
Bishop - PL 12 Mutant Time Cop
Strength 4, Stamina 4, Agility 2, Dexterity 4, Fighting 8, Intellect 3, Awareness 3, Presence 1
Advantages
All-out Attack, Assessment, Equipment 4, Improved Aim, Improved Initiative, Interpose, Leadership, Power Attack, Ranged Attack 4, Startle, Teamwork, Tracking
Skills
Acrobatics 2 (+4), Athletics 4 (+8), Close Combat: Unarmed 2 (+10), Expertise: Future Stuff 6 (+9), Expertise: XSE Officer 8 (+11), Insight 6 (+9), Intimidation 8 (+9), Investigation 8 (+11), Perception 6 (+9), Persuasion 2 (+3), Ranged Combat: Blaster Rifle 4 (+8), Technology 6 (+9), Vehicles 4 (+8)
Powers
Energy Absorption
. . Immunity: Immunity 20 (Very Common Descriptor: Energy; Limited - Half Effect)
. . Protection: Protection 10 (+10 Toughness; Impervious [4 extra ranks]; Limited: to Energy Only)
Energy Blast: Damage 16 (DC 31; Custom: Beats Self Immunities, Increased Range: ranged, Variable Descriptor 2: broad group - Any Absorbed Descriptor; Fades, Quirk: Same as Absorbed Descriptor)
. . Energy Storage
. . . . Invulnerable: Feature 8 (Fades)
. . . . Pumped: Enhanced Trait 13 (Traits: Strength +4 (+8), Fortitude +4 (+14), Advantages: Great Endurance; Fades)
. . . . Regeneration: Regeneration 4 (Every 2.5 rounds; Fades)
Temporal Anchor
. . Immunity: Immunity 2 (Uncommon Descriptor: Temporal; Limited - Half Effect)
. . Senses: Senses 4 (Awareness: Mental, Temporal, Direction Sense, Distance Sense, Time Sense)
Equipment
Blaster Rifle, Sunglasses [Com & HUD: Senses 2, Analytical: Vision, Communication Link: X-men Commlinks], Undercover Shirt
Offense
Initiative +6
Blaster Rifle, +12 (DC 23)
Energy Blast: Damage 16, +8 (DC 31)
Grab, +8 (DC Spec 14)
Throw, +8 (DC 19)
Unarmed, +10 (DC 19)
Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14, Will 10
Power Points
Abilities 58 + Powers 48 + Advantages 18 + Skills 33 (66 ranks) + Defenses 23 = 180
Complications
Absorption Overload: Should Bishop take a shot from a really powerful attack or a series thereof, he may lose control of the power and/or get knocked silly.
Enemy: Bishop showed up on the scene specifically to catch future criminal Trevor Fritzroy.
Man out of Time: Bishop isn't a modern man. He's from the future! This means he doesn't get modern attitudes and sayings. So he's a little lost.
Obsession: Bishop is obsessed with preventing his terrible, horrible, no good, very bad future from coming to pass.
Prejudice: Mutie scum! The prominent M tatoo proclaiming his mutie scuminess probably doesn't help matters.
Responsibility: The X-men fight to protect a world that hates and fears them. Bishop is also a cop. A 90s eXtreme style mutant future homicide cop, but still a cop.
Lucas Bishop hails from the future. His future is a time of human mutant strife, internment camps, and really complicated builds. Bishop is PC ready at PL 12 180 points, but there are a lot of fiddly bits. Ignoring his powers gives us a pretty good cop and squad leader with a laser gun. He's PL 10 with that attack and with his saves. His armor gives him PL 8 defenses and his fists are PL 7. But his mutant power to absorb energy doesn't stack with his armor equipment so his defenses hits PL 12 caps only towards energy attacks (to which he also has 1/2 immunity and impervious). Once Bishop has absorbed energy, he can store it and use it to super charge his body for more muscles, some healing, and buying off part of the limited to energy bit of his protection. Or more simply and more commonly, he will just shoot that absorbed energy right back out. Shooting can hit caps again in any flavor of energy he absorbed AND it will beat an immunity to own power by being channeled through Bishop. Okay. Big tough guy future cop with energy absorbing and unleashing powers, seems to check out. My iconic version also has a jheri curl down to his shoulders while sporting a bandana and his X-treme tech shades. Bishop may or may not be related to Storm and/or Gateway, but he definitely kicks butt. Dude can one shot a sentinel on a good day.