe


Biography, characterisation, pictures, power description and the like at writeups.org

Image

Abilities
Strength 00 (01), Stamina 00 (02), Agility 00, Dexterity 01, Fighting 01, Intellect 01, Awareness 01, Presence 01

Averaged PL 5.6

Powers
Augmented vitality • 22 points • Descriptor: Shade nature
- Enhanced Strength 1, Enhanced Stamina 2, Enhanced Fortitude 4
- Immortality 10 (Limited 1 - doesn't work if her link to the Darkforce is severed)
- Defensive Roll 1
- Feature (Jillian is not considered a living being for those effects that only affect the living)

Darkforce dimension interface Array • 9 points • Descriptor: Shade nature
    Dark energy infusion -- Enhanced trait 4, Affects Only Other, Concentration, Can be applied to any trait with a Descriptor such as Darkforce, Shadow, Dark Energy, Necromancy, Undead, etc.
    Sucks back to the Darkforce dimension -- Movement 1 (Dimensional travel to Darkforce dimension), Reaction, Attack, Limited 2 (Only affects creatures from the Darkforce dimension or a very similar one)
Darkforce powers • 61 points • Descriptor: Shade nature, Darkforce
- Expanding herself into a darkness field -- Insubstantial 2 Linked w/Burst Area 2 Concealment Attack 5 (all Visual senses, Concentration Flaw)
- Darkforce blasts -- Ranged Damage 6
- Flight 4, Move-by Action
- Darkforce-proof -- Protection 10 and Enhanced Fortitude 10 (both Limited 3 to Darkforce and similar energies), Second Chance (Darkforce)
- Slippery, shadowy, silent -- Sleight of hand 18 (+19)

Combat Advantages
Close attack 2, <i>Defensive Roll 1</i>, <i>Move-by Action</i>

Other Advantages
<i>Second Chance (Darkforce)</i>, Ritualist

Skills
Athletics 1 (+2), Deception 1 (+2), Expertise (Occultism) 8 (+9), Insight 1 (+2), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Darkforce blasts) 6 (+7), <i>Sleight of hand 18 (+19)</i>, Vehicles 2 (+3) (Limited 2 to common land vehicles)

Offense
Initiative +0
Unarmed +3, Close, Damage 1
Darkforce blasts +7, Ranged, Damage 6

Defense
Dodge 4, Parry 2
Toughness 3/2*, Fortitude 6, Will 6
* Without Defensive Roll Bonuses

Complications
Vulnerability Jillian craves companionship and is thus easily manipulated
Identity Weak secret ID
Disability Jillian has some mystical property that makes most people dislike her
Vulnerability Shadowoman can be stored into the Bride of Slorioth without realising it
Addiction Something of an alcohol problem

Image

Power levels
Trade-off areas. Attack & Effect PL 7, Dodge/Toughness PL 4, Parry/Toughness PL 2, Fort & Will PL 6
Point total 126 Abilities 10, Defences 10, Skills 11, Powers 92, Devices 0, Advantages 3. Equiv. PL 9
Last edited by Ghostwise on Mon Apr 09, 2012 2:12 pm, edited 2 times in total.
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Re: [Writeups.org] [3E] Ms. Marvel, Shatterfist I & II

Postby Ghostwise » Fri Apr 06, 2012 9:25 am

pawsplay wrote:What about Uncontrolled, Simultaneous Remote Sensing?


Let's see...

Danger Sense - gives her a roll to meliorate surprise. Good.
Extended 2 - she can sense danger from far away (and extended 2 is better than 1)
Precognition - is managed by the GM, so good. However from the text I think that having it be tied to danger sense is a Limited 1.
Feature - can sense danger to person she cares about. Was missing, but seems necessary.
Remote sensing - good call. Visual, Uncontrolled and No Conduit, but IIRC she never demonstrated Simultaneous (on the contrary, it was disruptive - a Complication)

Looks OK-ish, and has GM's fiat built in.
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Re: [Writeups.org] [3E] Ms. Marvel, Shatterfist, Shadowoman

Postby Ghostwise » Fri Apr 06, 2012 10:27 am

The next entry (tomorrow if all goes well) will be Jillian's second writeup then I'll return to the Cadre.

Alphabetically that would be Black Mass, which looks... challenging. I'll probably do somebody easier first, suggestions about Black Mass are welcome. 8)
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Re: [Writeups.org] [3E] Marianne, Word, Ultima, the Thing

Postby Ghostwise » Sat Apr 07, 2012 7:04 am

Image

pawsplay wrote:Firebrand II (Danette Reilly)
DC Universe

(snip)
Abilities
Strength 02, Stamina 02, Agility 02, Dexterity 01, Fighting 04, Intellect 03, Awareness 03, Presence 02


Whilst dusting up the DCH entry to include DCA stats I've lowered her STR to 03 and gave her Martial Arts 4 instread of STR 04. STR 04 was Ray's thing for anybody who can throw a punch, but we're a bit more detailed nowadays. :wink: Want to reflect the change in the DCA stats ?

pawsplay wrote:Flame Control • (Array) 27 points • Descriptors: Fire, Mutation
• Intensify Flames: Ranged Damage 9, Area (Shapeable) • 27 points
• Extinguish Fire: Ranged Nullify Fire 9, Area (Shapeable) • 1 point
• Move Flame: Move Object 8, Limited 2 (Fire)* • 1 point
• Flame Project: Ranged Damage 8 • 1 point
* The effective "weight" of flames is their rank of Damage. They can be moved, thrown, and so forth.


Presumably the Array's cost is 30 rather than 27 points ?

pawsplay wrote:Flame Being • 18 points • Quirk (Fortitude and Toughness are impaired against ice and cold), Sustained • Descriptors: Fire, Mutation
Damage 3, Reaction
Flight 6, Limited (while flaming)


"While flaming" strikes me as a weak case of a Limited - I can't justify it, especially since it placed in the same container as her flame aura.

I assume you hesitated between Quirk and Complication for the ice/cold thing ? How did the decision go ?

And as pure aesthetic pedantry I'd call the container "flame aura" or something since "flame being" is a DCHism that can mistakenly lead people to think she's actually made of fire. As I said, pedantry. 8)

pawsplay wrote:Absorb Flame • 6 points • Descriptors: Fire, Mutation
Protection 12, Limited 3 (Fire)
Second Chance (Fire Damage)
Immunity 1 (Heat)


I'll specify "environmental heat" for her immunity to be extra-clear. Do you want to have her some Enhanced Fortitude against flame/heat attacks ?

I liked the construction with the specialisation in vulcanology !

Adding the current version of the DCA stats to her WORG entry, will do changes as requested.
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Re: [Writeups.org] [3E] Ms. Marvel, Shatterfist, Shadowoman

Postby Ghostwise » Sat Apr 07, 2012 1:53 pm

I ended up pushing 15 entries to the site instead - taken from the middle of the backlog since I remember wanting to do something with the earlier ones and I... don't remember what right now.

-- Heather Hudson (Classic)
-- Amanda Waller (Classic)
-- Firebrand (Danette Reilly)
-- Pagan (Marian Mercer)
-- Johnny Too Bad
-- Human Torch (Johnny Storm) (gisted)
-- Zombie Sergeant (DooM II)
-- Basilisk (Basil Elks)
-- Synth
-- Mister Fantastic (gisted)
-- Nemesis (Soseh Mykros)
-- The Fury (Lyta Hall) -- Entry 1, entry 2, entry 3
-- Batgirl (Stephanie Brown)
http://www.writeups.org - the biggest, bestest character profiles site for comics and movies. Now 4900+ entries and improved navigation.

Current fav - Ageing in super-hero comics
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Ghostwise
Daredevil
Daredevil
 
Posts: 791
Joined: Sun Dec 21, 2008 10:35 am
Location: www.writeups.org

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