
ANDREA MILNER, ARTEMIS REBORN
Power Level 8/ 210 points
Concept: teenage girl dealing with unexpected powers and heritage
Description: thin and wiry but still cute teenage girl in hunting gear
Age: 18 Sex: Female Height: 5'4" Weight: 118 lbs Hair: Brown Eyes: Brown
Abilities: 55 points
Strength: 15 (+2)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 14 (+2)
Wisdom: 30 (+10)
Charisma: 12 (+1)
Combat: 30 points
Attack: +7
Defense: +8
Saves: 17 points
Toughness: --/8
Fortitude: 7/13
Reflex: 7/13
Will: 3/13
Advantages: 30 points
All-Out Attack, Animal Empathy, Attack Specialization (Archery, +11 total) 2, Defensive Roll 2, Endurance, Equipment 3, Hide In Plain Sight, Improved Aim, Improved Critical (Archery, 16-20) 4, Improved Initiative, Jack-Of-All-Trades, Move-By Action, Power Attack, Precise Shot 2, Skill Mastery (Notice, Search, Stealth, Survival), Track, Ultimate Effort (Aim, Toughness, Fortitude, Reflex, Will) 5, Uncanny Dodge (Hearing)
Skills: 19 points
Acrobatics 4/10, Climb 5/7, Diplomacy 2/3, Handle Animal 14/15, Intimidate 4/5, Knowledge earth science 2/4, Knowledge earth science 2/4, Languages 4, Notice 6/16, Search 12/14, Stealth 10/16, Survival 6/16, Swim 5/7
Powers: 59 points
~Godly Senses: 11 points
~~Super Senses: 11, vision (detect concealment, detect illusion, darkvision, extended vision,tracking), hearing (danger sense), direction sense, distance sense, time sense
~Godly Constitution: 8 points
~~Immunity: 3, aging, disease, poison
~~Regeneration: 3, persistent, regrowth, Recovery Bonus +3 (+9 total)
~Godly Prowess: 9 points
~~Leaping: 2, x5 distance, running long jump 60', standing long jump 30', high jump 15'
~~Super Movement: 4, Safe Fall(Limited- Near a Surface), Sure-Footed. Trackless, Wall-Crawling
~~Speed: 2, 25 mph/ 250' per round (approxiamate)
~~Alternate Power- Swimming: 2, 5 mph/ 50' per round (approxiamate)
~Goddess of the Wild: 8 points
~~Comprehend: 4, understand/speak to animals, understand/speak to animals
~Mistress of the Bow: 23 points
~~Add To Archery Attacks: 23, affects insubstantial 2, improved range, Autofire 3 (5 ranks), penetrating (5 ranks)
Equipment: 15 ep
Hunting Bow: 3, ranged, adds Strength bonus
Hunting Knife: 2, improved critical (19-20), mighty
Cellphone
Forest Camo Clothing: +5 Stealth in the Forest
Languages: 5 total
English, French, Spanish, Ancient Greek, Modern Greek
Offense:
Initiative: +10
Unarmed: 2, +7 attack
Hunting Knife: 4, +7 attack, improved critical (19-20)
Hunting Bow: 5, +11 attack, improved critical (16-20), affects incorporeal 2, improved range (100' increment), autofire 3, penetrating
Abilities 55 + Combat 30 + Saves 17 + Feats 30 + Skills 19 + Powers 59 = 210 points
Complications:
>Motivation- Acceptance, Andrea felt like an outsider when she was just the girl that set four state records in track and field, and always brought down the biggest buck during hunting season. The feeling has just gotten worse since she started having conversations with her dad's old hunting dog and seeing visions of Ancient Greece.
>Flashbacks- Andrea sometimes sees glimpses of her previous life as Artemis. These glimpses have included what she thinks is her death, and she thinks Ares was the one that did it.
>Eternal Virgin- Andrea feels no attraction to men, and usually reacts violently when a man approaches her or even just expresses a sexual interest in her.
>Protective of Young Women and Children- Andrea can not seem to resist being helpful and protective to children, young women, or expectant mothers.
>Vengeful- Andrea has a short fuse, and a tendency to take things way too far when she is angry.
>Tom Boy- Andrea's mother died in childbirth and she was raised solely by her father. She is ignorrant of many of the skills and customs of women.
>Relationship- Mitchell Milner is her father. He is a retired Green Beret and sniper that taught Andrea how about survival, hunting and shooting.
>Quirk- Andrea tends to mutter truly vile curses in Ancient Greek when she is angry or frustrated. This could become a problem when she recovers enough of her old power that those curses start coming true.
Andrea Milner came from a small town in southern Ohio, the kind of town where thay shut down the schools on the first day of deer season every fall. Not that Andrea minded that. Hunting was her favorite thing in the world, and the forest always felt like home.
Andrea was always an outsider. Although she was a superb athlete and a decent student, she never seemed to know what to say to her fellow students. Her lack of interest in boys, hair and fashion turned the girls away, and her athleticism, hunting skill, and tendency to groin kick anyone who came on to her kept the boys far away. The only place she felt comfortable was in the woods back behind her house.
She was 16 when the weird dreams started. The dreams where she was running through the woods, hunting wolves and stags, as well as far strenger creatures, then was in some huge building made of white marble, talking to people who called her Artemis. The dreams plagued her for weeks, until one night, she ran off into the woods, seeking comfort and peace.
Standing there admist the trees, moonlight filtering down between the branches and the scent of the plants and animals filling her lungs, Andrea immediatley felt better. She was calming down, when she heard voices behind her. She looked, but there was nothing in the clearing with her but a pair of squirrels up on a tree limb. It took her a minute to realize that the squirrels were actually talking to her, and that they were calling her the "Lady of the Wild."
It took a couple of months for her to remember enough of her previous life to understand what was going on, and who she really was. She spent even more time in the woods after that, mastering her new skills and abilities. After graduation, she left town to track down the rest of her old family. After all, if she has returned, they must have as well.