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Every Marvel FASERIP Character

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SET (PL 18)

Postby legend » Tue Dec 06, 2011 11:35 am

STR 13, STA 17, AGL 12, DEX 12, FGT 13, INT 16, AWE 15, PRE 0
Powers:
All Powers and Spells: Variable 20 for using all powers and spells or granting wearer of Serpent Crown powers (effects requiring resistance check limited to rank 16), Free Action • 180
Serpent Crown Link: Remote Sensing 23 (Mental), Dimensional 3, No Conduit, Simultaneous, Subtle 2, Medium (Serpent Crown), Permanent Linked to Senses 9 (Accurate, Acute, Radius, & Ranged Mental) • 60 points
Serpent Crown Powers: Array (29 points) • 31 points
• Mind Control: Mind Control 11, Limited - rank 9 unless worn, Medium (Serpent Crown) • 29 points
• Mental Probe: Mind Reading 11, Cumulative, Limited - rank 9 unless worn, Medium (Serpent Crown) • 1 point
• Telepathy: Area Mental Communication 2, Selective, Medium (Serpent Crown) Linked to Comprehend 2 (Speak, Understand) • 1 point
Advantages:
Skills: Intimidation 17 (+17)
Offenses:
Initiative +12
Unarmed +13, Close, Damage 13
Defenses: Dodge 12, Parry 13, Will 19, Fortitude 17, Toughness 17
Power Points: Abilities 196 + Powers 271 + Skills 9 + Defenses 4 = 480
Source(s): MU7
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SETH (PL 16)

Postby legend » Tue Dec 06, 2011 11:35 am

STR 11, STA 16, AGL 12, DEX 12, FGT 12, INT 9, AWE 6, PRE 0
Powers:
Immortality 20, Immunity 2 (Aging, Disease) • 42 points
Invulnerability: Impervious Will 13, Impervious Toughness 13 • 26 points
Hypnotic Control: Mind Control 11, Senses-Dependent (Vision) • 33 points
Plasma Generation: Ranged Magic Damage 13 • 26 points
Death Touch: Corrosive Damage 12, Secondary Effect Linked to Weaken Stamina 13 (Resisted by Fortitude), Progressive • 63 points
Mark of Death: Affliction 20 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Progressive, Triggered (next time Seth & target meet), Limited to one target at a time, Side Effect (affects Seth if target saves) • 21 points
Dimensional Portals: Movement 3 (Dimension Travel 3), Portal • 12 points
Telepathy: Area Mental Communication 1 Linked to Comprehend Languages 3 (speak, understand, anyone who can hear understands) • 11 points
Advantages: Benefit 5 (Status), Fascinate, Improved Defense, Improved Hold, Improved Initiative, Trance
Skills: Athletics 1 (+12), Expertise: Magic 2 (+11), Intimidation 13 (+13)
Offenses:
Initiative +16
Hypnotic Control, Perception Ranged, Vision Dependent Mind Control 11
Plasma Generation +12, Ranged, Magic Damage 13
Death Touch +12, Close, Damage 12 Linked to Weaken Stamina 13
Mark of Death +12, Close, Triggered Affliction 20
Unarmed +12, Close, Damage 11
Defenses: Dodge 12, Parry 12, Will 15, Fortitude 16, Toughness 16
Power Points: Abilities 156 + Powers 234 + Advantages 10 + Skills 8 + Defenses 9 = 417
Complications:
Weakness: Seth can be killed in his home plane of Heliopolis
Source(s): MU5
Notes: Seth drained the powers of other Heliopolitan Gods and gained enhanced powers. Seth also gained Luck Control (see below) by maintaining Bes as his prisoner. His power points increased by 39 and he gained the following Powers: Enhanced Death Touch (Enhanced Corrosive Damage 4, Enhanced Weaken Stamina 3), Enhanced Plasma Generation 3, Enhanced Strength 3, Luck Control 1 (Force Reroll, Limited to rolls that would directly affect Seth, Luck 8 )
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SHADOW KING (PL 12)

Postby legend » Tue Dec 06, 2011 11:36 am

STR 3, STA 4, AGL 2, DEX 2, FGT 2, INT 3, AWE 3, PRE 0
Powers:
Astral Projection: Remote Sensing 23 (visual, auditory, mental), Defenseless, Subtle 1 • 70 points
Psi-Screen: Immunity 2 (Mind Reading) • 2 points
Telepathic Powers: Array (108 points) • 114 points
• Possession: Perception Ranged Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled), Progressive, Sustained Linked to Mind Reading 12, Sensory Link, Limited to Sensory Link • 108 points
• Telepathy: Area Mental Communication 3, Selective • 1 point
• Mental Bolts: Mental Blast 12 • 1 point
• Mental Probe: Mind Reading 12, Cumulative, Subtle • 1 point
• Corruption: Perception Ranged Affliction 12 (Resisted by Will; Entranced, Stunned, Transformed – latent evil emerges), Progressive, Sustained, Subtle • 1 point
• Mind Control: Mind Control 11, Limited to subjects of Corruption • 1 point
• Release Raw Animal: Perception Ranged Affliction 11 (Resisted by Will; Hindered & Vulnerable, Defenseless & Stunned, Controlled & Transformed – ferocious hound with AGL+2, DEX +2, FGT +2, INT-5, AWE -5), Extra Condition, Progressive, Sustained • 1 point
Telepath Detection: Enhanced Perception 9 Linked to Senses 7 (Telepathic Awareness, Extended 5, Radius) • 12 points
Advantages: Benefit 2 (Independently Wealthy), Connected, Favored Environment (Astral), Languages 2 (Arabic, Egyptian)
Skills: Expertise: Law 1 (+4), Investigation 1 (+4), Intimidation 6 (+6),
Offenses:
Initiative +2
Unarmed +2, Close, Damage 3
Defenses: Dodge 2, Parry 2, Will 12, Fortitude 4, Toughness 4
Power Points: Abilities 38 + Powers 198 + Advantages 6 + Skills 4 + Defenses 9 = 255
Source(s): MU8
Notes: When using Lorna Dane as a psychic magnifier, all of the Shadow Kings powers increased by 1 rank and he gained rank rank 17 Emotion Control. Also see Farouk, Amahl
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SHADOWMASTERS

Postby legend » Tue Dec 06, 2011 11:36 am

Yuriko Ezaki (PL 5)
STR 3, STA 4, AGL 6, DEX 6, FGT 6, INT 3, AWE 3, PRE 0
Powers:
Advantages: Improved Critical (Unarmed), Improved Trip
Skills: Insight 1 (+4), Perception 1 (+4)
Offenses:
Initiative +6
Unarmed +6, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 6, Parry 6, Will 3, Fortitude 4, Toughness 4
Power Points: Abilities 62 + Advantages 2 + Skills 1 = 65
Source(s): MU7
Notes: Appears to carry an Assault Rifle but is not in stats

Phillip Richards (PL 5)
STR 4, STA 4, AGL 4, DEX 4, FGT 6, INT 3, AWE 2, PRE 0
Powers:
Advantages: Improved Critical (Unarmed), Improved Trip
Skills: Insight 2 (+4), Perception 2 (+4),
Offenses:
Initiative +4
Unarmed +6, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 4, Parry 6, Will 2, Fortitude 4, Toughness 4
Power Points: Abilities 54 + Advantages 2 + Skills 2 = 58
Source(s): MU7

Manzo (PL 4)
STR 3, STA 4, AGL 2, DEX 2, FGT 3, INT 4, AWE 2, PRE 0
Skills: Ranged Combat: Pistol 2 (+4), Ranged Combat: Rifle 2 (+4), Ranged Combat: Submachine Gun 2 (+4)
Offenses:
Initiative +2
Unarmed +3, Close, Damage 3
Defenses: Dodge 2, Parry 3, Will 2, Fortitude 4, Toughness 4
Power Points: Abilities 40 + Skills 3 = 43
Source(s): MU7
Notes: PL might increase with firearm
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SHADOWCAT (PL 4)

Postby legend » Tue Dec 06, 2011 11:36 am

STR 2, STA 4, AGL 3, DEX 3, FGT 4, INT 6, AWE 2, PRE 0
Powers:
Phasing: Insubstantial 4, Affects Corporeal, Affects Others, Attack, Affects Objects, Reaction, Quirk (must maintain contact with others or objects) • 39 points
Moving On Air: Flight 1, Affects Others, Quirk 2 (Others must maintain contact, Movement Rank 0), Linked to Phasing • 1 point
Disrupting Electrical Equipment: Damage 6, Reaction to contact while phasing, Limited to electronics, Linked to Nullify Electronics 6 (Resisted by Fortitude), Close, Affects Objects Only, Reaction to contact while phasing • 36 points
Astral Sight: Senses 1 (Astral Awareness) • 1 point
Advantages: Improved Defense, Improved Hold, Improved Initiative, Languages (Russian), Second Chance (Mental Control)
Skills: Athletics 1 (+3), Expertise: Computers 3 (+9), Expertise: Electronics 3 (+9), Insight 1 (+3), Perception 1 (+3), Persuasion 4 (+4), Technology 3 (+9)
Offenses:
Initiative +7
Phasing +4, Close, Insubstantial Attack 4, Affects Corporeal
Unarmed +4, Close, Damage 2
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 4, Toughness 4
Power Points: Abilities 48 + Powers 77 + Advantages 5 + Skills 8 + Defenses 1 = 139
Complications:
Disability: Near-Sighted
Out-of-phase: Injury caused by Marauders can make it difficult to return to normal
Source(s): Judge's Book, MU4, UXMBS
Notes: A common power stunt is to take an out of phase object and return it to normal inside a target
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SHANG-CHI (PL 9)

Postby legend » Tue Dec 06, 2011 11:37 am

STR 4, STA 6, AGL 6, DEX 6, FGT 11, INT 3, AWE 6, PRE 0
Powers:
Ki-Powers: Deflect 11, Redirect, Close, Limited to Throwing Attacks • 11 points
Advantages: Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Initiative, Improved Trip, Penetrating Strike*
Skills: Athletics 2 (+6), Close Combat: Unarmed 1 (+12), Expertise: Fishing 1 (+4), Expertise: Philosophy 1 (+4), Persuasion 4 (+4), Ranged Combat: Throwing 3 (+9)
Offenses:
Initiative +10
Unarmed +12, Close, Damage 4
Grab +11, Close, Grab
Defenses: Dodge 6, Parry 11, Will 9, Fortitude 6, Toughness 6
Power Points: Abilities 84 + Powers 11 + Advantages 6 + Skills 6 + Defenses 3 = 110
Source(s): MU4
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SHANNA THE SHE-DEVIL (PL 8)

Postby legend » Tue Dec 06, 2011 11:37 am

STR 3, STA 6, AGL 6, DEX 6, FGT 4, INT 2, AWE 4, PRE 0
Equipment: Knife
Advantages: Equipment 1, Evasion, Instant Up, Improved Initiative, Tracking
Skills: Close: Combat: Knife 2 (+6), Expertise: Animal Medicine 1 (+3), Expertise: Survival 1 (+3), Persuasion 3 (+3), Ranged Combat: Throwing 3 (+9)
Offenses:
Initiative +10
Knife +6, Close, Damage 6
Throwing +9, Ranged, Varies
Unarmed +4, Close, Damage 3
Defenses: Dodge 9, Parry 6, Will 4, Fortitude 6, Toughness 6
Power Points: Abilities 62 + Advantages 5 + Skills 5 + Defenses 5 = 77
Source(s): MU4
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SHAPER OF WORLDS (PL 17)

Postby legend » Tue Dec 06, 2011 11:37 am

STR 12, STA 13, AGL 12, DEX 12, FGT 12, INT 17, AWE 17, PRE 0
Powers:
Body Armor: Impervious Protection 12 • 24 points
Illusion 24 (all sense types), Independent, Continuous, Increments (reverse Fade) • 144 points
Equipment:
Space Cruiser with Movement 3 (space travel 3) • 85 points
Advantages: Equipment 17
Offenses:
Initiative +12
Unarmed +12, Close, Damage 12
Defenses: Dodge 12, Parry 12, Will 20, Fortitude 13, Toughness 13
Power Points: Abilities 150 + Powers 168 + Advantages 17 + Defenses 3 = 338
Complications:
Disability: The Shaper moves by way of a tracked vehicle which is place of his lower body
Source(s): MU4
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SHARKSKIN (PL 8)

Postby legend » Tue Dec 06, 2011 11:37 am

STR 9, STA 9, AGL 2, DEX 2, FGT 6, INT 3, AWE 2, PRE 0
Powers:
Body Armor: Impervious Toughness 6 • 6 points
Spines: Improved Critical • 1 point
Water-Freedom: Immunity 2 (Cold, Pressure), Movement 1 (environmental adaptation – aquatic) • 5 points
Water-Breathing: Immunity 1 (Drowning) • 1 point
Hyper-Swimming: Swimming 6 • 6 points
Offenses:
Initiative +2
Unarmed +6, Close, Damage 9
Defenses: Dodge 2, Parry 6, Will 2, Fort 9, Toughness 9
Power Points: Abilities 66 + Powers 19 = 85
Source(s): UXMBS
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SHATTER-BOX (PL 5)

Postby legend » Tue Dec 06, 2011 11:38 am

STR 1, STA 4, AGL 1, DEX 1, FGT 1, INT 1, AWE 1, PRE 0
Powers:
Telekinesis: Move Object 4, Damaging 3, Alternate Effect (Flight 3) • 12 points
Offenses:
Initiative +1
Telekinesis +1, Ranged, Move Object 4 (Damaging 3)
Unarmed +1, Close, Damage 1
Defenses: Dodge 1, Parry 1, Will 6, Fort 4, Toughness 4
Power Points: Abilities 20 + Powers 12 + Defenses 5 = 37
Source(s): UXMBS
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SHATTERSTAR (PL 12)

Postby legend » Tue Dec 06, 2011 11:38 am

STR 9, STA 9, AGL 6, DEX 6, FGT 6, INT 2, AWE 3, PRE 0
Powers:
Mystic Blades: Array (30 points), Easily Removable (-12 points) • 21 points
• Shapechanging Sword: Strengh-based Damage 3, Multiattack 12, Penetrating 12, Variable Descriptor 2 (Bludeoning, Pierching, Slashing), Improved Critical • 30 points
• Sorcerous Nature: Nullify Mystic Fields, Armor, & Bonds 13, Broad, Close • 1 point
• Energy Blast: Ranged Force Damage 13 • 1 point
• Energy Blast (Separated Blades): Ranged Multiattack Force Damage 12 • 1 point
Advantages: Close Attack 3, Evasion, Improved Critical (Unarmed), Improved Initiative, Improved Trip, Instant Up
Skills: Close Combat: Mystic Blades 2 (+11), Expertise: Military 1 (+3), Ranged Combat: Mystic Blades 5 (+11)
Offenses:
Initiative +10
Mystic Blades +11, Close, Multiattack Damage 12 or Nullify 13
Mystic Blades +11, Ranged, Damage 11 or Multiattack Damage 12
Unarmed +9, Close, Damage 9 (Crit 19-20)
Defenses: Dodge 9, Parry 9, Will 6, Fortitude 9, Toughness 9
Power Points: Abilities 82 + Powers 21 + Advantages 8 + Skills 4 + Defenses 9 = 124
Source(s): MU8, X-Forces
Last edited by legend on Wed Dec 14, 2011 10:02 am, edited 1 time in total.
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SHE-HULK (PL 9)

Postby legend » Tue Dec 06, 2011 11:38 am

STR 12, STA 11, AGL 4, DEX 4, FGT 6, INT 2, AWE 2, PRE 0
Powers:
Body Armor: Impervious Toughness 8 • 8 points
Leaping: Leaping 6 • 6 points
Alter Ego: Enhanced Strength 11, Enhanced Stamina 8, Enhanced Agility 2, Enhanced Dexterity 2, Enhanced Fighting 4, Enhanced Will 2 • 56 points
Advantages: Benefit 1 (well-off), Improved Defense, Improved Hold
Skills: Athletics 1 (+13), Expertise: Law 1 (+3), Insight 1 (+3), Perception 1 (+3), Persuasion 6 (+6)
Offenses:
Initiative +4
Unarmed +6, Close, Damage 12
Defenses: Dodge 4, Parry 6, Will 4, Fortitude 11, Toughness 11
Power Points: Abilities 28 + Powers 70 + Advantages 3 + Skills 5 + Defenses 2 = 108
Source(s): MU4

Jennifer Walters (PL 3)
STR 1, STA 3, AGL 2, DEX 2, FGT 2, INT 2, AWE 2, PRE 0
Advantages: Benefit 1 (well-off), Improved Defense, Improved Hold. Skills: Athletics 1 (+2), Expertise: Law 1 (+3), Insight 1 (+3), Perception 1 (+3), Persuasion 6 (+6). Offenses: Initiative +2, Unarmed +2 (Close Damage 1). Defenses: Dodge 2, Parry 2, Will 2, Fortitude 3, Toughness 3. Totals: Abilities 28 + Advantages 3 + Skills 5 = 36
Source(s): MU4
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SHIELD

Postby legend » Tue Dec 06, 2011 11:39 am

Timothy "Dum Dum" Dugan (PL 8 )
STR 4, STA 6, AGL 3, DEX 3, FGT 9, INT 3, AWE 4, PRE 0
Advantages: Close Attack 2, Connected, Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 1
Skills: Close Combat: Grab 1 (+12), Expertise: Military 1 (+4), Persuasion 4 (+4)
Offenses:
Initiative +7
Grab +12, Close, Grab
Unarmed +11, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 3, Parry 9, Will 4, Fortitude 6, Toughness 6
Power Points: Abilities 64 + Advantages 7 + Skills 3 = 74
Source(s): MU6

Sydney E. Levine (PL 2)
STR 1, STA 1, AGL 1, DEX 1, FGT 0, INT 9, AWE 3, PRE 0
Advantages: Inventor
Skills: Expertise: Engineering 2 (+11), Expertise: Physics 2 (+11), Persuasion 2 (+2), Technology 2 (+11)
Offenses:
Initiative +1
Unarmed +0, Close, Damage 1
Defenses: Dodge 1, Parry 0, Will 3, Fortitude 1, Toughness 1
Power Points: Abilities 32 + Advantages 1 + Skills 4 = 37
Source(s): MU6
Jasper Sitwell (PL 5)
STR 3, STA 3, AGL 3, DEX 3, FGT 4, INT 4, AWE 3, PRE 0
Advantages: Benefit 1 (Well-Off), Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 1
Skills: Insight 1 (+4), Perception 1 (+4), Persuasion 3 (+3), Ranged Combat: Pistol 2 (+6), Ranged Combat: Rifle 2 (+6), Ranged Combat: Submachine Gun 2 (+6)
Offenses:
Initiative +7
Unarmed +4, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 3, Toughness 3
Power Points: Abilities 46 + Advantages 5 + Skills 6 = 57
Source(s): MU6
Notes: PL based upon being equipped with Rank 5 ranged weapon (but is not listed in stats)

Typical Shield Agent (PL 5)
STR 2, STA 3, AGL 2, DEX 2, FGT 3, INT 2, AWE 2, PRE 0
Equipment:
Armored Suit: Protection 3 • 3 points
Blaster Pistol: Ranged Damage 5 • 10 points
Machine Pistol: Ranged Multiattack Damage 3 • 9 points
Thermite Bomb: Ranged Burst Area Fire Damage 5 • 15 points
Fragmentation Grenade: Ranged Burst Area Damage 5 • 15 points
Strangling Wire: Chokehold, Improved Hold • 2 points
Cell Phone/Computer • 2 points
Multi-Tool • 1 point
Advantages: Connected, Equipment 12, Improved Defense, Improved Trip
Skills: Athletics 1 (+3), Close Combat: Unarmed 1 (+4), Expertise: Military 1 (+3), Investigation 1 (+3), Ranged Combat: Pistol 1 (+3), Treatment 1 (+3), Vehicles 1 (+3)
Offenses:
Initiative +2
Blaster Pistol +3, Ranged, Damage 5
Machine Pistol +3, Ranged, Multiattack -Damage 3
Thermite Bomb -, Ranged Burst Area, Fire Damage 5
Fragmentation Grenade -, Ranged Burst, Area Damage 5
Strangling Wire +3, Close, Grab, Chokehold, Improved Hold
Unarmed +4, Close, Damage 2
Defenses: Dodge 2, Parry 3, Will 2, Fortitude 3, Toughness 6
Power Points: Abilities 32 + Advantages 15 + Skills 4 = 51
Source(s): MU4

Mandroid (PL 6)
STR 6, STA 4, AGL 3, DEX 3, FGT 3, INT 2, AWE 2, PRE 0
Powers:
Armor: Removable (-21 points) • 87 points
Abilities: Enhanced Strength 4, Enhanced Stamina 1, Enhanced Agility 1, Enhanced Dexterity 1 • 14 points
Body Armor: Protection 5, Impervious Toughness 9 • 14 points
Life Support: Immunity 5 (heat, cold, radiation, suffocation effects) • 5 points
Weapons: Array (24 points) • 28 points
• Force Field: Create 11, Impervious, Subtle 2, Close • 24 points
• Neuro-Stunner: Ranged Affliction 9 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 1 point
• Tracker/Repeller: Move Object 9 • 1 point
• Laser Torch: Ranged Damage 4 • 1 point
• Punch-Blasters: Ranged Force Damage 6 • 1 point
Protected Senses: Immunity 10 (sensory Afflictions), Half Effect • 5 points
Infravision: Senses 1 (infravision) • 1 point
Radar: Senses (accurate extended 5 radio) • 8 points
Sonar: Senses (accurate extended 5 ultra-hearing) • 8 points
Radio: Area Radio Communication 3, Selective Subtle • 19 points
Loudspeaker: Feature 1 (Loudspeaker) • 1 point
Remote Control: Feature 1 (Remote Control) • 1 point
Running: Speed 4 • 4 points
Advantages: Connected, Improved Defense, Improved Trip
Skills: Athletics 1 (+7), Close Combat: Unarmed 1 (+4), Expertise: Military 1 (+3), Investigation 1 (+3), Ranged Combat: Pistol 1 (+4), Treatment 1 (+3), Vehicles 1 (+4)
Offenses:
Initiative +3
Neuro-Stunner +3, Ranged, Affliction 9
Tracker/Repeller +3, Ranged, Move Object 9
Laser Torch +3, Ranged, Damage 4
Punch-Blasters +3, Ranged, Force Damage 6
Unarmed +3, Close, Damage 6
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 4, Toughness 9
Power Points: Abilities 32 + Powers 87 + Advantages 3 + Skills 4 = 126
Source(s): MU4, MU5

Shield Flying Car
SIZE -1, STR 6, SPD Flight 7, DEF 6, TOU 9
Armor: Impervious Toughness 3 • 3 points
Speed 6, Alternate Effect of Flight • 1 point
Swimming 6, Alternate Effect of Flight • 1 point
Immunity (cold, drowning, pressure) • 3 points
Stun Cannon: Ranged Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Asleep) • 8 points
20-mm Cannon: Ranged Damage 9, Accurate • 20 points
Anti-Missile Cannon: Immunity 5 (missiles), Unreliable (50/50) • 3 points
Air-to-Air Missiles: Ranged Damage 9, Homing 1, Unreliable (4 uses) • 10 points
Total • 87 points

Shield Helicarrier
SIZE 3, STR 20, SPD Flight 7, DEF 4, TOU 15
Armor: Impervious Toughness 9 • 9 points
Weapon Systems: Array (43 points) • 46 points
• Intermediate Ranged Missile: Ranged Burst Area Damage 13, Extended Ranged 4 • 43 points
• Box Missile Launcher: Ranged Burst Area Damage 9, Homing 2 • 1 point
• Cruise: Missile: Ranged Burst Area Damage 12, Extended Ranged 4, Homing 1 • 1 point
• Particle Projector: Ranged Damage 12 • 1 point
Detection: Senses 17 (Accurate Radio Extended 3 [radar], Darkvision, Direction Sense, Distance Sense, Infravision, Time Sense, Accurate Ultra-Hearing Extended 3 [sonar]) • 17 points
Total • 95 points
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SHIELD II

Postby legend » Tue Dec 06, 2011 11:39 am

Valentina Allegro De Fontaine (PL 7)
STR 2, STA 4, AGL 6, DEX 6, FGT 6, INT 3, AWE 3, PRE 0
Advantages: Benefit 1 (Well-Off), Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 3
Skills: Insight 3 (+6), Perception 3 (+6), Persuasion 6 (+6)
Offenses:
Initiative +10
Unarmed +6, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 6, Parry 6, Will 3, Fortitude 4, Toughness 4
Power Points: Abilities 60 + Advantages 7 + Skills 6 = 73
Source(s): MU6
Notes: PL based upon being equipped with Rank 5 ranged weapon (but is not listed in stats)

Gabriel Jones (PL 7)
STR 3, STA 6, AGL 4, DEX 4, FGT 6, INT 3, AWE 3, PRE 0
Powers:
Advantages: Connected, Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 2, Teamwork
Skills: Close Combat: Grab 5 (+11), Close Combat: Unarmed 3 (+9), Expertise: Military 1 (+4), Expertise: Perform Jazz 4 (+4), Insight 3 (+6), Perception 3 (+6), Persuasion 4 (+4)
Offenses:
Initiative +8
Garb +11, Close, Grab
Unarmed +9, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 4, Parry 6, Will 3, Fortitude 6, Toughness 6
Power Points: Abilities 58 + Advantages 7 + Skills 12 = 77
Source(s): MU6

Kate Neville (PL 7)
STR 2, STA 3, AGL 6, DEX 6, FGT 4, INT 3, AWE 3, PRE 0
Advantages: Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 3
Skills: Insight 1 (+4), Perception 1 (+4), Persuasion 2 (+2), Ranged Combat: Pistol 3 (+9), Ranged Combat: Rifle 3 (+9), Ranged Combat: Submachine Gun 3 (+9), Stealth 3 (+9)
Offenses:
Initiative +10
Unarmed +4, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 6, Parry 4, Will 3, Fortitude 3, Toughness 3
Power Points: Abilities 54 + Advantages 6 + Skills 8 = 68
Source(s): MU6
Notes: PL based upon being equipped with Rank 5 ranged weapon (but is not listed in stats)

Alexander Goodwin Pierce (PL 7)
STR 3, STA 4, AGL 4, DEX 4, FGT 4, INT 3, AWE 2, PRE 0
Advantages: Improved Initiative, Ranged Attack 2
Skills: Insight 2 (+4), Perception 2 (+4), Persuasion 2 (+2), Ranged Combat: Pistol 3 (+9), Ranged Combat: Rifle 3 (+9), Ranged Combat: Submachine Gun 3 (+9), Ranged Combat: Throwing 3 (+9)
Offenses:
Initiative +8
Unarmed +4, Close, Damage 3
Defenses: Dodge 4, Parry 4, Will 3, Fortitude 4, Toughness 4
Power Points: Abilities 48 + Advantages 3 + Skills 9 = 60
Source(s): MU6
Notes: PL based upon being equipped with Rank 5 ranged weapon (but is not listed in stats)

Al McKenzie (PL 5)
STR 3, STA 6, AGL 3, DEX 3, FGT 4, INT 3, AWE 3, PRE 0
Advantages: Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 1, Well-Informed
Skills: Expertise: Bureaucracy 3 (+6), Insight 3 (+6), Perception 3 (+6), Persuasion 3 (+3)
Offenses:
Initiative +3
Unarmed +4, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 6, Toughness 6
Power Points: Abilities 50 + Advantages 5 + Skills 6 = 61
Source(s): MU6
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SHINOBI (PL 7)

Postby legend » Tue Dec 06, 2011 11:39 am

STR 2, STA 3, AGL 2, DEX 2, FGT 3, INT 4, AWE 2, PRE 0
Powers:
Density Manipulation – Self: Array (39 points) • 40 points
• Decreased Density: Damage 11 (Penetrating 11), Insubstantial 4 (Precise, Limited – affected by energy attacks) • 39 points
• Increased Density: Enhanced Strength Damage 9, Protection 8, Impervious Toughness 11 • 1 point
Advantages: Inspire, Leadership, Teamwork
Skills: Expertise: Business/Finance 2 (+6), Expertise: Poloitics 2 (+6), Persuasion 3 (+3)
Offenses:
Initiative +2
Unarmed (Decreased Density) +3, Close, Damage 11 (Penetrating 11)
Unarmed (Increased Density) +3, Close, Damage 11
Unarmed +3, Close, Damage 2
Defenses: Dodge 2, Parry 3, Will 3, Fortitude 3, Toughness 3 (11 Increased Density)
Power Points: Abilities 38 + Powers 40 + Advantages 3 + Skills 4 + Defenses 1 = 86
Source(s): MU8
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Superhero
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Joined: Wed Oct 13, 2010 4:12 am

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