Jetstream Flails Out Some Builds [3E] - Kurama

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JetstreamGW
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Jetstream Flails Out Some Builds [3E] - Kurama

Postby JetstreamGW » Tue Oct 25, 2011 10:14 am

Whaddup folks? Figured I'd jump on the bandwagon and see about slapping out some characters of my own. I get to be one of the cool kids now! I'mma slap out a couple of reserved posts just in case I actually start doing this a lot like some of the madmen around here and need extra index space, so we'll get to the point of the thread soon enough.

The general focus of this will be... minimal focus, honestly. I'mma probably stick mostly to characters I like from various sources that I partake of. Let's see how bad I suck at this!

Hey, out of curiosity, how does everyone get images up on their profiles without them going away? I see a lot of people use photobucket, but doesn't that nuke your images after a while, and have a strict bandwidth limit? I wouldn't mind using pictures but I don't know how to make it reliable.
Last edited by JetstreamGW on Tue Nov 15, 2011 8:07 am, edited 4 times in total.

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Re: Jetstream Flails Out Some Builds

Postby JetstreamGW » Tue Oct 25, 2011 10:14 am

(Just in case)

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Re: Jetstream Flails Out Some Builds

Postby JetstreamGW » Tue Oct 25, 2011 10:15 am

(Son of Just In Case)

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Re: Jetstream Flails Out Some Builds

Postby JetstreamGW » Tue Oct 25, 2011 10:15 am

(Just in Case III)

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Re: Jetstream Flails Out Some Builds

Postby JetstreamGW » Tue Oct 25, 2011 10:16 am

(Just in Case, This Time It's Personal)

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Yusuke Urameshi (1)

Postby JetstreamGW » Tue Oct 25, 2011 10:18 am

Let's lead in with one of my favorite shows ever, Yu Yu Hakusho. I've slowly begun building the main cast in order of appearance, starting with Yusuke and Kuwabara at the time of the Genkai tournament. Here's Yusuke, first of all.

Yusuke Urameshi (Post Resurrection/Genkai Tournament)
PL08


Abilities
Strength 3, Stamina 3, Agility 6, Dexterity 2, Fighting 7, Intellect 0, Awareness 3, Presence 3

Powers
Spirit Manipulation: Array (10 points)
    • Spirit Gun: Ranged Damage 10 (Limited to Once Per Day) • 10 points
Spirit Augmentation: Strength-based Damage 3, Protection 6 • 9 points
Spirit Senses: Senses 3 (Spirit Awareness, Radius, Ranged) • 3 points
Spirit Detective Kit: Array (7 points) • 9 Pointes, Easily Removable (-4 Points) • 5 Points Total
    • Psychic Spyglass: Senses 7 (Counters Illusions, Penetrates Concealment, Ultravision) • 7 points
    • Demon Compass: Senses 5 (Detect Demon, Accurate, Radius, Ranged) • 1 point
    • Concentration Ring: Enhanced Advantage: Extradordinary Effort (Spirit Gun Only) • 1 point

Advantages
All-Out Attack, Benefit (Status: Spirit Detective), Fearless, Instant Up, Luck x4, Power Attack

Skills
Athletics 8 (+14), Close Combat: Unarmed 3 (+10), Insight 4 (+7), Intimidation 10 (+13), Perception 9 (+12), Ranged Combat: Spirit Powers 2 (+4)

Offense
Initiative +6
Unarmed +10, Close, Damage 6
Spirit Gun +4, Ranged, Damage 10

Defense
Dodge 7, Parry 7
Toughness 9, Fortitude 8, Will 8


Power Points
Abilities 54 + Powers 27 + Advantages 9 + Skills 18 + Defenses 11 = Total 119

Complications
Power Loss: After firing his Spirit Gun, Yusuke loses access to all his Spirit abilities for the rest of the day.
Responsibility: Spirit Detective of Earth in the employ of the Spirit World.
Reputation: Juvenile delinquent and general troublemaker.
Rivalry: Kazuma Kuwabara.
Relationship: Alcoholic Mother. Keiko Yukimura (Girlfriend).

Notes: If you'll note, he's got a crazy limitation on his Spirit Gun. This is to reflect how much he sucked at it at first. The limitation and power loss complication will go away in build number two, but we'll get to that later. Up next, good ol' Kazuma.
Last edited by JetstreamGW on Tue Oct 25, 2011 10:37 am, edited 5 times in total.

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Kazuma Kuwabara (1)

Postby JetstreamGW » Tue Oct 25, 2011 10:24 am

Kazuma Kuwabara (Genkai Tournament)
PL07


Abilities
Strength 3, Stamina 5, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 6, Presence 3

Powers
Spirit Manipulation: Array (5 points)
    • Spirit Sword: Strength-based Damage 6 (Quirk: Requires shard of the Shibbato Shining Sword) • 5 points
    • Batter Up: Deflect 5, Close Range, Reflect • 1 point
Spirit Augmentation: Strength-based Damage 3, Protection 4 • 7 points
Spirit Senses: Senses 6 (Spirit Awareness, Radius, Ranged, Acute, Accurate) • 6 points


Advantages
All-Out Attack, Diehard, Power Attack, Takedown, Ultimate Toughness

Skills
Athletics 8 (+14), Close Combat: Unarmed 3 (+8), Insight 11 (+17), Intimidation 10 (+13), Perception 10 (+16)

Offense
Initiative +2
Unarmed +8, Close, Damage 6
Spirit Sword +5, Close, Damage 9

Defense
Dodge 5, Parry 5
Toughness 9, Fortitude 8, Will 6


Power Points
Abilities 56 + Powers 19 + Advantages 5 + Skills 21 + Defenses 6 = Total 107


Complications
Responsibility: Strict adherence to a code of honor.
Reputation: Juvenile delinquent and general troublemaker.
Rivalry: Yusuke Urameshi.
Relationship: Shizuru Kuwabara (Sister).

Notes: What can you say about Kuwabara? He's the comic relief character, but he's got some teeth. His powers are actually a little better than Yusuke's, though with less oomph due to the power level difference. Not totally sure I did his senses right... I might wanna put a "Detect Spirit" in there... or maybe that should wait for his later build... not sure.

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Yusuke Urameshi (2)

Postby JetstreamGW » Sun Oct 30, 2011 9:10 pm

Yusuke Urameshi (Saint Beast Saga)
PL10


Abilities
Strength 4, Stamina 4, Agility 9, Dexterity 2, Fighting 9, Intellect 0, Awareness 5, Presence 5

Powers
Spirit Manipulation: Array (24 points) • 25 Points Total
    •Spirit Gun: Ranged Damage 12 • 24 points
    •Spirit Shotgun: Cone Area Damage 10 • 1 Point

Spirit Augmentation: Strength-based Damage 4, Protection 6, Speed 3 • 13 points
Spirit Senses: Senses 3 (Spirit Awareness, Radius, Ranged) • 3 points
Spirit Detective Kit: Array (7 points) • 10 Points, Easily Removable (-4 Points) • 6 Points Total
    Psychic Spyglass: Senses 7 (Counters Illusions, Penetrates Concealment, Ultravision) • 7 points
    Demon Compass: Senses 5 (Demon Awareness, Accurate, Radius, Ranged) • 1 point
    Concentration Ring: Enhanced Advantage: Extradordinary Effort (Spirit Gun Only) • 1 point
    Communication Mirror: Senses 1 (Communication Link: Spirit World Switchboard) • 1 Point


Advantages
All-Out Attack, Agile Feint, Benefit (Status: Spirit Detective), Defensive Attack, Favored Foe: Demons, Fearless, Improved Defense, Improved Grab, Instant Up, Luck x5, Move-by Action, Power Attack, Ultimate Effort: Toughness

Skills
Acrobatics 6 (+15), Athletics 8 (+14), Close Combat: Unarmed 3 (+12), Insight 6 (+11), Intimidation 10 (+15), Investigation 5 (+10), Perception 10 (+15), Ranged Combat: Spirit Powers 6 (+8), Stealth 6 (+15)

Offense
Initiative +9
Unarmed +12, Close, Damage 8
Spirit Gun +8, Ranged, Damage 12
Shotgun, Cone Area, Damage 10

Defense
Dodge 10, Parry 10
Toughness 10, Fortitude 10, Will 10


Power Points
Abilities 76 + Powers 47 + Advantages 17 + Skills 30 + Defenses 10 = Total 180

Complications
Responsibility: Spirit Detective of Earth in the employ of the Spirit World.
Reputation: Juvenile delinquent and general troublemaker.
Rivalry: Kazuma Kuwabara.
Enemy: Saint Beasts
Relationship: Alcoholic Mother. Keiko Yukimura (Girlfriend). Genkai (Teacher)


Notes: This is after two months of being tortured (I mean trained) by the Old Lady (That'd be Genkai). As you can see he's grown in power by leaps and bounds. He can whip out the gun largely at will (there's a limit to it in the show, but it's rarely referenced) and has popped out a new technique or two. He's reasonably intimidating for PL 10, in my estimation... But then I'm new at this.
Last edited by JetstreamGW on Fri Dec 23, 2011 9:37 am, edited 1 time in total.

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Kazuma Kuwabara (2)

Postby JetstreamGW » Sun Oct 30, 2011 9:12 pm

Kazuma Kuwabara (Saint Beast Saga)
PL09


Abilities
Strength 4, Stamina 6, Agility 3, Dexterity 2, Fighting 6, Intellect 2, Awareness 8, Presence 3

Powers
Spirit Manipulation: Array (5 points)
    •Spirit Sword: Strength-based Damage 6 (Reach 2) • 8 points
    •Spirit Sword Vaulting: Leaping 2 • 1 Point
    •Batter Up: Deflect 5, Close Range, Reflect • 1 point
    •Life Donor: Healing 1 (Affect Others Only, Stabilize, Tiring) • 1 Point
Spirit Augmentation: Strength-based Damage 4, Protection 6 (Impervious 6) • 16 points
Spirit Senses: Senses 12 (Spirit Awareness, Radius, Ranged, Acute, Accurate; Detect Spirit, Radius, Ranged, Acute, Accurate) • 12 points


Advantages
All-Out Attack, Defensive Attack, Diehard, Great Endurance, Improved Smash, Power Attack, Second Chance, Takedown, Ultimate Toughness

Skills
Athletics 8 (+14), Close Combat: Unarmed 4 (+10), Close Combat: Spirit Sword 2 (+8), Insight 11 (+19), Intimidation 10 (+13), Perception 11 (+19)

Offense
Initiative +3
Unarmed +10, Close, Damage 8
Spirit Sword +8, Close, Damage 10


Defense
Dodge 6, Parry 6
Toughness 12, Fortitude 9, Will 9


Power Points
Abilities 68 + Powers 39 + Advantages 9 + Skills 23 + Defenses 7 = Total 146


Complications
Responsibility: Strict adherence to a code of honor.
Reputation: Juvenile delinquent and general troublemaker.
Rivalry: Yusuke Urameshi. Jaganshi Hiei.
Relationship: Shizuru Kuwabara (Sister).

Notes: The meathead certainly wouldn't let well enough alone. After regaining consciousness he decided that he sure-hell wasn't going to let Urameshi get better than him just because he had a fancy teacher! Hell no! So he went and trained himself... Which he did pretty well all things considered. Kuwabara's a toughness shifted sort of guy. He's not that awesome in a fight, but he can take it. He's also very spiritually sensitive... Though I feel like I did his senses wrong. Sometimes the senses powers mess me up. Anyone have any input on that?

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Jaganshi Hiei (1)

Postby JetstreamGW » Mon Oct 31, 2011 1:17 pm

Jaganshi Hiei (Saint Beast Saga)
PL10


Abilities
Strength 4, Stamina 4, Agility 11, Dexterity 6, Fighting 9, Intellect 2, Awareness 5, Presence 4

Powers
Jagan Eye: 64 Point Dynamic Array (71 points)
    •Jagan Sight: Remote Sensing 20 (Visual, Dimensional 2, No Conduit, Subtle 2, Dynamic) • 65 points
    •Telepathy: Mind Reading 10 (Effortless, Limited to Surface Thoughts); Mental Communication 3 (Subtle) (Dynamic) • 2 points
    •Jagan Binding Curse: Afflication 10 Hindered/Immobile/Paralyzed (Resisted by Fortitude, Perception Ranged, Dynamic) • 2 points
    •Memory Alteration: Afflication 10 Entranced/Stunned/Transformed (Subject loses selected memories) (Cumulative, Dynamic) • 2 points
Spirit Augmentation: Speed 5, Strength-based Damage 3, Protection 3 (Impervious 3) • 14 points
Spirit Senses: Senses 3 (Spirit Awareness, Radius, Ranged) • 3 points
Combat Teleport: Teleport 5 (Turnabout, Change Direction, Change Velocity, Quirk: Line of Sight Only) • 12 points
Imiko Physiology: Immunity 22 (Cold, Heat, Fire Powers Limited to Half Effect, Cold Powers Limited to Half Effect) • 12 points
Demon-Forged Blade: Strength-based Damage 3 (Multiattack 7, Easily Removable) • 8 points



Advantages
Accurate Attack, Agile Feint, Evasion x2, Hide in Plain Sight, Improved Critical: Sword x4, Improved Initiative, Move-by Action, Power Attack, Redirect, Quick Draw, Takedown, Uncanny Dodge

Skills
Acrobatics 9 (+20), Athletics 10 (+14), Close Combat: Sword 4 (+13), Close Combat: Unarmed 2 (+11), Deception 6 (+10), Expertise: Martial Arts 8 (+10), Insight 10 (+15), Intimidation 12 (+16), Investigation 8 (+10), Perception 10 (+15), Sleight of Hand 9 (+15), Stealth 9 (+20), Treatment 5 (+7)

Offense
Initiative +15
Unarmed +11, Close, Damage 7
Sword +13, Close, Damage 7, Multiattack 7, Threat 16-20
Jagan Binding Curse, Perception Range, Effect 10
Memory Alteration +9, Close, Effect 10

Defense
Dodge +13, Parry +13
Toughness +7, Fortitude +10, Will +10


Power Points
Abilities 90 + Powers 120 + Advantages 16 + Skills 51 + Defenses 17 = Total 294


Complications
Responsibility: Strict adherence to a code of honor.
Probation: Hiei is a convicted criminal in the Spirit World, having masterminded the theft of the Artifacts of Darkness. He is assisting the Spirit Detective to work off his sentence.
Secret: Yukina (Twin Sister).
Relationship: Kurama (Friend).

Notes: What have I DONE? I created a nearly 300 point PL 10 character. What. The. Hell? Admittedly Hiei is a very experienced demon who has been given some specialized training and bought himself a badass toy (The Jagan Eye) that forced him to train himself up a second time from the relative power of an infant. In fact he's only now getting back to combat-readiness as of this point. He doesn't even have his major combat array yet! That will be in the NEXT build! I'm kinda scared... And I get to build Kurama next... I'm not sure if he's gonna be worse or not.

If anyone who knows the show/manga better than me thinks I really screwed up the Jagan array, I'd love to hear it. It's kinda beastly.
Last edited by JetstreamGW on Tue Nov 15, 2011 8:10 am, edited 2 times in total.

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Kurama (1)

Postby JetstreamGW » Tue Nov 15, 2011 8:08 am

Kurama (Saint Beast Saga)
PL10


Abilities
Strength 4, Stamina 4, Agility 5, Dexterity 5, Fighting 9, Intellect 5, Awareness 5, Presence 8

Powers
Spirit Manipulation: 30 Point Array (31 points)
    •Rose Whiplash: Damage 10 (Burst Area, Penetrating) • 30 points
    •Rose Whip: Strength-based Damage 6 (Reach 3, Penetrating 10) • 1 point
Spirit Augmentation: Speed 2, Strength-based Damage 3, Protection 5 (Impervious 3) • 13 points
Spirit Senses: Senses 3 (Spirit Awareness, Radius, Ranged) • 3 points


Advantages
Accurate Attack, Agile Feint, Animal Empathy, Assessment, Attractive 1, Close Attack 1, Daze 2, Defensive Attack, Evasion, Fascinate 3, Favored Environment: Heavy Foliage, Improved Critical: Rose Whip 2, Improved Defense, Improved Disarm, Improved Initiative, Interpose, Move-by Action, Precise Attack, Quick Draw, Takedown, Taunt, Tracking, Uncanny Dodge, Weapon Bind, Well-Informed, Ultimate Insight

Skills
Acrobatics 5 (+10), Athletics 4 (+8), Deception 10 (+18), Expertise: Botany 15 (+20), Expertise: Law 10 (+15), Expertise: Martial Arts 10 (+15), Expertise: Politics 10 (+15), Expertise: Streetwise 15 (+20), Insight 15 (+20), Intimidation 8 (+16), Investigation 7 (+12), Perception 10 (+15), Persuasion 10 (+18), Sleight of Hand 10 (+15), Stealth 15 (+20), Treatment 10 (+15)

Offense
Initiative +9
Unarmed +10, Close, Damage 8
Rose Whip +10, Close, Reach 15 Ft, Penetrating Damage 10, Threat 18-20
Rose Whiplash, Burse Area, Close, Penetrating Damage 10


Defense
Dodge +11, Parry +11
Toughness +9, Fortitude +10, Will +10


Power Points
Abilities 90 + Powers 45 + Advantages 30 + Skills 82 + Defenses 19 = Total 266


Complications
Probation: Participated in the theft of the Artifacts of Darkness, but assisted with their retrieval.
Secret: Was once the "Legendary Bandit" Yoko.
Relationship: Shiori Minamino (Human; Mother of his current form). Hiei (Friend). Yusuke Urameshi (Friend).

Notes: So 10,000+ year old skill-monkies trapped in a possessed human body are expensive too. WHO KNEW!?

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Re: Jetstream Flails Out Some Builds [3E] - Kurama

Postby Brianide » Wed Feb 01, 2012 7:08 am

Pretty nifty.
Check out my builds and my campaign!


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