
Hulk - PL 14 Strongest One There Is
Strength 20/15, Stamina 20/15, Agility 0, Dexterity 0, Fighting 8, Intellect 0, Awareness 3, Presence 1
Advantages
All-out Attack, Chokehold, Daze (Intimidation), Diehard, Extraordinary Effort, Fast Grab, Improved Grab, Power Attack, Startle, Takedown, Ultimate Effort: Strength
Skills
Athletics 4 (+24), Expertise: Survival 4 (+4), Intimidation 17 (+20), Perception 5 (+8), Ranged Combat: Throw 8 (+8)
Powers
Gamma Feats
. . Groundstrike: Burst Area Damage 14 (Alternate; DC 29; Burst Area: 30 feet radius sphere; Limited: Hulk and target are grounded)
. . Knockdown: Burst Area Affliction 14 (Alternate; 1st degree: Vulnerable, 2nd degree: Prone, DC 24; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere; Instant Recovery, Limited Degree)
. . Pushback: Burst Area Move Object 14 (Alternate; 400 tons; Burst Area: 30 feet radius sphere; Limited Direction: Away, Reduced Range: close)
. . Thunderclap: Burst Area Affliction 14 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 24; Burst Area: 30 feet radius sphere; Limited Degree)
Gamma Legs: Leaping 14 (Leap 16 miles at 250 miles/hour in 4 minutes)
. . Speed: Speed 6 (Alternate; Speed: 120 miles/hour, 1800 feet/round)
Homing Sense: Senses 2 (Direction Sense, Distance Sense; Limited: Only in relationship to "birth place")
Hulking Build
. . Enhanced Ability: Enhanced Strength 5 (+5 STR; Limited to Lifting)
. . Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size category; Permanent)
Hulking Out: Enhanced Trait 20 (Traits: Strength +5 (+20), Stamina +5 (+20); Custom: Fades In Reverse; Fades)
Monsterous Fortitude
. . Immunity: Immunity 10 (Damage Effect: Radiation, Enviromental Conditions (All))
. . Impervious Defense: Impervious Toughness 15
. . Regeneration: Regeneration 8 (Every 1.25 rounds; Persistent)
Shattered Pysche: Immunity 20 (Very Common Descriptor: Mental; Unreliable (roll))
Offense
Initiative +0
Grab, +8 (DC Spec 30)
Groundstrike: Burst Area Damage 14 (DC 29)
Knockdown: Burst Area Affliction 14 (DC Dog/Fort/Will 24)
Pushback: Burst Area Move Object 14 (DC 24)
Throw, +8 (DC 35)
Thunderclap: Burst Area Affliction 14 (DC Fort 24)
Unarmed, +8 (DC 35)
Defense
Dodge 8, Parry 8, Fortitude 20, Toughness 20, Will 8
Power Points
Abilities 68 + Powers 95 + Advantages 11 + Skills 19 (38 ranks) + Defenses 17 = 210
Complications
Enemy: General Thunderbolt Ross, the Leader, and several literal tons of dumb muscle.
Power Loss: If he ever calms down the Hulk turns into puny Banner.
Relationship: Betty Ross, Rick Jones, his alien buddies.
Reputation: Yes, yes. Hulk smash! Everybody's heard it already.
Temper: The Hulk has this deal where he's actually made of rage. Its kinda his whole thing.
The Hulk is a force. He's large, often immune to mental attacks, and he can force toughness saves at the same DC as Thor with his hammer if he's mad enough. He costs the starting PC 210 points for PL 14 attacks, toughness, and fort/will. Hulk can regenerate anything that manages to hurt him and jump hella high. He's damn scary and capable of roughing it away from the puny humans. He won't win initiative very often, but that'll probably get him mad and hulk him up a notch. The Hulk's alter ego Dr. Bruce Banner is one of the smartest guys on earth and maxes out his radiation and physics expertise and Hulk could probably gain access to some brain power with a stunt. I like when the Hulk can talk like a person. A jolly jade giant person interested in smashing! You wouldn't like him when he's angry.











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