Aerlwyn Characters 2e/3e

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Sat Aug 18, 2012 6:36 pm

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Imogen - PL 8

Strength 10, Stamina 10, Agility 0, Dexterity 0, Fighting 4, Intellect 1, Awareness 0, Presence 1

Advantages
Accurate Attack, Power Attack, Ultimate Effort: Toughness checks

Skills
Athletics 4 (+14), Close Combat: Unarmed 2 (+6), Expertise: Streetwise 4 (+5), Intimidation 6 (+7), Perception 6 (+6), Ranged Combat: Throw 4 (+4)

Powers
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)

Groundstrike: Affliction 8 (1st degree: Dazed, Hindered, 2nd degree: Stunned, Prone, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition; Instant Recovery)
AE Shockwave: Burst Area Damage 8 (Alternate; DC 23; Burst Area: 30 feet radius sphere; Limited: Powerhouse and targets must be in contact with the same surface)

Life Support: Immunity 10 (Life Support)

Super-Stamina: Enhanced Stamina 6 (+6 STA)

Super-Strength
- Enhanced Ability: Enhanced Strength 6 (+6 STR)
- Power-lifting: Power-lifting 4 (+4 STR for lifting)

Thick Skin: Impervious Toughness 10

Offense
Initiative +0
Grab, +4 (DC Spec 20)
Groundstrike: Affliction 8, +4 (DC Fort 18)
Shockwave: Burst Area Damage 8 (DC 23)
Throw, +4 (DC 25)
Unarmed, +6 (DC 25)

Complications
Motivation: Acceptance
Prejudice

Languages
English

Defense
Dodge 5, Parry 5, Fortitude 10, Toughness 10, Will 5

Power Points
Abilities 28 + Powers 65 + Advantages 3 + Skills 13 (26 ranks) + Defenses 11 = 120

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Sat Aug 18, 2012 9:05 pm

Sue Storm/Mouse (reboot)

Image

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 10, Awareness 4, Presence 0

Advantages
Accurate Attack, Assessment, Beginner's Luck, Benefit Wealth 1 (well off), Eidetic Memory, Equipment 3, Improvised Tools, Inventor, Luck, Power Attack, Skill Mastery: Technology, Well-informed

Skills
Close Combat: Unarmed 4 (+8), Expertise: Business 5 (+15), Expertise: Computers 3 (+15/+13), Insight 6 (+15/+10), Investigation 2 (+15/+12), Perception 2 (+6), Persuasion 5 (+5), Ranged Combat: Throw 6 (+8), Stealth 4 (+10/+6), Technology 3 (+15/+13), Vehicles 4 (+6)

Powers
Comm Headset (Easily Removable)
Communication: Radio Communication 3 (Subtle 2: undetectable)

Flight Disc (Removable)
- Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Platform)

Force Field Belt (Removable)
- Immunity: Immunity 6 (Critical Hits, Environmental Condition: Heat, Environmental Condition: Cold, Environmental Condition: High Pressure, Environmental Condition: Radiation)
- Protection: Protection 10 (+10 Toughness; Sustained)

Polymath: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Task: Mental)

Stealth Suit (Removable)
- Concealment: Concealment 4 (All Visual Senses; Passive)
- Enhanced Trait: Enhanced Trait 2 (Traits: Stealth +4 (+10))

Technopath: Comprehend 2 (Machines / Electronics)

Wrist Computer (Removable)
- Cyberlink: Enhanced Trait 2 (Traits: Expertise +2 (+15), Technology +2 (+15))
- Database: Enhanced Trait 6 (Traits: Insight +5 (+15), Investigation +3 (+15), Advantages: Assessment, Well-informed)

Equipment
Computer lab

Offense
Initiative +2
Grab, +4 (DC Spec 11)
Throw, +8 (DC 16)
Unarmed, +8 (DC 16)

Complications
Motivation: Thrills: Lives for the next hack
Reputation: Hacker

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10

Power Points
Abilities 50 + Powers 42 + Advantages 12 + Skills 22 (44 ranks) + Defenses 24 = 150



--------------------

Computer lab - PL 10

Toughness 10, Size Large

Features:
Communications, Computer, Defense System, Fire Prevention System, Infirmary, Laboratory, Library, Living Space, Power System, Security System 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by Aerlwyn on Fri Dec 21, 2012 7:39 am, edited 4 times in total.

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JoshuaDunlow
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Re: Aerlwyn Characters 2e/3e

Postby JoshuaDunlow » Sun Aug 19, 2012 10:26 am

I'm Impressed, Nice job on Mouse.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Sun Aug 19, 2012 10:45 am

Glad you like the idea of the character, i still think i need to twique her some as i know i missed out on the effect i was looking for. Still not bad for a first draft of her.

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HustlerOne
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Re: Aerlwyn Characters 2e/3e

Postby HustlerOne » Sun Aug 19, 2012 11:21 am

I like mouse a lot. She would make a great hacker, thief, and support character for a team. Her pic is especially appropriate. By the way can she only talk with machines with her Technopathy. Can she perhaps control or see through machines as well like some other technopaths?

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Sun Aug 19, 2012 11:24 am

Not sure how to make that power work but one would think you could add that to the character.

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Re: Aerlwyn Characters 2e/3e

Postby HustlerOne » Sun Aug 19, 2012 11:37 am

I guess Mouse can just powerstunt other powers from her Technopath power then. I believe one of the power profiles (forgot what it's called) highlights the Technopath power and what it can do.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Sun Aug 19, 2012 11:38 am

Thanks will have a look for it and see if i can locate it.

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Re: Aerlwyn Characters 2e/3e

Postby Bladewind » Sun Aug 19, 2012 12:15 pm

Aerlwyn wrote:Thanks will have a look for it and see if i can locate it.


Power Profiles - Tech Powers :mrgreen:

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Sun Aug 19, 2012 12:16 pm

Had a look for a few of them thanks for the heads up Bladewind.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Tue Aug 28, 2012 8:52 am

Original version i had for the character.

Image


Vixen - PL 14

Strength 4, Stamina 4, Agility 8, Dexterity 10, Fighting 14, Intellect 10, Awareness 4, Presence 2

Advantages
Accurate Attack, Assessment, Attractive, Beginner's Luck, Defensive Roll 5, Eidetic Memory, Equipment 22, Hide in Plain Sight, Improved Initiative, Improvised Tools, Inventor, Jack-of-all-trades, Power Attack, Skill Mastery: Expertise: Psychology, Skill Mastery: Insight, Skill Mastery: Investigation, Skill Mastery: Stealth, Skill Mastery: Technology, Teamwork, Tracking, Well-informed

Skills
Acrobatics 7 (+15), Athletics 11 (+15), Close Combat: Unarmed 10 (+24), Deception 10 (+12), Expertise: Business 5 (+15), Expertise: Psychology 6 (+16), Expertise: Science 14 (+24), Expertise: Streetwise 8 (+18), Insight 6 (+10), Intimidation 14 (+16), Investigation 14 (+24), Perception 16 (+20), Persuasion 13 (+15), Ranged Combat: Power Staff 4 (+14), Sleight of Hand 6 (+16), Stealth 8 (+16), Technology 10 (+20), Treatment 6 (+16), Vehicles 6 (+16)

Powers
Combat Suit (Removable)
- Enhanced Ability: Enhanced Strength 1 (+1 STR)
- Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
- Movement: Movement 2 (Wall-crawling 2: full speed)
- Protection: Protection 3 (+3 Toughness)
Mask (Removable)
- Communication: Radio Communication 3 (Subtle: encrypted)
- Enhanced Trait: Enhanced Trait 2 (Advantages: Benefit: Internet Link, Improved Aim)
- Internet Link: Feature 1
- Polarized Lenses: Immunity 5 (Damage Effect: Dazzle; Limited - Half Effect)
- Senses: Senses 12 (Accurate: Auditory, Analytical: Visual, Analytical: Auditory, Direction Sense, Distance Sense, Extended: Visual 1: x10, Infravision, Radio, Ranged: Visual, Tracking: Visual 1: -1 speed rank, Ultra-hearing)
Power Staff (Easily Removable)
- Stunning Blast: Affliction 14 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Increased Range: ranged)
AE Energy Blast: Damage 12 (Alternate; DC 27; Accurate: +2, Increased Range: ranged)
AE Staff Strike: Strength-based Damage 6 (Alternate; DC 25; Accurate 2: +4, Reach (melee): 5 ft.)
AE Stunning Strike: Affliction 14 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Reach (melee): 5 ft.)

Equipment
Piranha, Sub Base

Offense
Initiative +12
Energy Blast: Damage 12, +16 (DC 27)
Grab, +14 (DC Spec 14)
Staff Strike: Strength-based Damage 6, +18 (DC 25)
Stunning Blast: Affliction 14, +14 (DC Fort 24)
Stunning Strike: Affliction 14, +14 (DC Fort 24)
Throw, +10 (DC 19)
Unarmed, +24 (DC 19)

Complications
Identity: Secret
Motivation: Justice
Relationship: Molly Alstead(her little sister)

Languages
English

Defense
Dodge 16, Parry 16, Fortitude 14, Toughness 12/7, Will 14

Power Points
Abilities 110 + Powers 52 + Advantages 46 + Skills 58 (171 ranks) + Defenses 30 = 296



--------------------

Piranha - PL 14

Strength 4, Defense 8, Toughness 8, Size Medium

Features:
Navigation System 1, Remote Control

Powers
Autoguns: Damage 12 (DC 27; Accurate 3: +6, Increased Range: ranged)
Burst Cannon: Blast 14 (DC 29; Accurate 2: +4)
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)

Offense
Autoguns: Damage 12, +16 (DC 27)
Burst Cannon: Blast 14, +14 (DC 29)

Power Points
Abilities 4 + Powers 69 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 11 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 86

--------------------

Sub Base - PL 14

Toughness 12, Size Huge

Features:
Combat Simulator, Communications, Computer, Concealed 2, Defense System, Dock, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System 2, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24



Background
Jennifer had never been given a real name. Like all her sisters, she'd picked a name that sounded good based on the information that was streamed across the video screens they watched all day. They were all girls, all alike, and all different ages. She knew that this meant they were clones of the same woman, presumably selected for having high intelligence. Then their brains were stimulated with various chemicals and gene-therapy, and the occasional telepathic jolt, to become even smarter. She never learned why she and her sisters had been created, and searches for answers to this day.

Only one of her sisters escaped with her when the complex which had housed her all her life was destroyed. She never found out what had happened. All she knew was that she managed to free herself and her sister when the security systems gave out and escape before the building was destroyed by the biggest explosion of all. They found themselves alone on the streets of a dark and dangerous city. Using the few things she'd thought to grab while escaping, Jennifer constructed a few tools and learned to steal, taking money to support the two of them and parts for more gadgets.

She learned the basics of survival in Boston. But she never thought to question why the building they'd taken shelter in was empty, despite having a roof that didn't leak and no broken windows. Why the gangs and homeless kept away. Not until the night that Nightmare, newly escaped from Rikers Island, returned to one of his occasional haunts. They were asleep when he came, and both were grabbed before Jennifer could find one of her weapons, assuming they would even work against this monster. But before Nightmare could do more than scare them, a dark-cloaked figure dropped through the skylight Nightmare had dropped them when sharp throwing-blades struck his arm. When the dark figure shouted at them to run, the girls did so, not even looking back.

She lost some of her tools and gadgets that night, but as she found a new hideaway and rebuilt her things over the next few weeks, Jennifer found herself thinking about the man in the black cloak, the man who went and fought the monsters, and wishing she could do something as good and useful as that. Remembering her training from her days in the complex, she realised she could do just that, and took it upon herself to become another of the cities crime fighting heroes; enjoying the feeling it gave her of feeling like she had a real place in the world for the first time in her existance.

Now she's working from a sub dock near Lonely Man Island with her sister combatting crime from there worldwide, but she hasn't stopped searching for answers about her past, and about why she and her sister even exist.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Thu Dec 20, 2012 9:36 pm

Character update still working on a back story to go with my design idea. A rough back story is sorted.


viewtopic.php?f=14&t=42689&p=968169#p968169

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Wed Jan 09, 2013 2:43 pm

Image
Image

Dr. Fate - PL 11

Detective Alyssa Baker
Female; Age: 25; Height: 5' 8"; Weight: 140 lb.
Eyes: Brown; Hair: Auburn

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 3, Intellect 3, Awareness 11/3, Presence 6/1

Advantages
Assessment, Benefit: Police Detective, Equipment 7, Exp: Magic based on Awareness, Fearless, Leadership, Ranged Attack 3, Ritualist

Skills
Acrobatics 0 (+2), Athletics 0 (+1), Close Combat: Unarmed 0 (+3), Deception 0 (+6), Expertise (AWE): Magic 0 (+17), Expertise: Civics 4 (+7), Expertise: Streetwise 2 (+5), Insight 4 (+15), Intimidation 0 (+6), Investigation 5 (+8), Perception 0 (+11), Persuasion 0 (+6), Ranged Combat: Magical Mastery 4 (+6), Sleight of Hand 0 (+2), Stealth 3 (+5), Technology 0 (+3), Treatment 0 (+3), Vehicles 0 (+2)

Powers
Amulet of Anubis (Removable (indestructible))
- Mystical Awareness: Senses 3 (Awareness: Magical [Mental], Extended: 2: x100)
- Pocket Dimension: Movement 1 (Dimensional: To the Tower of Fate 1: one dimension, 400 lbs.; Increased Mass 3)
- True Sight: Senses 8 (Analytical: Sight, Counters All Concealment: Sight, Counters Illusion: Sight; Sustained; Distracting, Noticeable: Glowing Eyes)

Helm of Nabu (Removable (indestructible))
- Levitation: Flight 3 (Speed: 16 miles/hour, 250 feet/round)
- Lord of Order Incarnate
... Enhanced Trait 32 (Traits: Awareness +8 (+11), Presence +5 (+6), Expertise (AWE) +6 (+17), Advantages: Exp: Magic based on Awareness, Fearless, Ritualist)
...Guidance of Nabu: Feature 1
- Magical Mastery
... Ankh Gate: Teleport 10 ([0 active, 0/40 PP, 4/r], Carry 50 lbs.; Extended: 1000 miles in 2 move actions, Portal; Limited to Extended)
DAE Mystic Lightning Barrage: Damage 13 ([0 active, 0/40 PP, 3/r], DC 28; Increased Range: ranged, Multiattack)
DAE Mystic Might: Enhanced Trait 26 ([0 active, 0/40 PP, 1/r], Strength +9 (+10), Advantages: Close Attack 8 )
DAE Scrying: Remote Sensing 12 ([0 active, 0/40 PP, 3/r+3], Affects: 2 Types, inc. Visual - Sight, Hearing, Range: 16 miles; Dimensional 3: any dimension)
DAE Shields of Order: Deflect 11 ([0 active, 0/40 PP, 1/r])
DAE Spell Shattering: Nullify 12 ([0 active, 0/40 PP, 3/r+1], Counters: Magic, DC 22; Broad, Precise, Simultaneous)
- Mystic Vitality
... Enhanced Trait 5 (Traits: Fortitude +5 (+8))
... Longevity: Immunity 1 (Aging)
- Warding: Enhanced Trait 24 (Traits: Dodge +8 (+11), Parry +8 (+11), Toughness +8 (+11))

- Prophetic Dreams: Senses 4 (Precognition; Uncontrolled)

Equipment
Cell Phone (Smartphone), Flashlight, Light Pistol, Restraints, Tower of Fate

Tower of Fate
Toughness 20, Size Awesome

Features: Defense System, Dimensional Portal, Dual Size: Huge , Library, Living Space, Sealed, Secret 3, Self repairing 2, Workshop

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0
ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 25


Offense
Initiative +2
Grab, +3 (DC Spec 11)
Light Pistol, +5 (DC 18)
Mystic Lightning Barrage: Damage 13, +9 (DC 28)
Spell Shattering: Nullify 12, +9 (DC Will 22)
Throw, +5 (DC 16)
Unarmed, +3 (DC 16)

Complications
Identity: Detective Alyssa Baker
Motivation: Responsibility: Defending Earth from extra dimensional forces

Languages
English

Defense
Dodge 11/3, Parry 11/3, Fortitude 8/3, Toughness 11/3, Will 11

Power Points
Abilities 36 + Powers 109 + Advantages 13 + Skills 11 (22 ranks) + Defenses 1 = 170

Backstory
Detective Alyssa Baker is a rational thinker from Gotham City. She believes in solid facts and the evidence of her own eyes; to her magic and the supernatural are things you read about in fictional books. Even her own powers of premonition are impossible for her to accept as being real, despite the fact even she can't ignore that they happen.

Stumbling upon the helmet of doctor Fate one day, she picked it up and was examining it when she saw a flash of herself wearing it. Curious as to what would happen if she did put it on, she decided to take the risk. But, even as the memories and powers of Doctor Fate flooded through her, her logical mind refused to fully accept the new powers that were now hers to command.

Feeling a little over-whelmed, but feeling a sense of duty to continue the work of the previous Doctor Fates, she accepted her new identity. Her rational thinking, stubbourn nature, and refusal to fully accept magic, however, meant she did so with a certain amount of reluctance. This reluctance weakened the strength of the powers she had at her control, but she was, nether-the-less, a force to reckon with; her sharp mind acting to give her an edge in some situations.
Last edited by Aerlwyn on Sat Jan 26, 2013 9:24 pm, edited 3 times in total.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Sun Jan 13, 2013 12:03 pm

Beltran - PL 10
Elouise Calloway

Female; Age: 25; Height: 5' 8"; Weight: 140 lb.
Eyes: Green; Hair: Auburn

Strength 2, Stamina 3, Agility 6, Dexterity 4, Fighting 9, Intellect 6, Awareness 6, Presence 0

Advantages
Agile Feint, Assessment, Benefit, Wealth 2 (indepently wealthy), Close Attack, Contacts, Defensive Attack, Equipment 17, Improved Initiative, Inventor, Jack-of-all-trades, Power Attack, Ranged Attack, Skill Mastery: Technology, Uncanny Dodge, Well-informed

Skills
Acrobatics 3 (+9), Athletics 4 (+6), Close Combat: Unarmed 6 (+15), Expertise: Criminology 3 (+9), Insight 3 (+9), Intimidation 9 (+9), Investigation 8 (+14), Perception 3 (+9), Ranged Combat: Utility Belt 7 (+11), Technology 8 (+14), Treatment 2 (+8), Vehicles 2 (+6)

Equipment
Mask
- Senses: Senses 3 (Communication Link: Radio, Infravision, Low-light Vision)

Costume
- Claws and Line: Movement 2 (Swinging, Wall-crawling 1: -1 speed rank, Advantages: Improved Critical)
- Protection: Protection 2 (+2 Toughness)
- Gliding Wings: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Gliding, Wings)
AE Zip Line: Flight 3 (Alternate; Speed: 16 miles/hour, 250 feet/round; Limited: Only between two points, Platform)
- Wrist Computer: Feature 1 (Notes: Tech tool)

Utility Belt
- Flash Feather: Burst Area Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 16; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, Increased Range: ranged)
AE Audio/Digital Recorder: Feature 2
AE Capture Foam Feathers: Affliction 6 (1st degree: Hindered, Impaired, 2nd degree: Defenseless, Immobile, DC 16; Accurate: +2, Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree)
AE Cutting Torch
Cutting Torch: Damage 1 (Linked; DC 16; Precise)
Cutting Torch: Weaken 1 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 11)
AE Evidence Kit: Feature 2 (Notes: Gather Evidence/Analyze Evidence)
AE Explosive Feather: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, Increased Range: ranged)
AE Fist of Feathers: Strength-based Damage 2 (DC 19; Accurate 2: +4, Increased Range: ranged, Multiattack [2 extra ranks])
AE Heavy Feather: Strength-based Damage 4 (DC 21; Accurate: +2, Increased Range: ranged, Penetrating 6)
AE Light Feathers: Strength-based Damage 2 (DC 19; Accurate 2: +4, Extended Range 2, Homing 4: 4 extra attempts, Increased Range: ranged, Ricochet 4: 4 bounces)
AE Multi tool: Feature 2 (Notes: No penalty)
AE Restraints: Feature 2 (Notes: Escape 20/Toughness 10)
AE Stim Pack: Healing 5 (Persistent, Restorative, Stabilize)
AE Smoke Feathers: Enhanced Trait 1 (Advantages: Hide in Plain Sight)
AE Tear Gas Feather: Cloud Area Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 16; Alternate Resistance (Dodge), Cloud Area: 15 feet radius sphere, Increased Range: ranged)


Equipment
Shared HQ
Image

Top 5 floors

Toughness 10, Size Huge

Features:
Combat Simulator, Communications, Computer, Defense Systems, Gym, Living Space, Power System, Security Systems 2

Powers
Long Range Teleporter: Teleport 10 (Carry 25 tons;
Extended: 1000 miles in 2 move actions, Increased Mass 10;
Limited to Extended, Medium: Only between linked teleporters)

Power Points
Abilities 3 + Powers 1 + Advantages 0 + Features 9 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 6+9 (shared)



Underground HQ
Toughness 14, Size Gargantuan

Features:
Combat Simulator, Communications, Computer, Concealed 4,
Contained Weapons Facility 1, Defense System, Fire
Prevention System, Garage, Gym, Hangar, Isolated,
Laboratory, Library, Living Space, Power System, Security
System 4, Workshop

Powers
Hermes: Enhanced Trait 6 (Advantages: Minion 6)
Long Range Teleporter: Teleport 10 (Carry 25 tons;
Extended: 1000 miles in 2 move actions, Increased Mass 10;
Limited to Extended, Medium: Only between linked teleporters)
Short Range Teleporter: Teleport 6 (1800 feet in a move
action, carrying 200 lbs.; Accurate, Increased Mass 2)

Power Points
Abilities 4 + Powers 3 + Advantages 0 + Features 23 + Skills
0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 34

Offense
Initiative +10
Capture Foam Feathers: Cloud Area Affliction 6 (DC Dog/Fort/Will 16)
Cutting Torch: Damage 1, +10 (DC 16) Cutting Torch: Weaken 1, +10 (DC Fort 11)
Explosive Feather: Burst Area Damage 6 (DC 21)
Fist of Feathers: Strength-based Damage 2, +16 (DC 19)
Flash Feather: Burst Area Affliction 6 (DC Dog/Fort/Will 16)
Grab, +10 (DC Spec 12)
Heavy Feather: Strength-based Damage 4, +14 (DC 21)
Light Feathers: Strength-based Damage 2, +16 (DC 19)
Tear Gas Feather: Cloud Area Affliction 6 (DC Fort 16)
Throw, +5 (DC 17)
Unarmed, +16 (DC 17)

Complications
Motivation: Doing Good
Motivation: Justice
Secret

Languages
English

Defense
Dodge 14, Parry 14, Fortitude 7, Toughness 6, Will 12

Power Points
Abilities 74 + Powers 0 + Advantages 32 + Skills 29 (58 ranks) + Defenses 22 = 157

Background: The only daughter of wealthy parents, Elouise Calloway spent most of her life sheltered from the violence and crime of the world around her. Until, that is, she became old enough to venture in to the city without her parents. That's when she learned what her parents had been sheltering her from, and how humans weren't always the kind-hearted and well meaning creatures she'd always supposed them to be.

Curious about human nature, and determined to understand why humans were so cruel to one another, she decided to study psychology at the nearby university. But as she drove through the city on her way to and from class, she witnessed more and more of the cruelty and violence her parents had sheltered her from. It tore at her heart to watch such behaviour, and she wished she could do something to put a stop to it.

Eventually she could sit back and watch no longer, and decided to take action. With her parents' wealth to fund the production of the items she'd need when the martial arts training she'd insisted on having as a child proved unable to do the trick, she assumed the identity of Beltran - a Spanish form of the German for "Bright Raven" - and took it upon herself to defend those who needed it wherever she could.
Last edited by Aerlwyn on Tue Apr 02, 2013 8:27 pm, edited 51 times in total.

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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Tue Jan 15, 2013 9:37 am

Image



Sillouette - PL 10

Real Name: Rosheen O'Connor
Gender: Female
Height: 5'1"
Weight: 97 lbs
Hair: Red
Eyes: Green
Age: 25


Strength 0, Stamina 1, Agility 1, Dexterity 0, Fighting 1, Intellect 0, Awareness 0, Presence 1

Advantages
Accurate Attack, Attractive, Benefit, Wealth (well-off), Languages 2, Precise Attack (Ranged, Cover)

Skills
Deception 7 (+8), Insight 6 (+6), Perception 6 (+6), Persuasion 7 (+8), Ranged Combat: Cold Darkness Manipulation 10 (+10)

Powers
Cold Darkness Manipulation
- Shadow Shaping: Create 8 (cold, darkness, Volume: 250 cft., DC 18; Affects Corporeal, Impervious)
AE Dark Blast: Damage 10 (cold, darkness, DC 25; Affects Corporeal, Increased Range: ranged)
AE Shadow Bind: Affliction 10 (cold, darkness, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 20; Affects Corporeal, Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree)
AE Shadow Tendrils: Burst Area Move Object 8 (cold, darkness, 6 tons; Affects Corporeal, Burst Area: 30 feet radius sphere)

Shadow form (Activation: Standard Action)
- Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadows)
- Immunity: Immunity 10 (Life Support)
- Insubstantial: Insubstantial 3 (Energy)
- Movement: Movement 3 (Slithering, Wall-crawling 2: full speed)
- Protection: Protection 8 (+8 Toughness)
- Shadow Walk: Teleport 5 (900 feet in a move action, carrying 50 lbs.; Extended: 30 miles in 2 move actions; Medium: Shadows)

Darkvsion: Senses 2 (dark vision)

Offense
Initiative +1
Dark Blast: Damage 10, +10 (DC 25)
Grab, +1 (DC Spec 10)
Shadow Bind: Affliction 10, +10 (DC Dog/Fort/Will 20)
Shadow Tendrils: Burst Area Move Object 8 (DC 18)
Throw, +0 (DC 15)
Unarmed, +1 (DC 15)

Complications
Enemy
Identity

Languages
English, French, Irish

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 9, Will 10

Power Points
Abilities 8 + Powers 81 + Advantages 6 + Skills 18 (36 ranks) + Defenses 37 = 150

Back story
Rosheen O'Connor is the oldest of four children in an Irish family who moved to America in hopes of a better life. A wish they obviously got, since they became wealthy. The family were always close. Until, that is, Rosheen's powers started to show themselves when she hit puberty. At that point her family, who had always been God fearing people, decided she must be possessed, and announced that they wanted nothing more to do with her, forcing her to leave home. And she hasn't seen her family since.

Luckily for her, just as she was being thrown out of her home, Duncan Summers - headmaster of Claremont Academy - learned of her existance, and she was offered a place at his school. While there she learned how to control her powers, becoming a model student.

When it came time for her to leave school, Rosheen wasn't sure what to do. As it happened, however, fortune smiled on her again; her dazzling looks captured the attention of someone from a well-known modelling agency as she passed him in the street, and he offered her a modelling job on the spot. She accepted, having no other options at the time.

Unknown to her, however, Duncan Summers had mentioned her to his daughter, telling her of Rosheen's exceptional skills. So The Raven approached her and asked her to join The Freedom League. She accepted the offer, and in doing so, adopted the name of Sillouette.
Last edited by Aerlwyn on Mon Oct 07, 2013 5:06 am, edited 11 times in total.


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