Rysta Black
Powerslam - PL 12
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 8, Awareness 2, Presence 2
Advantages
Attractive, Benefit, Wealth 3 (millionare), Connected, Contacts, Eidetic Memory, Equipment 3, Improvised Tools, Inventor, Skill Mastery: Expertise: Science, Skill Mastery: Technology, Speed of Thought, Ultimate Effort: Technology, Well-informed
Skills
Close Combat: Weapon Array 6 (+8), Deception 2 (+4), Expertise: AI Design 4 (+12), Expertise: Armor Design 12 (+20), Expertise: Robotics 8 (+16), Expertise: Science 12 (+20), Expertise: Weapons Design 12 (+20), Insight 8 (+10), Investigation 2 (+10), Perception 8 (+10), Persuasion 8 (+10), Technology 14 (+22), Vehicles 6 (+8)
Powers
Defensive Powers (Removable)
- Ability Amplifier: Enhanced Trait 34 (Traits: Dodge +8 (+10), Parry +8 (+10), Fortitude +12 (+14), Will +6 (+10))
- Armored Shell: Protection 12 (+12 Toughness; Impervious)
- Sealed Systems: Immunity 10 (Life Support)
Movement Powers (Removable)
- Gravity Drivers: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
AE Space Flight: Movement 2 (Alternate; Environmental Adaptation: Zero G, Space Travel 1: within solar system)
Utility Powers (Removable)
- Communication Systems: Radio Communication 2
- Sensors: Senses 2 (Extended: Vision 1: x10, Infravision)
Weapon Array (Removable)
- Plasma Bolts: Damage 8 (DC 23; Accurate 7: +14, Increased Range: ranged, Multiattack)
AE Electrified Shell: Damage 6 (DC 21; Reaction 3: reaction)
AE Electro-Stunner: Affliction 12 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Accurate 5: +10, Increased Range: ranged)
AE Micro Rockets: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, Increased Range: ranged)
AE Omni-Blaster: Cone Area Damage 12 (DC 27; Cone Area: 60 feet cone, Penetrating 4)
AE Plasma Blast: Damage 12 (DC 27; Accurate 5: +10, Increased Range: ranged)
AE Strength Booster: Enhanced Trait 30 (Traits: Strength +15 (+15))
AE Tractor/Presser Beam: Move Object 12 (100 tons; Accurate 5: +10)
Equipment
Mansion
Offense
Initiative +8
Electrified Shell: Damage 6, +8 (DC 21)
Electro-Stunner: Affliction 12, +12 (DC Fort 22)
Grab, +2 (DC Spec 10)
Micro Rockets: Burst Area Damage 10 (DC 25)
Omni-Blaster: Cone Area Damage 12 (DC 27)
Plasma Blast: Damage 12, +12 (DC 27)
Plasma Bolts: Damage 8, +16 (DC 23)
Throw, +2 (DC 15)
Tractor/Presser Beam: Move Object 12, +12 (DC 22)
Unarmed, +2 (DC 15)
Complications
Identity
Motivation: Responsibility
Languages
English
Defense
Dodge 10/2, Parry 10/2, Fortitude 14/2, Toughness 14, Will 10/4
Power Points
Abilities 40 + Powers 104 + Advantages 17 + Skills 51 (102 ranks) + Defenses 2 = 214
--------------------
Mansion - PL 12
Toughness 10, Size Large
Features:
Communications, Computer, Fire Prevention System, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System 1, Workshop
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Backstory
Rysta Black was born in 1986. Her father created Black Defense Industries before she was born, and since Rysta was his and his wife's only child, she wanted for nothing throughout her childhood; turning her in to a pampered and vain young woman. From a very young age she showed above average intellegence, causing her to be put several years ahead of her age group in school. She especially excelled at applied technologies, earning her a scholarship at M.I.T. when she was just 12 years old.
After graduating college at an age where most children would still not have completed high school, she began hanging around her Father's company, where she constantly made suggestions on how things should be done, becoming frustrated when everyone else had trouble following her leaps of logic and vision.
Thinking to teach her a few lessons about the way in which the company ran things, her Father put her in charge of a research division, but during the attempts she made to prove herself and make a mark, she cut corners, ignored warnings from the other staff, and decided to experiment with a few designs of her own. Thinking herself more knowledgeable than others before her, she ignored many of the safety protocals, which resulted in the armor she had designed for herself malfunctioning. Since she was wearing it at the time, having decided to test it herself, the result was that it exploded with her inside it. Her right leg and left arm were such a mess from the explosion that they had to be amputated. However, she was luckier than the six scientists who were in the vacinity, since they lost their lives. While she recovered in hospital, her father took alot of effort to hush it up with generous payments to all those who knew of the events, anouncing that his daughter would no longer have any involvement with the Company.
Once she had fully recovered, her Father took her aside and told her he was disgusted with her. The feelings of guilt she had felt on learning of the deaths of the scientists intensified as her father voiced his displeasure, becoming worse still when he reminded her of the families those scientists had left behind. Determined to make amends, she modified a set of powered armour to compensate for her missing limbs, and now acts as a hero to salve her feelings of guilt, and to make things right.












