
Asuran security team with energy pistols.
Asuran Human Form ReplicatorPL: 12
Abilities: Str: 9, Sta: 6, Agl: 7, Dex: 5, Fgt: 7, Int: 5, Awe: 0, Pre: 0
Powers: Armor: Protection 6 (6 Impervious)(12),
Living Construct: Immunity 40 (Fortitude Effects, Mental Effects)(40),
Really Fast Regeneration: Regeneration 10 (10),
Sensors: Senses 4 (Communication Link, Darkvision, Radius 2)(4),
Shapeshifting: Variable 12 (Extras: Move Action, Flaws: Limited to physical traits, 60 points)(84)
Common Shapeshifting Effects:
Arm Blade: Strength based damage 3 (Flat: Penetrating)(6),
"Asurans can form blades from their arms."
Builder: Create 12 (Extras: Continuous, Flat: Innate, Precise)(38),
"Asurans can build structures and ships seemingly from out of nowhere."

A Asuran in her natural form.
Impersonate: Morph 3 (15),
"Asurans can change their outward appearance to mimic someone else's looks."
Phasing: Insubstantial 2 (10),
"As a collection of nanites the Asuran can flow though the small holes of walls like gas."
Resurrection: Immortality 1 (2),
"The digital mind of the Asuran can be downloaded to a new body if the old one is destroyed."
Repair: Healing 12 (Extras: Affects Objects)(36),
"Asurans can quickly repair objects as well as organic tissue."

A typical interrogation of a prisoner.
Telepathy: Mind Reading 12 (Flaws: Close Range- The Asuran must place their hands inside
a targets head.) Linked to Communication 1 (16),
"Telepathy is possible for a Asuran by piercing the head of a Organic with their hands."
Transform: Affliction 12 (Resisted by will, Impaired, Disabled, Transformed: Human to
Asuran, Extras: Progressive)(24)
"The Nanites of a Asuran can infect then convert a human into a new Asuran!"
Advantages: Chokehold, Diehard, Eidetic Memory, Equipment 3, Fearless, Improved Grab,
Jack of all Trades, Inventor, Teamwork
Equipment: Energy Pistol: Ranged Damage 5,
Alternate Effect: Affliction 5 (Resisted by Fortitude, Dazed, Stunned,
Incapacitated, Extras: Range)(11 ep)
4 equipment points for other equipment
Skills: Deception 7(+7), Expertise: (Choose One) 4(+9),
Expertise: Science 8(+13), Perception 4(+4), Persuasion 4(+4),
Ranged Combat(Pistol) 7(+12), Technology 10(+15)
Offense: Initiative: +7, Unarmed: +7 (Damage 9), Armblade: +7 (Damage 12),
Energy Pistol: + 12 (Damage 5)
Defense: Dodge: 8, Parry: 9, Fortitude: -, Toughness: 12/15*, Will: 6
* with shapeshifting
Abilities: 78, Powers: 150, Advantages: 11, Skills: 22, Defense: 9 = Total: 270
Complications: Enemy: Asurans belonging to Niams faction have Oberoth's faction as a enemy.
Hatred: The Asurans loyal to Oberoth hate the Ancients for the attempted genocide of their race.
Obsession: All Asurans wish to emulate the Ancients in most ways.
Notes: A Asuran are what people would call a Nanomorph. The Asurans are made up of microscopic
machines called nanites. These nanites can work together to form new shapes to adapt to their
environment. The Asurans are therefore excellent shapeshifters.
The Asurans were a machine race created by the Ancients to be the ultimate weapon.
Ironically, the Asurans became sentient and refused the role the Ancients created them for.
The Asurans were deemed a failure. The Ancients tried to annihilate them in what was pretty
much a genocidal campaign. A few of the Asuran nanites survived the orbital bombardment of
their homeworld of Asuras.
The surviving Asuran nanites set out to build their own grand civilization in what was called
their second birth. Ever since then they have maintained a isolationist policy towards others.
The Asurans have lived nearly isolated on their homeworld of Asuras for thousands of years.
They are usually neutral towards everyone. The only exception are the ancients themselves in
which most Asurans seek to destroy for revenge.
Very little is known of Asuran society. The Asurans are ruled by a council lead by there
leader Oberoth. There are two factions in Asuran society. The first led by Oberoth is the
majority who wishes to maintain the status quo of isolation. The second is a rebel minority
led by Niam who wishes to ascend like their creators.
The Oberoth faction are hostile to anyone related to the Ancients. Niam and his people bear
no ill will towards anyone. Niams faction are actively hunted down by the Oberoth majority
if their affiliation is discovered. Both factions are interested in science and can be
encountered working on various hidden projects throughout the Pegasus galaxy.
The Asurans have access to all Ancient tech. They make frequent use of Aurora battleships
and Atlantis Cityships. They can even develop new technology when the need arises. The
Asurans have invented their own energy pistols and Space cruiser for example. They can
easily assimilate any new technology encountered.
The shapeshifting powers listed above are merely suggestions or were seen on the TV Series.
Other possible effects could be enhanced abilities(like enhanced strength), more armor, and even
faster regeneration. Really, anything is possible as long as its related to physical abilities and
powers. Want a Asuran throwing lightning bolts or grow as big as a giant? Go for it.
These stats are also useful for other nanomorphs like the T-1000 from the Terminator 2 movie.
It could also represent a normal human with a nanosuit or nanotech powers. The O.M.A.C.S from DC
are good examples of someone with nanoarmor. The Engineer from the Authority comic is another
example of someone with a nanotech powers.