GAZbuild: Mastermind, Blob, Destiny, Spiral, Sauron, Arcade

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Gazman
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Bishop

Post by Gazman » Fri Jan 06, 2012 8:57 pm

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Bishop - PL 12 Mutant Time Cop

Strength 4, Stamina 4, Agility 2, Dexterity 4, Fighting 8, Intellect 3, Awareness 3, Presence 1

Advantages
All-out Attack, Assessment, Equipment 4, Improved Aim, Improved Initiative, Interpose, Leadership, Power Attack, Ranged Attack 4, Startle, Teamwork, Tracking

Skills
Acrobatics 2 (+4), Athletics 4 (+8), Close Combat: Unarmed 2 (+10), Expertise: Future Stuff 6 (+9), Expertise: XSE Officer 8 (+11), Insight 6 (+9), Intimidation 8 (+9), Investigation 8 (+11), Perception 6 (+9), Persuasion 2 (+3), Ranged Combat: Blaster Rifle 4 (+8), Technology 6 (+9), Vehicles 4 (+8)

Powers
Energy Absorption
. . Immunity: Immunity 20 (Very Common Descriptor: Energy; Limited - Half Effect)
. . Protection: Protection 10 (+10 Toughness; Impervious [4 extra ranks]; Limited: to Energy Only)
Energy Blast: Damage 16 (DC 31; Custom: Beats Self Immunities, Increased Range: ranged, Variable Descriptor 2: broad group - Any Absorbed Descriptor; Fades, Quirk: Same as Absorbed Descriptor)
. . Energy Storage
. . . . Invulnerable: Feature 8 (Fades)
. . . . Pumped: Enhanced Trait 13 (Traits: Strength +4 (+8), Fortitude +4 (+14), Advantages: Great Endurance; Fades)
. . . . Regeneration: Regeneration 4 (Every 2.5 rounds; Fades)
Temporal Anchor
. . Immunity: Immunity 2 (Uncommon Descriptor: Temporal; Limited - Half Effect)
. . Senses: Senses 4 (Awareness: Mental, Temporal, Direction Sense, Distance Sense, Time Sense)

Equipment
Blaster Rifle, Sunglasses [Com & HUD: Senses 2, Analytical: Vision, Communication Link: X-men Commlinks], Undercover Shirt

Offense
Initiative +6
Blaster Rifle, +12 (DC 23)
Energy Blast: Damage 16, +8 (DC 31)
Grab, +8 (DC Spec 14)
Throw, +8 (DC 19)
Unarmed, +10 (DC 19)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14, Will 10

Power Points
Abilities 58 + Powers 48 + Advantages 18 + Skills 33 (66 ranks) + Defenses 23 = 180

Complications
Absorption Overload: Should Bishop take a shot from a really powerful attack or a series thereof, he may lose control of the power and/or get knocked silly.
Enemy: Bishop showed up on the scene specifically to catch future criminal Trevor Fritzroy.
Man out of Time: Bishop isn't a modern man. He's from the future! This means he doesn't get modern attitudes and sayings. So he's a little lost.
Obsession: Bishop is obsessed with preventing his terrible, horrible, no good, very bad future from coming to pass.
Prejudice: Mutie scum! The prominent M tatoo proclaiming his mutie scuminess probably doesn't help matters.
Responsibility: The X-men fight to protect a world that hates and fears them. Bishop is also a cop. A 90s eXtreme style mutant future homicide cop, but still a cop.

Lucas Bishop hails from the future. His future is a time of human mutant strife, internment camps, and really complicated builds. Bishop is PC ready at PL 12 180 points, but there are a lot of fiddly bits. Ignoring his powers gives us a pretty good cop and squad leader with a laser gun. He's PL 10 with that attack and with his saves. His armor gives him PL 8 defenses and his fists are PL 7. But his mutant power to absorb energy doesn't stack with his armor equipment so his defenses hits PL 12 caps only towards energy attacks (to which he also has 1/2 immunity and impervious). Once Bishop has absorbed energy, he can store it and use it to super charge his body for more muscles, some healing, and buying off part of the limited to energy bit of his protection. Or more simply and more commonly, he will just shoot that absorbed energy right back out. Shooting can hit caps again in any flavor of energy he absorbed AND it will beat an immunity to own power by being channeled through Bishop. Okay. Big tough guy future cop with energy absorbing and unleashing powers, seems to check out. My iconic version also has a jheri curl down to his shoulders while sporting a bandana and his X-treme tech shades. Bishop may or may not be related to Storm and/or Gateway, but he definitely kicks butt. Dude can one shot a sentinel on a good day.

Gazman
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Re: GAZbuild X-Men Galore

Post by Gazman » Mon Jan 09, 2012 6:24 pm

Okay. That's enough of that. I just remembered that before I went on a 3 page/3 month self indulgent tear through the X-men that I had some old requests backed up.

So here comes Cloak and Dagger, Exodus, Moondragon, and The Phoenix. After that? Who knows? Maybe more cosmic stuff. Maybe some more Avengers. Maybe some bad guys. Heroes do need both gods and villains.

In any event, without much further ado here is GAZbuild, by request.

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Cloak and Dagger

Post by Gazman » Mon Jan 09, 2012 6:39 pm

Image
Cloak - PL 8 YIN-Yang Vigilante

Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 3, Presence 0

Advantages
Daze (Intimidation), Interpose, Startle, Teamwork

Skills
Athletics 2 (+5), Close Combat: Unarmed 2 (+8), Expertise: Streetwise 8 (+8), Intimidation 10 (+10), Perception 2 (+5), Stealth 8 (+10)

Powers
Cloak Extensions: Elongation 2 (Elongation: 30 feet)
Dark Cloak Array
. . Grasping Folds: Cumulative Affliction 10 (1st degree: Fatigued, Hindered, Vulnerable, 2nd degree: Exhausted, Immobile, Defenseless, Resisted by: Will, DC 20; Affects Corporeal 10, Cumulative, Extra Condition 2; Limited Degree)
. . Lifeforce Absorption: Progressive Weaken 10 (Affects: Stamina, Resisted by: Will, DC 20; Progressive; Grab-based)
. . Pass Through Darkness: Teleport 8 (1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Dimensional: dimension - Darkforce, Extended: 250 miles in 2 move actions, Portal; Side Effect 2: always - Not The Scenic Route)
. . Pulled In: Movement Attack (+self) 10 (Dimensional: Darkforce Dimension 1: one dimension, 1600 lbs., Extra Ranks 9, DC 20; Affects Corporeal 10, Attack (+self): Parry, Increased Mass 5)
. . Spreading Darkness: Environment 4 (Visibility (-5), Radius: 250 feet)
Darkforce Entity: Insubstantial 4 (Incorporeal; Affects Corporeal 3, Precise, Subtle: DC 20)
Immunity: Immunity 1 (Rare Descriptor: Own Powers)
Regeneration: Regeneration 4 (Every 2.5 rounds; Source: Weakend Stamina)
Senses: Senses 2 (Darkvision)

Offense
Initiative +2
Grab, +6 (DC Spec 13)
Grasping Folds: Cumulative Affliction 10, +6 (DC Will 20)
Lifeforce Absorption: Progressive Weaken 10, +6 (DC Will 20)
Pulled In: Movement Attack (+self) 10, +6 (DC Dog 20)
Throw, +2 (DC 18)
Unarmed, +8 (DC 18)

Defense
Dodge 7, Parry 7, Fortitude 6, Toughness 3, Will 10

Power Points
Abilities 38 + Powers 76 + Advantages 4 + Skills 16 (32 ranks) + Defenses 16 = 150

Complications
And Dagger: Tyrone and Tandy are two of a kind and best friends. Cloak's ravenous dark hunger only abbattes in Dagger's light. So there's that too.
Prejudice: Mutie scu...what? You're not mutants? You're illegal narcotic powered street kid mutates. That's not any better.
Responsibility: Cloak and Dagger have made it their mission to help runaway kids and drug addicts while fighting the war on drugs from the trenches.
Suh...suh...suh...severe Speech Impediment: Ty has a really bad stutter. It can be really embarrassing. One time he couldn't get out the words to save his best friend. Harsh.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dagger - PL 8 Yin-YANG Vigilante

Strength 2, Stamina 2, Agility 4, Dexterity 2, Fighting 4, Intellect 1, Awareness 2, Presence 3

Advantages
Agile Feint, Attractive, Defensive Roll 2, Evasion, Ranged Attack 2, Teamwork

Skills
Acrobatics 6 (+10), Athletics 2 (+4), Close Combat: Unarmed 4 (+8), Deception 2 (+5), Expertise (AGL): Dance 6 (+10), Expertise: Streetwise 2 (+3), Insight 6 (+8), Perception 3 (+5), Persuasion 5 (+8), Ranged Combat: Light Projection 6 (+8), Treatment 2 (+3)

Powers
Light Projection
. . Healing Light: Healing 8 (Energizing, Restorative)
. . Light Daggers: Cumulative Affliction 6 (1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 16; Cumulative, Extra Condition, Homing 2: 2 extra attempts, Increased Range: ranged, Multiattack)
Living Light Generator
. . The Light Part: Environment 2 (Light (Bright), Radius: 60 feet; Selective)
. . The Living Part: Immunity 2 (Uncommon Descriptor: Darkforce; Affects Others)

Offense
Initiative +4
Grab, +4 (DC Spec 12)
Light Daggers: Cumulative Affliction 6, +10 (DC Will 16)
Throw, +4 (DC 17)
Unarmed, +8 (DC 17)

Defense
Dodge 12, Parry 10, Fortitude 4, Toughness 4/2, Will 8

Power Points
Abilities 40 + Powers 43 + Advantages 8 + Skills 22 (44 ranks) + Defenses 22 = 135

Complications
Cloak And: Tandy and Ty are two of kind and best friends. Dagger's light will eventually overcharge and blow her out unless she can feed it to Cloak's darkness. So there's that too.
Naive: Tandy was raised rich out in Ohio and can be overly trusting.
Prejudice: Mutie scu...what? You're not mutants? You're illegal narcotic powered street kid mutates. That's not any better.
Responsibility: Cloak and Dagger have made it their mission to help runaway kids and drug addicts while fighting the war on drugs from the trenches.

He's poor kid from Boston who's connected to the Darkforce Dimension. She's a rich kid from Shaker Heights who emits glowing life force. Together they fight crime! Tyrone Johnson and Tandy Bowen both ran away from home to New York City, where they met on the street. They became best friends and kidnapping victims in short order. Their abductor tested a new kind of artificial heroin on them and gave them super powers. Ty became living darkness: insubstantial, life draining, and cold. Tandy became living light: glowing, healing, and disruptive. They're strictly street level at PL 8, but have been around for two decades of (almost) solo heroing so she's 15 points overcost and he's 30. Both of them hit caps with their cloak or dagger attacks and Tandy's also there with her dodge and Ty with his saves. The two of them work together, with Dagger setting people up and Cloak knocking them down. They've got each other's backs and need each other to control their powers. Cloak needs to feed on life force unless Dagger feeds it to him. If she doesn't then it may overwhelm her. The end.
Last edited by Gazman on Sat Dec 15, 2012 5:10 pm, edited 1 time in total.

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Re: GAZbuild Requests: Cloak & Dagger

Post by SpeedofZound » Mon Jan 09, 2012 9:27 pm

you can take Extra Condition multiply times on Affliction? That's something to take into consideration for some builds I'm working on, Thanks :wink:

EDIT : so yeaaaah. It clearly states you can take that Extra as many times as you want

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Exodus

Post by Gazman » Thu Jan 12, 2012 6:38 pm

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Exodus - PL 14 Psy-Knight

Strength 3, Stamina 3, Agility 2, Dexterity 1, Fighting 7, Intellect 2, Awareness 3, Presence 3

Advantages
Languages 1, Leadership, Power Attack, Startle

Skills
Athletics 2 (+5), Expertise: Actual Crusader 6 (+8), Expertise: Mutant Crusader 8 (+10), Insight 4 (+7), Intimidation 7 (+10), Perception 6 (+9), Persuasion 2 (+5), Ranged Combat: Telekinetic Powers 7 (+8), Technology 2 (+4), Treatment 2 (+4), Vehicles 2 (+3)

Powers
Ageless: Immunity 1 (Aging)
Psychic Senses: Senses 4 (Awareness: Mental, Detect: Life 2: ranged, Radius: Detect)
Telekinetic Powers
. . Healing: Healing 10 (Energizing, Resurrection)
. . Nobody Move: Cumulative Burst Area Affliction 10 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Pyroplasmic Blast: Damage 10 (DC 25; Increased Range 2: perception, Secondary Effect)
. . Telekinesis: Move Object 14 (400 tons; Increased Range: perception, Precise)
. . TK Blast: Damage 14 (DC 29; Increased Range: ranged)
Telepathic Power
. . Astral Projection: Remote Sensing 14 ([0 active, 0/58 PP, 4/r+2], Affects: 3 Types, inc. Visual, Range: 60 miles; Dimensional: dimension - Astral Plane, Subtle: DC 20+rank)
. . Mental Blast: Damage 14 ([0 active, 0/58 PP, 4/r], DC 29; Alternate Resistance: Will, Increased Range 2: perception)
. . Mind Control: Cumulative Affliction 14 ([0 active, 0/58 PP, 4/r], 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Cumulative, Increased Range 2: perception)
. . Telepathic Cloak
. . . . Concealment: Concealment 2 ([0 active, 0/58 PP, 3/r], Other Sense Type: Mental; Affects Others)
. . . . Morph: Morph 3 ([0 active, 0/58 PP, 5/r], +20 Deception checks to disguise; Broad group)
. . Telepathy
. . . . Communication: Mental Area Communication 3 ([0 active, 0/58 PP, 5/r+1]; Area, Precise)
. . . . Mind Reading: Mind Reading 14 ([0 active, 0/58 PP, 2/r], DC 24)
TK Field: Create 14 (Volume: 15000 cft., DC 24; Impervious, Movable)

Offense
Initiative +2
Grab, +7 (DC Spec 13)
Mental Blast: Damage 14 (DC Will 29)
Mind Control: Cumulative Affliction 14 (DC Will 24)
Mind Reading: Mind Reading 14 (DC Will 24)
Nobody Move: Cumulative Burst Area Affliction 10 (DC Fort 20)
Pyroplasmic Blast: Damage 10 (DC 25)
Telekinesis: Move Object 14 (DC 24)
Throw, +1 (DC 18)
TK Blast: Damage 14, +8 (DC 29)
Unarmed, +7 (DC 18)

Defense
Dodge 5, Parry 7, Fortitude 8, Toughness 3, Will 14

Power Points
Abilities 48 + Powers 175 + Advantages 4 + Skills 24 (48 ranks) + Defenses 19 = 270

Bennet du Paris is kinda ridiculous. Like bright pink skin, long white cape, giant metal shoulder spikes, really 700 years old ridiculous. And that's not taking his nutso power levels into account. He's got telepathy and telekinesis like so many other overpowered characters and he does some nutso stuff with them. Like raise the dead, teleport, and almost crush an entire country. I nearly gave the dude variable power "Telewhatever" But that would be cheating. Instead he's got a bunch of PL 14 stuff in his dynamic TP array and some cool attack and utility powers in TK. Then outside of the arrays, Exodus has the abilities to transport his entire team and make a telekinetic force bubble to either hide behind, contain some X-men, or drop on all of Genosha. Since he was once a crusading knight, he gets some skills and fighting and immunity to aging to explain how that works. Yeah he's 45 points over cost, but is that really a surprise?
Last edited by Gazman on Sun Jan 29, 2012 1:53 pm, edited 3 times in total.

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Re: GAZbuild Requests: Cloak & Dagger, Exodus

Post by Mike5000us » Fri Jan 13, 2012 12:36 am

Gazman wrote:Okay. That's enough of that. I just remembered that before I went on a 3 page/3 month self indulgent tear through the X-men that I had some old requests backed up.

So here comes Cloak and Dagger, Exodus, Moondragon, and The Phoenix. After that? Who knows? Maybe more cosmic stuff. Maybe some more Avengers. Maybe some bad guys. Heroes do need both gods and villains.

In any event, without much further ado here is GAZbuild, by request.
I agree more Gods and cosmic builds :D
"Ah man, I guess I'm just going to have to kill you now!"

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Re: GAZbuild Requests: Cloak & Dagger, Exodus

Post by Goldar » Fri Jan 13, 2012 8:51 am

Love the Exodus build, Gaz! (Cloak and Dagger were also excellent!)

I think the PL 14, 14TP and 14 TK are very correct for Exodus. He is usually shown as quite powerful.

I didn't know about the belief part dropping his power levels.

How low would Exodus' TP and TK drop with little/no belief? Maybe down to 7?

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Moondragon

Post by Gazman » Sat Jan 14, 2012 9:40 am

Image
Moondragon - PL 13 Cosmic Psychic

Strength 3, Stamina 3, Agility 4, Dexterity 3, Fighting 10, Intellect 3, Awareness 4, Presence 0

Advantages
Defensive Attack, Defensive Roll, Improved Disarm, Improved Trip, Power Attack, Trance, Uncanny Dodge

Skills
Acrobatics 4 (+8), Athletics 4 (+7), Close Combat: Unarmed 3 (+13), Expertise: Biology 9 (+12), Expertise: Space Stuff 6 (+9), Perception 4 (+8), Ranged Combat: Mental Powers 8 (+11), Technology 10 (+13), Vehicles 4 (+7)

Powers
Complete Control: Immunity 10 (Life Support; Sustained; Activation 2: standard action, Concentration, Distracting)
Mental Powers
. . Low Level Telekinesis
. . . . Damage: Damage 5 (DYN, DC 20; Accurate: +2, Increased Range: ranged)
. . . . Flight: Flight 5 (DYN], Speed: 60 miles/hour, 900 feet/round)
. . . . Force Field: Force Field 5 (DYN, +5 Toughness; Impervious)
. . . . Move Object: Move Object 5 (DYN, 1600 lbs.; Increased Range: perception, Precise, Subtle)
. . Mass Mind Control: Cumulative Burst Area Affliction 5 (DYN, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Burst Area 10: 2 miles radius sphere, Cumulative)
. . Mental Illusion: Illusion 10 (DYN, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective)
. . Mind Alteration: Cumulative Affliction 13 (DYN, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception)
. . Mind Control: Cumulative Affliction 13 (DYN, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception)
. . Telepathy
. . . . Communication: Mental Area Communication 5 (DYN; Area, Precise)
. . . . Comprehend: Comprehend 3 (DYN, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
. . . . Mind Reading: Mind Reading 13 (DYN, DC 23)

Offense
Initiative +4
Damage: Damage 5, +13 (DC 20)
Grab, +10 (DC Spec 13)
Mass Mind Control: Cumulative Burst Area Affliction 5 (DC Will 15)
Mind Alteration: Cumulative Affliction 13 (DC Will 23)
Mind Control: Cumulative Affliction 13 (DC Will 23)
Mind Reading: Mind Reading 13 (DC Will 23)
Move Object: Move Object 5 (DC 15)
Throw, +3 (DC 18)
Unarmed, +13 (DC 18)

Defense
Dodge 11, Parry 13, Fortitude 11, Toughness 4/3, Will 15

Power Points
Abilities 60 + Powers 73 + Advantages 7 + Skills 26 (52 ranks) + Defenses 29 = 195

Complications
Concentrate!: Moondragon's mental powers all demand her complete focus, if she can't concentrate and focus her senses, then she can't use her powers.
Enemy: Heather hates Thanos for killing her parents and razing the monastery where she grew up.
Relationship: Moondragon is on the Black Widow/Psylocke level of dating everybody. Everybody includes women in Moondragon's case. He dead father is also Drax the Destroyer and they still have a relationship.
Reputation: Nobody likes Moondragon because she's completely impersonal know-it-all jerk with a superiority complex the size of Titan.

Heather Douglas is the Queen of the self made powers. She didn't train to lift huge weights or to run fast, she trained her mind to emit almost as much psychic power as Professor X. As long as Moondragon concentrates her mental energies, she can do a whole bunch of PL 13 stuff like mind control, mind alteration, and mind reading. That mental power can also be turned on objects as low level tk, but its all the same source so its all the same 60 point dynamic array. Now a lot of psychic characters have incredible powers and crap else. Moondragon is also an accomplished martial artist and scientist. Because she's somebody's favorite character. I mean because she was raised by super monks on the moon Titan. Just like Thanos! Whatever. Moondragon costs the PC proper 195 to hit caps with saves and a bunch of perception range mental powers. Her mind control covers a mind boggling 2 miles right out of the gate and she once pushed it to affect everybody on an entire warring planet. Combine that with her "personality" and is it any wonder Odin once shut her down for overstepping herself.

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Re: GAZbuild Requests: Cloak & Dagger, Exodus

Post by Gazman » Sat Jan 14, 2012 9:44 am

Mike5000us wrote: I agree more Gods and cosmic builds :D
Wow, Mike. I am totally surprised by this unexpected and uncharacteristic statement.
But I think I can do that.
Goldar wrote:Love the Exodus build, Gaz! (Cloak and Dagger were also excellent!)

I think the PL 14, 14TP and 14 TK are very correct for Exodus. He is usually shown as quite powerful.

I didn't know about the belief part dropping his power levels.

How low would Exodus' TP and TK drop with little/no belief? Maybe down to 7?
Thanks, Goldar! For the compliment and for stopping by.

Yeah he is way too powerful. I didn't know the faith thing either, but all the sites I looked mentioned it, so I though it should go there. I think 7 might be a little low. That's sub X-student level. Maybe 8-10.

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Re: GAZbuild Requests: Cloak & Dagger, Exodus

Post by Goldar » Mon Jan 16, 2012 2:52 pm

Gazman wrote: Thanks, Goldar! For the compliment and for stopping by.

Yeah he is way too powerful. I didn't know the faith thing either, but all the sites I looked mentioned it, so I though it should go there. I think 7 might be a little low. That's sub X-student level. Maybe 8-10.
Always a pleasure to stop by and see your great builds, Gaz! :)

Yeah, I think you are correct that maybe a 10 would be good for Exodus with little to no faith. After all, he is pretty-in-pink powerful! :lol:

Just wanted to say love the 'goddess' of Titan's write-up (Moondragon for you late-comers)! I was thinking that PL 13 would be perfect for her, even at present day levels. I think you got her tk and tp powers down perfectly, with TK significantly weaker and the main idea of concentration. A biggie for her. When she can't or doesn't have time to concentrate, then she goes into action with her martial arts prowess.

Gaz, what do you think Moonies PL and powers should be for Empowerment by the Mind Gem?? I have a hard time with that--maybe 2 or 4 higher? What about her TP and TK levels? I think those rose by 2 levels each, but not sure. And what about her Will? That would also need to rise, no? What do you suggest? Thanks.

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Re: GAZbuild Requests: Cloak & Dagger, Exodus, Moondragon

Post by Gazman » Mon Jan 16, 2012 7:45 pm

Goldar wrote: Always a pleasure to stop by and see your great builds, Gaz! :)

...

Gaz, what do you think Moonies PL and powers should be for Empowerment by the Mind Gem?? I have a hard time with that--maybe 2 or 4 higher? What about her TP and TK levels? I think those rose by 2 levels each, but not sure. And what about her Will? That would also need to rise, no? What do you suggest? Thanks.
Aww, man. I dunno. I really haven't read anything where somebody is specifically using the Mind Gem. But the Infinity Gems are explicitly cosmic level power. I don't think even the wielder of the Mind Gem is really the equal of The Phoenix Force, so plus four PL to 17 seems right to me. That would be 4 ranks to each of her powers and a bonus of 8 to Will if it were my call.

The funny thing about that is that its because Moondragon is already a powerful mentalist that the Gem does less for her than normal people rules wise. If Joe Citizen got his hands on that blue shiny it would add something like plus 16 to his (previously nonexistent) psychic powers. Once he got the hang of the overwhelming power and avoids getting mugged by Thanos or something.

Always a pleasure to have you here.

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The Phoenix

Post by Gazman » Mon Jan 16, 2012 8:01 pm

Image
Phoenix - PL 18 Cosmic Firebird

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 7, Presence 3

Advantages
Assessment, Attractive, Leadership, Teamwork, Trance

Skills
Acrobatics 2 (+4), Expertise: Cosmic Truths 16 (+19), Expertise: Schoolin' 8 (+11), Insight 9 (+16), Perception 4 (+11), Persuasion 8 (+11), Ranged Combat: Cosmic Power 9 (+11), Treatment 4 (+7), Vehicles 4 (+6)

Powers
Cosmic Power
. . Disintegration Wave
. . . . Damage: Cone Area Damage 11 (Linked; DYN, DC 26; Cone Area: 60 feet cone, Incurable, Linked: Weaken: Cone Area Weaken 11)
. . . . Weaken: Cone Area Weaken 11 (Linked; DYN, Affects: Toughness, Resisted by: Fortitude, DC 21; Affects Objects, Cone Area: 60 feet cone, Linked: Damage: Cone Area Damage 11)
. . Fold Space-Time: Movement 6 (Space Travel 3: other galaxies, Time Travel 3: any time, 50 lbs.; Custom 2: Portal)
. . Force of Death: Damage 18 (DC 33; Accurate: +2, Increased Range: ranged, Penetrating 18, Precise)
. . Force of Life: Healing 18 (Persistent, Resurrection, Stabilize)
. . Sub-Atomic TK: Transform 9 (DYN, Affects: Anything, Transforms: 400 lbs., DC 19; Increased Duration: continuous)
. . Telekinesis: Move Object 18 (DYN, 6 ktons; Increased Range: perception, Precise)
. . Telekinetic Blast: Damage 18 (DYN, DC 33; Increased Range: ranged, Multiattack)
. . Telekinetic Flight: Flight 14 (DYN, Speed: 32000 miles/hour, 60 miles/round; Affects Others, Increased Range: ranged)
. . Telekinetic Shield: Protection 18 (DYN, +18 Toughness; Affects Others, Impervious, Sustained)
Energy Absorption: Immunity 20 (Very Common Descriptor: Energy)
Phoenix Aura: Shapeable Area Damage 9 (DC 24; Shapeable Area: 30 feet, cubic, Reaction 3: reaction, Selective)
Psionic Nexus
. . Astral Projection: Remote Sensing 23 (DYN, Affects: 3 Types, inc. Visual - Audio, Visual, Mental, Range: 32000 miles; Dimensional: dimension - Astral Plane, Subtle: DC 20+rank; Limited: Body Is Helpless)
. . Mental Blast: Damage 18 (DYN, DC 33; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Stun: Cumulative Affliction 18 (DYN, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 28; Cumulative, Increased Range 2: perception)
. . Mind Control: Cumulative Affliction 18 (DYN, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 28; Cumulative, Increased Range 2: perception)
. . Telepathy
. . . . Comprehend: Comprehend 3 (DYN, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
. . . . Mental Communication: Mental Area Communication 5 (DYN; Area, Precise, Subtle: encrypted)
. . . . Mind Reading: Mind Reading 18 (DYN, DC 28)
Psychic Senses: Senses 12 (Acute (Type): Mental, Analytical (Type): Mental, Awareness: Mental, Communication Link: Mental Link to Cyclops, Detect: Life 2: ranged, Detect: Mutants 2: ranged, Extended: Detect 1: x10, Radius: Detect)
Reborn From Ashes: Immortality 18 (Return after 12 seconds; Uncontrolled)
Sustained: Immunity 10 (Life Support)

Offense
Initiative +2
Damage: Cone Area Damage 11 (DC 26)
Force of Death: Damage 18, +13 (DC 33)
Grab, +4 (DC Spec 11)
Mental Blast: Damage 18 (DC Will 33)
Mental Stun: Cumulative Affliction 18 (DC Will 28)
Mind Control: Cumulative Affliction 18 (DC Will 28)
Mind Reading: Mind Reading 18 (DC Will 28)
Phoenix Aura: Shapeable Area Damage 9 (DC 24)
Sub-Atomic TK: Transform 9, +4 (DC Dog 19)
Telekinesis: Move Object 18 (DC 28)
Telekinetic Blast: Damage 18, +11 (DC 33)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)
Weaken: Cone Area Weaken 11 (DC Fort 21)

Defense
Dodge 12, Parry 10, Fortitude 12, Toughness 2, Will 16

Power Points
Abilities 48 + Powers 265 + Advantages 5 + Skills 32 (64 ranks) + Defenses 35 = 385

Complications
Dark Phoenix: Phoenix is a being of unimaginable power and no glands. If uses a lot of its power while inhabiting a living being it can lose control of that power and those emotions and do an evil pallet swap to Dark Phoenix.
Relationship: The Phoenix has been very intimate with Jean Grey, the closest thing it has ever had to a body and a life.
Reputation: Is this Phoenix the same "Guardian of Creation" that ate a sun and cooked the planet of the broccoli people?
Responsibility: As cosmic entity the Phoenix has a true universal purpose as the nexus of all psionic energy, the Guardian of Creation, and keeper of the M'kraan Crystal. The Phoenix must pass judgement and burn away what does not work so that something new can grow.

Here's the Phoenix Force. If it really wants to get involved in the world it will need a host body. The iconic choice is Jean Grey. Heck the Phoenix pretty said Jean's its preferred manifestation in universe. So we start with Jean Grey stats and turn them up to 11. Or rather we turn them up from 11 to 18. Powers and defenses level up quite bit while stats, skills, and advantages are the same as Jean's with two small differences. The Phoenix knows whats up with the universe backwards and forwards so big Expertise. Also Jean no longer has an potential that hasn't been untapped if she's tapped into the Phoenix, so no Extraordinary Effort. Mutant telepathy becomes the repository of all psionic energy from anywhere and anywhen in the entire multiverse all the same powers with a big rank up. Plus Jean's mental senses (detect and awareness) are now acute and analytical. Mutant telekinesis opens up into cosmic power that can manipulate sub-atomic bits of matter to change them up or wipe them away. The Phoenix can bestow life or death and the death of its host will result in a Phoenix egg hatching in the White Hot Room at the center of everything. Aside from that the Phoenix just goes anywhere it feels like as a self sustained entity immune to all energy effects surrounded by bird shaped corona of psi-fire. Yeah, its undercapped on defense, but do you want to start something with a being that survived the last universe's death and the big bang?

Goldar
Disciple
Disciple
Posts: 674
Joined: Thu Apr 28, 2011 7:58 am

Re: GAZbuild Requests: C & Dagger, Exodus, Moondragon, Phoenix

Post by Goldar » Tue Jan 17, 2012 11:20 am

Gaz! Gaz! Gaz!

Yay! Phoenix!

You have outdone yourself, IMHO!

This is thee bestest Phoenix build I have yet seen!!

And the pic---while one of my most favorites scenes of Phoenix powerfully emerging from the cold waters of Jamaica Bay,---I have seen various versions, but never saw this version. I like that you give us new pix. And this artwork is spectacular! A most excellent rendering of both Jean as Phoenix and the Phoenix Raptor!

Thanks so much for this Uncanny profile and all the hard work and dedication you put into all the builds, including the pics! It is much appreciated! :)

Gazman
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Posts: 1503
Joined: Sat Feb 05, 2011 11:55 pm
Location: Jersey

Re: GAZbuild Requests: C & Dagger, Exodus, Moondragon, Phoenix

Post by Gazman » Tue Jan 17, 2012 9:19 pm

Goldar wrote:Gaz! Gaz! Gaz!

Yay! Phoenix!

You have outdone yourself, IMHO!

This is thee bestest Phoenix build I have yet seen!!

And the pic---while one of my most favorites scenes of Phoenix powerfully emerging from the cold waters of Jamaica Bay,---I have seen various versions, but never saw this version. I like that you give us new pix. And this artwork is spectacular! A most excellent rendering of both Jean as Phoenix and the Phoenix Raptor!

Thanks so much for this Uncanny profile and all the hard work and dedication you put into all the builds, including the pics! It is much appreciated! :)
Hahaha. thee bestest? Thanks, Goldar!

Yeah. Finding pics that show all the aspects of the character I'm looking for that also look good that also aren't already being used by xty-hundred other posters on this forum can be a bear. It usually takes longer than the commentary and sometimes longer than the builds. So I'm really glad that somebody appreciates it.

Gazman
Hero
Hero
Posts: 1503
Joined: Sat Feb 05, 2011 11:55 pm
Location: Jersey

Thanos

Post by Gazman » Thu Jan 19, 2012 8:51 pm

Image
Thanos - PL 16 Mad Titan

Strength 18, Stamina 19, Agility 2, Dexterity 2, Fighting 12, Intellect 10, Awareness 6, Presence 8

Advantages
Benefit 6: Crazy Space Resources, Fearless, Inventor, Ritualist, Takedown, Well-informed

Skills
Close Combat: Unarmed 1 (+13), Deception 6 (+14), Expertise: Cosmic Stuff 10 (+20), Expertise: Magic 8 (+18), Expertise: Science 12 (+22), Insight 2 (+8), Intimidation 10 (+18), Perception 4 (+10), Ranged Combat: Synthesize Cosmic Energy 11 (+13), Technology 16 (+26), Vehicles 8 (+10)

Powers
Denied Death: Immortality 5 (Return after 1 day)
Deviant Eternal
. . Immunity: Immunity 12 (Aging, Life Support, Sleep)
. . Protection: Protection 1 (+1 Toughness; Impervious [11 extra ranks])
Psionic Power
. . Communication: Mental Communication 1
. . Comprehend: Comprehend 3 (Languages - Speak All, Languages - Understand All, Languages - You're Understood)
. . Immunity: Immunity 20 (Very Common Descriptor: Mental; Limited - Half Effect)
Synthesize Cosmic Energy
. . Cosmic Blast: Damage 19 (DC 34; Increased Range: ranged, Variable Descriptor 2: broad group - Any Cosmic)
. . Matter Manipulation: Transform 8 (Affects: Anything, Transforms: 200 lbs., DC 18)
. . Mental Blast: Damage 10 (DC 25; Alternate Resistance: Will, Increased Range 2: perception)
. . Telekinesis: Move Object 12 (100 tons)
. . Teleport: Teleport 12 (16 miles in a move action, carrying 800 lbs.; Extended: 4000 miles in 2 move actions, Increased Mass 4)

Offense
Initiative +2
Cosmic Blast: Damage 19, +13 (DC 34)
Grab, +12 (DC Spec 28)
Matter Manipulation: Transform 8, +12 (DC Dog 18)
Mental Blast: Damage 10 (DC Will 25)
Telekinesis: Move Object 12, +13 (DC 22)
Throw, +2 (DC 33)
Unarmed, +13 (DC 33)

Defense
Dodge 12, Parry 12, Fortitude 19, Toughness 20, Will 13

Power Points
Abilities 154 + Powers 99 + Advantages 11 + Skills 44 (88 ranks) + Defenses 17 = 325

Complications
Enemy: Pretty much the entire universe. As befits an nihilistic omnicidal maniac who has decieved and murdered uncounted millions. Drax the Destroyer really hates him.
Motivation: Greed: Thanos wants power. He wants it a lot. He wants enough to steal the Infinity Gems from beings who could totally school his purple ass.
Obsession: Is like creepy crazy stalker in love with Mistress Death.

Right. So cosmic stuff it is. At least for the nonce. Since my thread always seems to be lacking for bad guys. Here is the cosmic baddie, enemy of everybody, your friend and mine: Thanos of Titan. PL 16 in a bad way. His ability to internalize and project cosmic energy hits caps in every flavor of space: force, heat, gamma rays, whatever. Also hits caps with all three defense pairings and his technology skill. Because not only is this guy stronger than Thor and smarter than Iron Man, but he knows enough about building crap that his inventions can thwart Galactus for a time. His idea of equipment is anybody else's device and includes a time traveling space throne. He's big and scary and really knowledgeable. Thanos has an origin of being a mutant alien eternal who then performed scientific experiments on himself and developed what his own people would term Charles Atlas superpowers. Then he pissed off Death herself, so he won't stay dead if you do manage to beat him. Hardcore and purple.

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