Aerlwyn Characters 2e/3e

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
Earth-Two_Kenn
Heavyweight
Heavyweight
Posts: 504
Joined: Wed Jun 15, 2011 9:13 pm
Location: Outer Chicagoland, Earth-Two
Contact:

Re: Aerlwyn Characters 2e/3e

Post by Earth-Two_Kenn » Sat Feb 09, 2013 7:38 pm

Aerlwyn wrote:First Mate Misfortune

Hard drinking female sailor type, 2 swords and several flintlocks in places one could not think your could get one.
What, she keeps them in her ears?
Over eleven hundred DCA/M&M Character builds at http://www.rcuhero.net

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Sun Feb 10, 2013 12:08 am

2 in her belt, 1 in her left glove and 1 in the small of her back, plus the 2 swords.

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Tue Feb 19, 2013 5:53 pm

Image
Image


Mistaya - PL 10

Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 2, Intellect 4, Awareness 6, Presence 4

Advantages
Artificer, Attractive, Eidetic Memory, Equipment 3, Languages 1, Ranged Attack 6, Ritualist, Trance, Well-informed

Skills
Deception 1 (+5), Expertise: Magic 10 (+14), Insight 4 (+10), Intimidation 1 (+5), Investigation 4 (+8), Perception 4 (+10), Persuasion 1 (+5), Sleight of Hand 3 (+5)

Powers
Hephaestus's Mantle (Removable)
- Protection: Protection 4 (+4 Toughness)
- Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)

Magical Knowledge
- Mystic Chains: Affliction 12 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 22; Extra Condition, Increased Range: ranged; Limited Degree)
AE Astral Projection: Remote Sensing 11 (Affects: 3 Types - Visual, Auditory, Mental, Range: 8 miles; Subtle 2: looks normal; Limited: Physical Body is Defenseless)
AE Billowing Darkness: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area 2: 60 feet radius sphere, Attack: Will, Increased Range: ranged, Selective)
AE Dispel Magic: Nullify 8 (Counters: Magic, DC 18; Broad, Simultaneous)
AE Earth Portal: Movement 1 (Dimensional: Earth: one dimension, 50 lbs.)
AE Ghost Hands: Move Object 7 (3 tons; Increased Range: perception, Precise, Subtle 2: undetectable)
AE Magical Blast: Damage 12 (DC 27; Increased Range: ranged)
AE Message: Mental Communication 4
AE Mount Olympus Portal: Movement 1 (Dimensional: Mount Olympus: one dimension, 50 lbs.)
AE Mystic Constructs: Create 7 (Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise)
AE Protective Aura: Immunity 7 (Enviromental Conditions (All), Suffocation (All); Affects Others)
AE Shapeshifting: Morph 4 (+20 Deception checks to disguise; Any form)
AE Teleportation: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 8 miles in 2 move actions, Portal)

Olympian Physiology
- Olympian Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
- Olympian Strength: Density Growth 8 (+8 STR, +8 STA, -4 active defenses; Density)
- Olympian Strength: Power-lifting 2 (+2 STR for lifting)

Equipment
Wizard's Tower
Toughness 10, Size Large

Features:
Communications, Computer, Concealed 1, Laboratory, Library, Living Space,
Power System, Sealed, Security System 1, Self Repair, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0
ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 15

Offense
Initiative +2
Billowing Darkness: Burst Area Concealment Attack 4 (DC Will 14)
Dispel Magic: Nullify 8, +8 (DC Will 18)
Ghost Hands: Move Object 7 (DC 17)
Grab, +2 (DC Spec 18)
Magical Blast: Damage 12, +8 (DC 27)
Mystic Chains: Affliction 12, +8 (DC Will 22)
Throw, +2 (DC 23)
Unarmed, +2 (DC 23)

Complications
Motivation: Acceptance
Motivation: Responsibility
Obsession: Mystical Knowledge
Power Loss: Must be able to vocalize her spells

Languages
English, French, Greek

Defense
Dodge 7, Parry 7, Fortitude 8, Toughness 12, Will 12

Power Points
Abilities 40 + Powers 66 + Advantages 16 + Skills 14 (28 ranks) + Defenses 24 = 160

Back Story
Mistaya is the only daughter of a Demi-Goddess named Willow, who is the daughter of Hecate, and a mortal named James, who died when Mistaya was 11 years old. Being the granddaughter of Hecate, it’s no surprise that magic runs thickly through Mistaya’s veins.


Eager to encourage the natural abilities that have been evident since she was a very small child, her parents provided Mistaya with a tower she could use as a place to study, considering it an appropriate option due to those at the top of a tower being automatically isolated from the world around them. They figured if she was isolated from the chaos of the world then she could focus on her studies better, becoming the powerful woman they knew she had the potential to become.


But Mistaya isn’t alone in her studies, despite the isolation of her tower. She has a pair of mystical contacts who teach her how to harness her powers. Those mystical contacts are Theano and Demos, ho were assigned to Mistaya by her Grandmother, Hecate in order to ensure that Mistaya learned to use her powers to her maximum potential.

Settling in the wilds east of Banff, Mistaya has settled down to the quiet life of a student making the occasional trips to Banff for food and new clothes.
Last edited by Aerlwyn on Thu Feb 21, 2013 11:26 am, edited 3 times in total.

RossN
Bystander
Bystander
Posts: 48
Joined: Wed Jul 11, 2012 4:30 pm

Re: Aerlwyn Characters 2e/3e

Post by RossN » Wed Feb 20, 2013 1:34 pm

Very cool background, love the pics. :)

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Wed Feb 20, 2013 1:36 pm

Thanks about all i could find for armored magicians other than the WoW looks which were not what i was looking for. Think i was about to get in all the details i might need to expand it to include the complications.

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Thu Feb 21, 2013 5:04 pm

Black Cat idea from the Spiderman cartoon of the early 90's, still working out if its a morph with metamorph addition as she changed her looks and form when she became the Black Cat.

Image
Image

Black Cat - PL 10

Strength 4, Stamina 4, Agility 7, Dexterity 6, Fighting 8, Intellect 3, Awareness 4, Presence 4

Advantages
Agile Feint, Attractive, Close Attack 3, Defensive Attack, Defensive Roll 2, Equipment 1, Evasion 2, Improved Critical: Claws: Strength-based Damage 2, Improved Initiative, Second Chance: Acrobatics, Seize Initiative, Skill Mastery: Acrobatics, Uncanny Dodge

Skills
Acrobatics 11 (+18), Athletics 8 (+12), Close Combat: Claws 3 (+11), Close Combat: Unarmed 3 (+11), Deception 10 (+14), Expertise: Cat Burglar 10 (+13), Expertise: Pop Culture 3 (+6), Expertise: Streetwise 5 (+8), Insight 8 (+12), Investigation 5 (+8), Perception 8 (+12), Persuasion 6 (+10), Sleight of Hand 8 (+14), Stealth 7 (+14), Technology 4 (+7), Vehicles 1 (+7)

Powers
Supersoldier Formula
- Immunity: Immunity 3 (Disease, Environmental Condition: Cold, Poison)
- Leaping: Leaping 4 (Leap 120 feet at 30 miles/hour)
- Regeneration: Regeneration 2 (Every 5 rounds)
- Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)

Equipment
Claws: Strength-based Damage 2 (DC 21)
AE Movement: Movement 1 (Alternate; Wall-crawling 1: -1 speed rank)
Grapnel launcher: Movement 1 (Swinging)

Offense
Initiative +11
Claws: Strength-based Damage 2, +14 (DC 21)
Grab, +11 (DC Spec 14)
Throw, +6 (DC 19)
Unarmed, +14 (DC 19)

Complications
Identity: Secret (Felica Hardy)
Motivation: Thrills

Languages
English

Defense
Dodge 14, Parry 14, Fortitude 10, Toughness 6/4, Will 10

Power Points
Abilities 80 + Powers 12 + Advantages 17 + Skills 50 (100 ranks) + Defenses 25 = 184
Last edited by Aerlwyn on Mon Aug 26, 2013 9:39 am, edited 7 times in total.

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Fri Feb 22, 2013 10:57 am

Copy Cat - PL 10

Strength 4, Stamina 4, Agility 4, Dexterity 4, Fighting 4, Intellect 4, Awareness 4, Presence 4

Advantages
Assessment, Attractive, Benefit, Wealth 5 (billionare), Defensive Roll 2, Eidetic Memory, Equipment 1, Evasion, Fascinate (Persuasion), Favored Foe: Energy Controllers, Inspire 4, Jack-of-all-trades, Languages 1, Skill Mastery: Persuasion, Teamwork, Well-informed

Skills
Acrobatics 1 (+5), Athletics 1 (+5), Deception 5 (+9), Expertise: Current Events 1 (+5), Expertise: Popular Culture 1 (+5), Insight 8 (+12), Perception 8 (+12), Persuasion 9 (+13)

Powers
Form copying
- Retained Form: Morph 4 (+20 Deception checks to disguise; Any form; Metamorph; Check Required: DC 11 - Dexterity check)

Power Detection: Senses 2 (Detect: Powers 1, Ranged: Detect)

Equipment
Costume [Protection: Protection 4, +4 Toughness; Quick Change: Feature 1]

Offense
Initiative +4
Grab, +4 (DC Spec 14)
Throw, +4 (DC 19)
Unarmed, +4 (DC 19)

Complications
Motivation: Responsibility
Quirk: Tends to pick up habits from touched people

Languages
English, French

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10/4, Will 10

Power Points
Abilities 64 + Powers 22 + Advantages 23 + Skills 17 (34 ranks) + Defenses 24 = 150
Last edited by Aerlwyn on Sun Feb 24, 2013 12:23 am, edited 7 times in total.

User avatar
HustlerOne
Zealot
Zealot
Posts: 1233
Joined: Wed Jan 06, 2010 1:39 pm

Re: Aerlwyn Characters 2e/3e

Post by HustlerOne » Fri Feb 22, 2013 1:06 pm

Oh, I like your conversion of Black Cat. You really captured the 90's animated version of her quite well.
Although I do agree with you that she might need the morph/metamorph power. She was able to change
her hair color and I believe her physical build as well. Felicia just looked more athletic in her Black Cat form.

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Fri Feb 22, 2013 1:11 pm

Yes i though it was good, working on the level of morph/metamorph i need for the build. Yes she got really buff (check out those abs of steel) and her hair went from blonde to white.

Bladewind
Overlord
Overlord
Posts: 4823
Joined: Thu Jun 17, 2004 11:20 am
Location: Laval

Re: Aerlwyn Characters 2e/3e

Post by Bladewind » Fri Feb 22, 2013 1:20 pm

Aerlwyn wrote:Black Cat idea from the Spiderman cartoon of the early 90's, still working out if its a morph with metamorph addition as she changed her looks and form when she became the Black Cat.
That's a Secret Identity or Power Loss Complication like the Marvel Family
Aerlwyn wrote:Kind of a mimic idea i had without the variable power, i went with morph with metamorph on it and several AE to become other types. I am still working on each AE to get them down.

Working on the the overall idea that any headquarters are safe houses for shell companies of his financial empire.

Mimic - PL 10
Hm.... Neat idea, strikes me as more similiar to Icon from the Paragons sourcebook vs a mimic though... Reason I say that is because you can`t mix and match your abilities the way you wrote it up... Either way, I know that I`d prefer it as a GM far more than a straight out variable power...

Just a note though, the AE on your morph aren`t written "properly." It`s actually just Morph 4, Metamorph 7 (with one more archetype missing.)

In order to make the character a little more than a walking GM`s Kit, I might add a few goodies from the Meta-Powers Profile:
:arrow: Power Control (as an actual AP of the Morph it could be at rank 10 IIRC).
:arrow: The same profile also stats out Power Theft as an affliction linked to a Variable Effect. I know many a GM that does not like Variable, but the Power Theft might be more palatable...
:arrow: You might have a Power Detection ability that allows the character to hone in on favoured powersets. (Which also leads to having Favoured Foe - Powerset Type).

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Fri Feb 22, 2013 1:23 pm

Thanks for the tips will sort that out and make the changes. I can only get 5 forms to work on herolab so i had to swap it to as i have it to make it work with more forms, but then again i might have it wrong in set up on herolab.

Alot of GMs seem to hate Variable so i went with something else in design.

Bladewind
Overlord
Overlord
Posts: 4823
Joined: Thu Jun 17, 2004 11:20 am
Location: Laval

Re: Aerlwyn Characters 2e/3e

Post by Bladewind » Fri Feb 22, 2013 1:24 pm

Don`t forget to have one or two extra forms for power stunting. :D

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Fri Feb 22, 2013 1:28 pm

Yah where my battlesuit dude :) Thank you for the tips on powers that might be useful to expand the character.

Still need to flesh out my version of Black Cat and to fix the headaches on the Mimic idea.

User avatar
Aerlwyn
Paragon
Paragon
Posts: 3412
Joined: Mon Sep 12, 2011 10:16 am

Re: Aerlwyn Characters 2e/3e

Post by Aerlwyn » Fri Feb 22, 2013 2:11 pm

Changed the Mimic character idea somewhat to make use of some suggested ideas. Let me know if it looks better.

Spectrum
Titan
Titan
Posts: 3831
Joined: Thu Jul 05, 2012 1:26 pm

Re: Aerlwyn Characters 2e/3e

Post by Spectrum » Fri Feb 22, 2013 4:07 pm

I'm a little more confused now, what do the range modifiers mean?

Also, I want to read the soft bits rather than the crunchy. M&M mechanics don't tell me as much as concept, theme, etc. Then again- there might be a good reason why I prefer reading games to playing in them. ;)

Locked