Real name: Otso Karell
Codename: Ursa
PL 8 / 123 pp
Abilities (16): STR: 14/30 (+2/+10) DEX: 12 (+1) CON: 14/22 (+2/+6) INT: 12 (+1) WIS: 14 (+2) CHA: 10 (+0)
Skills (22/88 ranks): Bluff 2 (+2), Climb 5/13 (+7/+23), Concentration 7 (+9), Diplomacy 2 (+2), Handle Animal 8 (+8), Intimidate 4 (+4), Knowledge (current events) 4 (+5), Knowledge (history) 8 (+9), Knowledge (popular culture) 4 (+5), Language 6, Medicine 4 (+5), Notice 6/10 (+8/+12), Search 7 (+8), Sense Motive 6 (+8), Stealth 2 (+3), Survival 7 (+9), Swim 6 (+8/+16)
Feats (20): All-out Attack, Animal Empathy, Attack Focus [Melee] 2, Grappling Block, Chokehold, Crushing Pin, Diehard, Dodge Focus 2, Endurance 1, Equipment 2, Improved Block 2, Improved Disarm 2, Improved Pin, Interpose, Track
Powers (35): Container 7 [Werebear form]]
Enhanced Strength 16
Enhanced Constitution 8
Protection 2
Super-Senses 2 [low-light vision, scent]
Super-Strength 1
Enhanced Skills 3 [Climb +8, Notice +4]
Equipment: New Vindicators Uniform [Protection 2, Immunity (environmental heat/cold), commlink], Cell phone [6/10 ep spent]
Combat (16): Attack: +4/+6 Melee | Damage +2/+10 | Defense: 16/ 12 flat-footed | Initiative: +1 | Grapple: +8/+17
Saves (14): Toughness +2/+8/+10 (normal/powers on/+ uniform) | Fortitude +6/+10 | Reflex +4 | Will +9
Languages: Finnish (native), English, Swedish, French, German, Latin, Icelandic
Tradeoffs: +2 Save dc / -2 Attack
+2 Toughness/ -2 Defense
Complications:
Obsession (Father)
Otso loves his father but is angry at him for leaving without an explanation. He's confused and wants to find him, even if only to get some answers. That said, he's likely to compromise anything else for a possible lead about his father.
Temper
Despite everything, Otso worships his father and doesn't take well to people bad-mouthing him.
Honor
Otso swore to his father to never again raise his hand against another person except to protect others or himself, a promise he goes to great lengths to uphold.
Prejudice (Neo-Sapien)
Abilities 16 + Skills 22 (88 Ranks) + Feats 20 + Powers 35 + Combat 16 + Saves 14 – Drawbacks = 123 pp
Otso Karell was born in Finland, the son of Finnish Anna Karell and American Matt Kowalski. His summers were spent at his grandfather's cabin. He'd often go fishing, hiking or hunting with the old man and sat by the fire late into the night, listening to his grandpas war stories. At school he was a quiet kid, showing interest in history and excelling at languages, due in large part to his bilingual family. Having a strong sense of right and wrong, Otso got into a few fights at school defending other kids from bullies. When his parents were informed, his dad took him aside and promised to teach him a little wrestling, but only if he swore to never again raise his hand against another person except to protect others or himself.
The death of his grandfather in 2003 hit him hard, but Otso persevered largely due to the loving support of his parents. When his father abruptly disappeared four years later Otso felt like his world was falling apart around him and he withdrew deeper inside of himself. At the age of 16, his life came crashing down once and for all when he and his mother were driving home one evening. Anna swerved to avoid a drunk driver and lost control of the car. Otso was saved by his Neo-Sapien powers kicking in a fraction of a second before impact. He emerged from the wreckage transformed into a werebear and turned back into a human when he managed to calm down. By then the ambulances and police where there. The EMTs pronounced his mother dead at the scene. After the funeral, Otso approached discreetly what little relatives he had left. Coming to the conclusion that he had inherited his powers from his father, Otso set out to find him, or atleast some answers. Seeing as Vienna housed the European New Vindicators Academy, it seemed like a logical first stop.
Otso is a man of few words, passively observing the world behind his blue eyes. He isn't afraid to defend others or himself, however, and is relentless in his determination once roused into action. 5'11'' tall, Otso is brawny but not overly muscular. He owes his physical fitness more to hard work and outdoor exercise than regularily hitting the gym.
Theme 1Theme 2Theme 3Edit: 17.11.2010 Used an extra pp to exchange 1 rank of Attack Specialization [Unarmed] for 2 ranks of Attack Focus [Melee], Otso now functions as originally intended.
Edit II: 12.9.2011 Shifted 4 ranks of Knowledge: Behavioral Sciences into 2 ranks of Bluff and 2 ranks of Diplomacy. Used 1 pp to get an extra rank of Equipment for a cell-phone, further equipment pending. Used 1 pp to get the Feat All-out Attack.