Knight-Tech InternationalBackground: Knight-Tech International is a technology manufacturer, supplier, and researcher.
The corporation originated during the Industrial Revolution of the 19th century by Dr. Thomas Knight as an engineering and manufacturing business family-run as Knight Industrial Enterprises. Over the years, the company grew and expanded. By the end of World War II, it had become Knight-Tech Industries. It became Knight-Tech International when the corporation was headed by Dr. Geoffrey Knight, and is one of the largest international companies in the world, almost always ranking in the top three.
It is the leading researcher into fusion energy, and is a major producer of high-tech computers. In addition to its high-tech products, Knight-Tech also does research into aerospace engineering and robotics. It is run by the Knight family, specifically by Dr. Ruth Knight, wife of Dr. Geoffrey Knight, and their son, Dr. Samuel Jowers Knight, as well as a board of directors who are loyal to the Knight Family.
During the time when the Knight Family lost control of the company, Knight-Tech began producing weapons and high-tech equipment for the US military and government. Funding to NASA was cut by three-fourths, which resulted in major problems for the American space agency's budget. However, business maneuvers conducted by Samuel resulted in a successful taking back of control of the company, which led to the firing of various board members and the total ceasing of all Knight-Tech weapons development and manufacturing. In addition, Knight-Tech resumed assisting NASA in space exploration and technological research.
Despite the total end of Knight-Tech's weapons research, there are still weapons and technologies developed by Knight-Tech in use. Attempts by the Knight family and Knight-Tech International to recall and dispose of such technologies have had mixed results.
Other major areas of research and production include aeronautics, anti-gravity, artificial intelligence, automotive engineering, bionics, cryogenics, cybernetics, directional drilling, energy development, energy shielding, guidance systems, holography, medical technology, mobile communications, nanotechnology, radiological protection, satellite communication, security engineering, semiconductor design, software applications, telecommunications, tissue engineering, submarine design, and mechanical engineering.
Samuel Knight uses the technology produced by Knight-Tech to help upgrade and modify his Crusader armor in his fight against international crime and terrorism.
Headquarters:

Knight-Tech International Corporate Headquarters (Located in Columbia, South Carolina)
Size: Gargantuan
20-Story Skyscraper
Toughness: 10
Features: Communications, Computer, Defense System, Fire Prevention System, Garage, Hangar, Living Space, Personnel, Power System, Security System 3; 11 equipment points
When someone steps into the corporate headquarters of the world’s leading technology multinational company, one is overwhelmed with the level of technology and cleanliness of the building. In the center of the main lobby, between two fountains, is a massive iron statue of Dr. Thomas Knight, founder of Knight Industrial Enterprises (the predecessor of Knight-Tech), holding two gears in his hands. Underneath the statue is a titanium plague with embossed golden letters reading, “Forging the strength and future of technology for the world.” Overlooking the east side of the main lobby is a massive stained glass window. Near the two reception desks are several huge viewing screens that show the latest advances in Knight-Tech’s products. On the top floor is the boardroom, where major corporate meetings take place. A hangar housing a helicopter is located outside of the building.
Knight-Tech Research Facility:
Size: Large; Toughness: 15; Features: Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Garage, Gym, Laboratory, Hangar, Holding Cells, Infirmary, Living Space, Personnel, Power System, Security System, Workshop; Cost: 19 equipment points
Inside a typical research facility, one can find Knight-Tech scientists and engineers conducting research on various things, such as robotics, cold fusion reactors, high-tech computers, and anti-gravity devices.
Knight-Tech Security Guard:
Trained in hand-to-hand combat, marksmanship, heavy weaponry, and combat training, Knight-Tech security personnel take their jobs very seriously.
Power Level 7
Strength: 14 (+2)/22 (+6)
Dexterity: 14 (+2)/18 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Skills: Climb 4 (+10), Intimidate 4 (+5), Knowledge (tactics) 4 (+6), Notice 3 (+4), Pilot 4 [+8], Drive 4 [+8], Profession (security guard) 4 (+5)
Feats: Power Attack, Precise Shot, Benefit 2 (Security Clearance level 2), Equipment 6
Powers:
Knight-Tech Security Armor [Device 8 (hard to lose)]:
Sensory and Communications Systems:
Communication 4 (radio)
Super-Senses 7 (Low-light vision, Blind sight [Radio, Extended], Extended normal vision)
Flash Visor (Sensory Shield 2 [visual])
Enhanced Strength Augmentation:
Enhanced Strength 8
Enhanced Dexterity 4
Life Support Systems:
Immunity 9 (life-support)
Armor Plating:
Protection 7 (Impervious)
Combat Software and Tactical Assistance Computer:
Enhanced Feats: Track, Uncanny Dodge (visual), Evasion 2, Improved Aim
Equipment: Assault rifle (+5 damage; Autofire), grenades, flash-bang grenades, taser
Combat: Attack +5, Damage +1 (unarmed), +5 (rifle), Defense +5, Initiative +4
Saving Throws:
Toughness +9* (+2 without security armor)
Fortitude: 4; Reflex: 2; Will: 2
* Impervious
Knight-Tech Security Drone: These small hovering robots are used to aid Knight-Tech security forces. Equipped with the latest in Knight-Tech’s anti-gravity technology, EMP shielded circuitry, and armed with precision laser weapons, security drones can be a major problem when they attack in swarms. Unfortunately, the drones are very expensive to make, so Knight-Tech uses them only in special emergencies.
PL 6
Strength: 6 (-2)
Dexterity: 16 (+3)
Constitution –
Intelligence –
Wisdom: 11 (+0)
Charisma –
Feats: Precise Shot
Powers: Flight 3 (50 mph; Flaws: Permanent -1; PF: Innate)
Shrinking 4 (Small; Attack/Defense +1; -4 strength, -4 grapple, Stealth +4; Intimidate -2; CC 50%; Flaw: Permanent; PF: Innate)
Immunity 31 (Fortitude Effects and Nullify Electronics)
Protection 9
Super-Senses 13 (blindsight [radio, extended, radius], darkvision, direction sense, distance sense, infravision, radio, time sense)
Laser Blast 7 (PF: Accurate 3)
Combat: Attack +3, Damage +7 (laser blast), Defense 5, Initiative +3
Saving Throws:
Toughness +9
Fortitude –; Reflex: 4; Will: 2
A14-M9 Cargo Loader: The A14-M9 Cargo Loaders are one of the earliest mass-produced suits, the A14-M9 Cargo Loader's massive open-framed exosuit standing nearly eight feet tall. It’s slow and a bit clumsy, but its massive griper-claws and hydraulic “muscles” can enable a wearer to move several tons of cargo without much effort. The suits, painted in very visible bright yellow colors and with flashing lights atop it, have become a common piece of equipment around certain construction sites.
Device 3 (Hard to Lose):
Growth 4 (Large, 8 feet tall; +8 Strength, +2 Toughness, -1 Combat, -4 Stealth, space 10 ft., reach 10 ft., +5 Strength for carrying; Extra: Duration/Continuous; Flaw: Permanent; Power Feat: Innate)
Super-Strength 1 (+5 Strength)
A14-M10 Construction and Loader Exosuit: The A14-M10 Construction and Loader Exosuit is more advanced than the M9 in almost every way, although the higher cost and increased maintenance regiment has allowed the M9 to be more common. While not as big as the M9, the M10 is stronger, and contains an assortment of built-in tools to aid in most construction jobs. It also contains a wide assortment of basic electromagnetic sensors (to detect faults and stress points in structures), and a short-range radio which can be used to more easily coordinate efforts amongst on-site workers and distribute orders from higher up.
Device 5 (Hard to Lose):
Communication 3 (radio, 1,000 feet)
Enhanced Feat 1 (Improvised Tools)
Growth 2 (7 feet tall, +4 Strength, +1 Toughness; Extra: Duration/Continuous; Flaw: Permanent; Power Feat: Innate)
Super-Senses 6 (infravision, radio, ultravision, acute ranged detect structural flaws)
Super-Strength 4 (+20 Strength)

I have to give credit to Jonathan Howell and his sourcebook,
ArcheTech Special Report: An Assortment of Armor for the inspiration of the construction and loader armors.