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Hero's Unlimited: The Catsiverse Roll Call

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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby ClassDunce » Mon Dec 05, 2011 5:46 pm

Background wrote:Johnny Liang
Image

All humans are in essence one divine being and their spirits are constantly craving that oneness whether they really know it or not. That’s the true secret to the power of the Liang school of Martial Arts; the true masters draw their power and strength from the oneness of everyone around them. They’re not the hermit monks hiding in the mountains gaining strength through mystery, absolutely not. They gain their strength from the connections between all people, they dip their fingers into the essence of that connection and they can do things that most men or women can only dream of.

Johnny Liang is the current Master of the Liang School of Martial Arts in New York City. Louie Liang, his father, was a well respected hero in his own right. Johnny grew up in his Father’s Dojo, learning from his father side by side with the hundreds of people who would enroll in the Liang School. People from all walks of life would just walk in from the street yearning to train under the world famous Louie Liang. By the age of fourteen Johnny was running his own classes within the Dojo, training those who were knew to the arts while his father trained the more senior students. Through teaching Johnny increased his familiarity with the essence of the one spirit. He became closer to others and through this his understanding of the true power of the Liang school was greatened.

Louie Liang died in a private Challenge Duel between himself and Kualo, the master of the Five Beasts School. Johnny’s father was in his late sixties fighting a much younger Kualo (late thirties) but it was a fair duel and no one could contest that. Liang School began to leak students as Johnny himself at just 23 years of age took over as the new Master of the Liang School. Johnny has been master of the school for roughly four years now and the school has found some stability, he even shared some spotlight when he assisted a group of heroes in a fight against the mythical Brass Army of Dorian Grey, gaining a little press along with it and placing the Liang school back in the spotlight.

Complications
Connection to the One: Johnny needs to spend a significant amount of time around other people in order to strengthen his connection to the essence from which he draws his power. If he ever spends time completely alone, around no one else at all he'll slowly begin to lose his access to all of his powers. He'll retain his martial arts knowledge but just won't be able to draw on the One for anything else.

Honor thy Master/Father: Johnny's father, Louie, was a card carrying member of the Guardsmen and upon his death The Paladin passed that same membership onto Johnny. Johnny's Father was the Master of the Liang School of Martial Arts, teacher to hundreds of students and one of the most honored men in the Martial Arts world and upon his Death Johnny became the Master of the Liang School of Martial Arts. All the prestige and the responsibilities that Louie Liang spent a life time procuring were passed to Johnny in a single day. He struggles to meet those challenges and sometimes he might try a little to hard to live up to his fathers legend.


Image
Johnny Liang

Power Level: 10; Power Points Spent: 156/158

STR: +4 (18), DEX: +5 (20), CON: +4 (18), INT: +0 (10), WIS: +3 (16), CHA: +1 (12)

Tough: +4/+6, Fort: +6, Ref: +12, Will: +10

Skills: Acrobatics 10 (+15), Concentration 4 (+7), Diplomacy 9 (+10), Knowledge (martial arts) 10 (+10), Knowledge (theology & philsophy) 6 (+6), Medicine 4 (+7), Notice 7 (+10), Search 8 (+8), Sense Motive 11 (+14), Stealth 7 (+12)

Feats: Accurate Attack, Acrobatic Bluff, Assessment, Attack Focus (melee) 10, Blind-Fight, Cunning Fighter, Defensive Attack, Defensive Roll 2, Defensive Strike, Dodge Focus 6, Elusive Target, Equipment 1, Evasion, First Strike, Follow-Up Strike, Improved Critical 4 (Chi Strikes (Strike 1)), Improved Initiative 2, Luck, Monkey Climber, Power Attack, Takedown Attack 2, Tiger Leap

Powers:
Tapping into the one (Emotion Control 7) (DC 17; Burst Area (35 ft. radius - General), Selective Attack; Limited to Emotion (Calm))
. . Chi Strikes (Strike 1) (Alternate; DC 20, Feats: Improved Critical 4 (Chi Strikes (Strike 1)); Penetrating [4 extra ranks], Autofire (interval 2, max +5) [4 extra ranks]; Mighty)
. . Healing 10 (Alternate; DC 20)

Equipment: The Liang School of Martial Arts

Attack Bonus: +5 (Ranged: +5, Melee: +15, Grapple: +19)

Attacks: Chi Strikes (Strike 1), +15 (DC 20), Tapping into the one (Emotion Control 7) (DC Staged/Will 17), Unarmed Attack, +15 (DC 19)

Defense: +14 (Flat-footed: +4), Knockback: -3

Initiative: +13

Languages: English

Totals: Abilities 34 + Skills 19 (76 ranks) + Feats 38 + Powers 23 + Combat 26 + Saves 16 + Drawbacks 0 = 156


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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby catsi563 » Sat Mar 17, 2012 11:27 pm

Trollkin

Image

Image

PL: 5/65pp

Abilties (16pp)

Str 18 Dex 12 Con 18 Int 8 Wis 10 Cha 10

Skills (2pp)

Intimidate 4 (+8 ), Knowledge (Streetwise) 4 (+3 )

Feats(7pp)

Bruiser, Equipment 3, Power Attack, Startle, Tough Minion 1

Power (14pp)

Tough Skin (Protection 2) 2pp

Dyne enhanced Healing (Regeneration x (Recovery bonus +3, Bruised 1 round, Injured 1 Round (Power Feats: Regrowth) 9pp

Me Got body by Superdyne (Super Strength 1) 2pp

Hyper Agression (Rage 1 (5 rounds; +4 Str, +2 Fort, +2 Ref, -2 Def) 1pp

Equipment 3pp (15ep)

Leather Jacket or Vest (Protection +1)

PIstol, or SMG, or Shotgun

Baseball Bat, Club, Big Wrench, Sledgehammer

Combat (16pp)

Attack: +4

Damage: +4 Unarmed, +4 (Pistol), +5 (Shotgun), +5 (Submachine Gun), +6 (Club)

Defence: +4

Initiative: +1

Tradeoffs
ATT/DAM -1/+1
DEF/Tough -1/+1

Saves (10pp)

Toughness: +6, +7 (Leather Jacket)

Fortitude: +7

Reflex: +4

Will: +4

============================================================
Abilities 16 + Skills 2 + Feats 7 + Powers 14 + Combat 16 + Saves 10 = Total 65pp
============================================================

Godvord

Image

PL: 7/91pp

Abilties (26pp)

Str 22 Dex 12 Con 22 Int 8 Wis 10 Cha 12

Skills (4pp)

Intimidate 6 (+12 ), Knowledge (Streetwise) 6 (+5 ), Notice 4

Feats(10pp)

Attack Specilization 1 [Thrown Object], Bruiser, Equipment 3, Power Attack, Startle, Tough Minion 2

Power (17pp)

Tough Skin (Protection 2) 2pp

Dyne enhanced Healing (Regeneration x (Recovery bonus +3, Bruised 1 round, Injured 1 Round (Power Feats: Regrowth) 9pp

Me Got body by Superdyne (Super Strength 2) 4pp

Hyper Agression (Rage 2 (10 rounds; +4 Str, +2 Fort, +2 Ref, -2 Def) 2pp

Equipment 3pp (15ep)

Leather Jacket or Vest (Protection +1)

PIstol, or SMG, or Shotgun

Baseball Bat, Club, Big Wrench, Sledgehammer

Combat (24pp)

Attack: +6, +8 (Thrown object)

Damage: +6 Unarmed, +4 (Pistol), +5 (Shotgun), +5 (Submachine Gun), +8 (Club)

Defence: +6

Initiative: +1

Tradeoffs
ATT/DAM -1/+1
DEF/Tough -1/+1

Saves (10pp)

Toughness: +7, +8 (Leather Jacket)

Fortitude: +9

Reflex: +4

Will: +4

============================================================
Abilities 26 + Skills 4 + Feats 10 + Powers 17 + Combat 24 + Saves 10 = Total 91pp
============================================================

Supa Trolls

Image

PL: 8/107pp

Abilties (40pp)

Str 30 Dex 12 Con 30 Int 6 Wis 8 Cha 14

Skills (3pp)

Intimidate 8 (+18 ), Notice 4 (+3 )

Feats(4pp)

Attack Specilization 1 [Thrown Object], Bruiser, Power Attack, Startle

Power (32pp)

Tough Skin (Impervious Toughness 8 ) 8pp

Hyper Dyne enhanced Healing (Regeneration 9 ( Bruised No Action, Injured No action (Power Feats: Regrowth) 10pp

Me Got body by Superdyne (Super Strength 6) 12pp

Hyper Agression (Rage 2 (10 rounds; +4 Str, +2 Fort, +2 Ref, -2 Def) 2pp


Combat (24pp)

Attack: +6, +8 (Thrown object)

Damage: +10 Unarmed, +12 (Raged)

Defence: +6 , +4 (Raged)

Initiative: +1

Tradeoffs
ATT/DAM -2/+2
DEF/Tough -2/+2

Saves (10pp)

Toughness: +10 (+8 Impervious*)

Fortitude: +12

Reflex: +4

Will: +4

Drawbacks (-6pp)

Burnout (Weakness -1 Con Every Round Rage used; Common; Does Kill) -6pp

============================================================
Abilities 40 + Skills 3 + Feats 4 + Powers 32 + Combat 24 + Saves 10 - Drawbacks 6 = Total 107pp
============================================================


Trollkin are the end result of a Viper Super Soldier Experiment gone wild. An attempt to use a synthesized Ultra Steroid named Hyperanetholedyne. The Drug was considered a failure due to its drastic side effects which included hyper agressive tendancies, A loss of intelligence, and drastic unstable mutations.

The end results were named Trolls derisively by the Viper scientists. However an unknown factor caused one subject code named Atta to retain most of his intelligence and show massive strength, a mistake on the scientists part caused them to under estimate "Attas" intelligence and they paid for it with their lives, as well as the destruction of the facility. What was discovered later though by both Viper intelligence agents, and by Oracle agents was that the notes on how to produce Dyne were taken.

Now a new drug has appeared on the streets of Bay City and is threatenign an epidemic of hyper agression worse then PCP. EVen worse then that is that authorites are trying to stop it from spreading outside of Bay City before it can become an epidemic worse then Crack Cocaine.

Secretly below the streets of Bay City the Trolls move through underground tunnels and prepare for war at the orders of Atta.

:arrow: Trollkin are basicaly mooks with a lot more POP to them. Theyre tougher and stronger then most body builders or Power lifters, and hit harder then most heavy weight boxers.

Add in their enhanced regenerative abiltiies and you have a dangerous adversary even for a superhuman.

:arrow: One aspect of the trollkin is the Tough Minion rule. In short A tough minion of rank 1 is a minion in every other sense of the rules save one. They can withstand bruised and injured conditions as normal with out falling. A staggered or disabled result will render them unconcious like a normal failed save.

A rank 2 minion must be rendered unconcious like a normal character but follows all other minion rules.

:arrow: Godvords are bigger stronger trollkin who act as sergeants or lieutenants for the trollkin. Trolls respect strength and toughness and Godvords are as tough and savage as they come.

:arrow: Theyre are rumors of trolls who have undergone even more intense and massive doses of Superdyne as the Trolls have street named the drug. If the rumors are true these so called "Supatrolls" may be capable of tearing tanks apart and be real monsters.

:arrow: Very little is known about the mysterious Atta, save that his blood appears to have been used to infect rats, dogs, and cats and possibly large Crocdiles that he uses to guard the Troll lair. Hes rumored to be incredibly tough and Strong. A trully Dangerous adversary, a real monster.

:arrow: FinallyA dding Supa Trolls to the mix and will Add AttA in a spearate post.
Last edited by catsi563 on Fri Jul 27, 2012 3:28 pm, edited 4 times in total.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby Shock » Fri Apr 06, 2012 2:17 pm

Shock

Image

One night in the summer of 1978, there was a strange incident in Northern California. There were several differently colored lights visible in the sky above a small country farm and some very unusual sounds were heard for miles around. There was the usual speculation about aliens and secret government projects but of course no real evidence ever came out. What really happened was a battle between a pair of unknown supers. Nobody ever took credit for the event, so it's not known who was involved. What also isn't known is that one of the supers, upon losing the battle, hid his powers in a small child. That child's name was Chris Corona.

Chris grew up on a small family farm north of Sacramento. He didn't mind the quiet farm life, but he always knew that he was going to do something bigger with his life. It took until high school before his powers started to manifest. At first, it was just his strength and reflexes that improved rapidly, but later he was able to generate electrical power and fields. He kept these abilities a secret from everyone and was able to explain away any slips with stories of static electricity or other weirdness.

While in college at Stanford for chemistry, Chris began to explore his abilities more fully. He would help people who needed it but only as he came across trouble and always concealing his identity. After becoming frustrated with the limited amount of good he was doing, he took a minor in criminal justice with an eye towards becoming a forensics expert. After graduation, he joined the Bay City police force where he worked for several years while occasionally doing some late night heroics (but still always in secret).

His career path changed when he ran across the Mysterious Enigma during one of his late night excursions. Enigma derided his "half-assed" heroic efforts and suggested he use his powers to do some real good or quit entirely. This meeting had a profound effect on Chris and he dedicated himself to do some more serious heroing. He got himself a costume, with a mask, and started publicly fighting crime using the name Shock.

A couple years later, Shock had a disruption in his heroic career when he was framed for a murder by one of his enemies. He initially surrendered, thinking he could prove his innocence, but when it became clear that he was going to lose, he went on the run. It took months to find the evidence that would clear him and he had to resign his position on the police force. To repair his image, Chris went public with his identity and hired an agent/publicist. He has taken on some endorsements and, after a small amount for living expenses, donates the rest to various charities.

Shock - 158 points - PL 10

Abilities - 16 points
Str - 12/18 - 2 points (23 for lifting)
Dex - 14/30 - 4 points
Con - 12/18 - 2 points
Int - 16 - 6 points
Wis - 12 - 2 points
Cha - 10 - 0 points

Attack - +9 - 18 points
Defense - +10 - 20 points

Saves 12 points
Fortitude +8 (+4 con +4 bought)
Reflex +11 (+10 dex +1 bought)
Will +8 (+1 wis +7 bought)
Toughness +7 (+4 con +3 forcefield)

Powers - 61 points
Enhanced Str +6 - 6 points
Enhanced Dex +16 - 16 points
Enhanced Con +6 - 6 points
Super Strength 1 - 2 points
Speed 1(10-40MPH) - 1 point
Quickness 1 - 1 point
Forcefield 3 - 3 points
Electrical Control 11 (Lightning Bolt) - 22+3 points
-AP:Stun 11
-AP:Energy Aura 3 (Electricity) + Immunity 10 (All Electrical effects)
-AP:Strike 7(Area(Line), Penetrating)
Feature (can power electrical devices) - 1 point

Skills - 18 points
Acrobatics 2(12)
Concentration 4(5)
Diplomacy 2(2)
Disable Device 5(8)
Drive 2(12)
Handle Animal 2(2)
Investigate 8(11)
Knowledge (Life sciences) 6(9)
Knowledge (Physical Science) 6(9)
Notice 10(11)
Profession(Forensics) 7(8)
Search 7(10)
Sense Motive 7(8)
Swim 4(8)

Feats - 13 points
Attack Specialization (unarmed) 2
Dodge Focus 3
Elusive Target
Equipment 1 (Handcuffs, Forensics kit)
Evasion
Grappling Finesse
Improved Initiative
Luck
Move-by Action
Takedown Attack

Combat
Lightning Bolt - Attack +9 Damage +11
Unarmed Attack - +13 Damage +4(+7 with Aura)
Grapple +20 (+9 attack +10 strength +1 super strength)
Defense +13 (+5 base +8 dodge)
Knockback -3
Initiative +14

Complications
-Responsibility: Chris has an agent and endorsements and the obligations that come with them
-Fame: Chris has a public identity and deals with many of the problems that come with it
-Family: Chris' public identity makes it easy to track down his family
-Reputation: Even though he didn't do it, the murder accusation really hurt his public reputation
Last edited by Shock on Mon Oct 01, 2012 5:08 pm, edited 2 times in total.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby Femme Fatale » Fri Apr 06, 2012 9:38 pm

Image

Original picture by el-grimlock. I had to shrink it and flip it horizontal for it to fit in board standard.

Code Name: The Wanderer
Real Name: Valaera Mosous'a
Alignment: Lawful Neutral
Age: 18
Height: 4 foot 10 inches
Weight: 90 pounds
Build: athletic and toned
Hair: brown
Eyes: grey
Skin: tanned
Ethnicity: fantasy human (comparable to Earth's China)

Valaera has spent every waking moment of her life in the monastery. All she has known is her brothers and sisters. They trained her not only in the ways of being a warrior, but also how to interact with the world around her. All this would come into fruition when she left the temple. She was to become an adventurer. A protector of her home and native land from the forces of chaotic beasts and overzealous rulers. She joined up with a band of adventurers, for there was strength in numbers. For two years she and the "Knights of Roku" were successful in their ventures. It was not until she and her team ran into Kurai, shapeshifting master of evil, that their luck ran out. Slicing down the band of adventurers, Kurai spared Valaera. The shapeshifter said that they would meet again, but now was not the time. Now was not any time. Kurai tore open a portal and Valaera fell through, landing in our dimension. She was amazed as much as she was angered. She would find a way back home to defeat Kurai. Though she still had duties to attend to while she was here. She would not end her quest., she would find a new band of like hearted souls.

Complication

Code of Conduct - Lawful Neutral. She must perserve peace and order.

Out of Her Element - This world is new and strange. She must learn it's customs if she is to fit in.

Str 16 (+3)
Dex 20 (+5)
Con 14 (+2)
Int 10 (+0)
Wis 12 (+1)
Cha 14 (+2)
(26points)

Tou +12 (+2 without force field)
Fort 6 (+8)
Ref 5 (+10)
Will 7 (+8)
(18points)

Acrobatics 8 (+13)
Bluff 8 (+10)
Climb 8 (+11)
Concentration 4 (+5)
Diplomacy 8 (+10)
Intimidate 8 (+10)
Notice 8 (+9)
Profession 4 (+5)
Sense Motive 8 (+9)
Sleight of Hand 4 (+9)
Stealth 8 (+13)
(19points)

Accurate Attack
Acrobatic Bluff
Assessment
Attack Focus (melee) 4
Blind-Fight
Critical Strike
Defensive Attack
Elusive Target
Evasion 2
Improved Critical (strike)
Improved Defense
Improved Disarm
Improved Initiative
Improved Sunder
Improved Trip
Luck
Power Attack
Takedown Attack 2
Taunt
Uncanny Dodge (auditory)
(25points)

Force Field 10
*Healing 5 (Extras: Total, Flaws: Personal)
*Insubstantial 2

Leaping 1 (x2)

Speed (10 MPH, 100 ft per round)

Strike 5 (Extras: Autofire 8, Feats: Mighty, Improved Critical)
*Strike 5 (Extras: Penetrating 8, Feats: Mighty, Improved Critical)

Super-Senses 5 (Accurate Auditory, Dancer Sense [auditory])
(35points)

Attack +8 (+12 melee)
Damage +3 (unarmed), +8 (strike)
Defense +8 (+4 when Flat-Footed)
Initiative +9
(32points)
Last edited by Femme Fatale on Tue Apr 24, 2012 4:28 pm, edited 1 time in total.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby catsi563 » Wed Apr 11, 2012 1:24 am

Gator

Image

PL: 11/170pp

Abilities (26pp)

Str: 20/34 Dex: 14 Con: 20/32 Int: 10 Wis: 12 Cha: 10

Skills (18pp)

Climb 4 (+16 ), Handle Animal 12 (+12 ), Intimidate 12 (+12 ), Knowledge [Bay City Underground] 8 (+8 ), Notice 7 (+8 ), Sense Motive 4 (+5 ), Stealth 8 (+10 ), Survival 9 (+10 ), Swimming 8 (+20 )

Feats (22pp)

All-Out Attack, Animal Empathy, Attack Specilization [Bite] 1, Blind Fight, Environmental Adaptation [Aquatic], Evasion, Favored Environment [Aquatic] 2, Fearsome Presence 6, Improve Critical [Bite] 2 (18-20), Improved Grab, Improved Initiative 2, Improved Pin, Prone Fighting, Power Attack, Startle

Powers (74pp)

Large Size (Growth 4 [+8 Str, +4 Con, -1 Combat, +2 Initmidate, 10 ft space, 10 ft reach, +5 str](Extras: Continuous +1, Flaws: Permanent -1; Power Feats: Innate) 9pp

Crocdillian Strength and Stamina (Enhanced Abilities 14 (Strength 6, Con 8 ) 14pp

Immensely strong (Super Strength 5) 10pp

Armored hide (Protection 3 (Extras: Impervious +11) 14pp

Gator Speed (Speed 1, Leap 1) 2pp

Crushing Bite (Strike 2 (Extras: Penetrating +10; Power Feats: Mighty) 13pp

Strong Swimmer (Swimming 4) 4pp

Water Predator (Immunity 2 (Drowning) (Flaws: Hold Breath for 1 hour-1) 1pp

Gator Senses (Super Senses 5 (Low-Light Vision, Scent, Tremor Sense, Tracking) 5pp

Gator speak (Comprehend 2 [Speak and understand] (Flaws: Limited reptiles only -1) 2pp

Combat (28pp)

Attack: +6, +8 (Bite)

Damage: +12 (unarmed) +14 (bite)

Defence: +8

Initiative: +10

Tradeoffs

ATT/DAM -3/+3
DEF/Tough -3/+3

Saves (10pp)

Toughness: +14 (+11 Impervious)

Fortitude: +14

Reflex: +4

Will: +6

Drawbacks] (-8pp)

Cold Blooded (Vulnerable to Cold based Effects x2 [common, major] -4pp

Cold Blooded (Weakness Cold Effects [Common, moderate (-1 all abilities), can kill] -4pp

Complications

Underground protector (Gator protects the people of the Underground and does not tolerate any threats to their safety often reacting violently.

No past (Gator has no recollection of any events prior to waking up the some 2 years ago.)

Predator (Nice a guy as he is Gator is a carnivore and thus must eat a fair share of fresh meat to survive)

Mutant Gator (Gator is obviously an enormous mutant human gator hybrid and thus does not fit in with normal society)
========================================================================
Abilites 26 + Skills 18 + Feats 22 + Powers 74 + Combat 28 + Saves 10 - Drawbacks 8 = Total 170pp
========================================================================

Nobody knows the origins of the man known only as Gator. not even the man named gator himself. all that he knows is that he awoke in an underground cavern beneath San Francisco and was very confused and frightened. Seekign answers he made his way to the surface but was promptly chased off by police and a couple of local heros who mistook his attempts at communication as aggression.

Deciding to hide himself Gator decided to test his new form and abilities discovering he was immensely strong and tough and possessing a bite that could crush steel, and concrete with ease.

Over the next year Gator explored the sewer systems until the day of the Usurpers invasion when the madmans robotic hordes and warmachines broke out of their tunnels and hiding places.

Gator had known about the strange goings on in the tunnel but wasnt sure what to do about it since he figured that no one would listen to him anyways.

Still he helped out as he could engaging ina guerilla campaign in the tunnels destroying the usurpers rear guard and disrupting his reserves almost signlehandedly.

In the wake of the invasion gator discovered that several large Crocodiles had escaped from the San Jose Zoo where they were on display as part of a reptile show. Adopting them Gator helped feed them and sheltered them in the cave system he called home.

It was how things were even as the sewers were rebuilt and refurbished and Bay City was renewed above their heads Until one day he met a stranger. The Wanderer mistook him for the monster she was investigating who had snatched a number of homeless people for an unknown purpose.

After a brief skirmish Gator suprised her by talking. Gator had learned how to speak and read barely from books hed found in garbage piles and that he collected on the little island on the udnerground lake where he lived.

After resolving their differences the two began an odd but endearing friendship which culminated when they successfuly fought off a group of trolls that invaded their lair looking for more crocodiles to add to their pet collection.
Last edited by catsi563 on Mon Apr 23, 2012 5:36 pm, edited 2 times in total.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby catsi563 » Fri Apr 20, 2012 12:37 pm

So, here he is in all his fuzzy glory...the first (and so far only) member of the newly discovered species Rattus Rattus Heroicus

Doc Rodent

Abilities: (80pp)

STR: 26. Dex 24 Con 26, Int 34 Wis 18 Cha 12

Skills (7pp)

Knowledge (earth and Life sciences): 8 (+20 ), Knowledge (Physical Sciences) 8 (+20 ), Medicine 3 (+7 ), Notice 4 (+8 ), Stealth 5 (+12 )

Feats (12pp)

Attack Specilization (Bite) 2, Beginners luck, Dodge Focus 6, Inventor, Jack of All Trades, Lion Hearted

Powers (23pp)

Rat Smarts – Quickness 10 (Mental only) – 5pp
Rat senses – Darkvision, Accurate+ Acute+ Analytical Scent, Analytical Taste – 7 pp
Rat Kinship – Comprehend Animals 2 (Speak and Understand, Rodents only) – 1 pp
Ratty Toughness – Immunity 2 (Disease, Poison) – 2pp
Bite – Strike 2 (Extras: penetrating +5; Power Feats: Mighty) – 8pp

Combat: (24pp)

Attack: +6, +10 Bite

Damage: +8 unarmed, +10 Bite

Defence: +6, +12 Dodge focus

Initiative: +7

Saves: (9pp)

Toughness: +8

Fortitude: +8

Reflex: +10

Will: +10

======================================================================
Ability 80 + Skills 7 + Feats 12 + Powers 23 + Combat 24 + Saves 9 = Total 155pp
======================================================================

Real Name: A high-pitched squeeking sound, that, for human ears' sake, is better not repeated too often.

Appearance: About 5' 10'' tall. Fuzzy. White fur with streaks of grey. Large black eyes. Large ears. Long tail. Large front teeth. Always meticulously clean. Prefers lab coats with large pockets for his brothers.

Personality: Friendly, very sociable but always seeming a bit absent-minded, his mind always contemplating three or four things at once. Is almost obsessed with cleanliness but never to the point of being obnoxious.
Loves his brothers (4 other white lab rats) dearly and always keeps them around if possible, carrying on simple conversations with them when not otherwise engaged.

Background: Some scientific experiments are just hare-brained, even when concocted by certified evil geniuses. " Project Moreau" was a prime example of just such a scheme. Basically, it was a ploy from [Insert setting-specific evil organization here] to create cheap muscle by mutating animals into human/beast hybrids under controlled circumstances. Of course, the process - a mixture of neuro-enhancers, the modified DNAscent process and a couple of experimental drugs along with a healthy mixture of growth hormones - was first tested on a lab rat - mostly because it was the closest animal already at hand.
The process worked. Better than expected, actually. Doc Rodent was the result - a humanoid rat.
Unfortunately, someone must have overdone it with the neural enhancers because what came out of the process was smarter than everyone else in the lab. And it had no intention of staying there to be prodded and poked and in the process help the course of evil.
Instead, the rat-man devised a way to escape, taking his rat-brothers with him and sabotaging the entire lab in the process, thereby foiling an evil scheme and getting his first taste at adventuring and doing the right thing.
He liked it. A lot.
And since his brothers lacked his evolved mind and rats are social creatures through and through, he quickly involved himself in human and metahuman affairs.
Scavenging and scrounging a lab together in an abandoned old factory, he began to learn, read and tinker, help here and there, developing a few cures for common metahuman conditions and illnesses along the way, even began publishing a few scientific papers on the metahuman condition under an alias....and slowly, but steadily, became a fixture in the metahuman community and the heroic world as well, since he never shied from getting his hands dirty. And this is where he is now - Doc Rodent. Hero. Scientist. Rat.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby Tattooedman » Mon Apr 23, 2012 8:58 am

Image
Grasshopper:
PL:
10
Str 14 [30] (+2/+10) Dex 14 [20] (+2/+5) Con 14 (+2) Int 10 (+0) Wis 16 (+3) Cha 16 (+3)

Skills: Acrobatics 4 (+6/+), Bluff 10 (+13), Gather Information 8 (+11), Knowledge [Pop Culture] 10 (+10), Knowledge [Streetwise] 8 (+8.), Notice 8 (+), Search 8 (+), Sense Motive 8 (+), Stealth 0 (+)

Feats: Acrobatic Bluff, Distract [Bluff], Elusive Target, Evasion 2, Improved Feint, Improved Initiative, Move-By Action, Power Attack, Quick Change, Takedown Attack 2, Taunt, Up the Walls

Powers: Size of a Bug:
Enhanced Strength 16 (Flaw: Limited [only while shrunk])
Enhanced Dexterity 6 (Flaw: Limited [only while shrunk])
Leaping 4 (Flaw: Limited [only while shrunk])
Protection 8 (Flaw: Limited [only while shrunk])
Shrinking 16 [fine sized (5 inches tall); +8 Attack/Defense; +16 Stealth; -16 Grapple; -8 Intimidate] (Extras: Normal Strength, Normal Movement [Flaw: Limited (Leaping Only)], Normal Toughness); (Flaw: Full Power)
Super-Movement 2 [Wall-Crawling 2] (Flaw: Limited [only while shrunk])
Super-Senses 1 [Danger Sense] (Power Feat: Uncanny Dodge [mental]) (Flaw: Limited [only while shrunk])
Super Strength 4 (Flaw: Limited [only while shrunk])

Saves: Toughness +10*/+2 [*Shrunk down]
Fort +8
Ref +10
Will +10

Combat: Attack +2 [+10 shrunk down]
Damage +10 (Unarmed [shrunk down])
Defense +2 [+10 shrunk down] (+1 [+5 shrunk down] flat-footed)
Initiative +9

Costs: Attributes 24+ Skills 16+ Feats 14+ Powers 70+ Saves 18+ Combat 8= 150 pts.


Real Name: James 'Jamie' McGlothlin
Height: 5' 9"
Weight: 154 lbs
Hair: Brown
Eye Color: Brown


>>>>
Well I'd seen where Kreuz had done a build of a character that had similar themed powers and it gave me the idea to do a build of Hornet's dead brother the Grasshopper. I'll write up a short background for him as I have some more free time later on but for now this is the basic build.

I'd shared it with catsi said and it was suggested that I go ahead and post it here to share with the rest of the group, so who am I to argue?

Funny side note, Grasshopper had been my original idea for this game but then I realized that some tech skills would be a bit more useful and came up with Hornet instead.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby catsi563 » Thu Apr 26, 2012 3:31 pm

Marissa Hoskins Assistant to Doc Rodent and Gal Friday

Image

PL: 8/135pp

Abilities (32pp)

Str 14 Dex 16 Con 14 Int 16 Wis 16 Cha 16

Skills (35pp)

Acrobatics 7 (+10 ), Bluff 5 (+8 ), Climb 7 (+8 ), Computers 7 (+10 ), Concentration 5 (+8 ), Diplomacy 5 (+8 ), Disable Device 7 (+10 ), Drive 7 (+10 ), Gather Information 9 (+12 ), Knowledge [Current Events] 5 (+8 ), Knowledge [Earth and Life Sciences] 7 (+10 ), Knowledge [Tactics] 5 (+8 ), Knowledge [Streetwise] 5 (+8 ), Languages 4 [English, Russian, Japanese, Latin, Spanish], Medicine 5 (+8 ), Notice 7 (+10 ), Pilot 7 (+10 ), Search 5 (+8 ), Sense Motive 7 (+10 ), Stealth 7 (+10 ), Swim 7 (+8 )

Feats (24pp)

Attack Focus Ranged 3, Attractive, Benefit 2 (Security Clearance, Backing Oracle Inc), Defencive Roll 3, Dodge Focus 3, Equipment 6, Improved Initiative, Luck 1, Power Attack, Precise Shot, Quickdraw [Draw], Well informed

Powers

Equipment 6pp (30ep)

Protective jumpsuit (Protection +2 (Power feats: Subtle) 3ep
Thermaweave Insulation: (Immunity 2 (Heat, cold) 2ep

Oracle model A-5 Stun gun (Blast 7, AE: Stun 7 (Flaw: Limited 10 shots -1) 15ep
Combat Knife, Baton, Multi-Tool, Commlink, Smart Phone, Hand Held Scanner 8ep

+2ep as needed

Combat (24pp)

Attack: +6, +9 (Ranged)

Damage: +2 Unarmed, +7 (Blaster Pistol), +7 (Stun Pistol), +3 (knife), +3 (Baton)

Defence: +6, +9 (Dodge Focus)

Initiative: +7

Tradeoffs

ATT/DAM +1/-1
DEF/Tough +1/-1

Saves (10pp)

Toughness: +2, +5 (Defensive Roll), +7 (Protective Suit)

Fortitude: +5

Reflex: +8

Will: +5

Complications

Responsibility (Doc Rodent) Marissa was assigned to the Doc 2 years ago and has been at his side ever since, she tend to mother hen the Doc being very, sometimes Overly protective of him.

Primus History (Marissa was a trained agent of Primus, and earned some enemies in her past, some of the ones still alive would love to get revenge on her. Marissa also had to do some fairly top secret work in her time and this can weigh on her concience.)

Responsibility (Oracle Incorporated) Marissa has worked for Oracle in general, and Catherine Deveraux in particular for several years now. While she wont reveal the nature of their relationship its clear she owes Catherin big time, and unless it puts the Doc in harms way will do waht Catherine tells her.

================================================================
Abilities 32 + Skill 35 + Feats 24 + Powers 0 + Combat 24 + Saves 10 = Total 135pp
================================================================

Marissa Hoskins is the assistant, den mother, body guard, and alla round Gal Friday to Doc Rodent. She assists the Doc in his experiments and generaly gets things done for him and is one of the few people he trusts implicity.

Marissa was recruited for an Primus early recruitment program fresh out of her freshmen year of college. Wanting to serve her country she volunteered and excelled at the training quicly rising to the top of her class and earning promotion to field status as an undercover operative.

Her first major assignment involved Viper and a group of corrupt politicians, and business men. it was a harrowing and brutal assignment that forced her to commit acts she never dreamed she would do and which to this day she is reluctant to talk about.

She began to sink into drinking and might have gone to worse when she was recrutied by a mysterious woman who introduced herself as Catherine, and offered her a second chance. Drowning in her own misery she quickly accepted and found herself able to breath again.

After 2 years of solid service she was introduced to Doc Rodent and assigned as a sort of assistant and Den mother to the Doc, Marissa fit in immediately due to her past education in Biology, and bio chemistry. The two bonded immediately and have been inseperable ever since getting into all sorts of trouble together.

Their most recent misadventure involves tracking down and neutralizing the troll menace.

:arrow: Marissa is a character designed to help the Doc and act as body guard and assistant as needed.

:arrow: As you can see she is well designed as a low level but highly skilled agent quite capable fo holding her own in a fight, or in an investigation. shes a crack shot and pretty agile and quick on her feet.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby catsi563 » Fri Jul 27, 2012 3:55 pm

Atta (Harripul "Harry" Atta)

Image

PL: 10/

Abilities (36pp)

Str 20/34 Dex 14 Con 20/34 Int 12 Wis 12 Cha 18

Skills (10pp)

Intimidation 12 (+16, +24 Bruiser), Knowledge [Streetwise] 5 (+6 ), Knowledge [Tactics] 4 (+5 ), Notice 7 (+8 ), Sense Motive 5 (+6 ), Survival 7 (+8 )

Feats (8pp)

All-Out Attack, Bruiser, Inspire, Leadership, Power Attack, Startle, Takedown Attack, Troll Lord*

Powers (76pp)

Dyne enhanced Physique (Enhanced Abilties 28 (Strength 14, Con 14) 28pp

Troll Hide ( Impervious Toughness 8 ) 8pp

Dyne Enhanced system (Immunites: 5 (Heat, Cold, Critical hits, High Pressure) 5pp

Troll legs ( Leaping 5) 5pp

Me got Body by Supa Dyne (Super Strength 8 (Power Feats: Shockwave, Thunder Clap) 18pp

Dyne Enhanced Regeneration (Regneration 7 (Bruised 1 round, Injured 1 Round, Staggered 5 Minutes , Disabled 1 hour (Power feats: Regrowth, Persistent) 9pp

Dyne Rage ( Rage 3 (+4 Str, +2 Fort and Will, -2 Def, 15 round Duration) 3pp

Combat (32pp)

Attack +8

Damage: +12 (unarmed), +14 (Rage)

Defence: +8, +6 (Rage)

Initiative: +2

Tradeoffs
ATT/DAM -2/+2
DEF/Tough -2/+2

Saves (12pp)

Toughness: +12 (Impervious +8)

Fortitude: +12

Reflex: +6

Will: +8

=========================================================
Attack 36 + Skills 10 + Feats 8 + Powers 76 + Combat 32 + Saves 12 = Total 174pp
=========================================================

Background to come
Last edited by catsi563 on Sun Aug 05, 2012 6:59 pm, edited 1 time in total.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby catsi563 » Sun Jul 29, 2012 3:04 pm

Gretchen

Image

PL: 7/148pp

Abilties (36pp)

Str: 14 Dex: 18 Con: 16 Int: 20 Wis: 16 Cha: 12

Skills (20pp)

Climb 8 (+12* ), Craft [Electronics] 7 (+12 ), Craft [Mechanics] 7 (+12 ), Craft [Structural] 7 (+12 ), Disable Device 11 (+16 ), Escape Artist 8 (+12 ), Knowledge [Phsyical Sciences] 5 (+10 ), Knowledge [Technology] 5 (+10 ), Notice 7 (+10 ), Survival 7 (+10 ), Stealth 8 (+12 )

*Up the wall

Feats (14pp)

Attack Specilization [Power Tool] 1, Defencive Roll 2, Dodge Focus 2, Elusive Target, Evasion, Improved Escape, Improved Initiative, Improvised Tools, Internal Compass, Inventor, Nimble Climber, Uncanny Dodge (Audio)

Powers (42pp)

Goblin Size (Shrinking 4 (Extras: continuous +1, Normal Strength +1; Flaws: permanent -1; Power Feats: innate) 9pp

Quick Scamper (Speed 1) 1pp

Goblin Senses (Super Senses 6 (Low Light vision, Dark Vision, Extended hearing x1, Ultra hearing, Scent) 6pp

Sharp Mind (Quickness 2 [x5 speed] (Flaws: mental tasks only -1) 1pp

Tough and wiry (Protection 1) 1pp

Rapid healer (Regneration 10 (Recovery +6, Bruised 1, Injured 1, Staggered 1, Disabled 1 (Power Feats: Regrowth) 11pp

Gretchens Power Tool [Device 4 (Power Feats: Restrcited [KS tech 6 or better]) 13pp
*Extender arm (Elongnation 2 [10 Feet] 2pp
*Strong Arm (Super Strength 1) 2pp
*Thumpin Stick (Strike 2 (Power Feats: Mighty) 3pp
*This is right tool (Equipment 1 (Multi tool, Flashlight, Laser Torch, Pry Bar, Lockpick gun) 1pp
*Gretchen can make it: (Gadgets 2 [Tech descriptor] 12pp

Combat (24pp)

Attack: +6, +8 (Power Tool)

Damage: +2 (unarmed), +4 (Power tool)

Defence: +6, +8 (Dodge Focus)

Initiative: +8

Tradeoffs
ATT/DAM -0/+0
DEF/Tough +1/-1

Saves (12pp)

Toughness: +4, +6 (Defencive Roll)

Fortitude: +6

Reflex: +10

Will: +6

Complications:

Coward: Gretchen simply isnt a fighter hes skitish and fear filled. Atta has him absolutley terrified. gretchen is also terrified that the Viper Scientists will find him again.

Curious George: Gretchen has a remarkable curiosity about new technology and sciences, often with humerous or not so humerous results.

Sweet tooth: Gretchen likes honey, and other sweet things--except cake is a lie *nod nod*

Scavenger: Gretchen is always on the look out for shiney things and new stuff. he can be a bit greedy actually.

=============================================================
Abilities 36 + Skills 20 + Feats 14 + Powers 42 + Combat 24 + Saves 12 = Total 148pp
=============================================================

Gretchen Background to come.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby Shadowbourne » Wed Nov 14, 2012 7:58 pm

Dragonfyre
Image

Name: Dragonfyre
Real Name: Tony Long
Sex: Male
Age: 21
Height: 5'10”/7'8”
Weight: 165lbs/350lbs
Hair: Black
Eyes: Green/Glowing Green

Abilities(32)
Str 18/30, Dex 16, Con 18, Int 14, Wis 12, Cha 14

Saves(12)
Toughness +12/+8 Imp, Fortitude +8, Reflex +6, Will +6

Powers(64)
Dragonborn (Passive Container 5, Flaw: Noticeable)
**Draconic Might(Super Strength 1)
**Dragonsblood(Regeneration 14: +5 Recovery, Bruised 3, Injured 3, Staggered 1, Disabled 1, Regrowth, Diehard)
**Flamesoul(Immunity 5: Flame/Heat Effects)
**Dragon Senses(Super Senses 3: Infravision, Scent, Tracking Scent)

Dragonforce (Active Container 10, Flaw: Move Action, Noticeable. Power Feat: Quick Change)
**Dragonscorn(Fearsome Presence 4)
**Dragonhide(Impervious Protection 8 )
**Dragonfire(Array 10, Power Feat)
**AE:Dragonfire (Blast 10, Accurate)
**AE:Dragon's Rage (Enhanced Strength 12, Super Strength 4, Groundstrike)
**Dragonwings(Flight 5, Flaw: Winged)

Feats(8)
All Out Attack, Attack Specialization: Unarmed 1, Fearsome Presence 1, Martial Strike 2, Move By Action, Power Attack, Startle

Skills(10)
Bluff 4(+6), Computers 6(+8), Diplomacy 4(+6), Intimidate 12(+14), Knowledge: Computer Programing 6(+8), Notice 4(+5), Sense Motive 4(+5)

Combat(28)
Attack +6, +8 Unarmed. Defense +8

Abilities 32 +Saves 12 +Powers 64 +Feats 8 +Skills 10 +Combat 28 = 154

Dragon's Rage: Tony's life was one of laziness till his heritage revealed itself and brought forth his draconic nature. In doing so, Tony discovered that his laziness just hid the true rage that boiled deep within his veins. Ever at the tip, Tony's rage is easy to set free.

Dragon's Hoard: Like all dragons, the dragonborn are very territorial. Tony, Dragonfyre is no different. However, for some reason, Tony veiws EVERYTHING around him as his...people and all. While somethings might not trigger his territorial instinct, threats to his hoard are taken very seriously by the young dragonborn.

Karmic Destiny: Tony's father tells him he has a Karmic Destiny to fulfill. That he has a duty to right all the wrongs he can in order to cleanse his soul and the burdens it has incurred on it's journey. That the soul within Tony has a great many sins to answer for...or maybe just his police record. One or the other.

My Story?...
I know life is never supposed to be easy. But I wish it would just once be a little less daunting. Take me for example. I am your average, multi-ethnic slacker twenty something who started out by simply hiding in his dad's garage. Whose only goal in life was to ghost into the next MMO on the market, take what he wants, and ruin the life of any other foolish enough to have pissed him off. Not much of a life eh? Let me tell you...Dad's not too happy.

But no...Life can't remain that simple. It was a Saturday late night...was down at the Slurp and Go getting a Big Burp and some questionable soy by products. Chillin out, listenen to Dragonforce off my iPhone when I spotted the police cruiser. No...it wasn't pulling into the parking lot. I mean, sure I hack...it's a crime...but our local Barney Fife isn't gonna be coming to get me. No...the police cruiser was flying into the Slurp and go, straight through the front window.

Now, most people would either run and dive...or stand there and get smashed by the flying pig wagon. ...sigh...But, no...not me. No, I...I dive into the airborne automobile, catch it...and ROAR at the top of my lungs as I toss it back OUT the window! See...told you it wasn't easy.

Even as it flies from my hands, I can feel my body ripple...grow. I can feel a burning strength within me grow. But mostly...mostly I am pissed off. Someone threw a cop car through my favorite Slurp and Go. And that my friends, just ain't right. Rage a'boiling, I leap out the storefront and snap wings down to lift off. Gaining a little altitude, I spot this giant tin can thingy doing it's best transformer impression harassing the cops. Batting them left and right, along with all of their nifty little cars, Robby the Robot is making a big mess of my Saturday night. Long story short...Dragon 1, Robot 0.

That night...that night I changed. Through the Fire and Flames...that is how it goes. Man, Herman Li can shred...but no, they are right. You don't back down...you face it head on. You don't give up...you never surrender. My dad says it is a karma thing. That maybe it is time to give back. And maybe...maybe he is right. All I know is that doing this hero thing is much more fun when you are doing for real than when you are doing it online. Crazy?...maybe. Fun?...hell yeah. But, what the hell....it is who I am now. Tony Long...Dragonfyre.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby Nineofspades » Sun Nov 18, 2012 2:49 pm

Clover Madison

Name: Clover Madison
Themesong: Strength of a thousand men

Description:
Age: 27
Gender: Female
Height:5’11”
Weight: 166lbs
Eyes:Blue
Hair:Blond

Image


History:
Most people make a few dumb mistakes in high school. Maybe they are trying to fit in with a click. Maybe they fall in with the wrong crowd. Maybe they slack off from education in favor of more social pursuits. For Clover, her dumb high school story was named ‘Jason Westly’. He seemed to be just the perfect guy. Funny, Friendly, a musician, from a good family with decent money. And they we’re in love. Least, that’s what it felt like. And, like most dumb kids, things got out of hand when Clover found herself pregnant at 19.

You might be thinking, Jason probably ducked out on her then and there, rather than deal with the responsibility of raising a kid. You’d be half right. Jason did end up ditching out, but it wasn’t till after their baby girl, Nicole, was born. It was only afterwords that the two broke up, when Clover caught her ‘soul mate’ cheating on her when he thought he could get away with it. She threw the piece of scum out of her life. Course, that ment she was now a young dumb kid trying to raise a family on her own, more or less. Sure, her parents tried to help out where they could, but the Madison household was never exactly well off, financially.

Clover ended up shelving her college plans in favor of something a little more down to earth. One of their neighbors, Bob Waterman, owned a auto repair shop and offered to hire on Clover. Money was alright, and she didn’t really mind the work all that much. Sure, keeping the newborn girl fed and happy and healthy was still a struggle, and her bank account usually hovered somewhere in the red, but she managed, somehow, to get by.

Like most people, Clover knew about the superhuman phenomena. People would just appear with all sorts of abilities that went in the face of science. And, like most people, once the shock wore off, she brushed the whole matter aside, figuring that it was someone elses problem. She had her own life to deal with, raising a kid and teaching her right.

And really, Nicole was a big part of Clovers new life. She loved her daughter dearly. While it was never easy, she did her very best to be a good parent, watching her little girl grow older, taking her first steps, going to school, learning to read and write. Even after coming home covered in engine grease and sore all over from a long days work, nothing ever brightened up Clovers life like seeing her kids face. It wasn’t easy, but it was a happy life.

It was two years ago when things got complicated, when Clover went from being a nobody to an icon. It started off like any other day. Clover got up, helped little Nicky get ready for school, before heading off to work. After getting her paycheck for that week, she slipped over to the bank to cash it. One moment, it was just another Friday afternoon. The next, the world exploded. A Armored van came smashing in through the front door, and out of it poured masked gunmen. They swarmed through the bank, gathering up everyone and corralling them into a corner, before taking a crack at the bank vault.

Before the robbers could make their get away, the cops had the bank on lockdown. It quickly turned into a standoff, the police on one side, the criminals on the other, and the news covering every second of it. Minutes ticked into hours with no solution in sight. As fear and desperation set in, the criminals decided to make a break for it, figuring they had a shot if they got a few hostages. Seeing Clover as a good choice, they grabbed her.

Up until then, Clover had done her best to stay out of notice and hope to get through this alright. She wasn’t a hero, she had a family she needed to get back to. But in that moment, something inside her just snapped. Call it panic, or Adrenalin. To her, it was like a star had just been born inside her, filling her every cell with more energy than she could ever imagine. What had only a moment before been the vain struggles of a woman against her captor, turned into Clover flinging a 200lb man across a room with enough force to crack the plaster walls. The other gunmen freaked and turned on her, showering Clover in bullets. They didn’t even scratch her. Heck, they barely even tickled. Whatever this newfound power was, it was more than the criminals could handle, and Clover was able to knock them around like ragdolls, putting an end to the hostage crisis.

As she exited the bank, Clover was surrounded by cameras and reporters, all of them eager to cover this new superhuman, and her heroic exploits. Thus began Clovers new life. She never really wanted to be a superhero, yet her she was, being called one. Heck, she got an award handed to her by the mayor, in recognition of her deeds. She smiled and waved and tried her best to play along, when all she really wanted was to figure out what had happened to her, where she’d gotten this power inside her.

When at last she got some time to sit down and get her head together, Clover came to a few conclusions. The first was that, whatever she was now, she was out in the public. Her name and face had been broadcast all over the country, maybe even further. And if they knew about her, they probably knew about Nicole, and her parents, and Bob and virtually everyone else that Clover had any relation to. She couldn’t just hope to fade off the radar. Faced with leaving behind her entire life, taking her daughter off somewhere new and starting again, or stepping up to be the hero she was hailed as, Clover chose the latter. She registered herself with the government, getting license to apprehend criminals and bring them to justice. It seemed like the right thing to do, using her powers to help out others. She felt optimistic.

Now a registered crime fighter, Clover found her new life did come with some perks. She got a lot of good press, and with that soon came offers for sponsorships or advertisement or even just being called on to make an appearance for some charity. She got asked to sign autographs, and found herself approached on the streets by fans. It started out fun at first.

There were downsides to. Some of them, she’d anticipated. Not everyone liked super humans, even the good ones. She found herself appearing in news stories examining her every action. Some questioned if Clover was really as good as she appeared to be. She’d be called out as a ‘threat and a danger’, that her power all to easily would lead to corruption. Seemed like any time she misspoke on camera or slipped up, even for something minor, it was a scandal. Then there we’re the other people, who’d call her out for not being there to stop every disaster and crime as it happened. Those were worse in a way, since those at least made her feel guilty every time she stopped to spend some time at home, or going down to Bob’s workshop to clear her head. There was the Paparazzi to. Not as problematic as the mainstream news, but more annoying, since they harassed not just her, but her family as well. At times it got so bad that Clover would have to fly off just to get a moments peace.

But again, she’d expected those things. She hadn’t counted on scientists calling for her to come in so that they might try and understand the nature of her abilities. Or the outcry against her from the news when she refused, having been uncomfortable with the idea of being put under a microscope. Nor did she foresee her ex coming back into the picture when Jason published a tell all book about his and her relationship.

At present, Clover is still active as a hero. Its hard work, balancing her heroic duties and her personal life, to live up to what’s expected of her. In many ways, She’s still trying to find her path. To most, she’s a champion and a crusader for justice. Only those close to her know how much of that is really just Clover trying to do what people expect of her, and with all the stress that comes with being a full time hero, more and more she questions whether or not she’s really doing the right thing, not just for herself, but for her daughter, and for all the people counting on her to save the day.

Personality:
To the public, Clover is a paragon of virtue and justice. A shinning champion of the downtrodden and defender of the peace. And a lot of that is just Good publicity. Sure, she believes in some of those ideals, but she’s not perfect and she knows it. She’s human, after all. But at the same time, she’s become something of an icon. And while she doesn’t see that same kind of perfection in herself that others do, she knows that she can do a lot of good by trying to reach that ideal. She Wants to be an inspiration, she wants to help people believe that goodness and honor are things that we should strive for. Which just makes it all the harder for her when she fails to live up to such things. Because while she wants to be a positive force in the world, more than that she just wants to live her own life, one where she’s not constantly trying to be some role model. She likes being able to spend time with her daughter, or hang out fixing up old cars with Bob. She misses being able to go to a bar and get a drink, or going grocery shopping without it suddenly turning into a big deal, with people lining up for autographs. Everyones hailed her as a hero, But Clover herself doesn’t really know what it means to be a hero, beyond making sure the bad guys go to jail.

Complications:
Mother: Clover is a single parent with an 8 year old firecracker of a daughter. While her responsibilities are many, nothing is more important to her than looking after her child. She also worries greatly that someone will eventually try to go after her through Nicole.

Court of Public Opponion: Clover is, undoubtedly, one of the more well known faces of super humans world wide. And while her actions have certainly won her the trust of many, that trust only continues so long as she lives up to the ideals which people expect from her. All it takes is one bad news story to get out, and people can end up turning on her.

Paragon Ideal: Its expected of Clover that she live up to her own reputation. This means fighting injustice, upholding the law, and being a good role model, among other similar concepts. She works extra hard to try and maintain this lofty moral code.

Child Welfare: While nobody is questioning that Clover loves her daughter, there are government agencies whom moniter her and Nicole, looking out for the best interests of the girl. There are certainly some whom think that keeping a child with a superhuman is unsafe.

Public Identity: Clover has no secret identity. Everyone knows who she is. That means she can’t duck away from her responsibilities like other hero’s can by just changing costumes.

Scandal: Like most celebrities, the media is always on the lookout for a good scoop. And nothing gets readers attention like a scandal. Any misstep on her part, or perceived wrongdoing, no matter how minor, can quickly turn into a media circus.

Enemy: Herbert Glennson Outspoken Anti-Superhuman advocate and surprisingly popular host of his own Daytime Pundit show, Herbert has taken it upon himself to paint superhuman individuals as the root source of virtually every problem facing society, and by far his favorite target for slanderous remarks is Clover.


Abilities: 4 + 2 + 2 + 2 + 2 + 4 = 16PP
Strength: 34/14 (+12/+2)
Dexterity: 12 (+1)
Constitution: 34/20/12 (+12/+5/+1)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)


Combat: 12 + 8 = 20PP
Initiative: +1
Attack: +6 Melee, +6 Ranged
Grapple: +29
Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed
Knockback: -12

Unarmed: +8/DC 27 Toughness (Damage)
Plasma Vision +12/DC 23 Toughness (Damage)
Arctic Breath DC 20 Reflex (Half Effect) /DC 20 (15) Reflex (Entangled/Bound)

Capabilities:
Speed: 30ft/4400ft (Walking), 4400ft (Flying)
Carrying Capacity:250 tons/500 tons/800 tons/1600 tons/4000 tons

Saving Throws: 0 + 6 + 7 = 13PP
Toughness: +12 (12 Impervious) (+12 Con)
Fortitude: +12 (+12 Con, +0)
Reflex: +7 (+1 Dex, +6)
Will: +8 (+1 Wis, +7)


Skills: 10PP
Bluff 2 (+4)
Craft (Mechanical) 4 (+5)
Concentration 12 (+13)
Diplomacy 4 (+6)
Knowledge (Current Events) 3 (+4)
Notice 8 (+10)
Search 4 (+5)
Sense Motive 3(+4)



Feats: 8PP
Attack Specialization (Unarmed)
Attractive
Benefit (Champion of the People)
Dodge Focus 4
Move By Action


Powers: 13+10+9+15+12+22+6+3=90

Hyper-Kinetics (12pp ArrayFeats:Alternate Power 1 ) [13PP]

    Base Power: Flight 6 ( [12PP]

  • Alternate Power: Hyper Speed (Speed 6 linked Quickness 6) [12PP]

Hyper Strength (Enhanced Strength 20 Flaws: Sustained Strength (-1) ) [10PP]

Hyper-Might (Super Strength 9 Flaws:Sustained (-1) ) [9PP]

Hyper Stamina (Enhanced Constitution 22 Flaws:Sustained Constitution (14 ranks) (-1) ) [15PP]

Hyper-Resilience (Impervious (Applied to Constitution) 12) [12PP]

Hyper Force (20pp Array Feats:Alternate Power 2 ) [22PP]
    Base Power: Plasma Vision (Damage 8Extras: Ranged (+1) Feats: Accurate 3, Precise ) [20PP]

  • Alternate Power: Arctic Breath (Snare 10Extras: Area (Cone)(+1)Flaws: Touch Range (-1) ) [20PP]
  • Alternate Power: Tornado Breath (Move Object 8 Extras: Area (Cone)(+1) Flaws: Touch Range (-1), Limited Direction (Repulsion)(-1), Concentration (-1)) Linked (Trip 8Extras: Area (Cone)(+1), Concentration (+1) Flaws: Touch Range (-1) ) [20PP]


Hyper Vision (Super Sense (Vision): Penetrates Concealment (4), Extended 2) [6PP]

Hyper Hearing (Super Sense (Hearing): Ultra hearing (1), Extended 2) [3PP]


Totals: Abilities (16) + Combat (20) + Saving Throws (13) + Skills (10) + Feats (9) + Powers (90) = 157 Power Points
Last edited by Nineofspades on Wed Dec 19, 2012 10:46 pm, edited 1 time in total.
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby CelticREI » Tue Dec 11, 2012 7:25 pm

Owl
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Power Level: 10; Power Points Spent: 155/155

STR: +3 (16), DEX: +4 (18), CON: +3 (16), INT: +5 (20), WIS: +5 (20), CHA: +3 (16)

Tough: +3/+8, Fort: +7, Ref: +9, Will: +8

Skills: Acrobatics 6 (+10), Bluff 7 (+10/+14), Computers 4 (+9), Concentration 1 (+6), Disable Device 3 (+8), Disguise 1 (+4), Escape Artist 1 (+5), Gather Information 5 (+8), Investigate 7 (+12), Knowledge (arcane Lore) 3 (+8), Knowledge (streetwise) 1 (+6), Medicine 1 (+6), Navigate 2 (+7), Notice 5 (+10), Search 3 (+8), Sense Motive 5 (+10), Sleight of Hand 1 (+5), Stealth 8 (+12)

Feats: Beginner's Luck, Benefit (Alternate ID), Dodge Focus 4, Eidetic Memory, Equipment 12, Evasion, Hide in Plain Sight, Improved Critical 2 (Many-Section Staff (Strike 5)), Improved Disarm 2, Improved Pin, Luck 2, Power Attack, Ritualist, Skill Mastery (Acrobatics, Disable Device, Investigate, Stealth), Taunt, Uncanny Dodge (Audio)

Powers:

Magical Boosting (Variable 2) (acquire: multiple powers, limited to: magical powers; Action (full))
Magical Sense (Super-Senses 2) (detect magic)


Equipment: Cloak and Cowl, Magic ID, Utility belt

Cloak and Cowl
Computer (Features 1) (Notes: Computer built into Cloak and Cowl)
Cowl Lenses (Super-Senses 3) (infravision, low-light vision, ultravision)
Kevlar Lined (Protection 5) (+5 Toughness; Subtle 2 (unnoticable))
Misc Tools (Features 1) (Notes: As the feat 'Improvised Tools')
Winged Cloak (Flight 3) (Speed: 50 mph, 440 ft./rnd; Gliding; Subtle 2 (unnoticable))

Utility Belt
Bolos (Snare 8) (DC 18; Constricting; Tether (800 ft.))
Explosive Owl'rang (Blast 10) (DC 25; Explosion Area (20-100 ft. explosion - General); Action (full); Progression, Decrease Area 8 (-8 ranks), Triggered 2 (any trigger))
Flashbang (Dazzle 8) (affects: 1 type + visual - visual & audio, DC 18; Perception Area (General))
Grapple Line (Super-Movement 4) (slow fall, swinging, wall-crawling 2 (full speed))
Many-Section Staff (Strike 5) (DC 23, Feats: Improved Critical 2 (Many-Section Staff (Strike 5)), Improved Disarm 2, Improved Pin; Autofire 2 (interval 1, max +5) [3 extra ranks]; Mighty)
Owl'rangs (Blast 5) (DC 23; Penetrating; Mighty 3 (+3 to damage))
Smoke Bomb (Obscure 3) (affects: visual senses, Radius: 25 ft.; Progression, Increase Range (max range x2, 750 feet))
Taser Owl'rang (Linked)
. . Blast 8 (Linked; DC 23)
. . Stun 8 (Linked; DC 18; Range (ranged); Limited (No effect if no Damage))

Magic ID
Magic ID (Enhanced Trait 3) (Traits: Bluff +4 (+14), Diplomacy +4 (+7), Feats: Benefit (Alternate ID); Custom (Bluff and Diplomacy only for passing ID checks))

Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +15)

Attacks:
Bolos (Snare 8), +12 (DC Ref/Staged 18)
Explosive Owl'rang (Blast 10) (DC 25)
Flashbang (Dazzle 8) (DC Fort/Ref 18)
Many-Section Staff (Strike 5), +12 (DC 23)
Owl'rangs (Blast 5), +12 (DC 23)
Taser Owl'rang (Blast 8), +12 (DC 23) & (Stun 8), +12 (DC Fort/Staged 18)
Unarmed Attack, +12 (DC 18)

Defense: +12 (Flat-footed: +4), Knockback: -4

Initiative: +4

Languages: English

Totals: Abilities 46 + Skills 16 (64 ranks) + Feats 27 + Powers 14 + Combat 40 + Saves 12 + Drawbacks 0 = 155

Background: For Oracle's Eyes Only.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2012 Green Ronin Publishing, LLC. All rights reserved.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games
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Re: Hero's Unlimited: The Catsiverse Roll Call

Postby catsi563 » Thu Mar 07, 2013 7:06 pm

Viper

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Viper is an international terrorist organization whose primary goal is the utter domiantion of the world. To this end they have engaged over the years in plots ranging from robbery, and money laundering, to out right acts of military conquest, to legitimate business deals which help the organization in its primary goal.

Vipers history goes back as far as the earl 1900s when a group of powerful business men and crime figures formed a council and alliance of mutual interest. while scattered and divided intially 2 events united them in purpose. WW 1, and the arrival of the Goddess Athena on Earth as she took up a role as heroine to oppose her brother Ares during the Great war.

These events convinced the men in question that they could take advantage financially of the conflcit and unite versuse the almost inevitable rise of such mystery men and woman, so called superheroes though the term had not yet been coined publically. Still inspite of their agreement on the issue they still could not overcome old grudges or predjudices and could not agree on a course of action. The group remained static and falen into stagnation as some of its memebers drifted and others argued.

This would all change when the Duchess Henrietta Van Drotte the wife of a notorious Nazi and a social climber of ill repute but also a skilled manipulator and highly ambtious discovered the councils manipulations and saw great potnetial in their infrastructure they had laid out. She also forsaw that the Axis would lose WW II due to circumstances beyond their control. She escaped germany before D-Day using her families connections and billions of dollars in stolen Nazi treasure even taking advantage of the United States need for intellgence on the Axis defences by giving them vital intellgience on the locations of various Axis defences and leadership that could hinder her should they escape.

Then after escaping to america she established Duchess industries as a legitimate enterprise and used her funds to help with german rebuilding as well as establish itself in the arms industry and the Military industrial complex. Then she found the group through her contacts and through a series of blackmail, murder and manipulations took control of the council and set it on a new path one that would take decades to come to fruition.

First she combiend their monetary efforts and infrastructure into a single organization with a foucsed goal of aquiring power through any means nesscary. Then she took to recrutiong mercesnaries and soldiers who were left with little or no employment in the wake of WW II and, would continue this in the wake of Korea and Vietnam, and the gulf war. She would begin training these soldiers into a unified fighting force and equipping them with state of the art weaponry. Lastly she knew the world would need a distraction, namely a colorful organization that would draw the worlds attention to it and away from the Council. The rise of the Villainous group Arachnos would give her the key.

Using the fallen WWII organization Hydra as a model she adopted the core principles of the Snake theme, and coopted many of Hydras old troops and technology and infrastructure that had survived the war, and in a whirlwind of chaos Viper made its debut in the early 80s. The group was very successful until it ran into the returned to life Captain America who recognized elements of his old enemy in Vipers Motifs and actions and began to root them out.

With the ehlp of other superheros, most especially those created by Viper accidentally or intentionally by Vipers murder or assault on their loved ones. Vipers momentum was stopped and the organization fell on hard times. This was hard but the Duchess was prepared and she allowed the orgnazaiton to go undergroud leaving a comically inept though lethal organization called Cobra in its place.

Cobra and its car salesman of a commander while dangerous were for the most part inept and or corrupt and were rapidly hunted to near extinction as the 90s came to a close thanks to the more violent superheroes of the 90s and a newly reorganzied Strike team of the US military GI Joe. Both Viper and Cobra became memories and people and law enforcemt began to relax.

In the 2000s though Viper proved that it had merely shed its skin and it remerged in the 2000s as a leaner and meaner group with a tigher focus and a more ruthless bent. However Heroes had not been idle either and the group swiftly found itself in a game of chess as heroes had learned their lessons dealing with VIper and suprisingly enough Cobra as well.

Still even with the heightened resitance Viper remains a formidable threat to world security as instead of focusing its efforts ont he US Viper has now spread its tendris throughout the world, and through menas both legitimate and cirminal continues to be a lethal threat to the world.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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