The official Mutants & Masterminds boards
Ghostwise wrote:There's two boxed sections with game stats that need to be addressed in DCA.
Danger bird -- Ms. Marvel's seventh sense
The Danger Sense Power in DCH describes how increasing degrees of success bring more information - a standard DCH procedure. At this stage I don't think it really fits DCA, which has a considerably looser approach to super-senses.
So the current stance would be to reinforce the textual description of her seventh sense and not add a technical boxed section about it to her DCA stats. Thoughts ?
pawsplay wrote:You could do something with degress of success, but since danger sense is a fairly standard power, it might be better to leave it more open to general interpretation.
pawsplay wrote:Also, I'm wondering if her suite could be improved by Remote Sensing, No Conduit, Reaction, Simultaneous, Limited (dangers) and replacing Extended on her Senses with a stand-alone Detect Danger.
pawsplay wrote:What about Uncontrolled, Simultaneous Remote Sensing?
pawsplay wrote:Firebrand II (Danette Reilly)
Strength 02, Stamina 02, Agility 02, Dexterity 01, Fighting 04, Intellect 03, Awareness 03, Presence 02
pawsplay wrote:Flame Control • (Array) 27 points • Descriptors: Fire, Mutation
• Intensify Flames: Ranged Damage 9, Area (Shapeable) • 27 points
• Extinguish Fire: Ranged Nullify Fire 9, Area (Shapeable) • 1 point
• Move Flame: Move Object 8, Limited 2 (Fire)* • 1 point
• Flame Project: Ranged Damage 8 • 1 point
* The effective "weight" of flames is their rank of Damage. They can be moved, thrown, and so forth.
pawsplay wrote:Flame Being • 18 points • Quirk (Fortitude and Toughness are impaired against ice and cold), Sustained • Descriptors: Fire, Mutation
Damage 3, Reaction
Flight 6, Limited (while flaming)
pawsplay wrote:Absorb Flame • 6 points • Descriptors: Fire, Mutation
Protection 12, Limited 3 (Fire)
Second Chance (Fire Damage)
Immunity 1 (Heat)