
"[after making a plan to weld the doors shut and put the sentry units]
Hicks: Outstanding. Now all we need is a deck of cards."
UD 571-C Sentry Gun
PL: 5
Abilities: Str: 0/-1*, Sta: - , Agl: 0, Dex: 2, Fgt: 0, Int: - , Awe: 0, Pre: -
Powers: Construct: Immunity 30 (Fortitude) (30),
Light Armor: Protection 4 (4),
Microwave Datalink: Senses 1 (Communications link) (1),
Pulse Action Machinegun: Ranged Damage 6 (Extras: Multiattack) (18),
Sensors: Senses 7 (Accurate, Ranged Detect Motion 2, Accurate, Radio [Radar],
Infravision, Lowlight vision) (7),
Small: Shrinking 4 (Flat: Innate, Flaw: Permanent) (5)
Advantages: Accurate Attack, Favored Foe (Designated Targets - Choose one)
Equipment: None
Skills: Intimidation 0 (-2), Perception 6 (+6), Ranged Combat: Guns 2 (+4),
Stealth 0 (+4)
Offense: Initiative: 0, Unarmed: 0 (Damage -), Machinegun: +4 (Damage 6)
Defense: Dodge: 0, Parry: 0, Fortitude: - , Toughness: 4, Will: -
Abilities: -26, Powers: 65, Advantages: 2, Skills: 4, Defense: 0 = Total: 45
Complications: Disability - No Limbs
Notes: The Sentry gun is a automated weapons platform. It is used
primarily for defense since it is immobile. It is usually setup around the
perimeter of the premises it is meant to guard. It will attack anything that
moves that does not have a colonial marine ID badge. Although it can be
ordered to attack or let through specific targets.
It is normally armed with a machinegun. Although it's possible to exchange
weapons if needed. The computer is accurate enough to target even small
fast moving targets. It can even be connected to a network allowing remote
operation if need be. It's only real drawback is that it will eventually
run out of ammunition requiring a live person to reload it.
Sentry guns were used by the colonial marines to guard chokepoints, doors,
and tunnels within Hadley's Hope.















