Alternate Identities: Warden Kennedy, Sarah Kennedy

Eishexe - PL 12
Strength 1, Stamina 6, Agility 4, Dexterity 4, Fighting 8, Intellect 6, Awareness 10, Presence 6
Advantages
Artificer, Attractive 2, Benefit, Alternate Identity: Sarah Kennedy, Benefit, Wealth 2 (indepently wealthy), Benefit: Warden, Connected, Contacts, Defensive Roll 4, Eidetic Memory, Equipment 7, Favored Environment: Extreme Cold, Favored Foe: Seelie/Unseelie, Languages 4, Minion 5, Ritualist, Skill Mastery: Expertise: Arcane lore, Trance, Ultimate Effort: Expertise Arcane Lore, Well-informed
Skills
Athletics 4 (+5), Close Combat: Unarmed 2 (+10), Deception 2 (+8), Expertise: Alchemy 2 (+8), Expertise: Arcane lore 16 (+22), Expertise: Ice Sculpting 2 (+8), Expertise: Painting Styles 2 (+8), Expertise: Profession classic painter 2 (+8), Expertise: Profession ice sculpting 2 (+8), Expertise: Profession scribe 2 (+8), Expertise: Profession warden 2 (+8), Intimidation 2 (+8), Investigation 4 (+10), Perception 2 (+12), Persuasion 4 (+10), Ranged Combat: Winter Magic 8 (+12), Sleight of Hand 2 (+6), Stealth 2 (+6), Treatment 2 (+8)
Powers
Essence Of Winter: Immunity 10 (Common Descriptor: Cold Effects)
Glacier Ring: Immunity 1 (Environmental Condition: Heat)
History's Panoply: Senses 4 (Postcognition; Limited: Sight And Hearing , Limited: Vague and Unclear, Limited: Only gives a flash of a scene)
Psychometry: Senses 4 (Postcognition; Limited: Only gives a flash of a scene, Limited: Must touch an object)
Quickness: Quickness 6 (Perform routine tasks in -6 time ranks; Limited to One Type: Mental tasks)
Regeneration: Regeneration 2 (Every 5 rounds; Innate, Persistent, Sustained)
Soul Gaze: Cumulative Mind Reading 4 (DC 14; Cumulative; Activation: move action, Limited: Humans, Limited: Only to read a soul)
Summon Ice Shields: Enhanced Trait 12 (Traits: Dodge +6 (+14), Parry +6 (+14))
Winter Magics: Create 12 (Volume: 4000 cft., DC 22; Custom: Cumulative; Distracting)
AE Blizzard: Environment 4 (Alternate; Cold (Extreme), Impede Movement (2 ranks), Visibility (-5), Radius: 250 feet)
AE Brittle as Ice: Weaken 12 (Alternate; Affects: Objects, Resisted by: Fortitude, DC 22; Affects Objects Only, Increased Range: ranged)
AE Cancel cold: Nullify 10 (Alternate; Counters: Cold, DC 20; Extended Range 3, Precise, Selective)
AE Cold Control: Energy Control 12 (Alternate; DC 27)
AE Encase in Ice: Suffocation 6 (Alternate; DC 16)
AE Feet to ice: Snare 8 (Alternate; DC 18)
AE Gateway: Burst Area Movement 1 (Alternate; Dimensional: Seelie/Unseelie Realm 1: one dimension, 25 ktons; Burst Area: 30 feet radius sphere, Increased Mass 20, Selective)
AE Move Ice: Element Control 12 (Alternate; cold, Element: Water, 100 tons)
AE Ray of Frost: Damage 12 (Alternate; DC 27; Increased Range: ranged)
AE Teleport: Teleport 8 (Alternate; Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions; Limited to Extended)
AE Winter's Gale: Cumulative Cone Area Affliction 12 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cone Area: 60 feet cone, Cumulative; Distracting)
Wizard Longevity: Immunity 1 (Aging)
Wizard's Sight: Senses 1 (Detect: Magic 1)
Equipment
Shadowfall House
Offense
Initiative +4
Brittle as Ice: Weaken 12, +4 (DC Fort 22)
Cancel cold: Nullify 10, +4 (DC Will 20)
Cold Control: Energy Control 12, +4 (DC 27)
Encase in Ice: Suffocation 6, +4 (DC Fort 16)
Feet to ice: Snare 8, +4 (DC Dog 18)
Grab, +8 (DC Spec 11)
Ray of Frost: Damage 12, +4 (DC 27)
Soul Gaze: Cumulative Mind Reading 4 (DC Will 14)
Throw, +4 (DC 16)
Unarmed, +10 (DC 16)
Winter's Gale: Cumulative Cone Area Affliction 12 (DC Fort 22)
Complications
Motivation: Physical discomfort above normal room temperature (18-20 degrees Celsius)
- Character starts to sweat at just above normal room temperature, suffering from prickly heat as the temperature rises just a few degrees. Hands will often be shaky and character will fidget considerably if required to stand still.
Motivation: Manic behavior in very warm environments (above 25 degrees Celsius)
- Character becomes hyperactive and uninhibited in very warm environments. Attention span is greatly reduced and she becomes much more impulsive, more inclined to take risks. She is much less inclined to think before acting and puts far more emphasis on how much fun a task will be when making decisions
Languages
Arabic, Hebrew, Latin, Old English, Russian, Spanish, Unseelie
Defense
Dodge 14/8, Parry 14/8, Fortitude 10, Toughness 10/6, Will 14
Power Points
Abilities 90 + Powers 74 + Advantages 37 + Skills 32 (64 ranks) + Defenses 12 = 245
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Gnome Librian - PL 12
Strength 2, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 4, Presence 4
Skills
Expertise: Arcane Lore 4 (+12), Insight 4 (+8), Investigation 4 (+12), Perception 4 (+8), Stealth 4 (+4), Treatment 4 (+12), Vehicles 4 (+4)
Powers
Magic: Magic 4 (DC 19)
Protection: Protection 5 (+5 Toughness)
Offense
Initiative +0
Grab, +0 (DC Spec 12)
Magic: Magic 4, +0 (DC 19)
Throw, +0 (DC 17)
Unarmed, +0 (DC 17)
Complications
Motivation: Responsibility
Relationship: Family
Languages
Unseelie
Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 5, Will 4
Power Points
Abilities 36 + Powers 13 + Advantages 0 + Skills 14 (28 ranks) + Defenses 12 = 75
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Shadowfall House - PL 12
Toughness 20, Size Gargantuan
Features:
Combat Simulator, Communications, Computer, Concealed 1, Defense System, Dimensional Portal, Dock, Fire Prevention System, Garage, Grounds, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System 4, Self-repairing 2, Workshop
Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 31
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