Despite the name, not actually full metal.Edward Elric - PL 9Abilities
Strength 4, Stamina 3, Agility 1, Dexterity 2, Fighting 4, Intellect 4, Awareness 3, Presence 2Advantages
Accurate Attack, Benefit, Security Clearance: Military, Benefit, Status: State Alchemist, Benefit, Wealth (well-off), Close Attack 8, Defensive Attack, Defensive Roll 5, Improved Critical: Wrist Blade: Strength-based Damage 2, Improved Initiative, Ranged Attack 7, Ritualist, Taunt, TeamworkSkills
Acrobatics 4 (+5), Deception 5 (+7), Expertise: Alchemy 10 (+14), Expertise: Physical Sciences 6 (+10), Insight 5 (+8), Investigation 4 (+8), Perception 6 (+9), Treatment 2 (+6)PowersAlchemy
. . Alchemical Attack
- Ranged Damage 9, Variable Descriptor: Any solid matter
. . Alchemical Trap
- Snare 9, Variable Descriptor: Any solid matter
. . Transmutation 1
- Transform 5 (anything into anything)
. . Transmutation 2
- Create 9 (Innate, Quirk: Uses surrounding physical environment)Alchemy-Made Weapons
. . Alchemy-Made Spear
- Strength-based Damage 2, Reach
. . Wrist Blade
- Strength-based Damage 2, Enhanced Advantages (Improved Critical 2)Automail Limbs
- Enhanced Strength 2, Limited: Right arm and left leg onlyOffense
Alchemical Attack: Ranged +9, Damage 9
Alchemical Trap: Ranged +9, Affliction 9
Spear: Close +12, Damage 6
Wrist Blade: Close +12, Damage 6ComplicationsArtificial Limbs:
Ed's automail limbs cannot heal naturally, and must be repaired if damage. They also require some routine maintenance from time to time, and he is obviously disable when they are broken or nonfunctional.Berzerk Button:
Ed is very sensitive about his stature. Any comment about his height, no matter how politely phrased, will set him off screaming and throwing a tantrum.Equivalent Exchange:
"Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of Equivalent Exchange."Relationship:
Most notably with his brother Alphonse, and their childhood friend, Winry.Responsibility:
Ed is a "dog of the military." Although he is allowed some freedom in the pursuit of the philosopher's stone, he must ultimately report to and obey the orders of his superiors.Secret:
Ed and Al must conceal the fact that they performed Human Transmutation, which is both very taboo and illegal. They would likely suffer sever punishment if the fact ever came to light outside of those who are very close to them.Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8/3, Will 11Power Points
Abilities 42 + Powers 36 + Advantages 29 + Skills 21 (42 ranks) + Defenses 27 = 155
The titular Fullmetal Alchemist, Ed and his brother Alphonse were abandoned by their father when they were very young. Raised by the mother and taught alchemy, the boys were devestated when she passed away before they reached adolescence. Their attempts to revive her through alchemy failed horribly, however. Ed lost his left leg to the Law of Equivilant Exchange, and Al lost his entire body, saved only by Edward sacrificing his right arm to seal his brother's soul in a nearby suit of armor. To make matters worse, the ritual was a failure, and what was brought to life in that basement was most definitely not their mother.
Since then, the brothers have dedicated their lives to trying to undo the damage they have wrough upon themselves. Edward has even successfully earned the title of state alchemist, and works for the military as he seeks the philosopher's stone, a legendary alchemical artificat that they believe can restore their bodies.
Edward Elric is like the Green Lanter of anime characters, an extremely versatile build that lets him do all kinds of crazy stuff. Create is in his Alchemy array even though he cannot actually create matter from nothing--he has to use the surrounding environment (thus the quirk), but in most ways it behaves like the Creat power, allowing him to make various constructs out of, say, the ground beneath him or the walls of a building or whatever. His Alchemical Blast is meant to represent the various attacks he does with it, like making a cannon or having the spikes or pillars shoot up out of the ground to hit his opponents.
It should be noted that in the case of Ed and all other FMA characters, Expertise: Alchemy would be used for the Ritualist Advantage. I think any reasonable GM would let that go for free, since there's really no such thing as magic in the world of FMA.
I originally had Ed's wrist blade and spear as Dynamic effects in his array, but realized it wasn't saving any points since I'd have had to then make all the other powers dynamic, too. Plus, it would have hurt his ability to use transmutation while using either of those weapons (if only slightly), which doesn't really accurately portray the chracter. So I put them seperate.
One last note: Ed LOVES to power stunt. Amongst his many feats, he has overwhelmed a Chimera's enhanced sense of smell by transmuting gas (an Affliction) and transferred some of his own life force as a sort of substitute philosopher's stone to close a wound (Healing). He's also imitated the alchemy of other characters on several occasions, including Scar's deconstruction power and Greed's Ultimate Armor.